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Title: I hit level 80... Now what?
Post by: Nebu on September 09, 2012, 10:26:18 AM
Not meant to be a complaint thread or anything.  I am just wondering what my new goals and objectives should be at level 80 other than opening map and finishing skill points, POI's, and Heart quests.  I'm a bit confused about the differences between WvW and Tournament PvP objectives and what ranks do for me in terms of skill gains, power, gear, etc.

Any insight, links, or thoughts appreciated.


Title: Re: I hit level 80... Now what?
Post by: Falconeer on September 09, 2012, 10:55:21 AM
Guild Wars 2 is almost three games in one, but none of these three games is "finished" somehow. The PvE portion is missing some big huge impossible challenges at the moment. Mind, I am not talking about gear or raids per se, but some challenge that hasn't been beaten yet and players can work on for the next weeks if not months. They will patch it in eventually, but if I did my homework correctly nothing like this is in yet.

The WvW is amazing but it feels as if there's no point other than "mindless fun". Which is great, but when you pit servers against servers based on rankings, players want to see those rankings. It's not gonna change the nature of the game you are playing, and the scope (fun), but it creates a meta-layer which is missing at the moment. They need to patch in visible rankings so servers can begin taking more seriously the war aspect of the game. also, they need to find a way to make the WvW more accessible, as the queues are so long and unpredictable that this portion of the game is at the moment more like a lucky break for most of us than something we can invest on.

Same is true for sPvP. I am sure you noticed Nebu that while you bring your stuff in WvW, sPvP follows the logic of an fps or an rts if you want: everyone has the same resources to choose from and to play with, so the reasons to play are just the same reasons that you have in those kind of games. Fun, and braggin rights. Here what the game is missing is the bragging rights layer. Again, this is one of the most important parts of the whole GW experience, so rest assured it will be patched in soon, but right now it is totally absent. sPvP needs even more seriously stuff like rankings and tournaments, but all that stuff is not currently in the game and all people can do is practice and grind for vanity items. They also need to put in actual Guild Wars as soon as possible.

So, in short, while I consider GW2 an incredibly amazing game, they have to move out of the pre-season zone they put themselves into, and start rolling out the competitive and meta aspects of the game as soon as pssible. Mind, there's no monthly fee here or subscription to cancel, so they are not really in a rush to make sure you won't get bored, but it really feels that once you are done with exploring and some random borderlands fun, you (and everyone else) will have to wait for the first real meta-content patch, which is blatantly missing.

So, meh. Sorry Nebu.

EDIT: sPvP ranking does nothing for you other than giving you access to differently LOOKING weapons and armours. And match you against similarly ranked players when you hit "Play now" in the server browser.


Title: Re: I hit level 80... Now what?
Post by: EWSpider on September 09, 2012, 11:00:57 AM
The effort involved in what amounts to a vanity item may not interest you, but it's definitely a post 80 long term goal:

http://wiki.guildwars2.com/wiki/Legendary_weapon


Title: Re: I hit level 80... Now what?
Post by: proudft on September 09, 2012, 11:05:56 AM
The dungeons, by most accounts, are really hard.  Perhaps at level 80 you have more items and skills and traits and whatnot, so they might be a little more manageable?  I haven't stepped foot in one, myself (yet).


Title: Re: I hit level 80... Now what?
Post by: WayAbvPar on September 09, 2012, 11:16:51 AM
Or you could go outside  :grin:


Title: Re: I hit level 80... Now what?
Post by: Miasma on September 09, 2012, 11:23:14 AM
I believe the endgame is mostly PvP.  You also still gain xp at level 80, the extra just get turned into skill points which even after you have bought all your skills can be used for stuff like crafting I guess.

But yeah PvE wise the only thing left to do is complete maps and the stupid hard explorable modes.  Achievements if you're into that sort of thing too I suppose.


Title: Re: I hit level 80... Now what?
Post by: Nebu on September 09, 2012, 11:40:32 AM
I believe the endgame is mostly PvP. 

I was thinking this too... but then I hit rank 10, checked the level 10 vendor and the gear has identical stats.  Seems that the items gained are all vanity items, which is sadly something I don't care about.

Or you could go outside  :grin:

I think I may do this.  Only other option is to level an alt or play a better pvp game like WoT. 

Have I mentioned that all the CC in GW2 without immunity timers is making me insane? 


Title: Re: I hit level 80... Now what?
Post by: Evildrider on September 09, 2012, 12:25:09 PM
This is a big problem for my guild actually.  I've had 4 people leave the game already once they hit 80 and realized there was fuck all to do that was worth a time investment.


Title: Re: I hit level 80... Now what?
Post by: Riggswolfe on September 09, 2012, 01:05:38 PM
Or you could go outside  :grin:

^^ This

Anyway, it'll be interesting to see if GW2 has the same problem most recent MMOs have where people hit max level, get bored, and quit.


Title: Re: I hit level 80... Now what?
Post by: luckton on September 09, 2012, 01:16:06 PM
Anyway, it'll be interesting to see if GW2 has the same problem most recent MMOs have where people hit max level, get bored, and go back to WoW.

Fixed  :grin:


Title: Re: I hit level 80... Now what?
Post by: Hutch on September 09, 2012, 01:39:00 PM
Anyway, it'll be interesting to see if GW2 has the same problem most recent MMOs have where people hit max level, get bored, and go back to WoW.

Fixed  :grin:

Not just fixed; MoP is going live in two weeks. I'd be curious to see how the MoP launch affects server pops in GW2, except that I'll be one of the ones going back, so someone else will have to make that observation o.O



Title: Re: I hit level 80... Now what?
Post by: Ingmar on September 09, 2012, 01:40:44 PM
Anyway, it'll be interesting to see if GW2 has the same problem most recent MMOs have where people hit max level, get bored, and go back to WoW.

Fixed  :grin:

Not for my group. That used to be the case but I don't know anyone who's gone back to WoW for like 3 MMOs now. I think it's dead for us (other than the chunk of players who I can't get to LEAVE it.)


Title: Re: I hit level 80... Now what?
Post by: luckton on September 09, 2012, 01:50:08 PM
I have no doubt that GW2 will fill the PvP/RvR itch that people have wanted scratched for a looooooong time.  That said, WoW's got tenure in the PvE department, and with Scenarios and Challenge modes being dropped into the house in the couple weeks, I think those that went to GW2 for a lasting/rewarding PvE experience may be coming back.

Time will tell :)


Title: Re: I hit level 80... Now what?
Post by: Lakov_Sanite on September 09, 2012, 01:55:10 PM
WoW hasn't had new content in the last three MMO's though. Expacs are a different animal altogether.


Title: Re: I hit level 80... Now what?
Post by: kildorn on September 09, 2012, 01:55:33 PM
The amusing thing to me is that GW2's endgame zones are pretty boring partly due to the volume of population. The invasion of Orr spans three zones and is actually really cool to do from top to bottom. Sadly with the number of people present the invasion never gets pushed back and it's really hard to find any back and forth going on. It's just done or waiting on the zone event respawn 24/7.

I think it's the issue with doing non instanced zones purely out of DE chains. Eventually the players just win them, and there's no mechanic for a hard reset.


Title: Re: I hit level 80... Now what?
Post by: Ingmar on September 09, 2012, 02:05:50 PM
Yeah I've noticed this problem. The monsters never 'win' the first step of the meta-events so there's never anything going on other than the same event getting won over and over, in a lot of places.


Title: Re: I hit level 80... Now what?
Post by: Ginaz on September 09, 2012, 02:14:58 PM
I hope pvp isn't the "end game" here because if it is I will probably level a dude to 80 just to see whats what and then rarely, if ever, play again.  I HATE group pvp.  Playing as a bounty hunter in swg has spoiled any other form of pvp for me.


Title: Re: I hit level 80... Now what?
Post by: Nebu on September 09, 2012, 02:23:02 PM
I have no doubt that GW2 will fill the PvP/RvR itch that people have wanted scratched for a looooooong time.  

I disagree.  The WvW seems pointless after a few days and I'm sure this will wear out the current fan base.  DAoC survived because WvW had an advancement scheme attached.  Even if the grind is long (hello RR13), it's enough to keep enthusiasts coming back.  


Title: Re: I hit level 80... Now what?
Post by: Ghambit on September 09, 2012, 02:41:53 PM
You could all come play TSW  :grin:   Oh hai! New content patch in 2 days.


Title: Re: I hit level 80... Now what?
Post by: Amaron on September 09, 2012, 02:43:24 PM
I have no doubt that GW2 will fill the PvP/RvR itch that people have wanted scratched for a looooooong time. 

I don't know.  I think it lacks grief factor.  


Title: Re: I hit level 80... Now what?
Post by: Ingmar on September 09, 2012, 02:46:50 PM
I don't think that matters, for RVR players. What might matter is no death spam and lack of long term antagonists on the other team, since you rotate through.


Title: Re: I hit level 80... Now what?
Post by: Sjofn on September 09, 2012, 03:11:49 PM
Death spam is so simple, and yet no one DOES it. And they SHOULD, because death spam is AWESOME.


Title: Re: I hit level 80... Now what?
Post by: Falconeer on September 09, 2012, 03:13:18 PM
I don't think that matters, for RVR players. What might matter is no death spam and lack of long term antagonists on the other team, since you rotate through.

Yeah. As I said, until they do something that allows the meta-social-political game to start, or they will ruin what has the potential to be fantastic. But honestly I am pretty sure they will. I just want it now.


Title: Re: I hit level 80... Now what?
Post by: Modern Angel on September 09, 2012, 03:26:33 PM
The endgame shares a LOT of the same assumptions as GW1 does. The PVE part has a lot of grind, but it's something you can do and come back to; it's virtually identical to GW1 in terms of what it wants you to do (cosmetic gear) and how you do it (lots of time investment).

In fact, if you peel the onion back a bit, you'll see that a lot of the overarching design decisions are the same as GW1, just presented more competently. That's okay, but there's nothing like a traditional WoW/EQ/Rift endgame to speak of. And that's okay.


Title: Re: I hit level 80... Now what?
Post by: Ingmar on September 09, 2012, 03:28:04 PM
I would argue the story presentation is not more competent. Factions, Nightfall and EotN campaigns were all a lot more compelling than what we've got here. Granted in 2 out of the 3 the novelty of the different settings helped a lot.


Title: Re: I hit level 80... Now what?
Post by: Modern Angel on September 09, 2012, 05:15:50 PM
Oh, man, really?

I watched this really awesome video series of a guy retelling the history of GW, with hand drawn art of his own and stuff, and it was so much better than ANet's presentation that it wasn't even funny. Bearing in mind that I played GW1 fairly hardcore through Factions, I never realized how cool the world was because their storytelling was so mediocre. I knew it was visually well realized, and that it had some memorable NPCs because they went hand in hand with the "feel" of the world, but the background was reasonably well-crafted in ways I'd never picked up on because deserts and Devona and thZZzzZZZzzZZ...

But I'm mainly referring to the mechanics and design.


Title: Re: I hit level 80... Now what?
Post by: Kageru on September 09, 2012, 05:24:46 PM

I'm assuming this is the flip-side of Anets revenue model. They simply won't have the regular cash-flows to even attempt keeping PvE "achievers" busy so they don't try. PvP you can do forever (and of course it means little), there'll be vanity item grinds if you just want to keep playing but the people asking where the next tier of gear and raiding is will go back to WoW anyway.

Of course being non-sub you can always pick it up again when there's more content. So it will be interesting to see what their plans are. A long lull before a GW1 style expansion pack or smaller instalments of new content on the cash shop.


Title: Re: I hit level 80... Now what?
Post by: kildorn on September 09, 2012, 05:38:30 PM
The expansions are already written essentially if you pay attention to the lore/story (and the ending). It's what, 7ish planned expansions probably? Each dragon will likely be an expansion, with the next one being NornDragon (guessing, since his commander is already in game, and it would make sense that he's nearby) complete with new lower/mid level zones for new progression.

What I don't know is how they'll do new skills/classes, due to half your skill bar being tied to weapons (adding new weapons to existing classes seems like it would be a short progression path)

But for current 80s: alts, world completion, gear grinds (and holy hell does Anet know how to make a grind), spvp/wvw. If none of that appeals to you, it's gonna be a short ride.


Title: Re: I hit level 80... Now what?
Post by: Amaron on September 09, 2012, 05:45:15 PM
I don't think that matters, for RVR players.

There needs to be something other than score though.  RvR lovers want Genghis vs the crusade vs Rome.  Not team sports.


Title: Re: I hit level 80... Now what?
Post by: Riggswolfe on September 09, 2012, 06:37:24 PM
Anyway, it'll be interesting to see if GW2 has the same problem most recent MMOs have where people hit max level, get bored, and go back to WoW.

Fixed  :grin:

Most people I know are done with WoW and spend their time these days hoping some MMO will come along they enjoy enough to stick with. I personally have gone back to WoW once since the TBC days but quit shortly after Cataclysm and MoP has no interest. In fact, I'm struggling to see why WoW still holds appeal. It's just so damned dated now.


Title: Re: I hit level 80... Now what?
Post by: Furiously on September 09, 2012, 06:43:04 PM
The effort involved in what amounts to a vanity item may not interest you, but it's definitely a post 80 long term goal:

http://wiki.guildwars2.com/wiki/Legendary_weapon

Hmmm. I did just get "the lover".


Title: Re: I hit level 80... Now what?
Post by: Kageru on September 09, 2012, 07:01:57 PM
Anyway, it'll be interesting to see if GW2 has the same problem most recent MMOs have where people hit max level, get bored, and go back to WoW.

Fixed  :grin:

Most people I know are done with WoW and spend their time these days hoping some MMO will come along they enjoy enough to stick with. I personally have gone back to WoW once since the TBC days but quit shortly after Cataclysm and MoP has no interest. In fact, I'm struggling to see why WoW still holds appeal. It's just so damned dated now.

Two factors I think. There's no real competition in terms of raiding / gear progression MMO's. And also the people who race to get server firsts, the leet gear and the hard core achievements need an audience so they'll trend towards the dominant raiding game.

I really see GW2 as more a casual / second MMO / PvP side-line. I don't think it's interested in competing for the raider market.


Title: Re: I hit level 80... Now what?
Post by: KallDrexx on September 09, 2012, 08:15:36 PM
I've been thinking about this and why it doesn't bother me, and I think it comes down to what type of gamer you are.

Prior to GW2 I played a lot of Fallout 3, Fallout NV, Red Dead, etc..  For me I think GW2 is the perfect experience of a multiplayer Elder Scrolls type of game, which is why I don't mind being at 80 and still meandering around.  In those games I hit max level and still went around exploring different places.  While the main quests are ridiculously written there's a lot of interesting lore in the dynamic events.  It's great for exploring and finding a lot of little things. 

Most of the people I personally know that are complaining about hitting 80 and are traditional MMO players. 

I guess it comes to me that if you didn't enjoy getting to 80 then you wouldn't enjoy past 80.  If you did enjoy getting to 80 then keep doing what you enjoyed doing and complete the other maps.  It's quite obvious once you get to level 25 or so that levels don't really mean much in the game.


Title: Re: I hit level 80... Now what?
Post by: Nevermore on September 09, 2012, 09:14:06 PM
You could all come play TSW  :grin:   Oh hai! New content patch in 2 days.

Sure, once it goes free to play.


Title: Re: I hit level 80... Now what?
Post by: Nebu on September 09, 2012, 09:28:18 PM
It's quite obvious once you get to level 25 or so that levels don't really mean much in the game.

If this is really their intention, then why have levels after 25 at all?  The grind to 80 seems superfluous.  Just leave it like GW1 and have it be a few levels to get your abilities and the rest of the world is just something else to do.  The 80 level cap seems like it's an attempt to cater to the traditional MMO crowd, but those gamers will see through it in a week or two and leave the game.  That's all fine and good if they are just after box sales.  If they're after RMT from gems, I think they're in for a disappointment.


Title: Re: I hit level 80... Now what?
Post by: Zetor on September 09, 2012, 10:11:48 PM
Pretty much what Modern Angel said. The endgame is not dissimilar to GW1 at all - if anything, you have MORE stuff to do. I wouldn't dream of going after the exploration titles in GW1 f'rex, but I'm definitely doing it in GW2.

In GW1 after finishing Prophecies (Apr 2005), you could
- play through it again with an alt
- farm gear (uber-looking armor, mainly) in underworld until your eyes bled; there weren't any dungeons or anything until Sorrow's Furnace was patched in a while later
- do one of the structured PVP formats (arguably the 'real' endgame, though only one of them - RA - was casual-friendly)

Factions (Apr 2006) added
- alliance battles, which was a REALLY weak version of RVR, semi-puggable
- Fort Aspenwood and Jade Quarry (casual PVP formats)
- more grind for kurzick/luxon gear and rep
- another high-end endgame zone

Nightfall (Oct 2006) added
- getting fancy-looking armor for your heroes
- some super-grindy titles you could 'rep farm'
- another high-end endgame zone

EOTN (Aug 2007) added
- repeatable dungeons
- more super-grindy titles
- hardmode versions of all existing zones/missions for $$$
- more of every farmable thing in general (heroes, armor)
- VERY late in the game's life you'd get 7 heroes in your group so you could solo most of the stuff listed above (because 3 heroes and 4 henchies was not enough in most cases, you needed at least one more person)

BTW, after finishing the main story, I'd say it's leaps and bounds above Prophecies, and I wouldn't put it (too far) below Factions / Nightfall either - neither of them had a really strong narrative to begin with. If I had to choose a 'best' story, I'd pick Factions -- Nightfall was basically the Prophecies/GW2 model of the world-eating big bad rehashed in a more interesting setting. EOTN was more of a melting pot of stories, some of them good, some of them (like the main Destroyer storyline) not so much.

I also listed the expansion dates above to indicate how freakin' fast they released expansions... which makes sense since it's the main revenue stream and all. I'm pretty skeptical about them making enough $ through the gem store, as I was able to get everything I needed by exchanging gold for gems.


Title: Re: I hit level 80... Now what?
Post by: Kageru on September 10, 2012, 04:14:55 AM
It's quite obvious once you get to level 25 or so that levels don't really mean much in the game.

If this is really their intention, then why have levels after 25 at all?  The grind to 80 seems superfluous.  Just leave it like GW1 and have it be a few levels to get your abilities and the rest of the world is just something else to do.  The 80 level cap seems like it's an attempt to cater to the traditional MMO crowd, but those gamers will see through it in a week or two and leave the game.  That's all fine and good if they are just after box sales.  If they're after RMT from gems, I think they're in for a disappointment.

Levels are about telling the story of a growth to power, and it works fine in this game. Zones that were scary at the start of the story become your tramping grounds once you've advanced. The difference of course is that they skip over "and every other zone becomes irrelevant". Plus you need those level for WvW.

Already seeing the push-back against their dungeon approach though. The achievers complaining that since there's no character progression in it there's zero reason to ever do it.


Title: Re: I hit level 80... Now what?
Post by: Outlawedprod on September 10, 2012, 05:52:01 AM
Re: I hit level 80... Now what?
Any insight, links, or thoughts appreciated.
You did it too soon.  Borderlands 2 doesn't come out until next week. I know I slay =p.

 Personally I'm just slowly clearing each map one at a time.  When I do find a puzzle quest I give those a shot.  I really like pirate one in Lion's Arch.  Queue  WvW  on high pop server and run that for several hours when I can get in.


Title: Re: I hit level 80... Now what?
Post by: Tmon on September 10, 2012, 05:55:19 AM
Hasn't the number of people who buy from the cash shop traditionally been very small anyway?  I sort of vaguely remember something like 5% spend money and that a small percentage who spend money spend lots of money.  I suspect that the guy who hits 80 in the first week isn't a prime cash shop customer anyway, but that there's a decent chance he'll buy the next expansion.


Title: Re: I hit level 80... Now what?
Post by: Bzalthek on September 10, 2012, 06:11:34 AM
Since there's no sub fee, I kinda expect that those who rush to 80 and wonder "what now" are not a valued subset of customers.  In fact, after they've bought the initial game they're just clogging up queues.  I don't expect them to come out and say something like that, but I also don't see them falling over themselves to retain the fotm crowd.


Title: Re: I hit level 80... Now what?
Post by: Lakov_Sanite on September 10, 2012, 06:30:10 AM
People who level to 30 after a few weeks are the fotm crowd, people who blast their way to 80 within the first month of release are the people they definitely want to keep.  You don't hit max level in games you don't like.


Title: Re: I hit level 80... Now what?
Post by: Modern Angel on September 10, 2012, 06:42:20 AM
Man, did Factions and Nightfall both come out the same year? That *is* fast.

I fully expect them to be cranking out expansions quickly. They were really fast before the emphasis shifted to GW2, and there was always an inkling that GW2 was going to be more the game they wanted to make all along. Don't be surprised to see one big content patch within four or five months and an expansion next year.

I generally like this story better than any of the others from GW1. The "military" jargon is awful and reads like my Twilight 2000 games when I was 14, but other than that, I found it enjoyable.

Re: levels, what to do, GW1. There's not really a functional difference between this and being level 20 throughout. This is just more elegantly implemented since it allows more granularity in zone gating, with a hefty helping of forward momentum for the leveler. There's not a strict endgame progression path, but that's okay. Leave, come back later. Keep playing and grind out that cute gear. Play PvP. They sincerely want you to play for either fun or for cosmetic rewards, and the lack of sub lets them do that.


Title: Re: I hit level 80... Now what?
Post by: Kageru on September 10, 2012, 08:53:45 AM
People who level to 30 after a few weeks are the fotm crowd, people who blast their way to 80 within the first month of release are the people they definitely want to keep.  You don't hit max level in games you don't like.

They're too expensive to keep happy, and so are safe to ignore.


Title: Re: I hit level 80... Now what?
Post by: Sky on September 10, 2012, 09:34:27 AM
People who level to 30 after a few weeks are the fotm crowd, people who blast their way to 80 within the first month of release are the people they definitely want to keep.  You don't hit max level in games you don't like.
I think you have that backwards. Nebu is a perfect example of the fotm mmo player. It's not a bad thing, he just goes in and gets what he wants out of the game and then moves on to something new.

Now, I could poke fun at thinking he's going to find that which he seeks, without realizing that he has already found it...

 :grin:


Title: Re: I hit level 80... Now what?
Post by: Amaron on September 10, 2012, 09:58:39 AM
People who level to 30 after a few weeks are the fotm crowd, people who blast their way to 80 within the first month of release are the people they definitely want to keep.  You don't hit max level in games you don't like.

They're too expensive to keep happy, and so are safe to ignore.

Not really.  They're happy to play far less per day as long as you restrict anyone from progressing further than them.  That's the entire point of raid lockouts and the like.


Title: Re: I hit level 80... Now what?
Post by: 01101010 on September 10, 2012, 11:34:02 AM
People who level to 30 after a few weeks are the fotm crowd, people who blast their way to 80 within the first month of release are the people they definitely want to keep.  You don't hit max level in games you don't like.

I think this has changed over the years. People have found it easier to blast their way through to max level that it is no longer the accomplishment it once was. Server first to max level is not all that inspiring anymore.


Title: Re: I hit level 80... Now what?
Post by: Ingmar on September 10, 2012, 11:45:34 AM
Man, did Factions and Nightfall both come out the same year? That *is* fast.

GW1 was supposed to be an expansion every 6 months. I'm not sure what caused them to dry up faster than planned.


Title: Re: I hit level 80... Now what?
Post by: Nebu on September 10, 2012, 11:57:22 AM
I think you have that backwards. Nebu is a perfect example of the fotm mmo player. It's not a bad thing, he just goes in and gets what he wants out of the game and then moves on to something new.

Now, I could poke fun at thinking he's going to find that which he seeks, without realizing that he has already found it...

 :grin:

I want a good PvP MMO.  Perhaps WoT is as good as it gets.  GW2 PvP is pretty terrible right now.  There's too much CC, poor class balance (Guardians, Rangers, and Mesmers are crazy OP), and no meaningful lateral advancement pathway.    GW2 PvP is like a bad FPS disguised in an MMO skin.

I'm hoping that they use the large number of players to do some serious balancing in the near future.  It's either that or PvP will devolve into a bunch of premades with a highly optimized team build... as you're already seeing in the tournaments. 


Title: Re: I hit level 80... Now what?
Post by: Ingmar on September 10, 2012, 12:09:30 PM
I am a little baffled by the too much CC thing. If anything I feel like I've been CCed less in GW2 than just about any PVP I've ever engaged in. But that's just WvW, I guess you are talking about Structured PVP?


Title: Re: I hit level 80... Now what?
Post by: Zetor on September 10, 2012, 12:11:45 PM
Man, did Factions and Nightfall both come out the same year? That *is* fast.

GW1 was supposed to be an expansion every 6 months. I'm not sure what caused them to dry up faster than planned.
I think GW2 was what caused them to dry up. I know they were making good progress with another expansion (Utopia), but ended up scrapping it and folding it back into EOTN.

Re CC - I don't think it's that bad in spvp either. OTOH there are definitely massive balancing issues - just as with any other MMO ever released. Those who played random arenas at yak's bend (the level 10-15 one) against flesh golem necros know what I'm talking about  :ye_gods:


Title: Re: I hit level 80... Now what?
Post by: Nevermore on September 10, 2012, 12:20:24 PM
I am a little baffled by the too much CC thing. If anything I feel like I've been CCed less in GW2 than just about any PVP I've ever engaged in. But that's just WvW, I guess you are talking about Structured PVP?

Well, I know that by level 20 my warrior could single handedly chain together 6 stuns/knockdowns/dazes plus an immobilize if I just wanted to do a really annoying build.  Hell, add in Rampage at 30 for more knockdowns.  All this would probably have much less of an impact in WvW than in sPvP of course.


Title: Re: I hit level 80... Now what?
Post by: Nightblade on September 10, 2012, 12:23:06 PM
I am a little baffled by the too much CC thing. If anything I feel like I've been CCed less in GW2 than just about any PVP I've ever engaged in. But that's just WvW, I guess you are talking about Structured PVP?

in sPVP you have access to everything, including the boat loads of anti CC skills the game has. I swear about all the times I try my stuns / immobilizing stuff as a thief, it works about half the time because.


Title: Re: I hit level 80... Now what?
Post by: Falconeer on September 10, 2012, 01:44:07 PM
I am a little baffled by the too much CC thing. If anything I feel like I've been CCed less in GW2 than just about any PVP I've ever engaged in. But that's just WvW, I guess you are talking about Structured PVP?

I agree with this statement. Both Rift and SWTOR were insane for my tastes, even with the immunity timer. Here there's plenty of counters to the CCs, and they are short anyway (both the CCs and the counters).


Title: Re: I hit level 80... Now what?
Post by: Nebu on September 10, 2012, 01:56:28 PM
Do any of you play a cloth caster?  Snares = death and the abundance of ranged snares far outnumber the availability of purges in this game.  I can live with melee snares as it's my fault if I let a melee get near me. 


Title: Re: I hit level 80... Now what?
Post by: Modern Angel on September 10, 2012, 03:13:36 PM

I think GW2 was what caused them to dry up. I know they were making good progress with another expansion (Utopia), but ended up scrapping it and folding it back into EOTN.

That's exactly what happened.


Title: Re: I hit level 80... Now what?
Post by: Redgiant on September 10, 2012, 03:33:49 PM
GW2 looks great, and has sufficiently epic art designs and ideas.

But ...

The game just exhausts me to play it for any length of time. I can't remember a game (not AION, not WAR, not RIFT, not SWTOR) where I literally would up and close the game window after maybe an hour, two hours tops. Then I would do something else, and maybe later the same day or the next day start it again, only to have the same result.

A large part of my trouble playing it is there is just no motivation to me for anything I do, nothing I am working towards, no social or game systems to make me feel progression or advancement. And all the front-loaded gimme's (lvl 80 WvW, all skills known by lvl 10) just trades early premature gratification for longevity, so even leveling isn't a carrot.

Not quite sure why all this is, it just is for me.


Title: Re: I hit level 80... Now what?
Post by: Modern Angel on September 10, 2012, 04:12:55 PM
Without casting any judgments about the right way to have fun in video games, I find the downhearted reactions to this fascinating to read. Not because GW2 is the Holy Grail of games, but because the complaints are specifically about things which we (and by we I mean jaded MMOers of the sort which populate f13 and other sites like it) claim we wanted. The lack of the Trinity, the lack of a gear based endgame... ostensibly, a game which wants us to play just because we think it's fun and not play when we think it's not, rather than adding carrots to keep us on perpetually, is EXACTLY what we've claimed we've wanted.


Title: Re: I hit level 80... Now what?
Post by: Nebu on September 10, 2012, 04:29:42 PM
Without casting any judgments about the right way to have fun in video games, I find the downhearted reactions to this fascinating to read. Not because GW2 is the Holy Grail of games, but because the complaints are specifically about things which we (and by we I mean jaded MMOers of the sort which populate f13 and other sites like it) claim we wanted. The lack of the Trinity, the lack of a gear based endgame... ostensibly, a game which wants us to play just because we think it's fun and not play when we think it's not, rather than adding carrots to keep us on perpetually, is EXACTLY what we've claimed we've wanted.

- I don't want gear based progression.  I want skill-based, lateral progression (i.e. PvP success leads to a wider selection of abilities or alternate abilities).  

- I'm fine without the trinity as long as the dungeons and content are balanced around the lack of a trinity.  By 'balanced' I mean that I don't need to run in giant circles every time I fight a mob.  

GW2 is great for explorers.  For killers and achievers it's lacking.  I've said on many occasions that I want a solid PvP MMO.  I assumed that GW2 would learn from the errors of GW1 in their pvp implementation.  I was wrong.  

I've also learned from this thread that my assumptions about the game past level 80 are correct.  Which makes me feel less insane... so thanks for that.



Title: Re: I hit level 80... Now what?
Post by: Ingmar on September 10, 2012, 04:33:40 PM
Without casting any judgments about the right way to have fun in video games, I find the downhearted reactions to this fascinating to read. Not because GW2 is the Holy Grail of games, but because the complaints are specifically about things which we (and by we I mean jaded MMOers of the sort which populate f13 and other sites like it) claim we wanted. The lack of the Trinity, the lack of a gear based endgame... ostensibly, a game which wants us to play just because we think it's fun and not play when we think it's not, rather than adding carrots to keep us on perpetually, is EXACTLY what we've claimed we've wanted.

I think you're making way too many assumptions about how many people - and probably which people - are in that "we" you've got there.

I'm not suggesting you do this, because god, boring, but I bet if you compiled a big list of people on f13 who have gone on and on about wanting to get rid of the trinity and gear-based progression, etc., and then cross-checked it against the people who have complaints about GW2, there's be relatively little overlap.

EDIT: One thing I find funny is that Nebu hates the PVP, whereas for me this is exactly what I ever always wanted in a 'new' RVR, from what I've been able to play so far, despite us both being from a DAOC background and wanting 'fixed' RVR. All my complaints lie elsewhere, but the RVR is the real deal I think. Point being it just goes to show that our tastes on this stuff, even when it seems like two of us might agree in general terms, are really granular.


Title: Re: I hit level 80... Now what?
Post by: kildorn on September 10, 2012, 04:41:09 PM
The raid play and yadda aren't exactly what I see a lot of complaints about: Primarily the complaint is people who want constant progression (that carrot) that contains stat differences/gameplay differences. GW2 does not have that, by design. The game is very specifically not attempting to cater to that demographic. If you fall into it, you're not going to enjoy this game.

Which is fine, and has little to do with the clusterfuck that is Ascalonian Catacombs as an introduction to their group content design. Basically, all progression in GW2 after a short time (level 30 or so) is either more options (not in spvp) or fancy looking stuff. Personally the lack of a power curve in pvp is my holy grail (no resil gear, no tiered gear, just fancy looking shit as rewards for gameplay) which will absolutely not appeal to everyone.

My complaints with the endgame pve wise is that dungeon group finding is kind of a pain in the ass (the instances are in lower level zones, with no global LFG kind of stuff), and that the Orr zones need some method of a hard reset to make the invasions fun things to join in on.


Title: Re: I hit level 80... Now what?
Post by: Sky on September 10, 2012, 05:01:25 PM
Without casting any judgments about the right way to have fun in video games, I find the downhearted reactions to this fascinating to read. Not because GW2 is the Holy Grail of games, but because the complaints are specifically about things which we (and by we I mean jaded MMOers of the sort which populate f13 and other sites like it) claim we wanted. The lack of the Trinity, the lack of a gear based endgame... ostensibly, a game which wants us to play just because we think it's fun and not play when we think it's not, rather than adding carrots to keep us on perpetually, is EXACTLY what we've claimed we've wanted.
Sorry, I agree with you 100%  :grin:


Title: Re: I hit level 80... Now what?
Post by: tazelbain on September 10, 2012, 05:11:42 PM
So Nebu are you now going to finally stop trying force yourself to play a game you don't like?


Title: Re: I hit level 80... Now what?
Post by: Nebu on September 10, 2012, 05:15:45 PM
So Nebu are you now going to finally stop trying force yourself to play a game you don't like?

I like to give games a chance to capture my imagination.  Sometimes they do and sometimes they don't.  I'll keep playing games and likely keep being critical of them.  I don't see what the issue is.  GW2 was well worth the box cost and I have no regrets for playing it.  I just see it as another game that didn't appeal to my niche tastes.   Still, it was well worth the price of admission.  It's a decent value at $60.  I'll likely level another character in the future when I'm between games. 

For now, I'm just messing with tournament PvP and build tweaking to see if I can squeeze a month out of the game.  If not, it has still been a good run.


Title: Re: I hit level 80... Now what?
Post by: murdoc on September 10, 2012, 05:20:19 PM
In a lot of ways, this is the MMO I've been wanting and can see me playing it longer than any game I had an actual subscription for.


Title: Re: I hit level 80... Now what?
Post by: Furiously on September 10, 2012, 05:29:16 PM
My only complaint would be the lack of decent looking female medium armors.


Title: Re: I hit level 80... Now what?
Post by: Sjofn on September 10, 2012, 06:20:46 PM
Without casting any judgments about the right way to have fun in video games, I find the downhearted reactions to this fascinating to read. Not because GW2 is the Holy Grail of games, but because the complaints are specifically about things which we (and by we I mean jaded MMOers of the sort which populate f13 and other sites like it) claim we wanted. The lack of the Trinity, the lack of a gear based endgame... ostensibly, a game which wants us to play just because we think it's fun and not play when we think it's not, rather than adding carrots to keep us on perpetually, is EXACTLY what we've claimed we've wanted.

My major complaint, I think, is the whole lack-of-trinity thing, but I've never been one of the people who thinks the trinity is The Devil (probably because I like healing and tanking). There ARE ways to muck around with it (CoX ... <sniff>), and I am totally open to the idea, but GW2's way of doing it sort of sucks.

On the other hand, I have never, ever been an explorer. I like doing all the quests in a zone or whatever, but I never wander about aimlessly. Except in GW2. So I give them a big internet cookie for that, because they've managed to make that interesting for me. I've done far, far more aimless wandering in this game than in anything since my original MUD - and generally if I was wandering there, it was because I got lost.  :why_so_serious:


Title: Re: I hit level 80... Now what?
Post by: Lakov_Sanite on September 10, 2012, 07:09:57 PM
See, the whole Idea of weapon swapping would have been perfect for making the trinity work and be seamless.  Just have healing weapon sets/tanking set and dps sets. Such that you could even switch from healing to tanking or dps on the fly.


Title: Re: I hit level 80... Now what?
Post by: kildorn on September 10, 2012, 07:21:45 PM
See, the whole Idea of weapon swapping would have been perfect for making the trinity work and be seamless.  Just have healing weapon sets/tanking set and dps sets. Such that you could even switch from healing to tanking or dps on the fly.

Meh. You have to design fights around that, and still wind up with "we want two dedicated healers, three swap healers.." and such. Plus you wind up with the people who just don't want to do the roles. WoW does a fine job of letting you swap specs if you have a group that needs a tank for example. But people still don't DO it, because they don't want to tank/heal.

GW2 just needs a somewhat less random combat system for it's group dynamics to work (as far as who has threat/who gets what ability tossed at them), and a bit of clarity around what just hit you for how much damage and why. There's a decent amount of "why did that centaur suddenly go from hitting me for 200 to one shotting me?"


Title: Re: I hit level 80... Now what?
Post by: Zetor on September 10, 2012, 10:23:51 PM
Well, (small) group combat CAN work even without a tank or healer, but you need to 'hold all the cards', so to say -- and it requires a lot more cooperation than can be expected of a pug. Weakness/chill/blind/protection/aegis/vigor are all huge survivability boosters. You can do some impressive healing by comboing off water fields, but the elementalist can't do it alone. You need to swap in control-heavy utilities/weapons for trash, and single-target / survivability stuff for bosses. Etc. Thing is, this'd be fine for hardmodes (explorables), but for story mode dungeons... ehhh. Though other than AC, they aren't THAT hard (I've pugged a few of them already, including the level 76-ish 'honor of the waves' one).

This isn't entirely dissimilar to making group builds for TSW dungeons, by the way (you need someone to apply weakness, you need someone being able to purge/interrupt, etc. in addition to the dedicated tank and healer).


Title: Re: I hit level 80... Now what?
Post by: kildorn on September 10, 2012, 10:32:32 PM
My complaint with the dungeons is pretty much entirely AC being a terrible introduction and the worst design of them. The rest of them I've done haven't been nearly as death-zergy or dumb mechanics and HP sponge minibosses.


Title: Re: I hit level 80... Now what?
Post by: Falconeer on September 11, 2012, 02:05:24 AM
I don't get the criticism to PvP.

As a PvP lover myself, and being PvP the first thing I look for in a multiplayer game, I got to say that I think GW2 is a great PvP game. Sure, my favourite kind of PvP is still Felucca Ultima Online, full loot, no safe zones and all that stuff. You can look at EVE too, or even Age of Conan on a PvP server.

But that not being possible, I love what Guild Wars 2 offers me. I won't even go that deep into WvW, I think that's just insanely good. ALL they need to add is the meta game, stuff that really makes you care for the outcome, and stuff that helps people organizing. WvW to me is just fantastic and 100% what I've been wanting to play since and after DAoC.

But I like the concept of sPvP a lot too. I like the pace of the fight, I like the fairness of it, and I like the very high skill roof (ceiling?.. ) as opposed to other MMORPGs. I like the very short CC skills, I like the limited stealth options, and I like the huge amount of possible specs and builds that all seem to have a weakness or a specific setup that counters them. Some tweaking and fixing and rebalancing is still needed, but things are surprisingly functional for a game that has just launched. I like that there are no immortal healers and I like that the game doesn't revolve around them. To improve here we need more and better maps, and the "structured" part of "s"PvP (rakings, ladders, tournaments and more game modes) but the groundwork is there for me.

I understand that it does not play like any other game of this kind, so it's really confusing and unfun at first. Seriously, wasting a long cooldwn on someone who just got out of my LOS, or dodged is infuriating at first. Whoa. But if you stick around long enough to have complexity of the "counter" system sink into you, and give your eye-hand coordination enough time to adjust to the new kind of combat, I think what we have is possibly (jury still out) the frame for the best PvP MMORPG.  

Sure, as I keep repeating PvP needs more meta-content to become perfect, but I can already see the foundation of what is going *the* (non-sandbox) PvP MMO for the next many years. At least for me.

So while your mileage may vary, I think Guild Wars 2 pvp is really really good.

In closing, I don't even care about comparing it to GW1 PvP. The combat was the dullest thing ever there for me, so as good as the metagame was, it just wasn't my kind of game. I can only assume the same will be true here for some of those who liked the first.


Title: Re: I hit level 80... Now what?
Post by: Modern Angel on September 11, 2012, 05:23:08 AM
My complaint with the dungeons is pretty much entirely AC being a terrible introduction and the worst design of them. The rest of them I've done haven't been nearly as death-zergy or dumb mechanics and HP sponge minibosses.

This is truth. There are spots in the others which are just obviously wrong (fuck you golem boss, fuck you pull in/PBAoE mobs), but nothing approaches AC levels. That's a damned shame, too, because AC is one of the most interesting in terms of lore and aesthetics for a GW1 player. When I saw all the old class trainers from Pre-Searing Ascalon as bosses, I cheered.

PvP I'm cool with. I would like to have Randoms be like GW1; someone gave the rundown of that very well in another thread. And repair bills in WvW need. to. fucking. go. Other than that, I'm pretty content. Oh, I want Guild Halls and GvG again. I lived for GvG.


Title: Re: I hit level 80... Now what?
Post by: KallDrexx on September 11, 2012, 05:30:04 AM
And repair bills in WvW need. to. fucking. go.

Christ yes.  Between not noticing loot bags because I was fighting most of the time, and the huge repair bill I paid over and over again it's quite discouraging.


Title: Re: I hit level 80... Now what?
Post by: Modern Angel on September 11, 2012, 06:22:25 AM
Thanks for reminding me about the WvW marks. Those need to go automagically into your bags.

It's bizarre to me that the same company which rethought things like inventory UI from the ground up missed some obvious issues in PvP which were solved years ago.


Title: Re: I hit level 80... Now what?
Post by: Miasma on September 11, 2012, 07:54:57 AM
I was amazed when I found out you took repair damage for dying in PvP, that is horrible.  It has actually stopped me from upgrading my yellow armor to orange, it already costs 1.6 silver every time I die.  Arenanet really loves those gold sinks, probably because of the gem market.  And oranges don't really seem that much stronger than yellow, about ten stat points and ten more defense per piece and the items cost 2-3 gold instead of 20-40 silver.

I finished off my last heart yesterday so I'm done that, 301/301.  I need to complete the three Orr zones in the south and do my terrible personal story quest.  Then all the shinies will be mine and I can start PvPing.

I hear the best way to make money at 80 is doing Citadel of Flame explore mode.  People claim 25 silver for twenty minutes of work but then use what I have learned is a huge caveat, the group has to "know what it's doing".


Title: Re: I hit level 80... Now what?
Post by: tazelbain on September 11, 2012, 08:02:35 AM
Still the gold sinks are minor.  It more than about preserving the economy.  They don't want to go the way on D3. 



Title: Re: I hit level 80... Now what?
Post by: Modern Angel on September 11, 2012, 08:08:16 AM
What do we get for 100% completion, anyway?


Title: Re: I hit level 80... Now what?
Post by: Nebu on September 11, 2012, 08:13:44 AM
What do we get for 100% completion, anyway?

Fun?  :grin:


Title: Re: I hit level 80... Now what?
Post by: Falconeer on September 11, 2012, 08:16:27 AM
What do we get for 100% completion, anyway?

Fun?  :grin:

Awesomely played.


Title: Re: I hit level 80... Now what?
Post by: Miasma on September 11, 2012, 08:23:42 AM
If anyone is cheap like me you can save the 4s each stack and buy the blue Orichalum gathering sickles and axes from karma vendors in the Orr zones.  No I was not forward thinking enough to write down which vendors.  I still need to find a pick karma vendor.  I don't really see much else to spend my karma on.  There are some orange items but they are 40-50k each and seem no better than what I could buy with gold.


Title: Re: I hit level 80... Now what?
Post by: Nebu on September 11, 2012, 08:26:21 AM
I don't get the criticism to PvP.

I think my issue is that I want to like the pvp, but it is still very flawed.  Weapon sets based on GTAE are easily avoided so long as you don't get caught in choke points.  The class balance needs some serious work... this is particularly obvious in tournament pvp.  If my team is in a tournament, I can reliably predict the outcome based on the team build of the opponents.  Sure, we could get together and plan a detailed ability map and class build for our 5 man team, but that seems like it shouldn't be necessary in a well-balanced game.  We play more for fun than for the win, but some classes are easily worth two players of another class.  Guardians and mesmers are a tad ridiculous in pvp right now, for example.  

WvW has its own issues.  Grief building, having to loot corpses, slideshow lag in fortress encounters, repair builds, and the inability to generate a reputation due to the rapid turnover of opponents being among my chief complaints.  WvW also feels too much like PvE to me... which may be a friendly way to encourage people to become involved, but lacks the punch that a game like DAoC had.  The only thing I fear in WvW is the long run back from the spawn point...

What class(es) do you play primarily in pvp?  Are you over rank 30 yet?  



Title: Re: I hit level 80... Now what?
Post by: murdoc on September 11, 2012, 08:31:57 AM
I just really want deathspam.


Title: Re: I hit level 80... Now what?
Post by: Falconeer on September 11, 2012, 08:33:43 AM
slideshow lag in fortress encounters

I am rushing out at the moment so expect a more meaningful post later, but I wantes to quote that one thing from your post as it doesn't happen for me. If anything, I am so incredibly impressed with the engine they pulled off considering that my computer is three years old and with about 200 players on screen I don't drop 1 fps in keep assaults. I have no idea how they achieved that, but they did. So it must be your computer, or their optimization for your hardware, but in WvW no matter how many million players I had on screen so far I never had a single slowdown. Which is crazy but true.


Title: Re: I hit level 80... Now what?
Post by: Modern Angel on September 11, 2012, 08:56:21 AM
Same, except I have a five year old machine. I am constantly floored at how well the game performs.


Title: Re: I hit level 80... Now what?
Post by: Ingmar on September 11, 2012, 09:34:53 AM
slideshow lag in fortress encounters

I am rushing out at the moment so expect a more meaningful post later, but I wantes to quote that one thing from your post as it doesn't happen for me. If anything, I am so incredibly impressed with the engine they pulled off considering that my computer is three years old and with about 200 players on screen I don't drop 1 fps in keep assaults. I have no idea how they achieved that, but they did. So it must be your computer, or their optimization for your hardware, but in WvW no matter how many million players I had on screen so far I never had a single slowdown. Which is crazy but true.

Yeah the only thing I've had lag out and die on me is sound, of all things. Graphically it has been rock solid.

Nebu: on the needing to do a specific build for an spvp team, etc. - that is, I suspect, exact what you're supposed to be doing in spvp. That's how Gw1 worked, it's why they give you fully unlocked everything on your spvp character, etc. It's all about the metagame and countering popular builds etc.

What there doesn't seem to be is a casual BG format with progression a la WoW, I guess, so yeah if that is what you want then that makes sense.


Title: Re: I hit level 80... Now what?
Post by: MediumHigh on September 11, 2012, 09:41:09 AM
I don't get the criticism to PvP.

I think my issue is that I want to like the pvp, but it is still very flawed.  Weapon sets based on GTAE are easily avoided so long as you don't get caught in choke points.  The class balance needs some serious work... this is particularly obvious in tournament pvp.  If my team is in a tournament, I can reliably predict the outcome based on the team build of the opponents.  Sure, we could get together and plan a detailed ability map and class build for our 5 man team, but that seems like it shouldn't be necessary in a well-balanced game.  We play more for fun than for the win, but some classes are easily worth two players of another class.  Guardians and mesmers are a tad ridiculous in pvp right now, for example.  


Wait what? That's exactly what is required in a well-balanced game. Strategy, planning, going in there with your own setup while considering theirs. I can understand if your saying it's just rock paper scissors, but your not making that argument. Your merely saying I want to run in with a random group of classes and skill set ups that have nothing to do with each other and expect to ??? profit. Not saying nothing wrong with the game balance wise, but still the game is much deeper than assist train on target cloth armor.


Title: Re: I hit level 80... Now what?
Post by: Nebu on September 11, 2012, 09:43:20 AM
So why does my NVidia 460 come to a crawl (at the lowest graphics settings) every time I come to a keep take?

Grrrr.  

Wait what? That's exactly what is required in a well-balanced game. Strategy, planning, going in there with your own setup while considering theirs. I can understand if your saying it's just rock paper scissors, but your not making that argument. Your merely saying I want to run in with a random group of classes and skill set ups that have nothing to do with each other and expect to ??? profit. Not saying nothing wrong with the game balance wise, but still the game is much deeper than assist train on target cloth armor.

I'm saying that any 5 classes should be able to beat any 5 other classes with skill being the primary factor... and that's just not the case right now.  Some classes have a huge advantage in pvp. 


Title: Re: I hit level 80... Now what?
Post by: Ingmar on September 11, 2012, 09:47:24 AM
Building the right team for the current meta is skill, though. Much like say a constructed MtG tournament. There's a deck building element involved which it sounds like is the part you don't like. Probably the checks and balances aren't totally right yet, but everything should have a counter. When something becomes dominant a counter build should rise up etc.


Title: Re: I hit level 80... Now what?
Post by: MediumHigh on September 11, 2012, 09:50:59 AM
So why does my NVidia 460 come to a crawl (at the lowest graphics settings) every time I come to a keep take?

Grrrr.  

Wait what? That's exactly what is required in a well-balanced game. Strategy, planning, going in there with your own setup while considering theirs. I can understand if your saying it's just rock paper scissors, but your not making that argument. Your merely saying I want to run in with a random group of classes and skill set ups that have nothing to do with each other and expect to ??? profit. Not saying nothing wrong with the game balance wise, but still the game is much deeper than assist train on target cloth armor.

I'm saying that any 5 classes should be able to beat any 5 other classes with skill being the primary factor... and that's just not the case right now.  Some classes have a huge advantage in pvp.  

Think of GW as a card game and less like a fps with different flavors of guns and base stats for character classes. There is deck building involved, its just highly limited to make the game easier for Anet to ignore balancing since the players don't have 100% control. Otherwise the whining will be 20000000 pages long because some players are smart enough to build the "I win deck" regardless of the number of skills Anet nerfs to the ground.


Title: Re: I hit level 80... Now what?
Post by: Nebu on September 11, 2012, 09:55:46 AM
Think of GW as a card game and less like a fps with different flavors of guns and base stats for character classes.

I think this is good advice.  I loved playing in 'virgin deck' tournaments in MtG but hated playing with built decks.  I'd much rather see who can do the most with the tools they have.  Perhaps this is why I do VERY well in 8v8 random pvp in GW2 and my tourney team gets routed.  Ok that and my team lacks a dedicated mesmer and guardian right now.

I do understand the counters.  My necro is the counter to a guardian, but it's not balanced.  A guardian will always get the better of me even if I outplay them and that's precisely what irritates me. 


Title: Re: I hit level 80... Now what?
Post by: MediumHigh on September 11, 2012, 10:04:16 AM
Think of GW as a card game and less like a fps with different flavors of guns and base stats for character classes.

I think this is good advice.  I loved playing in 'virgin deck' tournaments in MtG but hated playing with built decks.  I'd much rather see who can do the most with the tools they have.  Perhaps this is why I do VERY well in 8v8 random pvp in GW2 and my tourney team gets routed.  Ok that and my team lacks a dedicated mesmer and guardian right now.

I do understand the counters.  My necro is the counter to a guardian, but it's not balanced.  A guardian will always get the better of me even if I outplay them and that's precisely what irritates me. 

Think less your countering classes and think more your countering skills. I mean there are two ways to beat someone in a properly balanced card game. One is to hit rock to their scissors every time, two is to pick out what you can handle about their deck and be prepared to counter. I would suggest looking all the skills in the game if you really want to advance tournament wise. Also know that its not just "your" skill bar out there, you have 4 other people with 5 skills they have freedom to select themselves. That's 25 skills verse 1 bar of 10.


Title: Re: I hit level 80... Now what?
Post by: Threash on September 11, 2012, 01:06:22 PM
I think not having the required class shouldn't be a problem when you can be any class without having to level or farm gear.  FOTM is gonna happen no matter what unless all the classes are utterly simplistic, if anything the problem is you aren't kicking ass playing the class you want.  Also you can't build a reputation because you don't see the names of opponents in WvW, just "servername invader".  What is "death spam"?


Title: Re: I hit level 80... Now what?
Post by: Nebu on September 11, 2012, 01:07:44 PM
What is "death spam"?

A global announcement that THREASH KILLED NEBU!!!! OMGWTFBBQ!


Title: Re: I hit level 80... Now what?
Post by: Threash on September 11, 2012, 01:12:01 PM
Oh i liked that in Shadowbane, i made a character named SnooSnoo specifically because of it.  Like i said though, GW2 WvW doesn't even have character names.


Title: Re: I hit level 80... Now what?
Post by: Ingmar on September 11, 2012, 02:20:41 PM
DAOC didn't either. The death spam struck a nice balance between the anonymity of the other side in the actual combat, while giving you something to learn about the other team and bring into the all important forum warfare.


Title: Re: I hit level 80... Now what?
Post by: Sjofn on September 11, 2012, 03:04:18 PM
Yeah, the names over your opponents basically told you what realm they were from and kiiiinda what realm rank they were (if I remember right). You only started to learn names of the other side because of death spam (and also emoting to people after they died <3).

I even liked it for the mobs. Seeing 15 lines of "Soandso was just killed by Chthonic Knight Ukobat!" happen in about 3 seconds was always a good time.


Title: Re: I hit level 80... Now what?
Post by: ezrast on September 11, 2012, 04:12:53 PM
So why does my NVidia 460 come to a crawl (at the lowest graphics settings) every time I come to a keep take?

Grrrr.
Probably because graphics aren't the problem. I started monitoring my GPU stats in WvW; turns out GPU usage gets cut in half and my card actually cools down by about 10 degrees in large group fights. Meanwhile CPU usage sits at 60-70% no matter where I am (I presume the only reason it's not at 90-100% is because the game is running on only three cores). Pretty sure the game is mostly CPU-bound.

Those saying you have no slowdown in WvW, I'd love to hear what CPUs you have.


Title: Re: I hit level 80... Now what?
Post by: Fordel on September 11, 2012, 04:27:56 PM
Yeah, the names over your opponents basically told you what realm they were from and kiiiinda what realm rank they were (if I remember right). You only started to learn names of the other side because of death spam (and also emoting to people after they died <3).

I even liked it for the mobs. Seeing 15 lines of "Soandso was just killed by Chthonic Knight Ukobat!" happen in about 3 seconds was always a good time.
Like so:



What Nebu wants is to take his gank group and farm Albs at AMG.


Title: Re: I hit level 80... Now what?
Post by: Ingmar on September 11, 2012, 04:31:42 PM
So why does my NVidia 460 come to a crawl (at the lowest graphics settings) every time I come to a keep take?

Grrrr.
Probably because graphics aren't the problem. I started monitoring my GPU stats in WvW; turns out GPU usage gets cut in half and my card actually cools down by about 10 degrees in large group fights. Meanwhile CPU usage sits at 60-70% no matter where I am (I presume the only reason it's not at 90-100% is because the game is running on only three cores). Pretty sure the game is mostly CPU-bound.

Those saying you have no slowdown in WvW, I'd love to hear what CPUs you have.

Intel® Core™ i7-2600 Processor (4x 3.40GHz/8MB L3 Cache) (liquid cooled if it matters)


Title: Re: I hit level 80... Now what?
Post by: Falconeer on September 11, 2012, 04:47:58 PM
Intel Core i5 CPU - 750@2.67 GHz


Title: Re: I hit level 80... Now what?
Post by: kildorn on September 11, 2012, 05:07:13 PM
I have an i7 920 (2.67ghz) with no slowdown aside from an odd chug if I zone in and out of Divinity's Reach a bunch.

You shouldn't have video card issues in WvW due to the excessive culling they do (fuck that culling code, in the ear), but I'd be curious if you have a slow drive or something odd keeping new textures from being loaded quickly.


Title: Re: I hit level 80... Now what?
Post by: Furiously on September 11, 2012, 05:09:20 PM
Yea character culling is a big pain.


Title: Re: I hit level 80... Now what?
Post by: ajax34i on September 11, 2012, 05:44:07 PM
How much VRAM on the video card would be my first question.


Title: Re: I hit level 80... Now what?
Post by: ezrast on September 11, 2012, 06:02:20 PM
A gig, but VRAM usage never went above half either.

I still blame my processor (2.5 GhZ Phenom X4 9850). Going to go out on a limb and guess that Nebu is using AMD as well?


Title: Re: I hit level 80... Now what?
Post by: Nebu on September 11, 2012, 06:21:00 PM
Pentium dual core E5300 2.6 GHz.  I'm guessing this is the issue.  My cpu gets slammed in WvW to the point that I'm unable to play at all.



Title: Re: I hit level 80... Now what?
Post by: Der Helm on September 11, 2012, 06:57:05 PM
slideshow lag in fortress encounters

I am rushing out at the moment so expect a more meaningful post later, but I wantes to quote that one thing from your post as it doesn't happen for me. If anything, I am so incredibly impressed with the engine they pulled off considering that my computer is three years old and with about 200 players on screen I don't drop 1 fps in keep assaults. I have no idea how they achieved that, but they did. So it must be your computer, or their optimization for your hardware, but in WvW no matter how many million players I had on screen so far I never had a single slowdown. Which is crazy but true.
How much RAM are you running ?


Title: Re: I hit level 80... Now what?
Post by: kildorn on September 11, 2012, 07:12:53 PM
slideshow lag in fortress encounters

I am rushing out at the moment so expect a more meaningful post later, but I wantes to quote that one thing from your post as it doesn't happen for me. If anything, I am so incredibly impressed with the engine they pulled off considering that my computer is three years old and with about 200 players on screen I don't drop 1 fps in keep assaults. I have no idea how they achieved that, but they did. So it must be your computer, or their optimization for your hardware, but in WvW no matter how many million players I had on screen so far I never had a single slowdown. Which is crazy but true.
How much RAM are you running ?

Shouldn't really matter, GW2 last I checked was *32 ><


Title: Re: I hit level 80... Now what?
Post by: Falconeer on September 12, 2012, 01:07:43 AM
8 gigs on the desktop, 6 gigs on the laptop, but as Kildorn pointed out it's a 32bit application, so uhm.


Title: Re: I hit level 80... Now what?
Post by: Azaroth on September 12, 2012, 06:34:30 AM
I have to admit, I uninstalled.

I haven't actually really played for about a week.

It's a good game, and that. For a short period of time. The feeling of pointlessness just got to me really, really quickly - as I suspected it would. All of the level and item scaling (upgrading to level 60 items and really not wanting to level to 61 because I'd actually LOSE effectiveness in zones and instances... ), the total lack of an endgame and ArenaNet apparently having absolutely no intention of adding one, etc.

I just couldn't see a goal, other than seeing some nice zones and having a little fun. Which I did, and now it's time to move on.


Title: Re: I hit level 80... Now what?
Post by: kildorn on September 12, 2012, 06:59:34 AM
I have to admit, I uninstalled.

I haven't actually really played for about a week.

It's a good game, and that. For a short period of time. The feeling of pointlessness just got to me really, really quickly - as I suspected it would. All of the level and item scaling (upgrading to level 60 items and really not wanting to level to 61 because I'd actually LOSE effectiveness in zones and instances... ), the total lack of an endgame and ArenaNet apparently having absolutely no intention of adding one, etc.

I just couldn't see a goal, other than seeing some nice zones and having a little fun. Which I did, and now it's time to move on.

Just to toss this out here: your armor doesn't really matter that much in the world pve. I hit 80 wearing about half level 60 gear and not feeling like I was all that bad off for it. Half of my level 80 life so far has also been wearing pretty shit stat gear because I'm stacking magic find for general PVE (and knight's gear for hard content)

Nothing to do with why you stopped playing for now (dun dun DUUUUN. No seriously, that's pretty much how you play GW), just pointing that out for people playing the game currently and worrying about keeping gear on-level.


Title: Re: I hit level 80... Now what?
Post by: Azaroth on September 12, 2012, 07:24:43 AM
I don't want GW2 fans to get excited and feel the need to defend it, here. I think it's a really cool game. I loved the Asura starting zone, I had all sorts of fun playing my thief, I thought the game was beautiful, and I thought there were really a lot of interesting concepts ... that just didn't didn't come together for me, personally.

A lot of the things they did struck me as fairly polarizing concepts that would have enough people telling them what geniuses they were that they might forget a bit about common sense, and I think they did. A bit. Or a lot.

I know what it's like.

"This is so smart, I'm in love with what we've done here, it solves all of these problems and it makes so much sense and..." can really drown out "Yeah, but the average player might not understand all of that, and might not LIKE it..", and you need to be really careful about that.


Title: Re: I hit level 80... Now what?
Post by: Nebu on September 12, 2012, 07:32:13 AM
I agree with you Az. GW2 is a wonderful game and deserves a great deal of praise.  It encourages people to play together through positive reinforcement.  It encourages exploration.  It allows PvP enthusiasts to enjoy their meta game without having to grind to some mythical endgame first.  It satisfies the 'gotta catch em all' urge many of us get. 

Personally, I think that the primary reason GW2 was a great purchase was that it showed me what I want and don't want in my games.  I felt like the game taught me about myself and my playstyle in ways that I hadn't considered. 


Title: Re: I hit level 80... Now what?
Post by: Kageru on September 12, 2012, 08:59:08 AM
A lot of the things they did struck me as fairly polarizing concepts that would have enough people telling them what geniuses they were that they might forget a bit about common sense, and I think they did. A bit. Or a lot.

I think it's more about choosing their audience. They're not even making a play for the "progression" player who expects tiered content and gear progression to give a clear goal. I expect a lot more people are going to realize they need that and head back to the dominant raiding game (which I assume is still WoW).

But if they wanted the content pipeline to support a raid game they'd need sub revenue.


Title: Re: I hit level 80... Now what?
Post by: Falconeer on September 12, 2012, 09:24:30 AM
Considering they have no monthly fee, and considering they sold a whole lotta boxes, I am starting to think they were very well aware of WoW's expansion's timing. So, lots will go back to WoW (they would have anyway), and by the time they will be burned (2-5 months) GW2 will have an expansion box about out and ready to be purchased.

Well, all I mean to say is that we are starting to see the effects of not having a monthly fee: they can afford losing players and that's why they didn't even try to keep them knowing their HUGE competitor with the usual carrot/stick means (they used different ones). Instead, all they are asking for is that you buy every box they publish, and so far the plan worked out great no matter how bored the achievers are. Next box won't be hassled by the echoes of Pandaria, and I'm sure they'll find ways to have people purchase it: "Hey, there's no subscription after all. Let's give it another whirl".


Title: Re: I hit level 80... Now what?
Post by: 01101010 on September 12, 2012, 09:25:46 AM
Considering they have no monthly fee, and considering they sold a whole lotta boxes, I am starting to think they were very well aware of WoW's expansion's timing. So, lots will go back to WoW (they would have anyway), and by the time they will be burned (2-5 months) GW2 will have an expansion box about out and ready to be purchased.

Well, all I mean to say is that we are starting to see the effects of not having a monthly fee: they can afford losing players and that's why they didn't even try to keep them knowing their HUGE competitor with the usual carrot/stick means (they used different ones). Instead, all they are asking for is that you buy every box they publish, and so far the plan worked out great no matter how bored the achievers are. Next box won't be hassled by the echoes of Pandaria, and I'm sure they'll find ways to have people purchase it: "Hey, there's no subscription after all. Let's give it another whirl".

I am kinda sad by the fact the gaming world now (and has) revolves around WoW.


Title: Re: I hit level 80... Now what?
Post by: Kageru on September 12, 2012, 09:33:49 AM

Yes, it's pretty tragic. But all the WoW-killers sort of exploded on the launch-pad.


Title: Re: I hit level 80... Now what?
Post by: Sky on September 12, 2012, 09:37:53 AM
As someone very much not into the wow/raid thing; it's really awesome. There are other players out there looking for something that's not the 'traditional' model, and as Kageru points out, everyone who tries to be WoW fails to win hearts and minds.


Title: Re: I hit level 80... Now what?
Post by: sachiel on September 12, 2012, 12:33:35 PM
As someone very much not into the wow/raid thing; it's really awesome. There are other players out there looking for something that's not the 'traditional' model, and as Kageru points out, everyone who tries to be WoW fails to win hearts and minds.
Gave up on WoW after 4 months.  This is what I wanted post-DAOC which, incidentally, is my measuring stick.  I also have no issues spending my money on their gems now and then given the missing subscription fee.  I've already spent $60 between two accounts on gems since release for gold, bank slots and a stack of keys.  My wife is a dye addict, so I'm sure when she finds out you can buy dye packs, that'll be another gem purchase, but I'm delaying letting her know about their existence on the gem store.


Title: Re: I hit level 80... Now what?
Post by: Threash on September 12, 2012, 12:38:48 PM
Have you actually gotten anything out of the chests that make spending money on keys worthwhile? seems like its mostly useless tonics and a few convenient consumables, but nothing really worthwhile.


Title: Re: I hit level 80... Now what?
Post by: Zetor on September 12, 2012, 12:49:59 PM
Yeah, spending money on the chest keys is a no-no. I just used the keys I got from 100%ing zones (and a couple from the personal story). It is very common to find another key in a chest (once I got a streak of 9 in a row, which is pretty crazy), and overall I must've opened at least 20-25 chests without having to buy a key. I have a mule character who has the backpack + a bag filled with nothing but the tonics I got from chests  :ye_gods:

However, the actual items from the chests kinda suck and will fill up your bank / mule inventory super-quick.
See here (http://wiki.guildwars2.com/wiki/Black_Lion_Chest) - you get a stack of 3 'funtime' tonics (that turn you into some creature, no combat abilities though - it's just like the town-only tonics of GW1), a random boost (I used the 2-3 xp boosts I got, the rest are sitting in the bank, will probably forget to use them), and a random cash shop consumable (another key, some sort of 25-charge gathering tool that can harvest anything and has a 'high chance of getting good returns', a salvage kit that is guaranteed to recover runes from items when salvaging, instant bank access, instant repair, level 80 transmutation stones) Of those, the salvaging kit is really good if you're a jewelcrafter (it removes the gem from the item, so you can craft with it again), and I use up the harvesting tools on the really high-end nodes in Orr. Not sure if their effect is THAT noticable compared to an orichalcum tool, though.


Title: Re: I hit level 80... Now what?
Post by: Rasix on September 12, 2012, 12:52:51 PM
I'm just deleting the tonics from now on.  You can't even jump while using one.


Title: Re: I hit level 80... Now what?
Post by: 01101010 on September 12, 2012, 12:55:43 PM
Yeah, spending money on the chest keys is a no-no. I just used the keys I got from 100%ing zones (and a couple from the personal story). It is very common to find another key in a chest (once I got a streak of 9 in a row, which is pretty crazy), and overall I must've opened at least 20-25 chests without having to buy a key. I have a mule character who has the backpack + a bag filled with nothing but the tonics I got from chests  :ye_gods:

However, the actual items from the chests kinda suck and will fill up your bank / mule inventory super-quick.
See here (http://wiki.guildwars2.com/wiki/Black_Lion_Chest) - you get a stack of 3 'funtime' tonics (that turn you into some creature, no combat abilities though - it's just like the town-only tonics of GW1), a random boost (I used the 2-3 xp boosts I got, the rest are sitting in the bank, will probably forget to use them), and a random cash shop consumable (another key, some sort of 25-charge gathering tool that can harvest anything and has a 'high chance of getting good returns', a salvage kit that is guaranteed to recover runes from items when salvaging, instant bank access, instant repair, level 80 transmutation stones) Of those, the salvaging kit is really good if you're a jewelcrafter (it removes the gem from the item, so you can craft with it again), and I use up the harvesting tools on the really high-end nodes in Orr. Not sure if their effect is THAT noticable compared to an orichalcum tool, though.

Tonics are delete on receive for me. The only really useful stuff I have got out of the chests is the rez stone - which I used when everyone wiped on the destroyer harpy in the crater. Got us all up and running from it. And I occasionally will use the repair beer can. But it is just as easy to port to a town or stronghold with a repair guy.


Title: Re: I hit level 80... Now what?
Post by: sachiel on September 12, 2012, 12:56:02 PM
Yeah, spending money on the chest keys is a no-no. I just used the keys I got from 100%ing zones (and a couple from the personal story). It is very common to find another key in a chest (once I got a streak of 9 in a row, which is pretty crazy), and overall I must've opened at least 20-25 chests without having to buy a key. I have a mule character who has the backpack + a bag filled with nothing but the tonics I got from chests  :ye_gods:

However, the actual items from the chests kinda suck and will fill up your bank / mule inventory super-quick.
See here (http://wiki.guildwars2.com/wiki/Black_Lion_Chest) - you get a stack of 3 'funtime' tonics (that turn you into some creature, no combat abilities though - it's just like the town-only tonics of GW1), a random boost (I used the 2-3 xp boosts I got, the rest are sitting in the bank, will probably forget to use them), and a random cash shop consumable (another key, some sort of 25-charge gathering tool that can harvest anything and has a 'high chance of getting good returns', a salvage kit that is guaranteed to recover runes from items when salvaging, instant bank access, instant repair, level 80 transmutation stones)

I bought them not knowing you could get more from chests/zone completion rewards.  I've gotten some fine transmutation stones, a few exp boosters, 2 stacks of Black Lion salvage kits, black lion tools and res stones that I consider useful.  I've used the crafting boosters I got as well.  Tonics were all deleted re: bank space.  I've chained quite a few chests as well with more keys.  I've since been throwing chests up on the TP unless I have a key handy from a reward.


Title: Re: I hit level 80... Now what?
Post by: Ingmar on September 12, 2012, 01:17:48 PM
Yeah, spending money on the chest keys is a no-no. I just used the keys I got from 100%ing zones (and a couple from the personal story). It is very common to find another key in a chest (once I got a streak of 9 in a row, which is pretty crazy), and overall I must've opened at least 20-25 chests without having to buy a key. I have a mule character who has the backpack + a bag filled with nothing but the tonics I got from chests  :ye_gods:

However, the actual items from the chests kinda suck and will fill up your bank / mule inventory super-quick.
See here (http://wiki.guildwars2.com/wiki/Black_Lion_Chest) - you get a stack of 3 'funtime' tonics (that turn you into some creature, no combat abilities though - it's just like the town-only tonics of GW1), a random boost (I used the 2-3 xp boosts I got, the rest are sitting in the bank, will probably forget to use them), and a random cash shop consumable (another key, some sort of 25-charge gathering tool that can harvest anything and has a 'high chance of getting good returns', a salvage kit that is guaranteed to recover runes from items when salvaging, instant bank access, instant repair, level 80 transmutation stones) Of those, the salvaging kit is really good if you're a jewelcrafter (it removes the gem from the item, so you can craft with it again), and I use up the harvesting tools on the really high-end nodes in Orr. Not sure if their effect is THAT noticable compared to an orichalcum tool, though.

Assuming you value all the non-transformy things, I think you end up ahead in terms of gem cost than if you were just flat out buying boosts and tools and such. This assumes of course you would be inclined to buy the boosts in the first place.


Title: Re: I hit level 80... Now what?
Post by: Nebu on September 12, 2012, 01:18:57 PM
The chests are fun though.  I can see them being worth it to open just for the joy of getting a surprise!

See... I like fun!


Title: Re: I hit level 80... Now what?
Post by: Sky on September 13, 2012, 07:57:54 AM
Gave up on WoW after 4 months.  This is what I wanted post-DAOC which, incidentally, is my measuring stick.
You lasted a month longer than I did. Hit level 58 on my hunter and decided to move on. Not sure what I use as a measuring stick. My favorite mmo experiences were roleplaying in UO, but my life is entirely different than it was then, so I don't have time for that kind of thing anymore. I have a feeling a lot of people have strong nostalgic streaks that aren't necessarily realistic because they aren't college students/whatever anymore.


Title: Re: I hit level 80... Now what?
Post by: Falconeer on September 13, 2012, 02:09:09 PM
Endgame reimagined! (https://www.guildwars2.com/en/news/the-endgame-reimagined/)

Quote

The Endgame Reimagined
by Mike Zadorojny on September 13, 2012
 
In the past, we’ve talked about how in Guild Wars 2 we designed the game to avoid a common problem in many MMOs: grinding through chunks of boring, repetitive content to get to the occasional pockets of fun. With Guild Wars 2, we wanted the entire gameplay experience to be something that players enjoyed, regardless of how much time they could dedicate.
When we looked at the concept of “endgame” for Guild Wars 2, we designed it the same way. We didn’t want the endgame to be something you could only experience after a hundred hours of gameplay or after you reached some arbitrary number. We wanted it to be something that players got to experience every step along the way, spread out across the entire world of Tyria, so we’ve introduced game elements that you’d normally associate with “endgame” at every level and every possible opportunity.
Starting with each player’s first introductory adventure, we pit them against large-scale boss encounters—one for each race—just to whet their appetites and give them a taste of the boss battles to come. We wanted to show players that this really is just the beginning. We want the experiences that players will have while progressing through the game to be a journey that they take with their character, something that they will remember and cherish.

Sure, once your character reaches max level, we’ve created new and interesting ways to challenge you as a player, but we didn’t want to force you to master an entirely new subset of the game.
Our goal with Guild Wars 2 was to continue to build upon what we’ve shown you before while finding new and interesting ways to engage you as a player, regardless of your level. Each new experience, new dungeon, and new giant boss is a chance for us to layer on more difficulty, or teach you an interesting aspect about your profession and what you can do when you combine forces with other players. Guild Wars 2 is a game about banding together with friends and complete strangers to accomplish great things in a world ruled by uncertainty and challenge.
For people who love structured and difficult content, we developed the explorable mode for our eight dungeons. A dungeon’s explorable mode has at least three different paths that players can choose to conquer—and each path is a five-character delve into tough content that we designed to push the limits of teamwork and communication.
For people who enjoy massive encounters where large numbers of players band together to take down epic monsters, we created our giant bosses, which are scattered throughout the world. These massive dynamic events usually come at the end of one of our meta-event chains, and they reward players with a challenging encounter and a loot chest for their accomplishments. You’ve already seen a few of these behemoths in our intro story, but later in the game, these giant bosses really come at you with gloves off.

But the concept of “endgame” isn’t restricted to a few specific encounters and monsters; we have multiple paths and a variety of different content for players of all kinds. For people who enjoy crafting, we added legendary weapons that use rare components gathered from multiple game types—they’re created using the Mystic Forge. The final reward at the end of this epic crafting path is a visual masterpiece: a weapon with a unique appearance and special effects that are sure to make you stand out in a crowd.
For explorers and completionists, we added the idea of “world completion,” which involves completing renown regions, Vistas, skill challenges, waypoints, and points of interest for each of the maps in Tyria. We keep each map interesting thanks to the level adjustment system, which removes the ability for higher-level characters to enter lower-level maps and trivialize the content. You’ll still be more powerful in lower-level zones because you have more traits, skills, and gear, but the level adjustment system will insure that the monsters give you a proper fight.
With all the branches in the personal storylines and the sheer number of different stories available to players of each race, Guild Wars 2 has a lot of replayability for those looking to explore Tyria from a different perspective or experience new stories.
As players reach the max level of 80, the dynamic events become larger, the battles more spectacular, the circumstances more dire. Each of the high-level maps in the corrupted land of Orr contain battles on a grand scale against Zhaitan’s forces, an epic war with shifting fortunes and frontlines.

As you can see, we’ve taken the idea of “endgame” content beyond the traditional model and have infused it in all levels of the game, while adding enough variety to keep players with a wide array of interests engaged.
The launch of Guild Wars 2 is just the start. With the game now out in the hands of the players, we can focus our efforts to adding new types of events, new dungeons, new bosses, new rewards, and new places for players to explore. Together, our journey is just now beginning, and I hope to see you in-game.


Title: Re: I hit level 80... Now what?
Post by: Lakov_Sanite on September 13, 2012, 08:47:20 PM
"The journey is more important than the destination, because their isn't one."


Title: Re: I hit level 80... Now what?
Post by: Evildrider on September 13, 2012, 08:48:50 PM
For some reason I read that and took it as "You can't tell that there is an endgame because you've been playing the endgame since level 1."


Title: Re: I hit level 80... Now what?
Post by: Azaroth on September 14, 2012, 02:40:55 AM
I did enjoy how the first screenshot in a post about their non-existent endgame is a level one boss from the Asura starting zone.



Title: Re: I hit level 80... Now what?
Post by: Falconeer on September 14, 2012, 03:24:56 AM
Real question: has anyone completed all the exploration modes of all dungeons? That's pretty much all the "endgame" they have, so I am wondering how challenging it is, and how hard it is to get to the end of every single dungeon in exploration mode.

And I take 100% world completion doesn't take that into account, does it?


Title: Re: I hit level 80... Now what?
Post by: Azaroth on September 14, 2012, 04:31:53 AM
Explorable mode difficulty is pretty insane, from what I've experienced. The rewards are cosmetic and the grind is mountainous. It feels pointless and stupid, like too many other things in GW2.

Which sucks, because I really enjoyed the game. I just hate a lot of the design decisions made.


Title: Re: I hit level 80... Now what?
Post by: MediumHigh on September 14, 2012, 04:54:39 AM
So what would count as meaningful? Because obviously accomplishing something that requires skill != no meaning.


Title: Re: I hit level 80... Now what?
Post by: Maledict on September 14, 2012, 05:20:41 AM
Explorable mode difficulty is pretty insane, from what I've experienced. The rewards are cosmetic and the grind is mountainous. It feels pointless and stupid, like too many other things in GW2.

Which sucks, because I really enjoyed the game. I just hate a lot of the design decisions made.

Have to disagree completely. I've done two now, and they were fun runs with friends that were really enjoyed. The fact the rewards are cosmetic and it will take some time to get them is a *plus* not a negative. I can chose the content I want to run and when I want to run it, rather than being on a treadmill to get gear that's necessary for the next tier and the next treadmill.

As someone else has said, GW2 is trying something very different from other games. It won't be for everyone, and some folks enjoy the gearing up process and grind. (I did for years!). I for one am glad that there's another option out there now that doesn't include : ' game starts at max level, run dungeons for gear, switch dungeons to heroic mode, run same dungeons again for slightly better gear, repeated nauseum'.


Title: Re: I hit level 80... Now what?
Post by: Falconeer on September 14, 2012, 05:32:55 AM
Explorable mode difficulty is pretty insane, from what I've experienced. The rewards are cosmetic and the grind is mountainous. It feels pointless and stupid, like too many other things in GW2.

Which sucks, because I really enjoyed the game. I just hate a lot of the design decisions made.

What do you mean by grindy? They are just dugeons, right? And you earn to right to go through them by finishing the story mode, right? Or do they require a grind to access certain areas? Or you mean that it's grind to get the better rewards with dungeon tokens? If that is the case, my question was just ab out how difficult it is to clear all explorable mode dungeons at least once. Just once.

I know the rewards are cosmetic, and I think it's an awesome decision although it takes away from the grind that dungeons usually require in order to get the gear needed to complete it. Is it a bad thing? It certainly is for some, who see the grind to get the right gear as part of the endgame. But I like the change, where everyone has the right stuff for the challenges and it all becomes a matter of builds and player skill. This, assuming they aren't so easy that you can complete them all in a week.

So I am curious about how hard it is to finish the content and clear all the explorable dungeons. I don't want to know how many times you have to repeat them in order to get the best looking weapon since I persoally don't even consider repeating content "endgame". What I deem a reasonable form of endgame is to present a challenge to the players that is so hard to beat that it takes weeks for you to beat it. Now, considering that pretty much everyone in GW2 already has the best equipment stat-wise, since it's pretty easy to obtain, I want to know if it'll take me a week to beat all the Explorable Mode dungeons, or months.

Hence the question if you know someone who already beat all the explorable mode instances at least once, or not. I mean, other games have such complicated challenges that being the "World's first" to beat some instances is a big deal. I am curious to understand if, regardless of the gear or the rewards, is there any area or boss that is so hard that no one has beaten it yet. Or everything has been discovered and killed already, and the biggest challenge in the game at the moment is just a matter of crafting the most insanely-looking weapon. Is the hardest boss in the game at the moment actually a crafting task?


Title: Re: I hit level 80... Now what?
Post by: EWSpider on September 14, 2012, 06:24:53 AM
Colin Johanson on content updates going forward:

Quote
No need to buy them, Gw2 will feature consistent free content updates and in-game events going forward. Our goal is to make it so you get more from Gw2 for free than you get from a game you pay a subscription for.
On top of a large amount of free bonus content, we will be expanding on offerings in the Black Lion Trading Company going forward, as well as be doing large-scale expansion content down the road.
We’ll cover a lot of the details on the kind of support and plans we have in place over the next month or so on the Gw2 blog and with our press partners.
We do appreciate that you’d like to buy lots of new content, but we’d prefer to give a lot of it to you for free, cause that’s what we think a responsible MMO company does!

Source:  https://forum-en.guildwars2.com/forum/game/gw2/Guild-wars-2-content-update


Title: Re: I hit level 80... Now what?
Post by: Sky on September 14, 2012, 07:13:47 AM
"The journey is more important than the destination, because their isn't one."
Thank god a developer finally understands this. Having an 'endgame' or destination in an online game is retarded. Endgame in mmo is just stuff to keep people paying until they can sell you the next box. Yet everyone races to max level asap, bypassing all the cool stuff along the way. Didn't your mother teach you to chew your food? Goddamned kids.


Title: Re: I hit level 80... Now what?
Post by: Nebu on September 14, 2012, 07:18:13 AM
Thank god a developer finally understands this. Having an 'endgame' or destination in an online game is retarded. Endgame in mmo is just stuff to keep people paying until they can sell you the next box. Yet everyone races to max level asap, bypassing all the cool stuff along the way. Didn't your mother teach you to chew your food? Goddamned kids.

I find the implementation flawed.  If you don't want levels to be the focus of your game, then don't have levels in your game.  GW2 doesn't need levels.  Right now they are a gatekeeper for content.  They could have easily eliminated the numbers and had areas open up after x number of skill gains or something more clever.  When you start your player off at level 1, they will instinctively look at level 80 and make it their primary obvious goal. 

If players are meant to enjoy the journey, then make the journey the focus.  The whole 1-80 level bit was inserted as a marketing tool to get money out of WoW players.  When these WoW players realize that being 80 is largely meaningless, they will leave.  While it's a great bait-and-switch for grabbing box revenue, I don't find it inspired from a game development standpoint.  So many marketing gimics are glaringly obvious in this game.


Title: Re: I hit level 80... Now what?
Post by: Miasma on September 14, 2012, 07:29:59 AM
Real question: has anyone completed all the exploration modes of all dungeons? That's pretty much all the "endgame" they have, so I am wondering how challenging it is, and how hard it is to get to the end of every single dungeon in exploration mode.

And I take 100% world completion doesn't take that into account, does it?
I believe the points of interest inside the explorable modes count to 100% completion.  You also get extra waypoints from explorable which have to be unlocked.  The dungeons themselves don't have to be completed, as in I imagine you don't have to beat the last boss of each explore mode, but you need those POIs and WPs.

I have all the hearts and vistas but quite a few POIs and WPs left because I haven't done the explorables or picked up the ones in WvW areas.  Three of the fucking skill points I need are bugged so I can't finish off the last two PvE areas which is pissing me off.

Edit: No it looks like I'm wrong, you don't even need the story mode dungeons.


Title: Re: I hit level 80... Now what?
Post by: Falconeer on September 14, 2012, 07:35:11 AM
IGN's (  :ye_gods: ) take on it. (http://guildwars2hub.com/features/editorials/80-things-do-level-80) 80 Things to do at 80.

Quote
80 Things to Do At Level 80

There have been some rumblings amongst different segments of the MMOmniverse that, once you reach level 80 in Guild Wars 2, there really isn’t much to do in the game. Having recently hit 80 on my necromancer, I can honestly report that couldn’t be further from the truth. And because I’m in the mood to put my virtual money where my mouth is today, I decided to whip up the following list of 80 things to do once you’ve reached level 80.

Bear in mind that some things on the list may be completed prior to reaching the level cap; it all depends on the path you took and what content you completed to get there. However, given that Guild Wars 2 is a true completionist’s paradise, I highly doubt most players who hit level 80 have done even a quarter of the things listed here.

The items below are listed in no particular order, and I'm sure there are loads of things I didn't even think to include. If you have any of your own suggestions or thoughts on what awaits players at the endgame in GW2, be sure to let us know in the comments!

80 Things to Do At Level 80

1 Complete your personal story
2 Defeat Zhaitan
3 Unlock all available skills for your profession / race
4 Raise your crafting disciplines to skill level 400
5 Earn enough gold to purchase a racial armor set
6 Earn enough karma to purchase an exotic armor set
7 Play through all dungeons in story mode
8 Complete all dungeons in explorable mode
9 Complete all 33 possible explorable mode dungeon paths
10 Earn enough dungeon tokens to purchase a set of armor
11 Collect a set of armor from each dungeon in the game
12 Start a petition to make the Undead Orrian Chicken a new necro minion
13 Earn enough karma to purchase a racial weapon
14 Craft an exotic weapon for your character
15 Craft an exotic armor set for your character
16 Purchase a Dragon’s Deep weapon
17 Earn all possible PvE titles
18 Experiment with new builds for your profession
19 Discover all possible recipes for your crafting disciplines
20 Master all crafting disciplines
21 Experiment with the Mystic Forge
22 Create a Mystic weapon in the Mystic Forge
23 Craft a legendary weapon in the Mystic Forge
24 Explore all areas in the game
25 Find and use a vial of black dye
26 Find a vial of black dye and give it to a friend
27 Create or purchase a full set of 20 slot bags
28 Give Logan a wedgie
29 Participate in the Norn Keg Brawl
30 Unlock all Keg Brawl achievements
31 Create a new character to experience a different profession / race
32 Participate in structured PvP
33 Raise your sPvP rank
34 Achieve the rank of Ascendant in sPvP
35 Complete your favorite sPvP cosmetic armor set
36 Collect new cosmetic weapon skins for sPvP
37 Unlock all possible cosmetic weapon and armor skins in sPvP
38 Earn all sPvP titles
39 Find and complete all 31 jumping puzzles
40 Complete the current Monthly achievements
41 Help your guild earn influence to unlock additional perks
42 Outrun a centaur
43 Charm all possible pets as a Ranger
44 Create an all-ranger guild called Team Rocket, lose constantly in sPvP
45 Collect all 101 types of cooking materials
46 Fill every collection slot in the bank with at least one item
47 Participate in World versus World
48 Help your world win in WvW
49 Defeat enough enemy players in WvW to complete the medal
50 Complete the awesome Yakslapper achievement in WvW
51 Complete all WvW achievements
52 Build and use all siege weapon types in WvW
53 Earn all possible WvW Titles
54 Play the organ in Caledon forest, and party with the Quaggan
55 Earn enough gold to purchase a Commander Tome
56 Visit the monument to Killeen and pay your respects
57 Defeat the Shatterer
58 Defeat the Claw of Jormag
59 Defeat Tequatl the Sunless
60 Add new friends to your friend’s list
61 Organize an in-game event for your guild
62 Complete every map in the game
63 Participate in meta events
64 Discover and participate in new dynamic events
65 Collect stacks of butter and butter prank your friends
66 Learn the ins and outs of the Trading Post
67 Get rich selling Globs of Ectoplasm
68 Buy a Box o’ Fun and throw a party in Lion’s Arch
69 Complete an armor set for your character’s Order
70 Read all of the books in Divinity's Reach
71 Read the story of how Ebonhawke was founded
72 Complete all possible weapon achievements for your character
73 Defeat the Champion of Grenth and purchase the exotic armor set
74 Write about your level 80 experience, have it published on GW2Hub
75 Purchase a set of armor from the guild armorsmith
76 Purchase a set of weapons from the guild weaponsmith
77 Complete all Slayer achievements
78 Complete the Lifetime Survivor achievement
79 Go skydiving in Arah after defeating Zhaitan
80 Have fun!


Title: Re: I hit level 80... Now what?
Post by: Falconeer on September 14, 2012, 07:48:46 AM
I imagine you don't have to beat the last boss of each explore mode

Ok, but now I am really curious? Do you know if anybody has beaten all the bosses in the game yet? It gives me an idea of what's there PvE-wise. Not level-wise or gear-wise. The pure and simple challenge to the mobs, and how hard it is.



From the "Things to do at 80" article:

Quote
Complete all 33 possible explorable mode dungeon paths

Given that "Complete" means "kill everything", this is what I want to know. If it has been done at least once, and how hard it is.


Title: Re: I hit level 80... Now what?
Post by: Zetor on September 14, 2012, 07:51:54 AM
Real question: has anyone completed all the exploration modes of all dungeons? That's pretty much all the "endgame" they have, so I am wondering how challenging it is, and how hard it is to get to the end of every single dungeon in exploration mode.

And I take 100% world completion doesn't take that into account, does it?
I believe the points of interest inside the explorable modes count to 100% completion.  You also get extra waypoints from explorable which have to be unlocked.  The dungeons themselves don't have to be completed, as in I imagine you don't have to beat the last boss of each explore mode, but you need those POIs and WPs.

I have all the hearts and vistas but quite a few POIs and WPs left because I haven't done the explorables or picked up the ones in WvW areas.  Three of the fucking skill points I need are bugged so I can't finish off the last two PvE areas which is pissing me off.
You shouldn't need any dungeon POIs/WPs for the 100% exploration thing.

I'm exactly two vistas and three POIs away from 100% world completion - those are two keeps in the green borderlands (I started exploring in WVW too late, sad face) and the Chantry of Secrets. The only dungeons I've done were AC, CM and HotW...


Title: Re: I hit level 80... Now what?
Post by: Miasma on September 14, 2012, 08:00:50 AM
I guess I got some wrong information then.

And I thought for sure I had completed all vistas even though I've have yet to go to wvw.


Title: Re: I hit level 80... Now what?
Post by: murdoc on September 14, 2012, 08:08:48 AM
"The journey is more important than the destination, because their isn't one."
Thank god a developer finally understands this. Having an 'endgame' or destination in an online game is retarded. Endgame in mmo is just stuff to keep people paying until they can sell you the next box. Yet everyone races to max level asap, bypassing all the cool stuff along the way. Didn't your mother teach you to chew your food? Goddamned kids.

I'm 100% in agreement with Sky here. I love that I don't feel any pressure to get to 80 or keep my levels consistent with the small group I routinely game with.


Title: Re: I hit level 80... Now what?
Post by: 01101010 on September 14, 2012, 08:41:27 AM
Thank god a developer finally understands this. Having an 'endgame' or destination in an online game is retarded. Endgame in mmo is just stuff to keep people paying until they can sell you the next box. Yet everyone races to max level asap, bypassing all the cool stuff along the way. Didn't your mother teach you to chew your food? Goddamned kids.

I'm 100% in agreement with Sky here. I love that I don't feel any pressure to get to 80 or keep my levels consistent with the small group I routinely game with.

Sign of the times. I blame WoW for giving me a maxlevel lust that was hard to break out of. Everything there was gated by some "must be this tall to compete here," starting with Dead Mines or Ragefire. Here, it is a bit opposite in that ANet will make you as tall as you need to be for said place in the world. The caveat is the dungeons in which you still have to hit a level, but if you are higher, you can't rolfstomp through it.


Title: Re: I hit level 80... Now what?
Post by: murdoc on September 14, 2012, 08:56:07 AM
The only issue I really have is when they downlevel me lower than the mobs I'm fighting.


Title: Re: I hit level 80... Now what?
Post by: WayAbvPar on September 14, 2012, 09:09:16 AM
I wish downleveling was optional. Sometimes it would be nice to go in and murder greys for some loot and not have to sweat it.


Title: Re: I hit level 80... Now what?
Post by: sachiel on September 14, 2012, 09:11:54 AM
The only issue I really have is when they downlevel me lower than the mobs I'm fighting.

I don't mind that.  Kicked ass this morning on the Priestess of Grenth.  Got a new orange staff (Berserker with Superior Bloodlust) and testing out my king-shititude in Bloodtide, I got cocky on a DE and got my ass smashed and overwhelmed by pirates.  Embarrassing infront of the lowbie elementalist that was the only one fighting beside me who downed twice  by that point, but keeps you grounded.  I still like being challenged, even if it mean sub-down leveling and an asskicking once in a while.

EDIT: ^^ I don't ever want to murder greys, and I'm really happy that it's impossible in this game.


Title: Re: I hit level 80... Now what?
Post by: Sky on September 14, 2012, 09:30:30 AM
The whole 1-80 level bit was inserted as a marketing tool to get money out of WoW players.  When these WoW players realize that being 80 is largely meaningless, they will leave.
It's awesome they got them to find GW2 for casuals!


Title: Re: I hit level 80... Now what?
Post by: WayAbvPar on September 14, 2012, 09:36:48 AM
Quote
I don't ever want to murder greys, and I'm really happy that it's impossible in this game.


You obviously aren't trying to level 8 different crafting professions!!  :grin:


Title: Re: I hit level 80... Now what?
Post by: Sky on September 14, 2012, 09:49:04 AM
If you're not facerolling for mats, you need a warrior :)


Title: Re: I hit level 80... Now what?
Post by: KallDrexx on September 14, 2012, 10:10:40 AM
I find the implementation flawed.  If you don't want levels to be the focus of your game, then don't have levels in your game.  GW2 doesn't need levels.  Right now they are a gatekeeper for content.  They could have easily eliminated the numbers and had areas open up after x number of skill gains or something more clever.  When you start your player off at level 1, they will instinctively look at level 80 and make it their primary obvious goal. 

If players are meant to enjoy the journey, then make the journey the focus.  The whole 1-80 level bit was inserted as a marketing tool to get money out of WoW players.  When these WoW players realize that being 80 is largely meaningless, they will leave.  While it's a great bait-and-switch for grabbing box revenue, I don't find it inspired from a game development standpoint.  So many marketing gimics are glaringly obvious in this game.

Your reasoning is flawed.  Just because something isn't the sole focus of the game doesn't mean it's completely worthless. 

Levels are a great way to measure progression in a very casual way.  It allows you to log in for an hour and see progress done in that hour.  The only other progress that's readily visible is the map completion progression but the overall map completion % doesn't move very much (because there are so many things to do) and zone specific completion isn't really visible outside of the zone you are in (and it would be too complicated as a progression meter).  Levels work perfectly in this regard, especially because the game does not have much directed content.  Levels also help set progression rate through the world.

It's been proven that being able to have visible progression is a huge phsycological boon to a game.  Yes, not for everyone (if your primary enjoyment are FPS style game where everything resets after a match then you won't see any benefit to levels) but there are real design reasons why RPGs have had levels in them for ages, both explicit levels (GW2 levels, D3 paragon levels, etc..) and indirect levels (AAs, gw2 skill point progression, realm ranks in DAOC etc..)


Title: Re: I hit level 80... Now what?
Post by: Nebu on September 14, 2012, 10:23:54 AM
Your reasoning is flawed. 

My point was that if GW2 was trying to get the focus away from levels, then a better implementation would have avoided the use of levels.  Levels serve a purpose in this game and I believe that purpose is to cater to a wider variety of MMO gamers rather than to serve as some artificial progression metric.  Why do I think this?  Because you can reach level 80 with little of the map explored and don't even need to be 80 to enjoy many aspects of the game (tournaments, sPvP, WvW). 


Title: Re: I hit level 80... Now what?
Post by: Tyrnan on September 14, 2012, 10:29:02 AM
My point was that if GW2 was trying to get the focus away from levels, then a better implementation would have avoided the use of levels.  Levels serve a purpose in this game and I believe that purpose is to cater to a wider variety of MMO gamers rather than to serve as some artificial progression metric.  Why do I think this?  Because you can reach level 80 with little of the map explored and don't even need to be 80 to enjoy many aspects of the game (tournaments, sPvP, WvW).

I'm sure I remember reading either an interview or a dev blog where they said they weren't going to have levels (or just have 20 like the first game) but added them based on feedback from testing precisely because people wanted a familiar way to measure progression. And being level 80 here is just as meaningless as being level 20 was in GW1. Most of the game took place at max level, and in Factions and Nightfall it was trivial to reach it. And you could create a PvP only character and never worry about leveling in PvE if you wanted.


Title: Re: I hit level 80... Now what?
Post by: Ingmar on September 14, 2012, 11:15:12 AM
The only issue I really have is when they downlevel me lower than the mobs I'm fighting.

Yeah this bothers me as well. It only seems to happen in a few spots, which makes me think it is a mistake/bug.


Title: Re: I hit level 80... Now what?
Post by: Zetor on September 14, 2012, 11:37:35 AM
Random comment - I just got 100% world exploration, woo! The reward was two 'gift of exploration' and people are telling me it's for making legendary weapons... though looking at the stuff required to make legendaries makes me shiver a bit, GW1 obsidian armor/ecto farming flashbacks and all.

e: also, it apparently puts a star next to my name! I wonder why they aren't doing that with titles...


Title: Re: I hit level 80... Now what?
Post by: Sjofn on September 14, 2012, 12:00:39 PM
Thank god a developer finally understands this. Having an 'endgame' or destination in an online game is retarded. Endgame in mmo is just stuff to keep people paying until they can sell you the next box. Yet everyone races to max level asap, bypassing all the cool stuff along the way. Didn't your mother teach you to chew your food? Goddamned kids.

I find the implementation flawed.  If you don't want levels to be the focus of your game, then don't have levels in your game.  GW2 doesn't need levels.  Right now they are a gatekeeper for content.  They could have easily eliminated the numbers and had areas open up after x number of skill gains or something more clever.  When you start your player off at level 1, they will instinctively look at level 80 and make it their primary obvious goal. 

If players are meant to enjoy the journey, then make the journey the focus.  The whole 1-80 level bit was inserted as a marketing tool to get money out of WoW players.  When these WoW players realize that being 80 is largely meaningless, they will leave.  While it's a great bait-and-switch for grabbing box revenue, I don't find it inspired from a game development standpoint.  So many marketing gimics are glaringly obvious in this game.

People like levels, and not because of WoW (seriously, people, get over WoW already. It didn't kill your puppy.). It gives you a sense of progression, even if they're largely meaningless (I give less of a crap about about what my level is in GW2 than I ever have before in a game, but I still like having a level). No levels in TSW was also OK, but it still had "levels" with the whole "you need to spend points to open up better gear" and shit, with people using THAT number as their "level." That's just levels by another name, and frankly I don't find it "clever," I find it a silly way to deny you have levels, and a much bigger marketing gimmick than "look guys, we have levels!"


Title: Re: I hit level 80... Now what?
Post by: 01101010 on September 14, 2012, 12:14:51 PM
People like levels, and not because of WoW (seriously, people, get over WoW already. It didn't kill your puppy.). It gives you a sense of progression, even if they're largely meaningless (I give less of a crap about about what my level is in GW2 than I ever have before in a game, but I still like having a level). No levels in TSW was also OK, but it still had "levels" with the whole "you need to spend points to open up better gear" and shit, with people using THAT number as their "level." That's just levels by another name, and frankly I don't find it "clever," I find it a silly way to deny you have levels, and a much bigger marketing gimmick than "look guys, we have levels!"

Fine. Then we can blame the fucking Kramer for it.


Title: Re: I hit level 80... Now what?
Post by: Sky on September 14, 2012, 12:21:10 PM
I like levels, not sure why WoW is getting the blame. I dislike WoW, it killed my puppy. But we need to at least put Gary Gygax on the spot for that one. I don't see it as anything but a nice little waypoint marker for the journey of character customization. I've been over-leveled for the whole game, won't bug me when I'm maxed out and still exploring and doing stuff.

Also, one nice thing about being a casual player is that my rate of content consumption is slower than the rate of content generation by most mmos I've seen thus far. As long as GW2 doesn't suddenly decide to focus on 'traditional endgame' raid/grind type stuff that I dislike in every other mmo, then I'm set for a while with it (especially at the cost of the sub).


Title: Re: I hit level 80... Now what?
Post by: Nebu on September 14, 2012, 12:30:50 PM
I like levels, not sure why WoW is getting the blame.

WoW gets the blame for bringing MMOs to the mainstream.  Levels and MMO's are connected from the days of yore.  It's transitive.


Title: Re: I hit level 80... Now what?
Post by: Sky on September 14, 2012, 12:34:24 PM
WoW gets the blame for bringing MMOs to the mainstream. 
You're telling me? The genre is only just now beginning to recover from the developmental retardation of WoW, but the impact on player's mentalities....that will be borne for years to come.

Or; if you don't like WoW, mmo pickings have been mighty goddamned slim and any variation from the formula has been shouted down with vengeance. And one wonders why some hold a chip against the behemoth...


Title: Re: I hit level 80... Now what?
Post by: Ingmar on September 14, 2012, 12:41:21 PM
I find it ... odd, that you liked SWTOR but insist WoW is the devil.


Title: Re: I hit level 80... Now what?
Post by: 01101010 on September 14, 2012, 01:09:59 PM
I find it ... odd, that you liked SWTOR but insist WoW is the devil.

Did you not read his post? WoW killed his puppy you heartless SoB.  :why_so_serious:


Title: Re: I hit level 80... Now what?
Post by: Sky on September 14, 2012, 02:01:26 PM
I find it ... odd, that you liked SWTOR but insist WoW is the devil.
From the very beginning I've been saying the parts of TOR I dislike are the parts they lifted from WoW. For a good enough game, the underlying setup could work, but they really pushed hard to be WoW-like.

I'd still be playing if they hadn't yoinked all my names, though.


Title: Re: I hit level 80... Now what?
Post by: Phred on September 14, 2012, 07:46:14 PM
So what would count as meaningful? Because obviously accomplishing something that requires skill != no meaning.

Getting Phat Lootz of course.


Title: Re: I hit level 80... Now what?
Post by: Kageru on September 15, 2012, 12:18:17 AM

You haven't got the loot to do elite mode extra-challenge bonus fzlnarfn raids that lock-out 90% of your user base? You must fail at life in general.


Title: Re: I hit level 80... Now what?
Post by: Threash on September 15, 2012, 12:19:33 PM
This is my endgame goal (http://wiki.guildwars2.com/wiki/The_Dreamer)


Title: Re: I hit level 80... Now what?
Post by: proudft on September 15, 2012, 12:58:07 PM
You and Sjofn both.


Title: Re: I hit level 80... Now what?
Post by: Sjofn on September 15, 2012, 02:41:02 PM
Seriously, I want that thing so bad.


Title: Re: I hit level 80... Now what?
Post by: Tyrnan on September 15, 2012, 04:12:11 PM
If it sings "Harmony, HARMONY" every time you shoot it then count me in!  :drill:


Title: Re: I hit level 80... Now what?
Post by: Ingmar on September 15, 2012, 05:09:01 PM
I don't get it.


Title: Re: I hit level 80... Now what?
Post by: Severian on September 15, 2012, 05:37:28 PM
This is my endgame goal (http://wiki.guildwars2.com/wiki/The_Dreamer)

Here's what the bow itself looks like.   :awesome_for_real:



src (http://www.reddit.com/r/Guildwars2/comments/zxn58/so_i_found_out_how_to_chat_link_all_the/)


Title: Re: I hit level 80... Now what?
Post by: 01101010 on September 15, 2012, 05:39:29 PM
 :ye_gods:

 :drillf:


Title: Re: I hit level 80... Now what?
Post by: Sjofn on September 15, 2012, 06:05:03 PM
This is my endgame goal (http://wiki.guildwars2.com/wiki/The_Dreamer)

Here's what the bow itself looks like.   :awesome_for_real:



src (http://www.reddit.com/r/Guildwars2/comments/zxn58/so_i_found_out_how_to_chat_link_all_the/)

Exactly.


Title: Re: I hit level 80... Now what?
Post by: Furiously on September 15, 2012, 07:48:54 PM
I really wish weapons could be dyed.  That pink and light blue and white would clash with my outfit.


Title: Re: I hit level 80... Now what?
Post by: Sjofn on September 15, 2012, 08:40:44 PM
The answer is clearly to dye your outfit pink and blue and white.


Title: Re: I hit level 80... Now what?
Post by: Severian on September 15, 2012, 10:50:42 PM
I appreciate that there is a bow on the unicorn on the bow.


Title: Re: I hit level 80... Now what?
Post by: Tyrnan on September 16, 2012, 02:10:35 AM
I don't get it.
Reminded me of this (http://games.adultswim.com/robot-unicorn-attack-twitchy-online-game.html) (or here (http://www.flashlinegames.com/robot_unicorn_attack) if that won't load for you)


Title: Re: I hit level 80... Now what?
Post by: Ingmar on September 16, 2012, 02:12:53 AM
Oh right, right. Carry on.


Title: Re: I hit level 80... Now what?
Post by: Genev on September 16, 2012, 05:01:19 AM
.... It was my goal, now I'm not so sure anymore >_<

Edit: Phew, it's the shortbow, I'm a longbow person


Title: Re: I hit level 80... Now what?
Post by: Furiously on September 16, 2012, 11:56:42 AM
The staff looks awesome. The greatsword looks pretty cool too. The rest are a bit over the top.


Title: Re: I hit level 80... Now what?
Post by: Threash on September 16, 2012, 12:08:57 PM
The sniper rifle is freaking awesome, come on.


Title: Re: I hit level 80... Now what?
Post by: Maledict on September 16, 2012, 02:52:56 PM
I think 'Twilight' is probably the best looking weapon I've ever seen in an MMO by a long way. It looks like a hole in space and adds black swirly star effects to all your abiliites!


Title: Re: I hit level 80... Now what?
Post by: Ginaz on September 17, 2012, 12:00:17 AM
I don't think I'm going to make it to 80 anytime soon.  I'm bored already.


Title: Re: I hit level 80... Now what?
Post by: Lantyssa on September 17, 2012, 07:56:17 AM
I think 'Twilight' is probably the best looking weapon I've ever seen in an MMO by a long way. It looks like a hole in space and adds black swirly star effects to all your abiliites!
Apparently Twilight and Dawn can be combined into a weapon that changes based on the time of day.


Title: Re: I hit level 80... Now what?
Post by: Falconeer on September 17, 2012, 08:28:26 AM
Are you serious? Link please  :drillf:


Title: Re: I hit level 80... Now what?
Post by: 01101010 on September 17, 2012, 09:33:57 AM
Are you serious? Link please  :drillf:

http://wiki.guildwars2.com/wiki/Eternity

Shades of FFXI and the elements having any effect on situations is kind of enjoyable.


Title: Re: I hit level 80... Now what?
Post by: PalmTrees on September 17, 2012, 11:23:19 AM
Yeesh, I was looking at the wiki for the mats needed to create a legendary weapon. Legendary pain in the ass is more like it. I know what I'm not doing at 80. My 80 mesmer will just finish up the story and whatever zones it sends her to, then I'll switch to my ele alt. Or go finish up my smuggler. Dunno yet, but it won't be banging my head head against those legendary monstrosities.


Title: Re: I hit level 80... Now what?
Post by: Furiously on September 17, 2012, 02:34:23 PM
The answer is clearly to dye your outfit pink and blue and white.

Already done!


Title: Re: I hit level 80... Now what?
Post by: WayAbvPar on September 17, 2012, 02:45:08 PM
So, my goal is to collect all the dyes for all my characters. I have cheated some by buying dye packs and dyes off the TP. Most of mine come from handouts in the guild, since I seem to be the least lucky player on the planet w/r/t dye drops. What are the odds I will complete this?


Title: Re: I hit level 80... Now what?
Post by: Ingmar on September 17, 2012, 04:47:17 PM
There are 391 dyes (known). You start knowing what, 24 or so? So let's say you're collecting 360 dyes, across 5 character slots, meaning that you'll need to get ~1800 dye drops/purchases/whatever, some of which are quite rare and will be expensive or hard to find in general. That's of course assuming you don't have any extra character slots.

So, I'd say you'll finish right around the same time that Cal finally gets back to the Rose Bowl (we were last there in 1959.)


Title: Re: I hit level 80... Now what?
Post by: Kageru on September 17, 2012, 04:49:55 PM

Dyes are definitely a happy surprise in the loot-stream. They're fun to collect. Though a lot of them will never get used it doesn't stop you wanting them all.


Title: Re: I hit level 80... Now what?
Post by: murdoc on September 18, 2012, 07:04:50 AM
The gotta get 'em all aspect of dyes will drive me crazy. My warrior has dyes I will NEVER use, but I can't make myself pass them off to alts.


Title: Re: I hit level 80... Now what?
Post by: sachiel on September 18, 2012, 07:21:26 AM
The gotta get 'em all aspect of dyes will drive me crazy. My warrior has dyes I will NEVER use, but I can't make myself pass them off to alts.

You never know; that Latte Dye might look pretty good on your town clothes.


Title: Re: I hit level 80... Now what?
Post by: Lantyssa on September 18, 2012, 07:53:59 AM
I love dyes.  I'll admit to selling a Black and an Abyss for lots of starting money though.

For anyone on, or who wants to transfer to, Jade Quarry, my Leatherworking is at 400 should you want exotics or rares made.  Feed me mats and they're yours.


Title: Re: I hit level 80... Now what?
Post by: Miasma on September 18, 2012, 08:21:12 AM
I think you can mail between realms so they don't have to tranfer.  I sent a welcome package of a couple bags, food and silver to someone on a different realm at least.


Title: Re: I hit level 80... Now what?
Post by: Sky on September 18, 2012, 08:22:49 AM
Don't you have access to the BC vault, too?


Title: Re: I hit level 80... Now what?
Post by: tazelbain on September 18, 2012, 08:25:24 AM
No, guild perks are per server.


Title: Re: I hit level 80... Now what?
Post by: Ingmar on September 18, 2012, 11:12:10 AM
You have to rep BC anyway to get access to the vault, I had to laugh last night when I saw 11-12 people on in Bat Country and only one of them was actually repping the guild.


Title: Re: I hit level 80... Now what?
Post by: 01101010 on September 18, 2012, 11:15:49 AM
You have to rep BC anyway to get access to the vault, I had to laugh last night when I saw 11-12 people on in Bat Country and only one of them was actually repping the guild.

Stop mocking me. I have no friends in this game, so I am left with BC.  :awesome_for_real:


Title: Re: I hit level 80... Now what?
Post by: ghost on September 18, 2012, 11:21:16 AM
I really wish weapons could be dyed.  That pink and light blue and white would clash with my outfit.

You just need to get some assless chaps for it. 


Title: Re: I hit level 80... Now what?
Post by: Nebu on September 18, 2012, 11:22:25 AM
I had to laugh last night when I saw 11-12 people on in Bat Country...

How many people in Bat Country and how many still actively play?  I'd be interested in seeing how many people have cut back on playing.  I log on briefly every night but find that my play sessions are getting shorter and shorter.  


Title: Re: I hit level 80... Now what?
Post by: 01101010 on September 18, 2012, 11:23:57 AM
How many people in Bat Country and how many still actively play?  I'd be interested in seeing how many people have cut back on playing.  I log on briefly every night but find that my play sessions are getting shorter and shorter.  

I'm still on, nightly and most of the weekend. Now that winter is on the way, I figure it a great way to avoid ever having to go outside.


Title: Re: I hit level 80... Now what?
Post by: Ingmar on September 18, 2012, 11:24:54 AM
I had to laugh last night when I saw 11-12 people on in Bat Country...

How many people in Bat Country and how many still actively play?  I'd be interested in seeing how many people have cut back on playing.  I log on briefly every night but find that my play sessions are getting shorter and shorter. 

No idea, I'm one of the non-reppers. I think Helm was the one I spotted repping BC last night, so maybe he could answer.

The multi-guild system really leaves a lot to be desired in any case, if I could somehow have both guild chats going it would actually be meaningful.


Title: Re: I hit level 80... Now what?
Post by: 01101010 on September 18, 2012, 11:26:43 AM
I had to laugh last night when I saw 11-12 people on in Bat Country...

How many people in Bat Country and how many still actively play?  I'd be interested in seeing how many people have cut back on playing.  I log on briefly every night but find that my play sessions are getting shorter and shorter. 

No idea, I'm one of the non-reppers. I think Helm was the one I spotted repping BC last night, so maybe he could answer.

The multi-guild system really leaves a lot to be desired in any case, if I could somehow have both guild chats going it would actually be meaningful.

Not BC's chat I assume.  :why_so_serious:


Title: Re: I hit level 80... Now what?
Post by: Lantyssa on September 18, 2012, 11:28:50 AM
How many people in Bat Country and how many still actively play?  I'd be interested in seeing how many people have cut back on playing.  I log on briefly every night but find that my play sessions are getting shorter and shorter.  
Only repping, or anyone?  There was a full page of people on last night, but only one or two were repping BC.

I'm still playing during almost all my waking hours at home, though Borderlands 2 is going to cut into that some.


Title: Re: I hit level 80... Now what?
Post by: Der Helm on September 18, 2012, 11:46:09 AM
I have seen up 5-7 people online and representing in the last 24 hours (at the same time, not always the same people).

I hope you all are not trying to rep up your own "guild of one", just roll with bat and pay for reputation later.

edit: I'd also like an invite to that "other" guild, should it actually exist, it's a bit lonely with just me and the /crickets in guildchat sometimes. :)


Title: Re: I hit level 80... Now what?
Post by: Ingmar on September 18, 2012, 11:52:27 AM
Well for me I'm not on the same server so there'd be no point in repping BC (other than chat). I suspect that's the real issue for most people.


Title: Re: I hit level 80... Now what?
Post by: Sky on September 18, 2012, 12:12:20 PM
I was on a bit last night, I'm only in BC so always representing, yo.

My tv was down for the last week so I hadn't been on at all. Amazing how much better the game looks with a new 180W bulb  :ye_gods:


Title: Re: I hit level 80... Now what?
Post by: Tyrnan on September 18, 2012, 12:15:31 PM
Well for me I'm not on the same server so there'd be no point in repping BC (other than chat). I suspect that's the real issue for most people.

Yep, I'm (I think) the only person in BC on Gandara so repping for influence seems pretty pointless. If I could still talk to my guild of friends I play with at the same time, I'd do it for chat but... Hope they either let us talk to multiple guilds at once or introduce custom chat channels soon. And turn on guesting ffs!  :angryfist:


Title: Re: I hit level 80... Now what?
Post by: 01101010 on September 18, 2012, 12:20:39 PM
I have seen up 5-7 people online and representing in the last 24 hours (at the same time, not always the same people).

I hope you all are not trying to rep up your own "guild of one", just roll with bat and pay for reputation later.

edit: I'd also like an invite to that "other" guild, should it actually exist, it's a bit lonely with just me and the /crickets in guildchat sometimes. :)

I am only on BC... not my fault you have to live so far away that it is not even the same day as me.


Title: Re: I hit level 80... Now what?
Post by: Lantyssa on September 18, 2012, 12:33:01 PM
I hope you all are not trying to rep up your own "guild of one", just roll with bat and pay for reputation later.
Nah, tiny friends and family, but not a Guild of One.  Also SLAP at odd hours and during dungeon runs.


Title: Re: I hit level 80... Now what?
Post by: Zetor on September 18, 2012, 12:44:01 PM
I have seen up 5-7 people online and representing in the last 24 hours (at the same time, not always the same people).

I hope you all are not trying to rep up your own "guild of one", just roll with bat and pay for reputation later.

edit: I'd also like an invite to that "other" guild, should it actually exist, it's a bit lonely with just me and the /crickets in guildchat sometimes. :)
I'm an officer of a ~30-person guild, so I gotta rep or ELSE. "ZAPHS PARTY SQUAD XD" will come later (if you've played WOW on Crushridge-US, you'll get the reference :awesome_for_real:). Seriously though, we gotta get that guild stash, and my guild is on Tarnished Coast anyway.

Like I said in the other thread, this game needs custom chat channels badly.


Title: Re: I hit level 80... Now what?
Post by: Modern Angel on September 18, 2012, 01:12:56 PM
Still love the game, but their schizophrenia regarding the 80+ game is wearing on me.

"We do not want you to grind! Have fun, do things!"

"We are lengthening the grind across the board! Please don't notice!"

I'm okay with being treated like a money teat. I am not okay with being treated like an idiot.


Title: Re: I hit level 80... Now what?
Post by: Zetor on September 18, 2012, 01:18:18 PM
Yep. My answer to that is 'roll an alt'. I'd try the "level an alt entirely through wvw" thing, but considering that Dragonbrand owns like 95% of all maps... yea, no. Barring that, I'll probably have fun running through the same zones a second time (and experiencing a somewhat-different personal story) and maybe even a third time. After that it's time to wait for an expansion.

Honestly, I'm fine with that - it's already more fun than I got out of GW1-Prophecies. I'm just hoping that the expansions will have the same scope as in the original game...


Title: Re: I hit level 80... Now what?
Post by: Nebu on September 18, 2012, 01:24:29 PM
Yep. My answer to that is 'roll an alt'.

All rolling an alt did was piss me off.  Some classes are faceroll easy to play while others require attention to detail.  It helped me understand better why people can play terribly and still get a victory in pvp. 


Title: Re: I hit level 80... Now what?
Post by: Modern Angel on September 18, 2012, 01:42:01 PM
Yep. My answer to that is 'roll an alt'. I'd try the "level an alt entirely through wvw" thing, but considering that Dragonbrand owns like 95% of all maps... yea, no. Barring that, I'll probably have fun running through the same zones a second time (and experiencing a somewhat-different personal story) and maybe even a third time. After that it's time to wait for an expansion.

Honestly, I'm fine with that - it's already more fun than I got out of GW1-Prophecies. I'm just hoping that the expansions will have the same scope as in the original game...

I mostly am. The problem is that I like the base game better than any MMO in recent memory. I want to do endgame here. I want to catass, even! But there's this invisible line between eyes on the prize acceptable grind and way more than is reasonable and they're well over on the unreasonable side. The diminishing returns for running the same dungeon tore it; you cannot expect people to grind only one of a given dungeon mark to get the cool looking gear of choice while simultaneously making that impossible.

I love this fucking game to death but every move recently, from butter recipes to dungeon nerfs to increasing the amount of wood needed per plank screams that they are freaking out about anyone deviating from internal metrics even a little bit.


Title: Re: I hit level 80... Now what?
Post by: Sjofn on September 18, 2012, 01:48:50 PM
I shot an invite to DerHelm and Binary in case they get lonely. :P


Title: Re: I hit level 80... Now what?
Post by: KallDrexx on September 18, 2012, 02:02:51 PM
to increasing the amount of wood needed per plank ...

Holy shit I thought I was going crazy.  I saw wood on the TP for cheap and saw how much I could sell dowels for and went "wtf I can make a profit doing this".  I then bought the wood, opened up the crafting window to notice it takes 3 logs to make a plank.  I then went "wtf I could have sworn it only took 2".


Title: Re: I hit level 80... Now what?
Post by: Modern Angel on September 18, 2012, 02:17:00 PM
Yeah, and it's retarded. One, and most obviously, what a kneejerk reaction to things. The metrics weren't right according to their spreadsheets, they needed more money coming out of the system so they can push more gems, so let's do a sudden, unannounced change which fundamentally changes the way that tradeskill works. Two, it has a cascading effect on the endgame because now yellows and oranges from Artificer are tougher to come by, meaning not just higher costs there but a far tougher road for casters to gear up at 80.

For a cash shop which was supposed to be unobtrusive, and it seems so at first glance, this is the worst, most design altering cash shop I've experienced yet. I'm going through the forums and I'm getting more annoyed the more I read.


Title: Re: I hit level 80... Now what?
Post by: Ingmar on September 18, 2012, 02:51:12 PM
And people always tell me I'm crazy when I say I'd rather just subscribe and have all that shit disappear.


Title: Re: I hit level 80... Now what?
Post by: Modern Angel on September 18, 2012, 02:55:12 PM
This has me eyeballing MoP just to play dungeons and shoot the shit with friends. I probably won't, but even four days ago the mere thought would have been insane-o for me.

It's just compounded, for me, because I love everything about this game other than this overzealous turn on the part of the devs. Not just "yeah, I love the game" like you say when something trips your trigger. I'm talking not since WoW beta love. Play more than is healthy love.


Title: Re: I hit level 80... Now what?
Post by: Nebu on September 18, 2012, 03:00:46 PM
And people always tell me I'm crazy when I say I'd rather just subscribe and have all that shit disappear.

I am with you 100%   Sadly, in the MMO model the grind remains and so does the monthly fee. 


Title: Re: I hit level 80... Now what?
Post by: Arinon on September 18, 2012, 03:36:57 PM
I have seen up 5-7 people online and representing in the last 24 hours (at the same time, not always the same people).

I've been repping BC for most of the time I play.  I think the Jade Quarry branch has like 2k+ now with nothing in the pipe.  Mostly rep for the odd chat exchange as the only other dude I play with is on voice with me.  We do tournaments but other that than it's been been solo play.  Probably looking for more group and WvW stuff soon as some of my dudes have pushed past 50.  The general public seem to be space cadets though so I'm not sure I want to subject myself to explorables with them.


Title: Re: I hit level 80... Now what?
Post by: Genev on September 18, 2012, 03:48:02 PM
The general public seem to be space cadets though so I'm not sure I want to subject myself to explorables with them.
Tried to do an explorable mode today.

After "discussing" for quite long which one we'd do (the discussion was everybody complaining to each other how they made the easy explorable mode for farming really hard), i finally went "lets do nr 3", we started, first event, somebody died and went offline, which promptly made somebody start a long-ass rant about ragequitters, and then ragequit.
The 3 of us left were kinda "....well, nice playing with you for a grand 5 minutes, bye"

I'm currently in a small guild, with only 2 lvl 80s and the lower level members not being social or online much, and really really thinking of switching to a big guild just so i can get some shit done in this game -_-


Title: Re: I hit level 80... Now what?
Post by: Sjofn on September 18, 2012, 04:39:49 PM
No dungeon finder is dumb.  :heartbreak:


Title: Re: I hit level 80... Now what?
Post by: Nevermore on September 18, 2012, 05:46:35 PM
Clearly they just want to build the community!  :awesome_for_real:


Title: Re: I hit level 80... Now what?
Post by: Furiously on September 18, 2012, 08:11:11 PM
I really wish weapons could be dyed.  That pink and light blue and white would clash with my outfit.

You just need to get some assless chaps for it. 

Then I would like like my malkavian in Vampire.....


Title: Re: I hit level 80... Now what?
Post by: Phred on September 19, 2012, 01:03:38 AM
Yep. My answer to that is 'roll an alt'. I'd try the "level an alt entirely through wvw" thing, but considering that Dragonbrand owns like 95% of all maps... yea, no. Barring that, I'll probably have fun running through the same zones a second time (and experiencing a somewhat-different personal story) and maybe even a third time. After that it's time to wait for an expansion.

Honestly, I'm fine with that - it's already more fun than I got out of GW1-Prophecies. I'm just hoping that the expansions will have the same scope as in the original game...

From this map there appears to be 3 seperate paths you can do without repeating many zones. http://www.littlethings2.com/GuildWars2/map.php?w=1200&h=600
I plan to see how this plays out with my alts. It kind of looks like they got rushed with the sylvari and asura and cheaped out on the paths.


Title: Re: I hit level 80... Now what?
Post by: Sjofn on September 19, 2012, 01:05:43 AM
You can definitely level a lot of the way without overlapping if you don't wanna. My thief only did repeat stuff because I felt like it (I heart all the Norn areas).


Title: Re: I hit level 80... Now what?
Post by: Zetor on September 19, 2012, 01:16:16 AM
The only problem with that is my OCD compulsion to 100% the map on my first char. Even though I'm trying my best not to do that on alts, it's a hard habit to break  :awesome_for_real:

(and yea, 3 playthroughs are a good idea to see the vigil/priory/whispers paths)


Title: Re: I hit level 80... Now what?
Post by: Phred on September 19, 2012, 02:04:59 AM
The only problem with that is my OCD compulsion to 100% the map on my first char. Even though I'm trying my best not to do that on alts, it's a hard habit to break  :awesome_for_real:

Ya that's why I'm leaving map completions of zones my main hasn't played in until my alts have leveled up.



Title: Re: I hit level 80... Now what?
Post by: Lantyssa on September 19, 2012, 06:55:36 AM
I wanted the map completions for the transmutation stones.  Now that I have plenty, I just wander about randomly, making the occasional detour if I notice an empty PoI on my mini-map or to get a waypoint for future travel.


Title: Re: I hit level 80... Now what?
Post by: Dren on September 19, 2012, 06:59:14 AM
They really did something right when you get somebody like me to actually like to just wander around randomly.  In other games I would have called that farming or grinding, but here it just feels right.  Random events, people helping each other, huge world, nooks and crannies, random chest here and there, gathering craftables, etc.  Well done.


Title: Re: I hit level 80... Now what?
Post by: Tmon on September 19, 2012, 07:52:10 AM
So far the game is still fun for me, and it has passed the "I was away from my pc/internet for 5 days and I still want to play" test.  There are a large number of games that I have played non-stop for weeks at a time that I never pick back up after several days away from them.  I'm just about to hit 50 and I still find myself just wandering around checking stuff out and occasionally noticing that I've gained a couple levels since last I looked.


Title: Re: I hit level 80... Now what?
Post by: sachiel on September 19, 2012, 08:39:00 AM
So far the game is still fun for me, and it has passed the "I was a way from my pc/internet for 5 days and I still want to play" test.  There are a large number of games that I have played non-stop for weeks at a time that I never pick back up after several days away from them.  I'm just about to hit 50 and I still find myself just wandering around checking stuff out and occasionally noticing that I've gained a couple levels since last I looked.

Still trying to get my wife to slow down.  She likes to quickly click through dialog panes and misses things.  I tell her to stop, READ and see if there is something worth paying attention to.  Additionally, pausing to listen to NPC chatter about situations and sticking around after a dynamic quest to clue in if there might be an additional DE about to start, "waiting for reinforcements before going on" or "now if I can only get back to camp" or "let me implement these gubbins that I've collected and see if this ettin mutates."  WoW and other games have trained us to click through ! NPC's and move on to the next, but that is not how this game works.  I was SO PISSED when we had to log a couple days ago when 3 of the 4 shamans in Fireheart rise were gathered and I didn't get to see what they were going to do.  My curiousity was piqued and I REALLY wanted to go scour that map for the 4th Grawl shaman and his tribe to complete the DE.  It's also been a while in mmo's since I've interacted with every random NPC I could find to get their story and see if they will start a DE.  Love this game.


Title: Re: I hit level 80... Now what?
Post by: Miasma on September 19, 2012, 09:18:31 AM
I like the game but the dialogue is horrible and not worth reading.  The personal story line is pants on head retarded.  Destiny's edge is a bunch of whiny morons who you can't even rezz in a dungeon because they will charge right into the enemy and pull the whole room.  There are only two dialogues worth reading.

One is at the cowapult in the char area.  If you just blast through that dialogue you will accidently waste fifty silver on a bet you will lose four times out of five.  Fuck.  That cut my money in half when I was only level 35.

The other interesting dialogue screen is underwater at some crazy asura's teleporter complex.  One of the dialogue screens wants you to confirm rerouting power, then it says "are you really sure?"  then it says "Please take a moment to consider the consequences" and only gives you the option to cancel.  If you actually sit there and wait for five seconds the dialogue window changes and you can proceed, now that you've "contemplated".  Afterwards you only have a split second to cancel an automatic abort sequence too.


Title: Re: I hit level 80... Now what?
Post by: 01101010 on September 19, 2012, 09:25:35 AM
I do not DISLIKE the dialog. I figure it was written for a younger audience and just use my Finding Nemo tolerance button.

And I love when people complete a DE and leave only to have it chain 4 or 5 more parts longer. Last night I read /map chat about Kol being up in the Hinterlands. I just started that zone and was still feeling my way around, but followed the trail of players over to Kol anyway. He was about halfway dead when I got there, which meant 10-15 more minutes of pounding. After that, a couple people split, the rest of us ran through the rest of the chain. Which promptly got my ass lost on the map. Never in a game has that happened to me before.


Title: Re: I hit level 80... Now what?
Post by: rk47 on September 19, 2012, 10:01:08 AM
Game's dangerous. Like...it's midnight, I need to sleep. So I told myself. Eh, I need one event just to complete the daily. So off I go finding that event circle. Found it. Wham wham wham, centaur overlord dies. Then I was gonna log off and noticed I filled around half a heart with the centaur slaughter. Decided to stick around. Then after a filled heart later, I saw a PoI underwater. Decided to trigger it too...but discovered I was in the middle of another underwater heart area. Fuck it, I stabbed the sushis, calling in my spirit hammer and sword to tenderize and chop them to bits, before emerging from the water... on a fucking beach filled with bandits that is part of another quest chain.

I looked at the clock. 1 hour has passed. Fuck.


Title: Re: I hit level 80... Now what?
Post by: Rasix on September 19, 2012, 10:04:41 AM
Yah, I wanted to play Borderlands 2 last night, but just logged on to my thief to do one part of the story line quest.  2 hours later I'm exploring a new zone and gained two levels in the process just doing whatever tasks and events I came across. 

I only got to play 45 minutes of Borderlands.  :oh_i_see:

TSW got me down the path of explorer / zone completionist and GW2 is just completely exploiting it.


Title: Re: I hit level 80... Now what?
Post by: Ingmar on September 19, 2012, 11:51:10 AM
Yep. My answer to that is 'roll an alt'. I'd try the "level an alt entirely through wvw" thing, but considering that Dragonbrand owns like 95% of all maps... yea, no. Barring that, I'll probably have fun running through the same zones a second time (and experiencing a somewhat-different personal story) and maybe even a third time. After that it's time to wait for an expansion.

Honestly, I'm fine with that - it's already more fun than I got out of GW1-Prophecies. I'm just hoping that the expansions will have the same scope as in the original game...

From this map there appears to be 3 seperate paths you can do without repeating many zones. http://www.littlethings2.com/GuildWars2/map.php?w=1200&h=600
I plan to see how this plays out with my alts. It kind of looks like they got rushed with the sylvari and asura and cheaped out on the paths.


I wouldn't really call 3 leveling paths cheaping out, it's pretty comparable (or more) than what most other MMOs have had at release. Especially if you consider that leveling via WvW essentially constitutes another path.


Title: Re: I hit level 80... Now what?
Post by: Threash on September 19, 2012, 12:22:14 PM
You can level by maxing all trade skills too.  Each one is 10 levels no matter what level you are.


Title: Re: I hit level 80... Now what?
Post by: Sjofn on September 19, 2012, 12:39:07 PM
The only problem with that is my OCD compulsion to 100% the map on my first char. Even though I'm trying my best not to do that on alts, it's a hard habit to break  :awesome_for_real:

(and yea, 3 playthroughs are a good idea to see the vigil/priory/whispers paths)

Hee, I do the same thing. I was 100%-ing on what I thought was going to be my main, then I switched to something else, started 100%-ing on him, now I have switched YET AGAIN and am 100%-ing on HER. Why? BECAUSE IT'S THERE.

And I don't normally DO that, so I have to agree with Dren, they really did SOMEthing right to make someone like me interested in just wandering about aimlessly AND seeing everything on a map.


Title: Re: I hit level 80... Now what?
Post by: Maledict on September 19, 2012, 01:30:37 PM


I wouldn't really call 3 leveling paths cheaping out, it's pretty comparable (or more) than what most other MMOs have had at release. Especially if you consider that leveling via WvW essentially constitutes another path.

Other than WoW, what MMO has had more than one levelling path on release?

Rift, Secret World, TOR - they all only have one levelling path. The fact that GW2 has multiple paths like WoW is very encouraging to me as its always been a huge complaint of mine of other games. doing the same content twice just isn't that attractive.


Title: Re: I hit level 80... Now what?
Post by: Zetor on September 19, 2012, 01:32:41 PM
I'd argue that Rift had at least two-three viable leveling paths at launch: questing, pvp, and rifting/invasions (I did get a char from 10-50 without doing any quests at all). After they added LFD you could also level entirely through dungeons... now that they added Instant Adventures and mentoring, that's yet another path (though IAs are kinda similar to rifting in concept).


Title: Re: I hit level 80... Now what?
Post by: Ingmar on September 19, 2012, 01:44:55 PM


I wouldn't really call 3 leveling paths cheaping out, it's pretty comparable (or more) than what most other MMOs have had at release. Especially if you consider that leveling via WvW essentially constitutes another path.

Other than WoW, what MMO has had more than one levelling path on release?

Rift, Secret World, TOR - they all only have one levelling path. The fact that GW2 has multiple paths like WoW is very encouraging to me as its always been a huge complaint of mine of other games. doing the same content twice just isn't that attractive.

SWTOR has 2 (Imperial, Republic) - I assume that's also true for Rift but I never played a 2nd side there. WAR had what, 6? EQ2 had several. City of Heroes had multiple paths even at release, in its way, as did Auto Assault ( :grin:) and LOTRO to an extent. Champions Online at least started you with multiple places to pick from, but I don't know if that stayed true farther on as I didn't make it real far in that game.

EQ, DAOC, et. al. arguably had lots but you can't really call old school grind-mob-camps a path.


Title: Re: I hit level 80... Now what?
Post by: Lantyssa on September 19, 2012, 02:03:23 PM
WAR started with 6, but by the time you were hitting midway through Tier 2, and definitely by Tier 3, you had to go to the other lands.    Because of that it only had two real paths.  Of course that was because of the good ole' "It's Launch, So Nerf XP" syndrome.


Title: Re: I hit level 80... Now what?
Post by: WayAbvPar on September 19, 2012, 03:04:10 PM
WAR started with 6, but by the time you were hitting midway through Tier 2, and definitely by Tier 3, you had to go to the other lands.    Because of that it only had two real paths.  Of course that was because of the good ole' "It's Launch, So Nerf XP" syndrome.

They did that AGAIN? That was what made me quit DAOC  :mob:


Title: Re: I hit level 80... Now what?
Post by: Sjofn on September 19, 2012, 03:10:44 PM
Oh, WAR. You still make me sad.


Title: Re: I hit level 80... Now what?
Post by: Sky on September 19, 2012, 03:17:11 PM
I really lack the achiever gaming gene. I see those trackers more as a log of what I did while playing, not an objective. "Hey look, you got 100% in the Norn lands, you like ice and snow" kinda thing.


Title: Re: I hit level 80... Now what?
Post by: Ingmar on September 19, 2012, 03:20:44 PM
They're an objective because they give specific (and very good in some cases) rewards. 100% a zone, you get 2 random green/yellow/orange items of appropriate level for the zone, a bunch of cash, a stack of 40 crafting mats of appropriate level for the zone, and a shitload of XP. (Capital cities only give the XP and a single copper piece though.)

EDIT: And I should add, 100%ing the map as a whole gets you needed components for legendary weapons that you can't get any other way, if you care about that.


Title: Re: I hit level 80... Now what?
Post by: Modern Angel on September 19, 2012, 03:30:14 PM
Oh, WAR. You still make me sad.

Every time I fire up an MMO, any MMO, I think this.


Title: Re: I hit level 80... Now what?
Post by: Sky on September 19, 2012, 08:13:42 PM
They're an objective because they give specific (and very good in some cases) rewards.
Ah, good to know. I'm still pretty much in "wander around for an hour and do whatever strikes my fancy" mode. Much like minecraft, it scratches my 'puttering around' itch.

Level 24! Haven't even been playing my other characters, warrior is awesome.


Title: Re: I hit level 80... Now what?
Post by: Furiously on September 19, 2012, 08:31:27 PM
Every class is AWESOME!


Title: Re: I hit level 80... Now what?
Post by: PalmTrees on September 20, 2012, 12:26:29 AM
The Orr zones have slowly been killing the game for me. They're just so annoying and tedious. Take a step, get aggro from trash mob, kill it, repeat. Sigh at the tedium, oops, you expanded your chest enough to aggro another mob.

The speed at which camps flip is also annoying. I clear the enemies, revive some engineers so they can fix the catapults and go check if a skill point is fixed (it wasn't). On my way back, not more than ten minutes later, all the bastards are dead again. A npc in cursed shores sums it up nicely in his dialogue "The constant back and forth is exhausting".


Title: Re: I hit level 80... Now what?
Post by: Falconeer on September 20, 2012, 01:31:00 AM
As a melee I like the extreme aggro and mob density in some areas, it forces you to play carefully and to maximize your efficiency. I hate the 3-4 seconds knockdowns, but it's part of the challenge to learn how to avoid them. It's a nice change -especially cause it's not mandatory- after many many zones where you were just mowing through everything. Hyper-packed events are lovely, there's so many mobs that it feels like Diablo at times.


Title: Re: I hit level 80... Now what?
Post by: Ashamanchill on September 20, 2012, 01:46:38 AM
Oh, WAR. You still make me sad.

Of all the flaming wrecks lying on the MMO wasteland, that one grieves me the most. WHAT COULD HAVE BEEN!!!! For my buddies it's AoC, for me it's that.

Also, obligatory 'Fuck You Tor Anrroc!'


Title: Re: I hit level 80... Now what?
Post by: Redgiant on September 20, 2012, 03:41:22 AM
Other than WoW, what MMO has had more than one levelling path on release?


EQ, DAOC, et. al. arguably had lots but you can't really call old school grind-mob-camps a path.

Why not? Unless by 'path' you mean 'rail'. They surely had distinct paths, just highly branching due to world degrees of freedom.

I can still tell you which parts of which zones tend to be good hunting for any level range. That's a path, just not one driven on quest rails but rather on where the challenges that were hard enough yet manageable with your forces were at. It started with diverse home regions but continued through all levels.

In EQ's case, it expanded even more with Kunark and Velious and even Luclin. Same with DAoC and SI. Crazy numbers of choices.

And I wouldn't call the freedom to hunt or dungeon crawl and try to survive it "lacking a path" as if that were a bad thing. I'd call it more of a 'world'.


Title: Re: I hit level 80... Now what?
Post by: Fordel on September 20, 2012, 04:58:02 AM
It's a shitty path, how about that?


Oh boy, farm coruscating mines or farm fin tree.  :why_so_serious:


Title: Re: I hit level 80... Now what?
Post by: kildorn on September 20, 2012, 07:41:52 AM
If we count "places you can sit and grind mobs" as a leveling path, GW2 has more leveling paths than anyone since nothing can go grey and stop giving decent xp :P

But I think what people mean by path is "I'm seeing new content as I go", not sitting at the Hib Tree for hours watching some midget create seizure balls (or post SI, watching a silly number of mushrooms)


Title: Re: I hit level 80... Now what?
Post by: Lakov_Sanite on September 20, 2012, 10:56:13 AM
I think I'm out.  Just been completing every zone with my guardian, I'm up to level 50 without having even touched the 25+ zones yet but I'm not enjoying the class as much as others.  Only problem is the idea of going back and completing everything over again is so daunting and yes, I NEED to complete everything.  May go back later, the exploration in the game is so fun, just not sure how much I wanna do it twice.


Title: Re: I hit level 80... Now what?
Post by: Ingmar on September 20, 2012, 10:56:28 AM
Other than WoW, what MMO has had more than one levelling path on release?


EQ, DAOC, et. al. arguably had lots but you can't really call old school grind-mob-camps a path.

Why not? Unless by 'path' you mean 'rail'. They surely had distinct paths, just highly branching due to world degrees of freedom.

I can still tell you which parts of which zones tend to be good hunting for any level range. That's a path, just not one driven on quest rails but rather on where the challenges that were hard enough yet manageable with your forces were at. It started with diverse home regions but continued through all levels.

In EQ's case, it expanded even more with Kunark and Velious and even Luclin. Same with DAoC and SI. Crazy numbers of choices.

And I wouldn't call the freedom to hunt or dungeon crawl and try to survive it "lacking a path" as if that were a bad thing. I'd call it more of a 'world'.


Path implies you move on it. Camp grinding involves very little movement.  :why_so_serious:


Title: Re: I hit level 80... Now what?
Post by: Lantyssa on September 20, 2012, 11:55:26 AM
I think I'm out.  Just been completing every zone with my guardian, I'm up to level 50 without having even touched the 25+ zones yet but I'm not enjoying the class as much as others.  Only problem is the idea of going back and completing everything over again is so daunting and yes, I NEED to complete everything.  May go back later, the exploration in the game is so fun, just not sure how much I wanna do it twice.
Speaking as someone who loves exploring every nook and cranny:

:-o


Title: Re: I hit level 80... Now what?
Post by: kildorn on September 20, 2012, 12:09:47 PM
Other than WoW, what MMO has had more than one levelling path on release?


EQ, DAOC, et. al. arguably had lots but you can't really call old school grind-mob-camps a path.

Why not? Unless by 'path' you mean 'rail'. They surely had distinct paths, just highly branching due to world degrees of freedom.

I can still tell you which parts of which zones tend to be good hunting for any level range. That's a path, just not one driven on quest rails but rather on where the challenges that were hard enough yet manageable with your forces were at. It started with diverse home regions but continued through all levels.

In EQ's case, it expanded even more with Kunark and Velious and even Luclin. Same with DAoC and SI. Crazy numbers of choices.

And I wouldn't call the freedom to hunt or dungeon crawl and try to survive it "lacking a path" as if that were a bad thing. I'd call it more of a 'world'.


Path implies you move on it. Camp grinding involves very little movement.  :why_so_serious:

NASCAR is a path, too! ;)


Title: Re: I hit level 80... Now what?
Post by: Lakov_Sanite on September 20, 2012, 12:44:11 PM
I think I'm out.  Just been completing every zone with my guardian, I'm up to level 50 without having even touched the 25+ zones yet but I'm not enjoying the class as much as others.  Only problem is the idea of going back and completing everything over again is so daunting and yes, I NEED to complete everything.  May go back later, the exploration in the game is so fun, just not sure how much I wanna do it twice.
Speaking as someone who loves exploring every nook and cranny:

:-o

To be fair I've done my class quests and tradeskills as well to get to 50.


Title: Re: I hit level 80... Now what?
Post by: PalmTrees on September 26, 2012, 08:58:20 AM
Well, finally finished my story quest. When I first got the kill zhaitan quest and it pointed me at the dungeon I thought I'd get my own personal story mission version. Nope, you just gotta do the regular dungeon with a group. My first thought was "A solo quest chain that ends with group content, how very EQ2 of them." The dungeon itself was a pita, two-shot bosses, long repetitive waves of enemies, and overlapping circles too wide to dodge out of.

It's kinda hard to judge the quest chain itself (sylvari female-priory-skritt) as it was continuosly marred by lousy balance that made me hate playing it at times. When I wasn't raging at the lousy balance it was at best, average. Your character is not very interesting. As far as I could tell the noble/charming/firece has no impact on anything. The asura/charr engineer pair gave me a chuckle or two, but otherwise it was by the numbers save the fantasy world. Hated blue underwater chick. "I'm tough and mysterious but I have this rigid but undefined code of honor" blech, go blow a klingon.


Title: Re: I hit level 80... Now what?
Post by: Tmon on September 26, 2012, 09:39:33 AM
Kinda disappointed about the dungeon requirement, I'll probably do it once just to say I finished the story, but haven't seen anything that will compel me to finish it on all my characters.  The biggest failing so far to me is that I feel like I'm just a spear carrier and not really the focus of the story.


Title: Re: I hit level 80... Now what?
Post by: Miasma on September 26, 2012, 10:14:15 AM
Storyline was rubbish.  I just finished it to get rid of that damn tracker entry in the upper right.  I was surprised that my pickup group dungeon run went quite smoothly, I guess two of them had already run it before knowing they would have to do it again for the storyline.  The last five minutes of the fight is stupid anti climatic.


Title: Re: I hit level 80... Now what?
Post by: Threash on September 26, 2012, 10:31:59 AM
That sucks, all the final fights of GW1 took about 5 minutes and were easily soloed with heroes.


Title: Re: I hit level 80... Now what?
Post by: Rasix on September 26, 2012, 10:58:52 AM
Having seen what real "boss fights" are like, I don't really want to do the group dungeon, but I will feel compelled to.  It's completely stupid to tack on a group dungeon on the end of a 100% solo story line.

Still about 10 levels ahead of my story line at the moment because, quite honestly, it's just a giant, overly long, poorly tuned mess. If they just put some breadcrumbs in the leveling content, they could remove it altogether.  Maybe up zone completion rewards to compensate for the missing exp/loot.



Title: Re: I hit level 80... Now what?
Post by: Zetor on September 26, 2012, 11:19:43 AM
That sucks, all the final fights of GW1 took about 5 minutes and were easily soloed with heroes.
Maybe after the 7-hero patch... 6+ years after the game's release  :awesome_for_real:

GW1 was far, far, FAR worse about mandatory grouping than GW2 since every single storyline mission required a group of 4+ (after Nightfall this became 3+ or 2+ in some cases). I distinctly remember getting to crystal desert after GW1 released and quitting in frustrations because story missions got really tough. Then there were infuse runs, bleargh. Even after the second expansion added heroes, there were plenty of missions that couldn't be done with heroes and [braindead] henchmen even if you used optimal builds and had the micromanagement skills of a champion starcraft player.

As I posted before, the story was... not very good, it was about what I expected - but again, not really worse than the GW1 stories (Trahearne vs. Rurik grudge match go). I got my enjoyment from the side characters' escapades (especially asura/charr, and the sylvari in the priory missions to an extent)

e: the last 5 minutes of the end boss fight were indeed fuckstupid. Some dev posted on the forum that it's not intended, and they're working on a fix... my money's on content they cut to make the launch, though.


Title: Re: I hit level 80... Now what?
Post by: Ingmar on September 26, 2012, 11:29:42 AM
You only needed 3 heroes to solo the story ends in GW1. Trying to do Prophecies/Factions with just henchmen is where the fail came in. I soloed all the way through every 'main' quest in the game except the final fight of EOTN with just the 3 heroes (and a fair chunk of Prophecies without any.)


Title: Re: I hit level 80... Now what?
Post by: Zetor on September 26, 2012, 11:36:29 AM
Maybe, I haven't tried specifically soloing *only* the end missions. There were plenty of missions on the way in all three main campaigns where 3 heroes weren't enough, though (typically ones where you needed to split up, carry a widget or TWO widgets, defend an area, etc) and henchmen were pretty much 100% useless (did their armor even count as infused?). There were also quite a few patches that made H/h-ing areas/missions a lot easier (your own class choice and PVE-only skills counted a lot too)


Title: Re: I hit level 80... Now what?
Post by: Ingmar on September 26, 2012, 11:43:12 AM
Their armor did count as infused yeah. It is possible I missed 'carry 2 items' type stuff getting patched out before I got to areas, and there were certainly some missions that took me multiple tries, but I don't recall ever having to call in another player to help, other than pre-Lion's Arch in Prophecies  (you can't have heroes before that.)

The end of EOTN was probably doable with 3 too, I just never got around to it until recently. It was an utter joke with 7 heroes, I was really surprised after the difficulty I had with certain other missions. (The Shiro+Lich fight just before the end of Nightfall comes to mind.)


Title: Re: I hit level 80... Now what?
Post by: Threash on September 29, 2012, 06:20:00 PM
Ok so i just hit 80 and my gear is horrible, probably because i haven't stepped foot in any zone higher than 65 or so.  I have 4.7 gold to my name and 77k karma, how do i go about gearing up?


Title: Re: I hit level 80... Now what?
Post by: kildorn on September 29, 2012, 06:23:01 PM
Bug someone to make gear, or go to Orr(last zone preferred) and do DEs for it. The cheap karma gear is workable, the nice stuff is 42k/piece. The last bits of your story will also give you decent mid/late 70s armor and weapons.


Title: Re: I hit level 80... Now what?
Post by: sachiel on September 30, 2012, 05:13:58 AM
Ok so i just hit 80 and my gear is horrible, probably because i haven't stepped foot in any zone higher than 65 or so.  I have 4.7 gold to my name and 77k karma, how do i go about gearing up?

Start out by buying rare 80 armor off the TP.  I'd grab a lvl 78-80 exotic weapon.  78 exotic is better than 80 rare and usually quite a bit cheaper than 80 exotic.  With 77k karma, I'd grab an exotic Orr armor piece or weapon, which are 42k per.  The look on all the Orr armor is the same, but the stats are different per piece, per set. 


Title: Re: I hit level 80... Now what?
Post by: Raknor on October 01, 2012, 07:05:43 AM
What I did when I hit 80. 

Buy full set of green accessories off TP. These don't drop often and never seem to have the stats I want.  Should cost you about 20 silver.
Craft yellow armor for myself.  If you cannot do this. Buy full set of green off TP. (20s ish)
Buy yellow weapon off TP. 22 silver  It might also be worth your time to look up mystic weapons that are made in the mystic forge.  I've heard they are rather nice. http://wiki.guildwars2.com/wiki/Mystic_weapon


That should get you up to date with armor but now (at least for me) was a choice that I had to make.  Go DPS or support.  These are two entirely different gear sets and when you start picking exotics its good to have a plan. They aren't cheap.

I also started running CoF daily.  Its still super fast and at 60 token a day you can get the cheaper exotics every 3 days. There is also a google spreadsheet out there with the dragon spawn timers that people update.  Find the link to that and start hitting some dragon events.  You get 6 items from the chest and I get a yellow about half the time. Sell the yellow if you don't need it or use a yellow salvage kit and hope for some ectos. 

Don't worry about spending a couple gold to get current.  Money seems to come in pretty fast once you get to the Orr area. The quicker you can kill that stuff the quicker you can make your money back.  Also the level 80 zone (Cursed Shore) with a 100% map complete gave me 2 exotics that were level 78 and 76. But they sold for 70 silver a piece.



Title: Re: I hit level 80... Now what?
Post by: kildorn on October 01, 2012, 08:14:41 AM
Honestly, I did Orr entirely in level 60-70 magic find gear. World PVE usually isn't that hard*


(*) Unless Imps are involved. Fuck imps.


Title: Re: I hit level 80... Now what?
Post by: 01101010 on October 01, 2012, 09:21:05 AM
(*) Unless Imps are involved. Fuck imps.

I believe this needs to be reiterated.


Title: Re: I hit level 80... Now what?
Post by: Threash on October 01, 2012, 09:24:28 AM
Well i bought myself a full set of green jewelry (around 25s each piece actually), and yellow berserker armor which also was about 25s per piece and yellow weapons.  Which wiped out all my money after i got runes for them.  No worries though because it incredibly upped my damage in pvp and i've been doing that since then, which is actually fairly profitable itself.


Title: Re: I hit level 80... Now what?
Post by: Raknor on October 01, 2012, 09:33:06 AM
We have a real cat ass in our guild that does WvW 8-10 hours a day. Says he earns around 10g a day. I've been in WvW once so can't really call BS on that or not. I'm assuming he's been doing it a while since he talks about spending 30g like I would talk about spending 1g.

Clearly I'm doing it wrong.... or employed.


Title: Re: I hit level 80... Now what?
Post by: sachiel on October 01, 2012, 09:58:19 AM
We have a real cat ass in our guild that does WvW 8-10 hours a day. Says he earns around 10g a day. I've been in WvW once so can't really call BS on that or not. I'm assuming he's been doing it a while since he talks about spending 30g like I would talk about spending 1g.

Clearly I'm doing it wrong.... or employed.

Looting bags in WvW is a pita that I never manage to do. 


Title: Re: I hit level 80... Now what?
Post by: Nebu on October 01, 2012, 10:32:15 AM
We have a real cat ass in our guild that does WvW 8-10 hours a day. Says he earns around 10g a day. I've been in WvW once so can't really call BS on that or not. I'm assuming he's been doing it a while since he talks about spending 30g like I would talk about spending 1g.

Clearly I'm doing it wrong.... or employed.

1) Find Zerg
2) Follow zerg
3) Spam a few buttons... any buttons.  It doesn't matter.
4) Spam F as one of the buttons

Do this for 8 hours and you'll make money.  How anyone would find this fun is beyond me. 


Title: Re: I hit level 80... Now what?
Post by: KallDrexx on October 01, 2012, 10:46:24 AM
If you run around and do nothing but take supply camps and guard stations it's pretty easy to get money. 


Title: Re: I hit level 80... Now what?
Post by: Rasix on October 01, 2012, 10:47:33 AM
Do this for 8 hours and you'll make money.  How anyone would find this fun is beyond me.  

The 8 hours part might make it less fun.  

I had a decent time in Malchor's Leap just trying to finish off some of POI and vistas. See a event, go do it, return to what I was doing previously.  I did some zerg spamming event crap a few nights ago and it was pretty dumb, so I don't actively look for it at all.

The only thing that's starting to depress me at 80 is bugged skill points cockblocking my map completions.  That shit is just RAGE inducing since the fix for that crap is back-of-napkin design easy.

edit: I should read.  WvW, I done since beta.  I find my limited time is mostly consumed by pve'ing.  I haven't even bothered to queue yet.   


Title: Re: I hit level 80... Now what?
Post by: Furiously on October 01, 2012, 12:47:33 PM
The trick to the bugged skill points is to grab them RIGHT after a patch.


Title: Re: I hit level 80... Now what?
Post by: Rasix on October 01, 2012, 12:59:13 PM
Yah, I'm kind of missing the inconvenient daily midnight patches. 


Title: Re: I hit level 80... Now what?
Post by: KallDrexx on October 01, 2012, 01:17:14 PM
Honestly they need to restart the servers on a daily basis until they figure out a solution for all the bugged shit.  Half the reason PvE was fun was while you were running around 100% completing the map DEs would spawn all around you.  Now I run around and DEs are bugged everywhere.  That combined with the bugged skill points just makes me not want to play.


Title: Re: I hit level 80... Now what?
Post by: Ingmar on October 01, 2012, 01:19:34 PM
Yeah I am seeing loads of them everywhere - defend point stuck on the last wave, escort NPCs who are just standing there, repeating chain DEs that just stay stuck at "<X> are preparing to attack <Y>" for 2 hours. It's a mess.


Title: Re: I hit level 80... Now what?
Post by: Sky on October 01, 2012, 07:13:12 PM
I've hit only a handful, but I play a lot less than most of you. Had one two nights ago where a DE's turn-in NPC was AWOL (assumed under the world...AUTW?).


Title: Re: I hit level 80... Now what?
Post by: murdoc on October 04, 2012, 06:42:53 AM
I actually managed to hit 80 without really trying last night. I'm notorious for taking literally years to get max level (I didn't get max level in WoW until Cataclysm, and stopped playing SWtOR at 47 for a couple of examples).

What got me was how effortless and easy it was - leveling was really a secondary consideration and I really am not going to do anything different now than when I was leveling. It would be nice to 100% the world at some point, and I'll probably slowly work at that but it'll just be PvE and WvW when it suits me.



Title: Re: I hit level 80... Now what?
Post by: sachiel on October 04, 2012, 12:05:53 PM
I actually managed to hit 80 without really trying last night. I'm notorious for taking literally years to get max level (I didn't get max level in WoW until Cataclysm, and stopped playing SWtOR at 47 for a couple of examples).

What got me was how effortless and easy it was - leveling was really a secondary consideration and I really am not going to do anything different now than when I was leveling. It would be nice to 100% the world at some point, and I'll probably slowly work at that but it'll just be PvE and WvW when it suits me.

I can't believe the exp numbers I see now that I'm WVW'ing.  If someone's ultimate goal is to hit 80 and WVW, I would say that wvw might be a good option for leveling towards it.  Then again, I've not taken a <80 character into combat, so it's hard to say how they'd do against a well geared and traited 80.  Maybe in certain situations, you'd be viable and level well, such as escort, defense and capture DE's.  


Title: Re: I hit level 80... Now what?
Post by: Threash on October 04, 2012, 12:18:13 PM
The wuvwuv exp scales to your level, if there is a lot fighting going on it will flow pretty freely but it can also suck for long periods of down time.


Title: Re: I hit level 80... Now what?
Post by: Rasix on October 04, 2012, 12:30:21 PM
60-80 (especially 70-80) is just absurdly fast. The amount of exp you get for 300 level crafting and all of the events in Orr just make it a breeze.  You don't even notice the levels.

I'm slowing down a bit now that I've hit 80, but really, I just needed a breath.  My thief was my third character but first to 80.  I really got into the character and developed a bit of tunnel vision.


Title: Re: I hit level 80... Now what?
Post by: Sjofn on October 04, 2012, 02:01:55 PM
My highest character is 60-something (my thief, I also have a mid-50's guardian). If I had enough of an attention span to play just one character, I'd probably have an 80 by now, but whatever. When Ingmar informs me the WvW queues aren't stupid any more is about when I will actually care to hit level cap. Lord knows the personal quest isn't exactly driving me to see the end at this point.


Title: Re: I hit level 80... Now what?
Post by: Threash on October 04, 2012, 06:23:06 PM
What's the fastest way to make gold at 80 without spending money on gems?


Title: Re: I hit level 80... Now what?
Post by: Shatter on October 04, 2012, 08:12:00 PM
What's the fastest way to make gold at 80 without spending money on gems?

Seems making money is the end game grind.  I havent found a way yet that is decent and with DR systems in place even farming spots net you so much.  I usually run 3-4 event chains in CS so I net karma and loot rewards until it dries up and then PvP.


Title: Re: I hit level 80... Now what?
Post by: Nija on October 04, 2012, 08:42:25 PM
WvW makes a ton of cash.


Title: Re: I hit level 80... Now what?
Post by: Furiously on October 04, 2012, 09:40:36 PM
What's the fastest way to make gold at 80 without spending money on gems?

I made a couple hundred gold buying level 70 exotics and turning them into level 80 exotics. 3 exotics + one mystic forge stone = profit.  You have to time the market to make a profit now. There are also a LOT of people doing this so you will get outbid on your buy orders within 20 seconds so it requires a TON of babysitting.


Title: Re: I hit level 80... Now what?
Post by: Genev on October 05, 2012, 04:44:39 AM
WvW makes a ton of cash.
Only if you run with an organised group, not sure what the zerg accomplishes at times, they seem to do well when following guilds though.


Title: Re: I hit level 80... Now what?
Post by: Threash on October 05, 2012, 08:35:24 AM
What's the fastest way to make gold at 80 without spending money on gems?

I made a couple hundred gold buying level 70 exotics and turning them into level 80 exotics. 3 exotics + one mystic forge stone = profit.  You have to time the market to make a profit now. There are also a LOT of people doing this so you will get outbid on your buy orders within 20 seconds so it requires a TON of babysitting.

Don't mystic forge stones cost gems?


Title: Re: I hit level 80... Now what?
Post by: tazelbain on October 05, 2012, 08:45:32 AM
Its also a very rare zone completion reward.


Title: Re: I hit level 80... Now what?
Post by: Furiously on October 05, 2012, 09:43:03 AM
What's the fastest way to make gold at 80 without spending money on gems?

I made a couple hundred gold buying level 70 exotics and turning them into level 80 exotics. 3 exotics + one mystic forge stone = profit.  You have to time the market to make a profit now. There are also a LOT of people doing this so you will get outbid on your buy orders within 20 seconds so it requires a TON of babysitting.

Don't mystic forge stones cost gems?

Ten for 450 gems. It's a lot cheaper than an exotic item.


Title: Re: I hit level 80... Now what?
Post by: Threash on October 05, 2012, 10:01:57 AM
I guess i can just buy gems with gold and factor that into the cost.  Thanks for the tip.


Title: Re: I hit level 80... Now what?
Post by: Furiously on October 05, 2012, 02:35:26 PM
If you are going for a legendary precursor then you will want four of the same item.


Title: Re: I hit level 80... Now what?
Post by: rk47 on October 06, 2012, 01:29:03 AM
There's not much reason for me to care about the WvW in general. Also, the dungeon stuff - I hardly look forward in returning to the place again after finishing it first time.
Not looking good on the game's longevity.
It's also funny that when guild chat is flooded with Dragon Event alerts - everyone drops everything and heads over there for the free daily chest welfare - because you simply do it for free loot. It's a sick habit that I broke out of cause it's not really that interesting to repeat over and over. Leveling alts got old once they hit like 30ish coz most of the move list you want are unlocked. It's done.

Crafting, the less said the better - It was a neat idea to EXP up from the gear you craft - but the gathering part and inventory management never grabbed me. I sold everything I harvested and just bought what I need from the AH. Only end-game does crafting becomes something effective, but that's when everything seems 'not important enough to give a fuck about' since DE events is literally daily randoms from the loot generator.

I got my fun out of this game I think and ready to move on back to single player games.
The only way to pull me back is if they somehow made WvW interesting and compelling to newbies like me who enjoyed WAR RvR before the server trouble forced the faction to abandon pursuing those goals and cancelled subs.

So yeah, I'm reading WvW guide now to understand why it's even important to participate.



Title: Re: I hit level 80... Now what?
Post by: Threash on October 06, 2012, 05:57:28 AM
If you are going for a legendary precursor then you will want four of the same item.

Four lvl 70 exotics to try for a legendary precursor?


Title: Re: I hit level 80... Now what?
Post by: Genev on October 06, 2012, 06:01:05 AM
lvl 78+ if im not mistaken


Title: Re: I hit level 80... Now what?
Post by: Threash on October 06, 2012, 07:43:32 AM
Well i tried 3 70 exotics and a stone twice and i got a 76 exotic and a 78 exotic, which was a hefty loss both times.


Title: Re: I hit level 80... Now what?
Post by: Venkman on October 06, 2012, 07:47:08 AM
What got me was how effortless and easy it was - leveling was really a secondary consideration and I really am not going to do anything different now than when I was leveling.

I actually stopped noticing levels back in the 30s I think. This is fairly close to a level-less game for me because everything contextually scales to wherever you are at the moment.

Mob drops will be based on your current actual level, but all the stats scale to your contextual level. Reknown purchases are zone-appropriate, but the XP and some of the rewards from 100%-ing a zone are useful at all levels. Every dungeon you scale. PvP scales. Dungeons scale. I'm having as much fun 100% lowbie zones as I am "level appropriate" ones, and while the lowbie zones aren't the cakewalk taking a level 80 WoW character to Westfall would be, you feel powerful enough to be rewarded for your overall time investment.

No idea what it'll do for longevity. But without the monthly fee, I don't even need to care about that either.


Title: Re: I hit level 80... Now what?
Post by: rk47 on October 06, 2012, 08:50:41 AM
Finished trying World v World for like an hour. Conclusion - nope. Not convinced. It was an incoherent lagfest.


Title: Re: I hit level 80... Now what?
Post by: sachiel on October 06, 2012, 02:58:51 PM
Finished trying World v World for like an hour. Conclusion - nope. Not convinced. It was an incoherent lagfest.
Network or your computer?  Never noticed network lag before.


Title: Re: I hit level 80... Now what?
Post by: Der Helm on October 06, 2012, 03:07:33 PM
So I actually made it to 80 on my thief. Since a few days ago I am desperately trying to make some money to upgrade my equipment, but suddenly my income seems to have dropped drastically. I still own only a few yellow armor pieces and  green weapons. Where does one get some silvers at the level cap ? Loot in the high level zones is sparse and the yield from DE's is not that good either. I feel like I am missing something.

Also, any insight in what gear I should be looking for ? My plan is to WvW with this guy, so far Berserker's Armor caught my eye.


Title: Re: I hit level 80... Now what?
Post by: Threash on October 06, 2012, 03:41:36 PM
I wear full berserker's on my thief, it only gives you about 11k hit points though, and that is if you use the precision to vitality trait.  Other options would be the carrion stuff if you use a poison heavy or the poison share build.  So far the most steady source of money i've found is wvwvw or following the zerg around the DE chains in straights of devastation.


Title: Re: I hit level 80... Now what?
Post by: Furiously on October 06, 2012, 04:12:47 PM
Well i tried 3 70 exotics and a stone twice and i got a 76 exotic and a 78 exotic, which was a hefty loss both times.

Ouch you had some real bad luck. I get that like 10 percent of the time.


Title: Re: I hit level 80... Now what?
Post by: satael on October 06, 2012, 10:00:11 PM
I went power/toughness/vitality on my armor and power/precision/condition damage on my jewellery for my thief (and I wvw alot). The glasscannon type thief might do well in 1vs1 situations but when the number of participants goes up the glasscannon gets mowed down too quickly by all the aoe etc. flying around (most armor is off the 42k karma vendors in Cursed Shore and the jewellery is the "coral type" from jewel crafting).


Title: Re: I hit level 80... Now what?
Post by: KallDrexx on October 07, 2012, 06:18:02 AM
I wanted something like that, but Necros (and to some extent mesmers) get royally screwed on armor.  There's no armor with condition damage and toughness they only have Power + toughness or CD + Vit.  I don't want more vit, I'm a god damn necro with as much life as a guardian, I need toughness.  I find it to be complete bullshit.


Title: Re: I hit level 80... Now what?
Post by: Typhon on October 07, 2012, 06:51:09 AM
Actually, you are a necro with as much life as a warrior.  The guardian has as much life as an elementalist... which I think is fucking stupid.  I think you probably know this, and just typed guardian when you meant warrior, I was just happy someone gave me an opportunity to say that the guardian thing is dumb.


Title: Re: I hit level 80... Now what?
Post by: KallDrexx on October 07, 2012, 07:05:50 AM
Yeah mind fart, that's what I meant.


Title: Re: I hit level 80... Now what?
Post by: Threash on October 07, 2012, 08:25:20 AM
I went power/toughness/vitality on my armor and power/precision/condition damage on my jewellery for my thief (and I wvw alot). The glasscannon type thief might do well in 1vs1 situations but when the number of participants goes up the glasscannon gets mowed down too quickly by all the aoe etc. flying around (most armor is off the 42k karma vendors in Cursed Shore and the jewellery is the "coral type" from jewel crafting).

Actually i found the exact opposite to be true, the more people around the less your survivability stats matter.  Not only that but running around with 11k hps teaches me to play a lot better.  Plus i like that my cluster bomb hits for 5k.


Title: Re: I hit level 80... Now what?
Post by: Threash on October 07, 2012, 09:04:14 AM
I wanted something like that, but Necros (and to some extent mesmers) get royally screwed on armor.  There's no armor with condition damage and toughness they only have Power + toughness or CD + Vit.  I don't want more vit, I'm a god damn necro with as much life as a guardian, I need toughness.  I find it to be complete bullshit.

I'm pretty sure the armor sets have the same stats between classes, and those are very limited.


Title: Re: I hit level 80... Now what?
Post by: KallDrexx on October 07, 2012, 02:56:23 PM
I'm pretty sure the armor sets have the same stats between classes, and those are very limited.

I know armor stats aren't class specific.  My point is most classes don't rely on conditions as their main focus of damage and thus can get armor with Power + Toughness + Vitality and get damage enhancements with survivability enhancements.  However, Necros get screwed in this regard because if they go for condition damage they can ONLY get vitality, which isn't what we need (we have enough health), so in order to get toughness we have to take a hit on condition damage.

*edit* Well nevermind, it appears that the Kharma vendor at the temple of balthazaar actually has CD + toughness gear.


Title: Re: I hit level 80... Now what?
Post by: Threash on October 07, 2012, 03:31:56 PM
Actually every class i played had a condition build, with thieves and engineers it was pretty much the best build in a lot of situations.


Title: Re: I hit level 80... Now what?
Post by: OandA on October 07, 2012, 11:13:12 PM
Actually every class i played had a condition build, with thieves and engineers it was pretty much the best build in a lot of situations.
Tell me more about those thieve builds. I might be able to farm decently now,  since they apparently relaxed their anti-exploiting system (as per todays patch notes)


Title: Re: I hit level 80... Now what?
Post by: Nebu on October 08, 2012, 05:48:08 AM
Someone feel free to correct me, but while I found condition builds great for PvE, they were terrible for pvp.  This is one of the problems that I had with my necro in pvp.  The complete lack of burst damage made it tough to kill anyone that new their class and was in a coordinated team. 


Title: Re: I hit level 80... Now what?
Post by: KallDrexx on October 08, 2012, 05:54:16 AM
I seem to do fine on my condition necro in PvP.  Scepter/Dagger with Plauge Signet and corrupt boon and feast of corruption.  Essentially as long as I can keep from getting bursted down (through good dodging and good use of the death shroud, crippile) I can win the fight by constantly passing my conditions to my enemy and keeping him overloaded.  I don't win every 1v1 but I win a good bit of them.  I also keep Epidemic around for group battles and focus on setting one guy up with conditions and spreading them around.


Title: Re: I hit level 80... Now what?
Post by: Threash on October 08, 2012, 06:53:02 AM
Actually every class i played had a condition build, with thieves and engineers it was pretty much the best build in a lot of situations.
Tell me more about those thieve builds. I might be able to farm decently now,  since they apparently relaxed their anti-exploiting system (as per todays patch notes)

This (http://en.gw2skills.net/editor/?fYAQNAqYVlUmCN3aS1E95EB3DjC1n6VgsaPopNjJA;TsAgyCtogxAjAGrPOYk+sCZEysDAl) is the standard "poison share" build.  It is devastating in group pvp, and great solo if you replace one of the poisons for ambush trap.  Using the elite is a win against any class.


Title: Re: I hit level 80... Now what?
Post by: Nija on October 08, 2012, 07:13:40 PM
I wanted something like that, but Necros (and to some extent mesmers) get royally screwed on armor.  There's no armor with condition damage and toughness they only have Power + toughness or CD + Vit.  I don't want more vit, I'm a god damn necro with as much life as a guardian, I need toughness.  I find it to be complete bullshit.

There is most definitely armor with condition damage and toughness.

Arah's - I'm wearing most of it (other than the head, it looks really dumb.)

http://www.gw2db.com/items/69000-corrupted-orrian-vestments

http://www.gw2armor.com/asura/male/arah/light/display.php
(right hand set)


Title: Re: I hit level 80... Now what?
Post by: Threash on October 08, 2012, 07:35:11 PM
But the precision is probably a waste.  Ideally you'd want toughness vit and condition damage.


Title: Re: I hit level 80... Now what?
Post by: KallDrexx on October 08, 2012, 09:16:14 PM
Hrmmm

I'll have to look out for those, though my luck with exotics is nil.


Title: Re: I hit level 80... Now what?
Post by: Ingmar on October 08, 2012, 09:20:29 PM
Arah set is the final dungeon set, AFAIK. Not something you can buy/get from drops.


Title: Re: I hit level 80... Now what?
Post by: Nija on October 09, 2012, 08:12:28 AM
Arah set is the final dungeon set, AFAIK. Not something you can buy/get from drops.

I was able to do path 2 with pick up groups a few weeks ago. It took a little education and some trial and error, but it wasn't too bad. I'm sure it's better now.

The precision isn't really a waste on my necro - I'm looking at about 1700 condition damage so additional crit damage up front isn't bad. Power doesn't affect condition damage, either.

Right now I've got toughness/precision/condition damage on my armor and I have power/vitality/condition damage on my jewelry.

I'm also trying to run twilight arbor once a day for the tokens and plan on getting 4 pieces of that set for the nightmare rune bonuses and the look.