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f13.net General Forums => World of Warcraft => Topic started by: Venkman on July 31, 2007, 08:02:20 PM



Title: Wrath of the Lich King expansion
Post by: Venkman on July 31, 2007, 08:02:20 PM
So these guys (http://www.mmo-gamer.com/?p=209) picked up something these guys (http://wow.gamona.de/) found on the site of the German equivalent of ESRB.

According to this image (http://www.mmo-gamer.com/wp-content/uploads/2007/07/wow-wrath.jpg), Blizzard has registered the name "Wrath of the Lich King" for a demo they are planning to show at the upcoming Leipzig games convention.

Either this is a demo of a content patch, harbringer of the next expansio, or nothin'.

Edit by Trippy: changed title


Title: Re: Speculation of the Day: Next Content Patch name
Post by: Jeff Kelly on August 01, 2007, 01:44:19 AM
harbringer of the next expansion

Yupp.

Expansion Number two. To be announced at Blizzcon this weekend and demoed at games convention in Leipzig at the End of August. The expansion will most probably feature Northrend. The fansites are all over this thing right now.


Title: Re: Speculation of the Day: Next Content Patch name
Post by: Merusk on August 01, 2007, 04:07:00 AM
Woo hoo, more content I'll only get 1/4 of the way through!

Really, BC has way too much at the high-end, hopefully the expansion won't be as insane. 


Title: Re: Speculation of the Day: Next Content Patch name
Post by: Dren on August 01, 2007, 04:43:23 AM
I can guess at the answer to this question before I aske it, but I just have to do it.  Has there really been a lot of uber guilds making it through The Black Temple already? 

Man, my guild is still choking on Karazhan and will be throughout the rest of the summer and well into Fall.  We are having fun, but I can't even list the  amount of content I haven't even begun to think about.

I agree.  Make one huge uber dungeon, but create more of the Karazhan types and lower.  Us casuals can feast on those for a very long time.


Title: Re: Speculation of the Day: Next Content Patch name
Post by: Simond on August 01, 2007, 05:32:54 AM
Zul'Aman (in 2.3?) is supposed to be Karazhan, pt. 2 (but tougher)from what I can remember i.e. 10-man, no keying required, etc, etc.

Oh, and rumour about the rumour: WotLK will introduce a new class - Death Knight.


Title: Re: Speculation of the Day: Next Content Patch name
Post by: Ironwood on August 01, 2007, 06:39:57 AM
You mean playable class ?

My Prediction  : That's Rubbish.


Title: Re: Speculation of the Day: Next Content Patch name
Post by: Dren on August 01, 2007, 06:53:39 AM
I'd be happy if they never intoduce new classes.  They can tweak them or allow specification into some sub-class system (Heroes anyone?,) but to have to move everything around for an entire new class would just be a waste in my opinion.

I'd rather they just keep putting out new races since that doesn't have as much of an impact on balance, etc.  For the most part, they are window dressing. (Ignoring racial abilities obviously.)

I would think it would be easy to just have you pick a direction in your current class and get new abilities/spells/etc. based on that decision.  I'd make the difference in those abilities very small and concetnrate on just making them look and sound different.

For a game as mature as this one, they should stick to content and window dressing more than adjusting the actual game balance, etc. 


Title: Re: Speculation of the Day: Next Content Patch name
Post by: Simond on August 01, 2007, 07:04:37 AM
You mean playable class ?

My Prediction  : That's Rubbish.
Aw, but I want my shadowknight back!  :-(

Edit:  http://www.wowszene.de/news.php?extend.1182

Quote
What are the features of the new expansion?

Wrath of the Lich King builds on the rich foundation established in World of Warcraft and The Burning Crusade, providing a wealth of new content for players to explore. The harsh, forbidding continent of Northrend, home of the Lich King and his undead minions, will be uncovered on the world map, and to contend with the new challenges found there, players will be able to advance to level 80, acquiring potent new abilities and talents along the way.

In addition, Wrath of the Lich King will introduce the death knight hero class to World of Warcraft. Once certain criteria are met, players will be able to create a new death knight character, which will start at a high level. Furthermore, player-vs.-player battles will reach a new level of intensity with the addition of siege weapons and destructible buildings, not to mention a new battleground. There will also be an abundance of new quests, dungeons, monsters, items, and recipes -- as well as a new profession, inscription -- for players to try out. The expansion will include some additional character-customization options for players as well. We'll be going into more detail on all of these features in the months ahead.

How will the death knight class fit into the game?

The death knight combines martial prowess with dark, necromantic energies. Players might be familiar with the death knight from previously released Warcraft games -- most recently, in the campaigns for Warcraft III: Reign of Chaos and the Frozen Throne expansion, the former paladin Arthas became a death knight and wreaked havoc across Azeroth and Northrend before fusing with the spirit of Ner'zhul to become the Lich King. The death knight is the first hero class in World of Warcraft; once certain criteria are met, players will unlock the ability to create a new death knight character, which will begin play at a high experience level. We're currently exploring various options for how the death knight will play and the types of abilities at its disposal, and we'll be revealing more information about this new class as we get further along in development.

Will the death knight have any abilities from previously released Warcraft games?

The way we portrayed death knights in past Warcraft games is certainly a source of inspiration, but we are still determining how best to capture that feel within the mechanics of World of Warcraft, and haven't made any final determinations on specific abilities.

What role will the death knight play in groups and raids?

In general terms, the death knight can be considered a type of class that combines damage dealing and tanking, but naturally it will have an array of unique abilities as well.

What races will be allowed to play death knights?

We haven't yet made a final determination about which races can be death knights. However, the class will be available to both the Alliance and the Horde.

Will there be additional hero classes in the future?

Yes, we do intend to add more hero classes in the future, but right now our focus is on the current expansion.

What is the story background of the expansion?

Players last visited Northrend in the Warcraft III expansion, when Arthas Menethil fused with the spirit of Ner'zhul to become the Lich King, one of the most powerful entities in the Warcraft universe. He now broods atop the Frozen Throne, deep in Icecrown Citadel, clutching the rune blade Frostmourne and marshaling the undead armies of the Scourge. In Wrath of the Lich King, the greatest champions of the Alliance and the Horde will do battle with the Scourge amid Northrend's howling winds and fields of jagged ice, and ultimately face the Lich King himself.

Will players actually get to encounter Arthas himself?

Players will be skirmishing with the minions of Arthas from the moment they set foot on Northrend. He will be a constant presence as players progress through the expansion content -- which will culminate in a showdown with the dread Lich King himself.

Can you discuss some of the new talents and abilities that will be available from level 70 to level 80?

As with character advancement up to level 70, players will gain access to an array of potent and exciting new abilities and talents as they make their way from level 70 to level 80. However, it's still too early to get into specifics on these.

How long will it take to advance from level 70 to level 80?

We were pleased with the pacing from level 60 to level 70 in The Burning Crusade, and we intend to take a similar approach to pacing character advancement in Wrath of the Lich King. However, the specific amount of time that it will take players to reach level 80 will vary widely based on play style.

What can you reveal about Northrend?

The first area of Northrend we're showcasing is the Howling Fjord, a region of grasslands overlooking massive cliffs at the southeastern edge of the continent. This, along with the Borean Tundra, is the front line of the war against Arthas, and players will come face to face with his minions as soon as they set foot on Northrend. Eventually, as players progress further, they will explore the Grizzly Hills, Dragonblight, and more. We'll be showing off some of these new areas in the months ahead.

What's the level requirement to enter Northrend?

Players of any level who have purchased the expansion can visit Northrend. However, all of the content is designed for players level 68 and up.

How many new dungeons will be in the expansion?

The first dungeon players will enter is Utgarde Keep, which is intended for five players around level 70. Utgarde is inhabited by the Vrykul, a Viking-like race bent on proving their strength to the Lich King, who will raise the most worthy of their warriors to serve him beyond the grave. We intend to provide a variety of dungeons comparable to that in The Burning Crusade and will be revealing more details about some of these in the months ahead.

Do you plan to continue with the 25-player model for raids?

Yes, we've been pleased with the tactics, intensity, and variety of the 25-player raid model, and plan to continue with it.

In what ways will players be able to further customize their characters in the expansion?

In addition to the numerous new character-customization options that will be available with all of the new weapons and armor added by the expansion, we'll be offering some fun ways to alter both existing and new characters with regard to dances and hairstyles, but we're not ready to go into more detail just yet.

What can you reveal about the new profession coming with the expansion?

Inscription allows the player to permanently enhance their spells and abilities and to create mysterious items of power to use, trade, and sell.

What can players expect with regard to player-vs.-player combat in the expansion?

Players will be able to take control of siege weapons and use them to destroy opposing buildings, adding a new layer of complexity to PvP battles. Naturally, we'll be providing some fun places to put these new tools to good use, and we'll be revealing more information about them in the months ahead, in addition to the new battleground content being added.

Can you give a sneak peek at the new recipes and items in the expansion?

There will be hundreds of new recipes and thousands of new items available, but we're not ready to discuss specific examples just yet.

Will there be any graphical enhancements

There will be hundreds of new recipes and thousands of new items available, but we're not ready to discuss specific examples just yet.

How many zones will be in the expansion?

Northrend will be roughly equivalent to Outland in terms of size and scope.

Will there be any new cinematic scenes?

Yes, our cinematics department is hard at work preparing a new intro movie for the expansion.

Release/Availability

Do you need to own the expansion to play with friends who have it?

There will be many aspects of the expansion that will be available to all players. However, in order to experience certain content, such as Northrend, or be able to play as a death knight, players must purchase the expansion.

Will there be an open beta test of the expansion?

We have not yet determined whether the expansion will require an open beta test. If we do decide to conduct a beta test, details will be posted on the official World of Warcraft website once we've gotten further along in the development process.

When will the expansion be released? How much will it cost?

We have not yet announced a release date for the expansion set. However, we expect to announce further details, including the release date and price, on our community website in the months ahead. Please stay tuned to [link] for more information.

Will there be a collector's edition?

We have not yet made any determination about whether there will be a collector's edition of Wrath of the Lich King. We'll be announcing details such as this closer to release.

Will a Mac version be available simultaneously with the PC version?

Yes. As with all of our games, Wrath of the Lich King will be compatible with and optimized for both the Windows and Macintosh platforms.

What are the system requirements?

We'll continue to ensure that the game is playable on a wide range of hardware. However, we have not made a final determination on the system requirements as yet.

Will the expansion be released globally at the same time?

We recognize that players throughout the world will be eager to experience all of the new content being added with Wrath of the Lich King, and we will make every effort to release the expansion simultaneously worldwide. However, there's always the possibility that unforeseen circumstances could delay the launch in any given region. We'll share the launch timing with players in each region as soon as the plans have been finalized.

What is the ESRB rating for the expansion?

The expansion has not yet been rated by the ESRB. However, we anticipate that it will receive the same rating that the original World of Warcraft received -- "Teen."


Title: Re: Speculation of the Day: Next Content Patch name
Post by: Ironwood on August 01, 2007, 07:53:00 AM
I don't understand.  Who's the guy answering the questions ?


Title: Re: Speculation of the Day: Next Content Patch name
Post by: Simond on August 01, 2007, 08:02:53 AM
It's supposed to be from a leaked FAQ, possibly from Blizzcon. You may wish to take it with a pinch of salt, however.


Title: Re: Speculation of the Day: Next Content Patch name
Post by: Ironwood on August 01, 2007, 08:07:01 AM
It's complete horseshit.

I almost puked reading it, the smell was so bad.

So we're going to introduce one hero class, just one, and it's gonna be a deathknight that THE ALLIANCE can play and we haven't figured out the racials and it's gonna have guns and lasers and it's gonna be awesome and andnanandnanndandnanda

Shut the fuck up.


(Not you Simond.  The Cock that decided that faking that was in any way a good idea.)


Title: Re: Speculation of the Day: Next Content Patch name
Post by: Jeff Kelly on August 01, 2007, 08:16:31 AM
new class - Death Knight.

Not a new class. Hero class. Each playable class will get one or more hero classes, death knight is one of them


Title: Re: Speculation of the Day: Next Content Patch name
Post by: Jeff Kelly on August 01, 2007, 08:19:17 AM
Yeah that is most obviously a fake


Title: Re: Speculation of the Day: Next Content Patch name
Post by: Ironwood on August 01, 2007, 08:21:24 AM
Quote
In addition to the numerous new character-customization options that will be available with all of the new weapons and armor added by the expansion, we'll be offering some fun ways to alter both existing and new characters with regard to dances and hairstyles, but we're not ready to go into more detail just yet.

Hahahahah.  It's this bit.  This is the corpse of the woodpigeon under two slices of bread.  This is where the stench gets strongest.


Fucking hell.

 :roll:


Title: Re: Speculation of the Day: Next Content Patch name
Post by: Chenghiz on August 01, 2007, 08:42:52 AM
Interestingly a few people in my guild who are going to Blizzcon got an email telling them they'd have the chance to copy level 68-70 characters to a special event realm for some new content demo at Blizzcon.


Title: Re: Speculation of the Day: Next Content Patch name
Post by: Merusk on August 01, 2007, 09:15:07 AM
I can guess at the answer to this question before I aske it, but I just have to do it.  Has there really been a lot of uber guilds making it through The Black Temple already? 

Man, my guild is still choking on Karazhan and will be throughout the rest of the summer and well into Fall.  We are having fun, but I can't even list the  amount of content I haven't even begun to think about.

I agree.  Make one huge uber dungeon, but create more of the Karazhan types and lower.  Us casuals can feast on those for a very long time.

I questioned that as well, but then I remembered the Wowjutu link and checked for myself.  There are in fact (http://www.wowjutsu.com/us/) quite a number who are not only through BT but into Hyjal.   Risen, the #3 US guild is on my server, and I checked out their website. (http://www.risen-guild.com/)  They killed Archimonde on 6/24 for the first time, and Illidan on 7/14 for the first time.

  That's the #3 guild IN THE US.. only JUST got through all of it... and they're hardcore hardcore.  I think the last time I read their requirements they raid every night, no days off from 7est to 1 or 2am est and you're required to be there 5/7 days.  May have changed since I last read, but that's what I recall.

Yeah, sounds like time for an expansion.  :roll:


Title: Re: Speculation of the Day: Next Content Patch name
Post by: Nonentity on August 01, 2007, 10:51:17 AM
Interestingly a few people in my guild who are going to Blizzcon got an email telling them they'd have the chance to copy level 68-70 characters to a special event realm for some new content demo at Blizzcon.

Yeah, I'm going to Blizzcon, and I was able to copy two of my 70s to the 'Blizzcon Event Realm'.

Should be interesting stuff.


Title: Re: Speculation of the Day: Next Content Patch name
Post by: Paelos on August 01, 2007, 11:26:51 AM
Deathknights in the Alliance make absolutely no sense.


Title: Re: Speculation of the Day: Next Content Patch name
Post by: Simond on August 01, 2007, 11:42:53 AM
Deathknights in the Alliance make absolutely no sense.
Neither do warlocks. v:|v


Title: Re: Speculation of the Day: Next Content Patch name
Post by: Dren on August 01, 2007, 12:07:34 PM
Deathknights in the Alliance make absolutely no sense.
Neither do warlocks. v:|v

While this does look like a bunch of smelly droppings, I wouldn't be surprised if all new offerings, be it class or hero class, will be for both Alliance and Horde.  I doubt they want to go through the whole Paladin/Shaman thing again.

It really isn't about what make sense for the lore, but what makes sense from game design and balance.  They could make some distinctions with racial specific tweaks to skills/powers that might seem appropriate depending on which side you are on, but yeah, doesn't make much sense given the lore history.


Title: Re: Speculation of the Day: Next Content Patch name
Post by: Dren on August 01, 2007, 12:30:48 PM

Yeah, sounds like time for an expansion.  :roll:

Yes, it seems early to me, but given Blizzards "time-to-market" this is just a news release to string us along I think.  They really are smart in creating some buzz with games like Conan and WAR coming around the corner.  They need to put that doubt in the back of our minds about switching too early, because, "Thar's a new expansion coming around the mountain, don'tchaknow!"

As for me, that works.  For BC, I spent a lot of my time getting ready by driving all my higher level chars to 60 in anticipation.  It went a long way in helping me instantly enjoy the new content.  I was like a kid in a candy store at launch.

I'm sure I'll do the same thing again.       I only have so much time to give to these games, so if the shiny stays shiny it is very hard for me to go try AND stick to anything else.  I tried LoTR and DDO in Beta all  during my stint in WoW and I couldn't stay away for more than 2 weeks each time. 

I really do hope WAR or Conan have the shiny and polish that breaks this trend.  I really do.  Meanwhile though, I'm satisfied.


Title: Re: Speculation of the Day: Next Content Patch name
Post by: Paelos on August 01, 2007, 01:16:36 PM
They said they wanted 1 expansion a year. That's easily enough time for me to be bored with most if not all of the content that I would even want to bother with. I never got to the high end of Naxx, nor did I care. I won't get to the high end of the Black Temple, nor do I care. The attunement alone for that is gut-wrenching.

Just give me 1-2 solid 10 man, 4-5 good 5 mans, and 3 neat 25 man raids in an expansion, every year. I'll see what I want and then hit the reset button.


Title: Re: Speculation of the Day: Next Content Patch name
Post by: Fordel on August 01, 2007, 01:41:51 PM
That would be my position, Raiders haven't gone through all the raid dungeons? I care why? Average Joe has gone through all the TBC five mans a dozen times each by now, and is starting to attempt the heroics and possibly Karazhan. He's probably gotten his second 70 by now as well. By the time the new expansion comes out, Average Joe will be just sick enough of all the TBC content to be ready to move on.

"Oh No, I'll never see the Black Temple before the new expansion!" is not a concern for the overwhelming majority of WoW players.  :-P


Title: Re: Speculation of the Day: Next Content Patch name
Post by: Fabricated on August 01, 2007, 03:16:51 PM
That would be my position, Raiders haven't gone through all the raid dungeons? I care why? Average Joe has gone through all the TBC five mans a dozen times each by now, and is starting to attempt the heroics and possibly Karazhan. He's probably gotten his second 70 by now as well. By the time the new expansion comes out, Average Joe will be just sick enough of all the TBC content to be ready to move on.

"Oh No, I'll never see the Black Temple before the new expansion!" is not a concern for the overwhelming majority of WoW players.  :-P
So um...why make it?

Amazingly, I was hoping it'd be longer before another expansion myself. Shit, it took forever and a day for BC to show up and I still hadn't set foot in BWL more than once.

My guild is just now doing Karazhan semi-regularly and getting in on alliance Gruul/Mag (neither of which I've even seen in game). I'd like to actually see this content before moving on.


Title: Re: Speculation of the Day: Next Content Patch name
Post by: Fordel on August 01, 2007, 03:59:35 PM
So um...why make it?

Amazingly, I was hoping it'd be longer before another expansion myself. Shit, it took forever and a day for BC to show up and I still hadn't set foot in BWL more than once.

My guild is just now doing Karazhan semi-regularly and getting in on alliance Gruul/Mag (neither of which I've even seen in game). I'd like to actually see this content before moving on.

Why make the raid dungeons? I don't know, I've been in the camp of "stop focusing the majority of the content development into the minority of your player base" for a long time now. TBC mostly moved in the correct direction in line with that. Focus the cool stuff for group sizes and time requirements that most people might actually enjoy, or even just be able to experience.

/runs off on a rant


Title: Re: Speculation of the Day: Next Content Patch name
Post by: jpark on August 01, 2007, 06:31:09 PM
I just can't imagine an expansion that increases the level cap - like MC/ BWL with the advent of TBC, existing raid content would again become trivialized and ignored.  A real shame.


Title: Re: Speculation of the Day: Next Content Patch name
Post by: angry.bob on August 01, 2007, 07:30:11 PM
As a general note, if, and I really mean if, they make hero classes "unlockable" through doing stuff in game, they better make very, very sure that whatever you need to do can be done solo by a player in AH greens each and every step of the way. That's assuming they ever actually make the hero classes.


Title: Re: Speculation of the Day: Next Content Patch name
Post by: Xanthippe on August 01, 2007, 08:23:35 PM
I just can't imagine an expansion that increases the level cap - like MC/ BWL with the advent of TBC, existing raid content would again become trivialized and ignored.  A real shame.
[/quote

Frankly, I don't care, as a non-raider.  It's not like I ever will see the raid content anyway. 

Whereas, raising the level cap and putting in new instances is content everyone will see.


 :dead_horse:
The whole raiding mechanic - gathering 25 people nightly to learn an instance, and 5 pieces of loot drops - is flawed, in my opinion, which is why I don't do it.


Title: Re: Speculation of the Day: Next Content Patch name
Post by: Ironwood on August 02, 2007, 01:03:28 AM
As a general note, if, and I really mean if, they make hero classes "unlockable" through doing stuff in game, they better make very, very sure that whatever you need to do can be done solo by a player in AH greens each and every step of the way. That's assuming they ever actually make the hero classes.

Here's the fucking deal :  If we actually get Hero Classes within the next TWO expansions, I'll Fly over there and buy you all drinks.

Hero Classes is the fucking carrot in front of the donkey.  Except the Donkey is a screamingly stupid fanboi who remembers WCIII with all his penis and the carrot is fucking IMAGINARY.



Title: Re: Speculation of the Day: Next Content Patch name
Post by: Trouble on August 02, 2007, 01:25:36 AM
A few things. Didn't Blizzard say sometime in the last year that they ultimately scrapped the idea of hero classes? That the talent system really ended up superseding it? There's a decent amount of things in that interview that make sense, but the hero class thing is just way beyond what my expectation would be. Whoever crafted that, assuming it's fake, did a pretty hood job with the specifics.

I am one of those people in a guild that's near to beating the expansion. We raid 5 nights a week for about 4 hours a night. It's been a long road from the release of TBC to where we are now, 3 bosses away from beating the expansion. I've had a lot of fun, though I've banged my head against a number of untuned encounters that were subsequently nerfed. Right now I'm beating my head against the "mother" of them all, Mother Shahraz, who is also due for a nerf next patch.

On the one hand, the vast majority of guilds are nowhere close to seeing BT or Hyjal and thus the expansion is nowhere near "done" for them (assuming they raid). On the other hand, a slightly smaller vast majority of guilds won't be able to even get to the point where they'd have access to BT or Hyjal, ever, unless Blizzard nerfed the ever loving shit out of every 25 man raid boss in the game, including Gruul.

My theory on why the raiding game exists as it does. The question given is "why spend time developing content that only a minority of your player base will ever see/beat?'. My answer is this. A basic, unwritten premise of the game is that you can't beat it. That there will always be something else to do. The reality is that it's actually hard to make this true. People are good at grinding whatever solo/small group content Blizzard throws at them in pretty short order. The answer is: raid content. If you look at the ratio of developer hours to player hours, IE how long it takes to develop something versus how much time it is worth in entertainment, raid zones would most likely come out as the "cheapest" form of content. The reason for this is the difficulty of the raid content causes it to be consumed at a glacially slow speed compared to solo or small group content.

It takes an army of quest writers, map designers, artists, etc to flesh out an entire zone with quest hubs and a fully populated map. It probably takes a much smaller team of artists and encounter designers to design a raid zone with trash mobs and a certain small number of bosses. Not only that, but the raid zone will last a lot longer in "entertainment hours" than the whole of the quest zone. A single player can spend a few days to "beat" a zone while leveling up or doing solo content, a guild can spend weeks or months trying to beat a raid zone.

In TBC Blizzard provided three levels of difficulty in raids: Tier 4 - Karazhan, Gruul, Magtheridon. Tier 5 - Serpenshrine Cavern, Tempest Keep. Tier 6 - Black Temple, Hyjal. I don't think they necessarily look at it as "what percentage of people/guilds/etc will experience this content" but in terms of providing a continuously increasing challenge such that only very few ever "beat" the game and subsequently get bored of it and quit. They keep the majority of people on that "leveling" treadmill in the form of ever increasing difficulty raid content.

Anyway, that's my theory. Maybe it's bullshit but there has to be a sound reason that Blizzard makes content that they know only at most 10% of players will experience.


Title: Re: Speculation of the Day: Next Content Patch name
Post by: Simond on August 02, 2007, 02:29:34 AM
Blizzard have said one expansion/year for a while now, it doesn't really matter where the raiders are. Plus it won't be out for six months (at best!) anyway - that's plenty of time for Blizz to tweak bosses, fix/remove keying, etc. to get more raiders through the TBC content.

As for hero classes - I totally agree that Blizzard's original plan for them has been flushed away and gone swirly. However...allowing people to unlock a new normal class at level 58, say, and then calling that process a 'hero class' (thereby killing two birds with one stone - the complaints beginning to arise about levelling up yet another alt from 20-58, and shutting up the "ZOMG Blizz were R her0 cla$$3$?" crowd)? That sounds a little more plausible.

We'll find out tomorrow anyway - or today, if the leaks from the previous Blizzcon are repeated. ;)


Title: Re: Speculation of the Day: Next Content Patch name
Post by: MrHat on August 02, 2007, 04:42:20 AM
We'll find out tomorrow anyway - or today, if the leaks from the previous Blizzcon are repeated. ;)

Huh? Blizzcon is this weekend?


Title: Re: Speculation of the Day: Next Content Patch name
Post by: Trippy on August 02, 2007, 04:47:02 AM
Friday and Saturday:

http://www.blizzard.com/blizzcon07/


Title: Re: Speculation of the Day: Next Content Patch name
Post by: MrHat on August 02, 2007, 04:52:29 AM
http://www.blizzard.com/blizzcon07/goodiebag.shtml

Shit, I want that SC2 magnet something fierce.

Someone hook me up!


Title: Re: Speculation of the Day: Next Content Patch name
Post by: Simond on August 02, 2007, 05:38:57 AM
I'm surpised that Blizzard managed to keep the expansion stuff secret until a couple of days before Blizzcon, to be honest.

Anyway, speaking of the "Blizzard have time enough to make raid bosses easier so more people get to see the content before WotLK hits" bit...Blizzard is making certain TBC raid bosses easier in either 2.2 or 2.3, so that more people get to see the content before WotLK hits. :) I don't have a direct link, but it's on the various bluetrackers.

Oh, and "Wrath of the Lich King"  is now a registered Blizzard trademark in the US.


Title: Re: Speculation of the Day: Next Content Patch name
Post by: Dren on August 02, 2007, 06:04:09 AM
I really hope they do something about travelling in the old world though.  I'd really like to see flying mounts there.  If they can't do this (which is what they've told us so far,) then give us something like 400% riding mounts instead.  I'm so spoiled by the flying mounts, I just can't stand anything else these days.  I hate spending any of my time travelling.  It was fine in the begninning but with a mature MMO, I'm over it.


Title: Re: Speculation of the Day: Next Content Patch name
Post by: Venkman on August 02, 2007, 08:33:09 AM
I would too. Would require a good chunk of the old world be rebuilt though. Not insurmountable with the money hats they're wearing, but a great deal of effort to make unless it includes total revamp of the content in those zones too.

Update from Blizzplanet (http://www.blizzplanet.com/news/1563/), claiming this "confirms" the expansion. We'll know in 24 hours, and I think most of us believe it anyway. I don't buy the Hero Class thing though. If they did it at all, they wouldn't just do one. And doing it at all reverses their nixing of the idea. Now, I'd love a Hero Class thing, but only if it was a convergence of two classes at the level cap, or the CoX-model of unlocking a new mega-class. Nothing would make me happier than merging Mage with Warlock as an Archmage specializing in a either Elemental Damage or Disease/Poison.

And in general I'd hate the addition of a new class. New races, fine. New classes this game does not need. Better to have 9 well-playing classes than 30 that'll never ever be all at the same level of relevance.

I've been off of WoW since January but eager to come back when the next content rolls out. Maybe I'll even finish the last third of a level I need to hit 70.


Title: Re: Speculation of the Day: Next Content Patch name
Post by: Simond on August 02, 2007, 08:55:14 AM
Again, this is almost certainly not what Blizzard planned for Hero Classes, which were rumoured to be alpha classes which you'd quest for once you reached the level cap, to specialize your character. Once talents were added in beta, the original hero class concept became pretty much obsolete.

This is just "Hey! You want a new DK character without the 20-58 grind? Here you go! Just do quests x,y& z with your L80 main and you'll unlock it. Oh, by the way - we called it a Hero Class. Now stop asking about them, kthx"


If this is true. :D


Title: Re: Speculation of the Day: Next Content Patch name
Post by: jpark on August 02, 2007, 08:59:05 AM
A few things. Didn't Blizzard say sometime in the last year that they ultimately scrapped the idea of hero classes? That the talent system really ended up superseding it?

Oddly, I actually found myself nostalgic for the days before the wow beta began - when posters talked endlessly about the game on the blixz forums.  Anyway, even at that time, hero classes were still in the plan.  My understanding was they were shelved to make the release date possible in November - before the 2005 came up pushing their famours delays back even further.

After endless posts during that period I had a single post predicting a release date in 2005 - and that got me banned hehe.  November 2004 alfer announced was not too far off.  Anyway, during that period - talents were in - and hero classe were still expected.  That's my recollection.


Title: Re: Speculation of the Day: Next Content Patch name
Post by: Simond on August 02, 2007, 09:02:43 AM
Oh, they might very well have planned to have both talents and hero classes, but once people started coming up with various talent specs in actual gameplay, Blizzard probably thought to themselves "Well, there's not much point in adding hero classes to specialize now"...then had the "Where's my hero class?" albatross around their necks for years.

Now they've got an opportunity to get something (totally different) with the name "hero class" in game.

Edit: Another example - there were supposed to be 'life quests' (quest lines tied directly to your character's own life story) for each character up until the point where Blizzard realized that every single dwarf priest, for example, having an identical RP history would be a little stupid.


Title: Re: Speculation of the Day: Next Content Patch name
Post by: Simond on August 03, 2007, 09:10:22 AM
O HAI (http://i2.photobucket.com/albums/y41/WoodenAndroid/06ef8e57.jpg)

Death Knight, here I come!  :evil:


Title: Re: Speculation of the Day: Next Content Patch name
Post by: angry.bob on August 03, 2007, 09:59:03 AM
MOAR! SCREENZ PLZ!

Wow, I hope to god the class is a whole new class and not something you need to unlock. The former would probably keep me interested enough to keep a sub to both WoW and WAR, while the latter would automatically make me cancel WoW the minute I read the announcement.



Title: Re: Speculation of the Day: Next Content Patch name
Post by: Threash on August 03, 2007, 10:19:53 AM
Wow apparently it was all true, hah.


Title: Re: Speculation of the Day: Next Content Patch name
Post by: Ironwood on August 03, 2007, 11:16:34 AM
As a general note, if, and I really mean if, they make hero classes "unlockable" through doing stuff in game, they better make very, very sure that whatever you need to do can be done solo by a player in AH greens each and every step of the way. That's assuming they ever actually make the hero classes.

Here's the fucking deal :  If we actually get Hero Classes within the next TWO expansions, I'll Fly over there and buy you all drinks.

Hero Classes is the fucking carrot in front of the donkey.  Except the Donkey is a screamingly stupid fanboi who remembers WCIII with all his penis and the carrot is fucking IMAGINARY.




Of course, this poster's been wrong before.

Any know any good sites for cheap flights ?  Not BA.


EDIT :  Wait a minute, that confirms hairstyling and expansion, but not Hero Classes.  I still have hope of staying solvent.


Title: Re: Speculation of the Day: Next Content Patch name
Post by: MrHat on August 03, 2007, 11:22:02 AM
If we call the Death Knight heroic, will you still come buy me beer?


Title: Re: Speculation of the Day: Next Content Patch name
Post by: Ironwood on August 03, 2007, 11:26:09 AM
Think you're FIGHTING the death knight...

I hope.

Otherwise I've made a fool of myself.  Again.

Heh.


Title: Re: Speculation of the Day: Next Content Patch name
Post by: Fabricated on August 03, 2007, 11:30:47 AM
Ugh. I hope the death knight thing is a just a new class and not a hero-class upgrade thing.

I think this expansion may do it for me and WoW. I'm barely into the endgame content I really wanna see and Blizz is winding up for an expansion already. I was hoping their glacial development would allow me to get through Kara/Zul'Aman and get some Gruul/Mag runs in before having all of the content invalidated.

Also, it's gonna be hilarious how much a boneyard Outland will be for the first 2-3 months of the Northrend expansion.


Title: Re: Speculation of the Day: Next Content Patch name
Post by: OcellotJenkins on August 03, 2007, 11:43:24 AM
It's comical how people complain about slow development but also complain when content comes quicker than expected.


Title: Re: Speculation of the Day: Next Content Patch name
Post by: Fabricated on August 03, 2007, 11:47:20 AM
It's comical how people complain about slow development but also complain when content comes quicker than expected.
I never really complained about how slow their content development was really. Due to my pretty casual play speed I was just getting through most of the casual content in vanilla WoW before BC dropped.


Title: Re: Speculation of the Day: Next Content Patch name
Post by: Simond on August 03, 2007, 11:48:22 AM
http://www.1up.com/do/newsStory?cId=3161725

Quote
WoW: Wrath of the Lich King Revealed
New Hero Class, new continent, new level cap, and more!
By GFW Staff, 08/03/2007
It's official: The next World of WarCraft expansion is coming; it's called Wrath of the Lich King, and will open up the continent of Northrend to players of level 68 and above. This second expansion will focus on the return of Arthas Menethil, a.k.a. the Lich King, ruler of the Scourge, and one of the most powerful beings in all of Azeroth. This semi-sequel to the saga of Arthas (from WarCraft III: The Frozen Throne) is intended for experienced players with a couple level 70 characters in their pockets.

The September issue of Games for Windows: The Official Magazine (on sale soon) has tons of details, but for now here's a quick rundown of what's in store....

    Level Cap: 80
    Skill Cap: 450
    Continent: Northrend
    Number of Zones: 10 (tentatively), for levels 68 and above
    Profession: Inscription
    Class: Death Knight (first-ever Hero Class)
    Features: Outdoor PVP zone with siege weapons and destructible buildings.
    Release Date: You're kidding, right?

The biggest news for existing players is the introduction of the Death Knight, the first new class since WOW's launch -- and, coincidentally, its first Hero Class, too. Other big new features include the introduction of siege weapons and destroyable buildings in both a new Battleground and a brand-new outdoor PVP zone. What Wrath of the Lich King won't have is any content for new characters: no new races, no new level-1-to-20 zones back in the old world, and little change to the old world.

Here's what we know so far:

The Story
Having cleaned up Outland (or at least having set things in decent enough order for now), the Alliance and Horde turn their heads northward to the continent of Northrend, where a terrible threat has gone unchecked for far too long: that of Lich King and his undead army, the Scourge. On the day Wrath of the Lich King launches, players will be able to set sail from various points in old Azeroth and join the fight against Arthas Menethil.

New Continent: Northrend
Having learned a valuable lesson about funneling 8.5 million players into once single starting zone with The Burning Crusade, Wrath of the Lich King lets players pick a zone on either side of the continent to start from: Borean Tundra in the west or Howling Fjord in the east. Each zone has level-equivalent quests (appropriate for approximately level 68 through 72) and one Hellfire Peninsula-style instance hub with multiple dungeon wings for level 70 characters, level 80 characters, and raiders. While Northrend immediately calls to mind ice and snow, Blizzard doesn't want to make those themes dominate Northrend completely-expect as much variety as ever, only not quite as weird and wild as Outland.

Northrend's indigenous inhabitants include a Viking-like race called the Vrykul: 15-foot-tall humanoids with a strong Norse influence. Most Vrykul you encounter will be your enemies, as they've been in Northrend so long that the Lich King holds a lot of sway over them. Another friendly race -- the walrus-like Tuskarr -- will serve as a cute little counterpoint to the lumbering undead-loving oafs.

New Zone Type: Outdoor PVP
One of Northrend's 10 new zones (final count still tentative) is an outdoor PVP zone that introduces the concept of siege weapons (Meat Wagons, Steam Tanks, etc.) and destructible buildings. Blizzard describes the outdoor zone as basically a "non-instanced Battleground" where completing objectives earns world-wide bonuses for your side (Think Spirit Shard buff in Auchindoun instances). The PVP zone is entirely avoidable (if you're the carebear type), and seige weapons won't be useable outside their designated PVP area.

New Hero Class: Death Knight
World of WarCraft's first Hero Class is a plate-wearing tank/DPS hybrid that works a little something like this: When players hit level 80, they'll be able to embark on a quest (similar in difficulty to the Warlock's epic mount quest, back before the level cap was raised to 70) that unlocks the ability to create a Death Knight character. The Death Knight starts at a high level (somewhere around 60 or 70, though Blizzard isn't certain yet), so you won't have to grind your way back up all over again. It's intended as an alternative, advanced class for end-game use only.

Rather than using rage, energy, or mana, Death Knights have a special "rune sword" displayed beneath their health bar, onto which the player can etch six different runes (choose between Frost, Blood, and Unholy). Different abilities require different mixes of runes, and using abilities consumes the requisite runes until a cooldown timer causes them to be available again. Stuff like talents, spells, and other specifics are still being finalized. So are key questions like what races can be a Death Knight (start a Gnome petition now) and whether unlocking the Hero Class on one server means you can create a Death Knight on any server.

New Profession: Inscription
Wrath of the Lich King will introduce a new profession called Inscription that will let players customize individual spells and abilities in their spell book -- to change the cooldown timer on a Fireball, for example, or alter the crit rate of a healing spell.

There's lots more in the upcoming September issue of Games for Windows: The Official Magazine, on sale in the next couple weeks, including candid insight from the developers, details on some of the new dungeons not shown at BlizzCon, and word that The Burning Crusade ain't over yet...there's more BC content coming beyond Zul'Aman.


Title: Re: Speculation of the Day: Next Content Patch name
Post by: AcidCat on August 03, 2007, 12:15:22 PM
"It's intended as an alternative, advanced class for end-game use only."

A special class for the raiders? This sounds like a giant shitstorm. I hope I am misinterpreting this.


Title: Re: Speculation of the Day: Next Content Patch name
Post by: Lakov_Sanite on August 03, 2007, 12:25:18 PM
"It's intended as an alternative, advanced class for end-game use only."

A special class for the raiders? This sounds like a giant shitstorm. I hope I am misinterpreting this.

I don't like the way it's worded personally but they have said it wont be harder to unlock than a warlocks epic mount which means a 5-man group.  This is more than available to the casual player.  All they are really saying is once you unlock it you will have maybe only 1-20 levels to grind instead of a daunting 80.  When we think end-game we think of catass raiding, I believe their meaning here is is levels 70-80 and everything you do after.

Personally I like the idea of not having to start from level one.  Not only would it be silly to have deathknights killing zhevra out in the barrens, i just don't think I'd have the patience for it, nor would many.


Title: Re: Speculation of the Day: Next Content Patch name
Post by: Threash on August 03, 2007, 12:25:47 PM
"It's intended as an alternative, advanced class for end-game use only."

A special class for the raiders? This sounds like a giant shitstorm. I hope I am misinterpreting this.

Meh, i read it as an alternative to raiding personally. 


Title: Re: Speculation of the Day: Next Content Patch name
Post by: AcidCat on August 03, 2007, 12:30:13 PM
Meh, i read it as an alternative to raiding personally. 

That would be ideal.



Title: Re: Speculation of the Day: Next Content Patch name
Post by: Ironwood on August 03, 2007, 12:32:45 PM
Ok.  I'll go from 'That'll never happen because it's retarded' straight to 'that's retarded.'

Fuck Sake.


Title: Re: Speculation of the Day: Next Content Patch name
Post by: Ironwood on August 03, 2007, 12:38:11 PM
And inscription STILL sounds fake.

What the hell ?

Is it April ?  Did I die ?


Title: Re: Speculation of the Day: Next Content Patch name
Post by: Simond on August 03, 2007, 12:45:33 PM
"It's intended as an alternative, advanced class for end-game use only."

A special class for the raiders? This sounds like a giant shitstorm. I hope I am misinterpreting this.

Meh, i read it as an alternative to raiding personally. 
I read it as "You won't need to level up through STV again" :)


Title: Re: Speculation of the Day: Next Content Patch name
Post by: tkinnun0 on August 03, 2007, 12:48:10 PM
The Death Knight better be able to solo raid content, or else I'm going to make a New Year's promise not to pay for content I'm not going to see. How's that going to work? I'll tell you. If, say, 25% of the expansion is raid content and it costs 40€, I'm not going to consider buying it before it drops to 30€. Fool me once, I'll cut my losses. Fool me twice... You can't fool me twice!


Title: Re: Speculation of the Day: Next Content Patch name
Post by: ajax34i on August 03, 2007, 12:49:40 PM
You have a runed sword and you use runes off the sword...  sounds like a memorized-spell system a la DnD, but not quite, since you don't prepare your abilities, but rather their "mats" if I can call the runes that.

Edit:  re: tkinnun0:  I bought TBC and ended up cancelling after the first month, after which I re-activated recently and I'm levelling up a tauren druid, he's still mid level.  Talk about wasted cash.  I guess, since there's nothing that a sub-68 can access in this new expansion, I won't bother buying it until I get to 68.  Actually, 70 and a few heroics, just so I can say I've seen some stuff.


Title: Re: Speculation of the Day: Next Content Patch name
Post by: Kail on August 03, 2007, 12:50:43 PM
Quote
Level Cap: 80

THAT I didn't expect to see so soon.  So then, Kharazan, Black Temple, et al, will be functionally equivalent to what Naxxramas and Stratholme are now, and players will be able to solo farm T2 armor? Yikes.  I mean, great for me, since maybe I'll be able to see some of this stuff, but my Paladin's still only level 50... sigh...

That siege mechanic is what piqued my interest the most, honestly.  The new customization options could be cool too, if they let you use them on existing characters (with no new content, I'm not crazy about the idea of having to level ANOTHER alt at my current "lobotomized sea turtle" pace).

Since I don't think anyone has yet linked it, here's the official site (http://www.worldofwarcraft.com/wrath).  Mostly just "we're still exploring our options!" stuff in the FAQ, but there is a trailer to download and some screenshots.


Title: Re: Speculation of the Day: Next Content Patch name
Post by: Montague on August 03, 2007, 12:54:17 PM
Unholy Embrace

Instant Cast. 5 min cooldown.

Target is embraced by a silhouette of darkness for 6 seconds, corrupting any healing spells and effects cast upon or currently affecting the target to cause damage for 50% of their healing potential instead of restoring health. Any damage shields cast upon or currently affecting the target will also be instantly consumed, dealing 50% of their absorption potential in
damage. Once afflicted with Unholy Embrace, the target cannot be afflicted with Unholy Embrace again for 1 minute.


From the general forums, Death Knight ability.

I see the paladin population plummeting precipitously. Say that five times fast.


Title: Re: Speculation of the Day: Next Content Patch name
Post by: Eldron on August 03, 2007, 12:55:10 PM
The trailer from Blizzcon

http://www.youtube.com/watch?v=2qEwhaBodqY


Title: Re: Speculation of the Day: Next Content Patch name
Post by: angry.bob on August 03, 2007, 12:55:39 PM
I read it as "You won't need to level up through STV again" :)

I'd rather level up form 1 again than deal with the shit you'll have to do to unlock it. I don't give a shit "that it won't be any harder than the warlock epic mount when the cap was 60". I demand something that's not any harder than picking "Death Knight" on a character creation screen, finding a name that hasn't been taken on a release server, and clicking "create Character". Or make it like DAoC so when you have one guy to level 80, you can start a new Deathnight off at 70 or whatever. Anything harder than that and the fucking thing better solo raids like I'm playing Diablo.

Jesus, WAR can't go open beta fast enough. This piece of stupid shit announcement effectively ends WoW for me forever when it's made official.


Title: Re: Speculation of the Day: Next Content Patch name
Post by: Montague on August 03, 2007, 12:58:11 PM
I read it as "You won't need to level up through STV again" :)

I'd rather level up form 1 again than deal with the shit you'll have to do to unlock it. I don't give a shit "that it won't be any harder than the warlock epic mount when the cap was 60". I demand something that's not any harder than picking "Death Knight" on a character creation screen, finding a name that hasn't been taken on a release server, and clicking "create Character". Or make it like DAoC so when you have one guy to level 80, you can start a new Deathnight off at 70 or whatever. Anything harder than that and the fucking thing better solo raids like I'm playing Diablo.

Jesus, WAR can't go open beta fast enough. This piece of stupid shit announcement effectively ends WoW for me forever when it's made official.

QFT. Blatant attempt to compete with WAR's Chaos Chosen if you ask me.


Title: Re: Speculation of the Day: Next Content Patch name
Post by: Threash on August 03, 2007, 01:01:40 PM
If i had to level from 1 to 80 i would never play a deathknight, for most players doing a mildly difficult quest is a much more palatable option than waiting six months to catch up to their friends.


Title: Re: Speculation of the Day: Next Content Patch name
Post by: ShynDarkly on August 03, 2007, 01:09:58 PM
http://www.worldofwarcraft.com/wrath/


Title: Re: Speculation of the Day: Next Content Patch name
Post by: bhodi on August 03, 2007, 01:10:41 PM
I am so glad they finally got the guild halls and shared bank stuff in. Phew. As important as guilds are in this game, and seeing as how everyone is part of one, it's a relief to know they really focused on the nagging bits that should have been part of the game since release.

Wait, what?


Title: Re: Speculation of the Day: Next Content Patch name
Post by: Simond on August 03, 2007, 01:22:49 PM
Guild bank is either in 2.2 or 2.3, iirc.


Title: Re: Speculation of the Day: Next Content Patch name
Post by: Threash on August 03, 2007, 01:31:40 PM
I am so glad they finally got the guild halls and shared bank stuff in. Phew. As important as guilds are in this game, and seeing as how everyone is part of one, it's a relief to know they really focused on the nagging bits that should have been part of the game since release.

Wait, what?

Banks and voice chat are coming next patch...


Title: Re: Speculation of the Day: Next Content Patch name
Post by: Chenghiz on August 03, 2007, 01:39:41 PM
FJORDS


Title: Re: Speculation of the Day: Next Content Patch name
Post by: AcidCat on August 03, 2007, 01:57:18 PM
Some interesting info on wowinsider's current liveblog http://www.wowinsider.com/2007/08/03/liveblogging-the-blizzcon-expansion-demo-panel/ (http://www.wowinsider.com/2007/08/03/liveblogging-the-blizzcon-expansion-demo-panel/)

Looks like you definitey won't have to raid to get the DK.


Title: Re: Speculation of the Day: Next Content Patch name
Post by: Morat20 on August 03, 2007, 02:17:19 PM
Looking at the Death Knight Hero class, I feel some sort of joke stirring about Hunters and their current lameness, but I'm too lazy to work it out. Someone else do the work for me, please.

Edited to add: The little bit they've spoken on inscription makes it sound very easy to fuck up and overpower.


Title: Re: Speculation of the Day: Next Content Patch name
Post by: Rasix on August 03, 2007, 03:23:46 PM
Some interesting info on wowinsider's current liveblog http://www.wowinsider.com/2007/08/03/liveblogging-the-blizzcon-expansion-demo-panel/ (http://www.wowinsider.com/2007/08/03/liveblogging-the-blizzcon-expansion-demo-panel/)

Looks like you definitely won't have to raid to get the DK.

Bleh.  Yah, a 5 man dungeon quest at the end of long ass quest chain is fucking splendid.  I took one look at the epic flight form quest for druids and said fuck it. That kind of crap is a holy pain in the to get together and no one ever wants to do those quests if they've already done them. Try completing a 5 man quest in SMV nowadays (note, I quit a couple months ago); it's like you're asking someone to help you move into a new second story apartment.  If it weren't the internet, you'd swear they were avoiding eye contact.
 
Why can't they just make it a long quest (if they're set on that) but forgo the full group cockblock? MMOs are pissing me off lately.   Or yah, what bob said.  Only thing that would get me back here is something actually interesting coming out of this pvp system.  Doubtful.


Title: Re: Speculation of the Day: Next Content Patch name
Post by: Fabricated on August 03, 2007, 03:53:38 PM
Here's something stupid I never thought about: So, are Death Knights going to be more powerful than regular classes? I mean, does "hero class" simply mean they're a special class you gotta unlock first, or does it mean "hero" as in "way fucking stronger"?


Title: Re: Speculation of the Day: Next Content Patch name
Post by: Merusk on August 03, 2007, 04:00:30 PM
Here's something stupid I never thought about: So, are Death Knights going to be more powerful than regular classes? I mean, does "hero class" simply mean they're a special class you gotta unlock first, or does it mean "hero" as in "way fucking stronger"?

Looks like more powerful, but over a shorter time period with longer cooldowns. Which, if you're dealing with arena PVP is fucking stupid.

The preview vid shows the DK calling-down undead from nowhere, and it was mentioned in that liveblog as well.  Plate + Healing nullification + Druid Trees.. what else can they toss in there?  Who knows, i'm probably just overreacting but it's still insane.

Oh, and you think 5-man SMV quests are bad, try getting a 60-69 instance group together.  If you don't say "Heroic" people pretend you don't exist.  I'm very ready for WAR to come around.  Despite still liking the overall mechanics of WoW, BC is broken in some pretty big ways.


Title: Re: Speculation of the Day: Next Content Patch name
Post by: Fabricated on August 03, 2007, 04:07:17 PM
Here's something stupid I never thought about: So, are Death Knights going to be more powerful than regular classes? I mean, does "hero class" simply mean they're a special class you gotta unlock first, or does it mean "hero" as in "way fucking stronger"?

Looks like more powerful, but over a shorter time period with longer cooldowns. Which, if you're dealing with arena PVP is fucking stupid.

The preview vid shows the DK calling-down undead from nowhere, and it was mentioned in that liveblog as well.  Plate + Healing nullification + Druid Trees.. what else can they toss in there?  Who knows, i'm probably just overreacting but it's still insane.

Oh, and you think 5-man SMV quests are bad, try getting a 60-69 instance group together.  If you don't say "Heroic" people pretend you don't exist.  I'm very ready for WAR to come around.  Despite still liking the overall mechanics of WoW, BC is broken in some pretty big ways.
Ehhh, it's not too hard to get groups for the decent non-heroic dungeons...now, getting an Underbog or Crypt run together? Good fuckin' luck.

I've never been at a shortage of people wanting to hit non-heroic Ramparts, BF, Slave Pens (rep, remember)...


Title: Re: Speculation of the Day: Next Content Patch name
Post by: Drubear on August 03, 2007, 04:08:56 PM
An interesting (and telling to explain their viewpoint on such things) from the video blog Q&A portion:

Quote
1:41pm: Q&A Time. More work done towards midlevel content? Yes, we may do more of that before the expansion, but we want players to roll up. Will be changes coming to speed up 1-60 and 1-70.

So they are basically saying what some people suspected: Bliz wants everyone at level max for the "real" game at 70 (soon 80.)


Title: Re: Speculation of the Day: Next Content Patch name
Post by: Merusk on August 03, 2007, 04:41:19 PM
I've never been at a shortage of people wanting to hit non-heroic Ramparts, BF, Slave Pens (rep, remember)...

I've had plenty of trouble w/ Durnholde, Mana Tombs and Ramps on my alts.  Folks just aren't interested in running them... at least not when I'm looking.  :-(


Title: Re: Speculation of the Day: Next Content Patch name
Post by: Fabricated on August 03, 2007, 04:50:09 PM
Durnholde and Mana Tombs I usually don't have any problems with since people usually want the easy consortium rep and need attunement for BM.


Title: Re: Speculation of the Day: Next Content Patch name
Post by: Amaron on August 03, 2007, 04:53:28 PM
Yeah, sounds like time for an expansion.  :roll:

Well most people just ignore the raid content because it's such a pain to organize.  I wouldn't be suprised if they realized that Burning Crusade wasn't pulling back in the people who quit the way it was meant too either.  Who knows what they will chose to do when they realize that.  My guess would be that they'll just ignore the people who quit but the way they went after old players with free trials and even sending DVD's through snail mail gives me some hope too.  If they want to get back that chunk of their audience a new expansion focused towards that would be smart.

That whole faq sounds bogus though.  I don't believe they'll raise the level cap unless they think it'll take a long time to finish the expansion.

Deathknights in the Alliance make absolutely no sense.

I'm pretty certain they will never add side specific classes again.  Balancing shaman vs paladin clearly gave them way too many problems in the first place.


Title: Re: Speculation of the Day: Next Content Patch name
Post by: Lum on August 03, 2007, 04:59:42 PM
That whole faq sounds bogus though.  I don't believe they'll raise the level cap unless they think it'll take a long time to finish the expansion.

http://www.worldofwarcraft.com/wrath/faq.xml


Title: Re: Speculation of the Day: Next Content Patch name
Post by: Amaron on August 03, 2007, 05:03:27 PM
That whole faq sounds bogus though.  I don't believe they'll raise the level cap unless they think it'll take a long time to finish the expansion.

http://www.worldofwarcraft.com/wrath/faq.xml
I fail for replying before finishing the thread clearly.


Title: Re: Speculation of the Day: Next Content Patch name
Post by: jpark on August 03, 2007, 05:04:02 PM
Ok.  I'll go from 'That'll never happen because it's retarded' straight to 'that's retarded.'

Fuck Sake.

Sorry Iron - had to quote you in light of the recent release info :)


Title: Re: Speculation of the Day: Next Content Patch name
Post by: Venkman on August 03, 2007, 05:28:24 PM
Damn I was wrong about the Hero Class being fake. As long as there are other Hero Classes that'll come in time, it won't be so bad maybe.

When's this launching? Next spring? Looks like a lot of the world stuff is done, but not enough details on the one or hopefully-future Hero classes.


Title: Re: Speculation of the Day: Next Content Patch name
Post by: Merusk on August 03, 2007, 06:00:33 PM
Damn I was wrong about the Hero Class being fake. As long as there are other Hero Classes that'll come in time, it won't be so bad maybe.

When's this launching? Next spring? Looks like a lot of the world stuff is done, but not enough details on the one or hopefully-future Hero classes.

I've heard next summer.  Given that they announced BC like a year and a half before it came out.. let's say next winter.  :-D


Title: Re: Speculation of the Day: Next Content Patch name
Post by: Jayce on August 03, 2007, 07:49:36 PM
One question: why does everyone seem to think WAR is going to be robot jesus?  The next big thing never are.


Title: Re: Wrath of the Lich King expansion
Post by: Engels on August 03, 2007, 07:54:26 PM
Anyone getting that same contraction of the scrotum we all felt around the time that Planes of Power was announced? No, Signe, not you.


Title: Re: Wrath of the Lich King expansion
Post by: Merusk on August 03, 2007, 08:19:07 PM
Anyone getting that same contraction of the scrotum we all felt around the time that Planes of Power was announced? No, Signe, not you.

Which one? The one that felt like a moneygrab, or the one that felt like 'oh joy another long grind when I'm barely done with the current one.'

One question: why does everyone seem to think WAR is going to be robot jesus?  The next big thing never are.

It looks fun, and I'm hoping it'll have better PvP than WoW.  While I find WoW's pvp entertaining, there's a number of pve things that really fuck it up.  It's also a hope that Mythic learned from their DAoC mistakes, I suppose.  Rumor also has it that DAoC had really good in-depth pvp.  I can't speak to that personally as the grind killed me long before I really got into the game.

Then of course, there's also the "new shiny" factor.  Much like the hopes for AoC, despite it being run by what used to be seen as the largest bunch of inept twits ever to launch an MMO.


Title: Re: Wrath of the Lich King expansion
Post by: Tale on August 03, 2007, 09:10:10 PM
I'm sort of underwhelmed by the Wrath of the Lich King announcement, mostly because of the video. It's an average machinima piece made using what looks like the current game, perhaps even the pre-BC game.

It reads like it's on a smaller scale than the expansion standard set with BC - perhaps more like one of EQ's digital download expansions that used to follow the major boxed expansions. The siege engine talk is a bit interesting though - that could be a real WoW PvP strength.

The game engine and animations are also starting to look dated, rather than acceptably cartoonish.


Title: Re: Wrath of the Lich King expansion
Post by: Morfiend on August 03, 2007, 10:01:41 PM
Just got back from Blizzcon.

The expansion is really the only thing of note. (SC2 looks good)

Got to play it a little bit but its very early build, kind of like playing BC at the last blizzcon. Anyway, it looks to have the same amount of content as BC did. A bunch of dungeons and raids, almost the identical number as BC. Also siege warfare, and distructible buildings (didnt see these). Death Knight will needs a quest to unlock, about the same as the warlock mount quest, and will start at level 60 or 70, its for end game content only. A bunch of classes got existing talent tweaks (Enh shammy get aggro drop).

Also, they are releasing another 25 man raid dungeon before WotLK. Tigole wouldnt say what it was, but during a QA session he strongly hinted that its the Sunwell to kill Kil'Jaeden.

From what I saw, im predicting November 2008 release.


Title: Re: Wrath of the Lich King expansion
Post by: Falwell on August 03, 2007, 10:30:49 PM
I'm personally pretty underwhelmed by the feature list they dropped for this expansion. Come on, new haircuts are on your major feature list? That's pretty telling in and of itself.

Cap jumped to 80
New Death Knight class
New inscription tradeskill
Siege weapons
Northrend zones

Siege weapons strike me as a novelty rather than a major feature. How they plan to implement the Death Knight at this point screams clusterfuck to me. Implementing only 1 hero class at a time is sure to cause some problems.

Overall, unless they're holding back some serious bang-bang, I'm not impressed in the least.



Title: Re: Speculation of the Day: Next Content Patch name
Post by: Azazel on August 03, 2007, 10:40:28 PM
As a general note, if, and I really mean if, they make hero classes "unlockable" through doing stuff in game, they better make very, very sure that whatever you need to do can be done solo by a player in AH greens each and every step of the way. That's assuming they ever actually make the hero classes.

I'mma go unlock me a Jed-eye!



Title: Re: Speculation of the Day: Next Content Patch name
Post by: Azazel on August 03, 2007, 10:44:57 PM
I've been off of WoW since January but eager to come back when the next content rolls out. Maybe I'll even finish the last third of a level I need to hit 70.

3rd of a level to 70? Off since Jan?

Did you play 24/7 for the two weeks you had BC active or something?



Title: Re: Wrath of the Lich King expansion
Post by: jpark on August 03, 2007, 10:51:13 PM
Well... my stock broker buddy's take is the following:

WoW is in "cash cow" mode - the innovative ideas and polish blizzard had to offer is all present.  All the low lying fruit of novelty that can be made from this franchise has been done - now it's just a question of maintaining the user base with minimum investment until the next project (whichever MMORPG they are working on now) is unveiled.

Blizz did say that all future games would be MMORPGS and so we are likely seeing the last table scraps of pre-MMORPG thinking at this company with SC2.  So the real question is, how much longer they are going to pump the user base for cash with WoW before announcing, formally, their next MMORPG franchize.


Title: Re: Wrath of the Lich King expansion
Post by: Engels on August 03, 2007, 11:08:03 PM
This expansion just promises me one thing; my guildmates still grinding WoW after years are going to continue to grind WoW in persuit of even more catass. I was vainly hoping that with the advent of AoC, or heck, even Warhammer, that perhaps I'd wean a few of them off the game and we could at last change venues. But no, now its gonna be yet another stupid race to the top for even more ridiculous shoulderpads.


Title: Re: Speculation of the Day: Next Content Patch name
Post by: Azazel on August 03, 2007, 11:16:46 PM
I demand something that's not any harder than picking "Death Knight" on a character creation screen, finding a name that hasn't been taken on a release server, and clicking "create Character".

They don't care about your "demands". Neither does anyone else. Maybe you can pay p3ons4hir3 to unlock it for you, as long as they don't use any addons to do it, it won't be "cheating".


Quote
Jesus, WAR can't go open beta fast enough. This piece of stupid shit announcement effectively ends WoW for me forever when it's made official.

There you go. Should be official sometime this weekend, by the sound of it. See ya.



Title: Re: Wrath of the Lich King expansion
Post by: Tale on August 03, 2007, 11:26:51 PM
even more ridiculous shoulderpads.

Which anyone who skipped raiding can surpass in the first questing zone of the next expansion, while the shoulderpad dungeon becomes instantly irrelevant. And no, that's not how other dikus work.


Title: Re: Wrath of the Lich King expansion
Post by: Engels on August 03, 2007, 11:31:30 PM
even more ridiculous shoulderpads.

Which anyone who skipped raiding can surpass in the first questing zone of the next expansion, while the shoulderpad dungeon becomes instantly irrelevant. And no, that's not how other dikus work.

Tale, you took my mention of shoulderpads just a wee bit too literally. Wether its the paedophilic gnomes, or bare midriff female humans, or pert-butt dranae females, the whole damned game's a celebration of diku grind, JLo style. Jesus Christ, people, this is meant to be high fantasy, not the freakin Dungeons of Ft. Lauderdale.


Title: Re: Wrath of the Lich King expansion
Post by: Tale on August 03, 2007, 11:34:41 PM
Didn't take it literally. I fully appreciated the shoulderpad humour. Just had a point of my own to make - compared with entering Kunark or Velious as a geared-up EQ raider and remaining relatively well equipped with even better stuff to aim for, my geared-up WoW raider was not significantly different from someone entering BC as a naked 60. They might as well have done an equipment wipe. I got to 70 in BC and saw no reason to play until levels 71-80 are available, if I can catch up to the raiders that easily.

But high fantasy it ain't - the Warcraft series has always been derivative lowbrow fantasy-comedy. Now that WoW's genius is past tense I can finally get back to my hatred for Warcraft 1!


Title: Re: Wrath of the Lich King expansion
Post by: sinij on August 03, 2007, 11:51:21 PM
I don't understand how not taking inscription is even an option for casting class? Lower cooldown? Where do I sign up?


Title: Re: Speculation of the Day: Next Content Patch name
Post by: angry.bob on August 04, 2007, 12:22:40 AM
They don't care about your "demands". Neither does anyone else. Maybe you can pay p3ons4hir3 to unlock it for you, as long as they don't use any addons to do it, it won't be "cheating".

Hahaha, it pleases me to no end that some random shit I crapped into a WoW thread threatened your surrogate life enough that it still pisses you off this much. That was what, a year ago?

lol, a sad, obsessing dickbitch is you. I don't even know, or care, who you are but you remember such trivial shit that I wrote on a whim months and months ago. If you want I can jerk off into a kleenex and mail it to you so you can sniff it while you read my posts or whatever.

By the way, I don't think for a minute they give a fuck about my "demands", at all. The consequence of them not producing a product that has a conforms to what I "demand" is that they lose my business. There you go. If you want stupid, pointless cockblocks and grinds good for you. I don't, at all. By all reports, WAR doesn't have them and it Mythic did a good job with DAoC for the most part and it appears they learned from the fuckups like ToA. With the shit they announced in this expansion Blizzard has entered the "introducing crazy, game breaking shit to keep people playing that will turn the game to unenjoyable shit and make players mad" part of the MMO lifecycle. I see no need to stick around for it. But hey, since it seems to be tied to your very sense of self, enjoy.


Title: Re: Wrath of the Lich King expansion
Post by: WindupAtheist on August 04, 2007, 01:31:14 AM
Fight, fight, fight!


Title: Re: Wrath of the Lich King expansion
Post by: Reg on August 04, 2007, 01:32:16 AM
Mister Crankypants Has Spoken!


Title: Re: Speculation of the Day: Next Content Patch name
Post by: Azazel on August 04, 2007, 01:49:27 AM
No mate, it's just that your combination of "angry" whining and entitlement-whoring is such an easy target that I couldn't resist poking some easy shit at you.

I barely play WoW anymore myself because the endless rep grinding and daily grinding and mote grinding is a little like having a second job, only unpaid.. We'll see how Warhammer turns out. I have high hopes but low expectations.

No hard feelings.. mmm?  :heart:


Title: Re: Speculation of the Day: Next Content Patch name
Post by: Ironwood on August 04, 2007, 01:58:04 AM
Ok.  I'll go from 'That'll never happen because it's retarded' straight to 'that's retarded.'

Fuck Sake.

Sorry Iron - had to quote you in light of the recent release info :)


Then you picked a fucking stupid quote to do it with.  If you read the one you've picked, it's me admitting I was wrong, but still of the opinion that the reason I was wrong was because I didn't think they'd do something this moronic.  You should have grabbed an earlier one.

Also, if you read the whole thread you'll notice the main poster taking the piss out of me is some guy called Ironwood.  Boy, when I get my hands on him !!

This expansion sounds just dumb.


Title: Re: Wrath of the Lich King expansion
Post by: caladein on August 04, 2007, 02:44:46 AM
Death Knight: The Jedi comparisons are just knee-jerk, as Jedi was an alpha class from the get-go. Even in the Arena DK doesn't sound that awesome: fixed DPS over the long term (runes have relatively constant regen timers so it's a customizable energy mechanic), summonable pets that probably won't be any stronger then the Water Elemental, and a dispelable 6s healing lockout on a 5 minute cooldown, sign me the fuck up. It might make melee-based matrices a bit more attractive though at the least. On it being unlockable, that's really just a cop-out for not having to balance it against pre-BC/-WotLK content, I'll give you that. That said, how else do you give someone an instant Level N character besides making them play up to Level N+10 or 20? It's a case of "not a good solution, but there isn't really a better one" and people proceeding to bitch. (At least it's better then the Kheldians...)

On the whole, Death Knight sounds cool, but about the only person that was really excited about it in my guild could easily be described as "distracted by shiny objects".

Gear: Again, I don't think anyone has a decent solution assume you keep up "you = your gear". The same sorts of complaints were made around the release of BC (or even when the AQ20 books were added to trainers) and guess what: the hardcore kept raiding and everyone else got some shiny loot.

It's more of the same... that has given them subscription numbers equivalent to the population of Sweden and you expect them to fuck with it why?


Title: Re: Wrath of the Lich King expansion
Post by: Ironwood on August 04, 2007, 03:08:09 AM
Obviously, we'll hear more as it becomes available, but Inscription pretty much HAS to be 'You can write scrolls until you hit 450 skill at which point you get the ability to change one of your spellbook skills.  Oh, and it's a drop.  A Legendary One.  From Arthas'.

Otherwise, as someone else pointed out, WHY WOULDN'T YOU WANT THIS SKILL ?

It'd be a must have.


Title: Re: Wrath of the Lich King expansion
Post by: Ratama on August 04, 2007, 06:11:33 AM
Meh, it'll probably be like the other tradeskills; you'll be able to add runes/inscriptions to other folk's abilities.  Actual Runesmiths/Inscribers will probably just get a couple token 'uber' inscriptions for their personal use.

But yeah, most of these expansion details so far reek of ass (of cat).  Tom Chilton and Jeff Kaplan must be the dumbest motherfuckers in the whole goddamn MMOG industry; they're *giving* WAR and AoC the openings needed to become the Next Big Thing, all for the sake of subsidizing the raiding lifestyle of their old gaming buddies.


Title: Re: Wrath of the Lich King expansion
Post by: CassandraR on August 04, 2007, 06:37:04 AM
I think you people are mildly insane. They said the content spread of the new expansion would be similar to BC and it was 80% solo and small group content or more. How in the world is that catering to raiders?


Title: Re: Wrath of the Lich King expansion
Post by: Jayce on August 04, 2007, 06:46:46 AM
Tom Chilton and Jeff Kaplan must be the dumbest motherfuckers in the whole goddamn MMOG industry; they're *giving* WAR and AoC the openings needed to become the Next Big Thing, all for the sake of subsidizing the raiding lifestyle of their old gaming buddies.

Yep, their decisions so far have cost untold millions of subscribers.  It's only up to 9 million now instead of the ONE THOUSAND MILLION it could have been.

I think that gives them the, how do you call it, benefit of the doubt.

Once WAR and AoC  hit 9 million subscribers, I'll fly over and buy drinks for Ironwood.   :-D


Title: Re: Wrath of the Lich King expansion
Post by: Merusk on August 04, 2007, 06:57:46 AM
Blizz did say that all future games would be MMORPGS and so we are likely seeing the last table scraps of pre-MMORPG thinking at this company with SC2. 

Vivendi said that, actually.  It's a question of how much "do this, or else!" pull VU has on their golden goose.


Title: Re: Wrath of the Lich King expansion
Post by: Azazel on August 04, 2007, 07:02:20 AM
I think Blizz are aware that if everything is a MMO, they'll be cannibalising their playerbase big time. Considering things like D2, or SC1 are still selling boxes quite happily, there may be a difference of opinion between Blizz and their ant overlords...



Title: Re: Wrath of the Lich King expansion
Post by: Oban on August 04, 2007, 08:08:14 AM
Why am I unable to pre-order the collector's edition from EB Games?


Title: Re: Wrath of the Lich King expansion
Post by: Typhon on August 04, 2007, 08:24:01 AM
Considering things like D2, or SC1 are still selling boxes quite happily, there may be a difference of opinion between Blizz and their ant overlords...

But why are D2 and SC1 still selling boxes?  I'd argue largely because each game has social components.  How many SC1 boxes are selling because of the single player game, versus the multiplayer game: I have no numbers, but my guess is the vast majority of boxes are sold because Korea is krazy for SC1 multiplayer.

D2 still sells because you can trade items online.  You can play online.  It's already an MMO game.

Saying "all games will be MMO game", isn't the same as saying, "all games will be MMORPG games in the style of WoW".  I haven't seen the exact quote, but my guess is that they intended to say the former.  It's pretty clear that they have had this thinking for a long time - War2, SC1, D2 and now WoW is the continuation of a trend toward games that have an increasing mulitiplayer component.  My guess is that SC2 will have much more multiplayer baked-in then any of the other RTS offering to date (ladder, player ranking, additional multiplayer-game types, etc).  I wouldn't be surprised to see co-op play available throughout the campaign.


Title: Re: Wrath of the Lich King expansion
Post by: jpark on August 04, 2007, 08:48:44 AM
I got to 70 in BC and saw no reason to play until levels 71-80 are available, if I can catch up to the raiders that easily.

When you think about it - in aggregate - arena pvp gear is easily on par with T5 gear even though some attributes do not directly compare.  For all intents and purposes - not sure about you guys - but as I knew no one who made it into Naxx at 60, I don't expect anyone I know to make it into black temple at 70.  That is likely true for most players making raiding a waste of time compared to arena rewards.


Title: Re: Wrath of the Lich King expansion
Post by: Oban on August 04, 2007, 08:55:53 AM

But why are D2 and SC1 still selling boxes?  I'd argue largely because each game has social components.  How many SC1 boxes are selling because of the single player game, versus the multiplayer game: I have no numbers, but my guess is the vast majority of boxes are sold because Korea is krazy for SC1 multiplayer.


I bought a copy of D2 because it was the only game I could find that would work on my Mac while traveling in an area without broadband.


Title: Re: Wrath of the Lich King expansion
Post by: ajax34i on August 04, 2007, 09:21:09 AM
My wild unfounded theory about DK's is that the Lich King is corrupting willing Alliance and Horde characters to become Scourge, more or less.  I would find it hilarious if part of the DK deal is Hated rep with all of Azeroth (and maybe Outlands too), so that you can't even set foot as a DK in those old zones.  Or, if you do, you'll be flagged by the first random guard and open to PVP by both sides.

Also, some sort of plot twist when the next next expansion hits, whereby if the Lich King still lives, all DK's fall fully under his mind control (you lose your character), and if he is killed on the server, the DK's lose all their powers (your character becomes worthless).


Title: Re: Wrath of the Lich King expansion
Post by: Threash on August 04, 2007, 10:20:42 AM
My wild unfounded theory about DK's is that the Lich King is corrupting willing Alliance and Horde characters to become Scourge, more or less.

Well they did mention the quest would have you interacting with Arthas.


Title: Re: Wrath of the Lich King expansion
Post by: sinij on August 04, 2007, 11:02:11 AM
I think WoW can get away with massive amount of fuck-ups due to sheer size. Additionally WoW is first mmorpg for A LOT of people, and in your first game you will put up with LOTS of crap and not quit... That is why Bliz can get away with crap like reputation grind, attunements and other vestigial leftovers of EQ age while other companies forced to evolve less annoying DIKU cloning techniques.

WoW served its purpose, just like UO demonstrated that mmorpg can be commercially successful, WoW took that to whole new level and in process introduced masses to mmorpgs. From there on its just circling the drain, and as UO showed us it can take VERY long time.

I imagine WoW will be out there in 10 years and some people will be still griding rep to get into their level 150 epic 40 people marathon dungeon, but all of it is irrelevant today since industry moved on.


Title: Re: Wrath of the Lich King expansion
Post by: Jayce on August 04, 2007, 11:49:23 AM
I got to 70 in BC and saw no reason to play until levels 71-80 are available, if I can catch up to the raiders that easily.

When you think about it - in aggregate - arena pvp gear is easily on par with T5 gear even though some attributes do not directly compare.  For all intents and purposes - not sure about you guys - but as I knew no one who made it into Naxx at 60, I don't expect anyone I know to make it into black temple at 70.  That is likely true for most players making raiding a waste of time compared to arena rewards.


I still don't get how gear you raid for/quest for/whatever is a waste of time if invalidated by the next expansion.  Are you trying to get your final set of armor and weapon and then just login to look at yourself ever day?

If you're not having fun obtaining it, then you need help.


Title: Re: Wrath of the Lich King expansion
Post by: WindupAtheist on August 04, 2007, 11:53:20 AM
He just wants to achieve Final Uberness, beat the game, and quit, but those bastards at Blizzard just keep adding more crap.  It's like they don't want him to quit or something.


Title: Re: Wrath of the Lich King expansion
Post by: Paelos on August 04, 2007, 12:01:35 PM
I still don't get how gear you raid for/quest for/whatever is a waste of time if invalidated by the next expansion.  Are you trying to get your final set of armor and weapon and then just login to look at yourself ever day?

If you're not having fun obtaining it, then you need help.

Yeah I don't get this mentality either. It's like people I knew that left our alliance when we were raiding MC to go get BWL gear with a group that had it on farm. Then, they got all their gear, and I never saw them again. Raiding isn't about the gear, because once you actually have it, the game becomes really really stupid. You have literally nothing to do at that point. The only reason I raid is because I like the new challenges, I like hanging out with ~20 of the 25 people I raid with, and I enjoy having a schedule so that I know I'm going to be doing something fun immediately when I log on. The gear is just really a side-effect of success, and nothing more than a stepping stone to the next wave of raiding content. That's why I don't give a shit if it's replaced in the expansion or not. I wasn't using it to become awesome forever, I was using it to beat the next guy in the line.


Title: Re: Wrath of the Lich King expansion
Post by: Fabricated on August 04, 2007, 01:11:37 PM
I still don't get how gear you raid for/quest for/whatever is a waste of time if invalidated by the next expansion.  Are you trying to get your final set of armor and weapon and then just login to look at yourself ever day?

If you're not having fun obtaining it, then you need help.

Yeah I don't get this mentality either. It's like people I knew that left our alliance when we were raiding MC to go get BWL gear with a group that had it on farm. Then, they got all their gear, and I never saw them again. Raiding isn't about the gear, because once you actually have it, the game becomes really really stupid. You have literally nothing to do at that point. The only reason I raid is because I like the new challenges, I like hanging out with ~20 of the 25 people I raid with, and I enjoy having a schedule so that I know I'm going to be doing something fun immediately when I log on. The gear is just really a side-effect of success, and nothing more than a stepping stone to the next wave of raiding content. That's why I don't give a shit if it's replaced in the expansion or not. I wasn't using it to become awesome forever, I was using it to beat the next guy in the line.
Ditto here. I transferred some Pre-Made toons to the PTR, and I spent very little time staring at my gear after I got everything socketed and equipped the way I wanted it. And this was with toons in Tier 6 sporting top-end Arena gear and other raiding epics. I just wanted to get my stuff together and go check some content out since the gear cockblock was handily smashed for me.

I did a pug ZG "Fun Run" where we attempted to kill Hakkar without killing any of his aspects. We almost did it, but after 2 more wipes we decided to just stomp the rest of the instance flat. It was a lot of fun doing all the fights and seeing if we could break boss encounters or kill bosses before they enter X phase for the first time.

Getting gear upgrades in regular play is always nice though. You look different and kick a bit more ass. At least Blizzard is doing one thing right that even the 5-man encounters with their largely no-name throwaway lore bosses make you feel badass. Sure some sexless children in <UBER RAID GUILD> are killing all the important lore characters in BT, but I have to say Murmur's Hall in the Shadow Labs feels pretty fucking epic.


Title: Re: Wrath of the Lich King expansion
Post by: Trippy on August 04, 2007, 02:10:58 PM
But why are D2 and SC1 still selling boxes?  I'd argue largely because each game has social components.  How many SC1 boxes are selling because of the single player game, versus the multiplayer game: I have no numbers, but my guess is the vast majority of boxes are sold because Korea is krazy for SC1 multiplayer.
Koreans don't buy boxes -- they download everything.


Title: Re: Wrath of the Lich King expansion
Post by: Tale on August 04, 2007, 03:53:41 PM
I still don't get how gear you raid for/quest for/whatever is a waste of time if invalidated by the next expansion.  Are you trying to get your final set of armor and weapon and then just login to look at yourself ever day?

If you're not having fun obtaining it, then you need help.

The problem is not lack of fun, the problem is amount of time spent on one source of fun. And I don't buy the "why raid when you can get the stuff as arena rewards" thing as an alternative - it means the same or more time spent.

I would have fun playing WoW as a raider/PvPer. But it would be a lifestyle choice, committing a lot of time to one thing. It's not a matter of lacking that time - I could arrange my life to spend that time in WoW if I wanted to - but frankly I consider it too much time on one source of fun if there's no reward for loyalty.

I can for example play LoTRO instead (which all my WoW friends are doing) or use my free time for a variety of other activities. And having had fun doing that, I can come back to WoW for levels 71-80 and have a burst of fun doing that, and my character will still have kept up with people who spent all that time in WoW.

Because no matter what you say, it's not all about the fun aspect. It's about a sense of progress and achievement gained from success in chasing raid/PvP rewards. You gain visible markers and gameplay advantages from team or individual success. You had the team co-ordination for Blackwing Lair raids and/or the discipline for PvP victories, while others failed, so you are rewarded by becoming more powerful. And as you add more power, you become able to attempt even bigger things.

My past diku gaming experience says if you haven't managed those achievements in one expansion, you will not be able to tackle the high-end challenges in the next expansion. It was all one big journey along a path of perceived progress. Therefore in past games, the reward for sticking with one game was significantly greater. But in WoW, it seems there is no need to prepare for the next expansion. All the old raid dungeons became pointless on the launch of BC. There was no need to have made any progress between dinging 60 and entering the gate to Outland.

I found that bizarre. I enjoyed playing BC to 70, but in the knowledge that skipping the WoW raid/PvP game won't change anything, a variety of fun is the spice of life. My character will apparently be equal to yours with no effort on my part, so any progress you make in the meantime will be meaningless. It would be wonderfully ironic if we discover that is not the case on the launch of WotLK and you all laugh at me for not having played through BC.


Title: Re: Wrath of the Lich King expansion
Post by: Trippy on August 04, 2007, 04:10:46 PM
My past diku gaming experience says if you haven't managed those achievements in one expansion, you will not be able to tackle the high-end challenges in the next expansion. It was all one big journey along a path of perceived progress. Therefore in past games, the reward for sticking with one game was significantly greater. But in WoW, it seems there is no need to prepare for the next expansion. All the old raid dungeons became pointless on the launch of BC. There was no need to have made any progress between dinging 60 and entering the gate to Outland.

I found that bizarre. I enjoyed playing BC, but in the knowledge that skipping the WoW raid/PvP game won't change anything, a variety of fun is the spice of life. My character will apparently be equal to yours with no effort on my part, so any progress you make in the meantime will be meaningless. It would be wonderfully ironic if we discover that is not the case on the launch of WotLK and you all laugh at me for not having played through BC.
They do that to make it easier for raiders who stopped playing to play again.


Title: Re: Wrath of the Lich King expansion
Post by: Sogrinaugh on August 04, 2007, 06:46:11 PM
He just wants to achieve Final Uberness, beat the game, and quit, but those bastards at Blizzard just keep adding more crap.  It's like they don't want him to quit or something.
I'd type LoL but thats internet bullshit.  Real Laugh came from that one.

Blizzard has effectively put human effort itself on deminishing returns.  The harder you grind to achieve any given thing, the more intensely and completly wasted your efforts will be if the process itself was not enjoyable.

Their is something both enlightening and scary about that.  The human condition, etc etc.

The death knight thing.  Having read a chat transcript about this from blizzard, it basically sounds like a solution to The Tank Problem.  DK's apparently tank with 2 handed swords/axes or dual-wielding.  Its a way to get all the arms/fury monkies to enjoy doing something useful. 


Title: Re: Wrath of the Lich King expansion
Post by: Paelos on August 04, 2007, 07:03:00 PM
I found that bizarre. I enjoyed playing BC to 70, but in the knowledge that skipping the WoW raid/PvP game won't change anything, a variety of fun is the spice of life. My character will apparently be equal to yours with no effort on my part, so any progress you make in the meantime will be meaningless. It would be wonderfully ironic if we discover that is not the case on the launch of WotLK and you all laugh at me for not having played through BC.

You are saying the effort is meaningless like people only raid to become powerful forever. They don't, we just explained that. They raid because they want to be the best they can be during the current time period. Then, they shed those trappings at the expansion reset and sort of start over, except now they are a coordinated unit with gear advantages in the early leveling pool, and they know how to work together in raids for the next set of instances.

Besides, Why the hell would you want to play a game where a set of gear you got in the last expansion would never be upgraded in the next one by the first raid? Why would you want to bypass all that new content? There'd be no point in grabbing new gear at all or trying new challenges.


Title: Re: Wrath of the Lich King expansion
Post by: Ratama on August 04, 2007, 07:50:26 PM

Yep, their decisions so far have cost untold millions of subscribers.  It's only up to 9 million now instead of the ONE THOUSAND MILLION it could have been.
Their decisions have cost Blizzard millions of customers, yes.  If they'd realized WoW's real potential as the Waremart of MMO's, their domestic subscriber be higher than it is now.  How much higher doesn't really matter; the point is they've cost their company $$$.

But instead they've decided to make the premium content of WoW available only to the elite handful (you know, like the encounter with the NPC *on the fucking BC box*); and yes, that's fucking stupid, and so are you if you can't see how vulnerable that leaves WoW.

I think you people are mildly insane. They said the content spread of the new expansion would be similar to BC and it was 80% solo and small group content or more. How in the world is that catering to raiders?
Because that 80% isn't the Good Shit.

The best rewards, best boss encounters, and majority of the development dollars are strictly reserved for the Catassing Few.


Title: Re: Wrath of the Lich King expansion
Post by: Tale on August 04, 2007, 08:02:53 PM
You are saying the effort is meaningless like people only raid to become powerful forever. They don't, we just explained that.

I don't think I said that. I said that in my experience of other dikus, you needed to have gone through some past content in order to have the stuff required to tackle the newest raid content. Otherwise you wipe. That doesn't mean people raid to become powerful forever, it means there's a longer journey to the high end of raiding that doesn't begin with the latest content.

There's nothing wrong with that. Older raid content is just as much of an adventure for guilds who start the raiding progression years later. Being at the high end of new raid content is for FoH catasses. Being an expansion or two behind FoH in raiding is fine - the rest of the new expansion is just as much available to you as everyone else, it's just the raiding content that you can't reach, but you're on your way.

Quote
They raid because they want to be the best they can be during the current time period. Then, they shed those trappings at the expansion reset and sort of start over, except now they are a coordinated unit with gear advantages in the early leveling pool, and they know how to work together in raids for the next set of instances.

Yes. And that's the concept that sucks. Because "at least you know how to work as a team" is not enough reward for past efforts. Putting everyone back on level footing with each expansion is plain rude to the people who had progressed further.

Quote
Besides, Why the hell would you want to play a game where a set of gear you got in the last expansion would never be upgraded in the next one by the first raid?

The missing link in your question is my point above - a first raid in the new expansion would only be feasible for people who have already geared up in the old raid content (if you don't have good enough gear, you can't win), so yes there are upgrades on the first raid.

The gap between a non-raider's gear and a raider's gear was very large at the end of original WoW. There was plenty of room to keep new non-raid gear weaker than old world raid gear, but stronger than old world non-raid gear, while offering upgrades to raiders from new raid zones.

Instead, they obliterated most of the existing raiders' achievements by making giant upgrades easily available from levelling quests, allowing new raiders to step right into the new raiding content, starting a whole new progression line and abandoning past raid content.


Title: Re: Wrath of the Lich King expansion
Post by: Paelos on August 04, 2007, 08:48:23 PM
The missing link in your question is my point above - a first raid in the new expansion would only be feasible for people who have already geared up in the old raid content (if you don't have good enough gear, you can't win), so yes there are upgrades on the first raid.

The gap between a non-raider's gear and a raider's gear was very large at the end of original WoW. There was plenty of room to keep new non-raid gear weaker than old world raid gear, but stronger than old world non-raid gear, while offering upgrades to raiders from new raid zones.

Instead, they obliterated most of the existing raiders' achievements by making giant upgrades easily available from levelling quests, allowing new raiders to step right into the new raiding content, starting a whole new progression line and abandoning past raid content.

Yeah, of course they did. Why in the hell would you ever hand out dozens and dozens of new quests, instances, and levels, and then go "Oh yeah, but if you want to raid the good stuff you just bought in the expansion, you still have to slog through all of MC, BWL, and Naxx, and get all the gear." What you are suggesting isn't feasible unless they decided not to raise the level cap. Then, it just becomes about rolling out new instances to tack on for the new raiding line, and you never get beyond level 60. Then, if they do that, what is the point of using the new zones? Questing for cash in 10 different areas? The only reason those zones hold up in Outland is because they are level-based for progression. If you object to the fact that they raised the level cap at all, I suppose I can see your point, but once they made that call, it was inevitable that giant upgrades were going to happen. The only solution would be to keep upgrades at level 70 worse than Tier 1 stuff, thus forcing everyone to keep running MC (which makes no sense), or to have some sort of quest that auto-upgrades all the Tier 1 to "Level 70 Tier 1" and then subsequently retool all the old content to appropriate levels.

Again, why bother with any of that? Did they lose raiders because they were pissed off about their work getting "wiped out?" I think deep down this doesn't even bother raiders at all, because the alternative is after two expansions, you'd effectively cut the throat on new players or alts, and you've got a raiding backlog with other players who can't possibly get to even the next expansion's raids. As a company, you'd be psychotic to release a bunch of great new stuff in an expansion and not let your playerbase touch it until they completed the hardest of the hardcore in the last one.



Title: Re: Wrath of the Lich King expansion
Post by: Phred on August 04, 2007, 10:07:29 PM

Then of course, there's also the "new shiny" factor.  Much like the hopes for AoC, despite it being run by what used to be seen as the largest bunch of inept twits ever to launch an MMO.

Which of course it still is. Just covered up a little better now.



Title: Re: Wrath of the Lich King expansion
Post by: WindupAtheist on August 04, 2007, 10:16:37 PM
I subbed to WoW for three months, had fun, and quit when I was done.  I beat the game.  The catass who grinds his soul to dust so he can be the ultimate in uberness for a little while until the expansion is beaten by the game.


Title: Re: Wrath of the Lich King expansion
Post by: Paelos on August 04, 2007, 11:51:08 PM
I subbed to WoW for three months, had fun, and quit when I was done.  I beat the game.  The catass who grinds his soul to dust so he can be the ultimate in uberness for a little while until the expansion is beaten by the game.

Well, yeah. The uberest of the uber will always be dominated by their obsessions. I was referring to the other 80% of raiders who just like to kill new bosses for kicks and the "Wheeee, it's finally dead" factor.


Title: Re: Wrath of the Lich King expansion
Post by: Tale on August 05, 2007, 01:52:47 AM
Yeah ...
... one.

I hereby agree to disagree. I want the worth of WoW raiders' successes to carry over into an expansion more like they did in EverQuest, and you don't.


Title: Re: Wrath of the Lich King expansion
Post by: Ironwood on August 05, 2007, 01:54:40 AM
That's not a disagreement over the facts tho;  that's merely you expressing a lunatic preference.

 :|


Title: Re: Wrath of the Lich King expansion
Post by: Tale on August 05, 2007, 02:29:48 AM
I agree to disagree with you, too!


Title: Re: Wrath of the Lich King expansion
Post by: Jayce on August 05, 2007, 06:36:25 AM
I think you people are mildly insane. They said the content spread of the new expansion would be similar to BC and it was 80% solo and small group content or more. How in the world is that catering to raiders?
Because that 80% isn't the Good Shit.

The best rewards, best boss encounters, and majority of the development dollars are strictly reserved for the Catassing Few.

Majority of the development dollars?  So you're saying that it costs more money and development dollars to come up with a harder boss?  I think you don't understand game design very well. The developers don't have to beat the boss themselves to convince it to sit still for players. They just script it like any other boss.

On your other point, I think you just entered circular-argument-land.  The stuff you can't get will always be the Good Shit.  This follows from a saying about grass being greener somewhere.  Personally, I don't consider something you have to spend 10 hours a day, 7 days a week to get to, which is no more purple than my Kara and heroic purples, to be the Good Shit.


Title: Re: Wrath of the Lich King expansion
Post by: Ironwood on August 05, 2007, 06:38:15 AM
You wanna see my Heroic Purple ?


Title: Re: Wrath of the Lich King expansion
Post by: Oban on August 05, 2007, 07:13:31 AM
(http://www.clisham.com-a.googlepages.com/Spaulders.jpg)


Title: Re: Wrath of the Lich King expansion
Post by: Morat20 on August 05, 2007, 09:41:48 AM
Death Knight will needs a quest to unlock, about the same as the warlock mount quest, and will start at level 60 or 70, its for end game content only. A bunch of classes got existing talent tweaks (Enh shammy get aggro drop).
Did Hunters get buffed from "suck" to "blow"? :)


Title: Re: Wrath of the Lich King expansion
Post by: Merusk on August 05, 2007, 10:04:48 AM
You're a funny, funny guy, Morat.

Funny because you still have hope.


Title: Re: Wrath of the Lich King expansion
Post by: tkinnun0 on August 05, 2007, 10:11:48 AM
The stuff you can't get will always be the Good Shit.  This follows from a saying about grass being greener somewhere.

Defeating the gods of the Warcraft universe is the Good Shit compared to pushing back the Scarlet Crusade. This is true now and it would be true even if they made the Scarlet Crusade quest chain require a 40-man raid.


Title: Re: Wrath of the Lich King expansion
Post by: Fabricated on August 05, 2007, 10:22:54 AM
The stuff you can't get will always be the Good Shit.  This follows from a saying about grass being greener somewhere.

Defeating the gods of the Warcraft universe is the Good Shit compared to pushing back the Scarlet Crusade. This is true now and it would be true even if they made the Scarlet Crusade quest chain require a 40-man raid.
Wouldn't that make Shadow Labs/Arcatraz and possibly Shattered Halls "The Good Shit" since you're killing gods or decently important lore characters?

I mean fuck, Murmur is the reason that half of Terrokar Forest is a bomb crater.


Title: Re: Wrath of the Lich King expansion
Post by: Paelos on August 05, 2007, 10:32:02 AM
Yeah ...
... one.

I hereby agree to disagree. I want the worth of WoW raiders' successes to carry over into an expansion more like they did in EverQuest, and you don't.

Ok that's fine, but perhaps we don't even disagree that much. I honestly don't think I understand your position on what EQ did because I never played the game. Explain to me your ideal situation then. This would help me at least see where we are differing. What did Everquest do that you liked in detail? What was the progression? How did they deal with keeping people on the progression while raising the level cap? Did they even raise the cap?

Then, what would you have done differently in WoW in detail. Would you want to rasie the level cap at all? Would you want to bypass some, but not all of the pre-existing raid content, or would you want people to always start in MC with new characters no matter what?


Title: Re: Wrath of the Lich King expansion
Post by: Chimpy on August 05, 2007, 11:19:04 AM
I think the reasons for Blizzard totally negating the raiding gear by making lvl 64 AH greens on par with tier3 was that they took the opportunity to reshape the whole gear system and did not want to have to deal with the old uber gear and the complaints that would come with it being "needed".

Add to that the fact that the gear gap was way too big because of the long life-cycle of that content, and you get what happened.

I imagine that they will scale back the level of "resetting" of gear in the next expansion, and make the catass gear from BC actually helpful in the first iterations of the new expansion raiding dungeons.

But it won't be out for a while, and Blizzard has been known to make colossal mistakes in the past (their handling of the faction balance issues being the biggest chain of them, but that would be another thread unto itself) and they very well could make them, but it seems that they have learned from some of them with what I have seen from BC.

And I want to thank Oban for reminding me why I cringe at the thought of buying BC and resubbing...I would have to log in and see those fucking shoulders. Giantstalker ftl.


Title: Re: Wrath of the Lich King expansion
Post by: Chenghiz on August 05, 2007, 01:08:17 PM
Tier 3 wasn't eclipsed until Tier 5, or Tier 4 after the epic revamps. I saw a lot of people hitting Khara and Gruul/Mag with their T3 on (if they had it) and even T2 wasn't bettered until the late 60s' quest rewards.

So in that sense, the people who did do Naxx got some benefit from that fact - they didn't have to get new gear to start the new endgame. But people like getting new gear, and I doubt those people were thinking 'wow all that time in Naxx was useful!'; they were probably complaining about how bad the new gear was (it was).


Title: Re: Wrath of the Lich King expansion
Post by: Merusk on August 05, 2007, 01:30:16 PM
Ok that's fine, but perhaps we don't even disagree that much. I honestly don't think I understand your position on what EQ did because I never played the game. Explain to me your ideal situation then. This would help me at least see where we are differing. What did Everquest do that you liked in detail? What was the progression? How did they deal with keeping people on the progression while raising the level cap? Did they even raise the cap?

Then, what would you have done differently in WoW in detail. Would you want to rasie the level cap at all? Would you want to bypass some, but not all of the pre-existing raid content, or would you want people to always start in MC with new characters no matter what?

EQ's progression was something like Nagafien > Vox > Plane of hate > Plane of Fear > Plane of Sky > Chardok > Sebilis > Veeshan's Peak > Velektor's Lab > Temple of Veeshan > Dragon Necropolis > Avatar of War > Sleeper's Tomb > Ssraeshza Temple > ?Vex Thal? > Planar Progress (PoP Expansion) > Council of Rathe > .. and after that I lost track because I quit around the time Gates of Discord came out.

With each level cap increase, you COULD skip parts, but you could never skip to the new shiny straight away, because the gear that droped overland wasn't good enough to take-on that new shiny.   For example, I joined a raid guild in PoP-era.  We still had to go through Sleeper's Tomb and Ssraeshza Temple to gear-up before even attempting the gods in PoP seriously.    Trying to have your raid jump to the 'new shiny' in world drops rather than boss drops would be akin to trying to take-down Illidan in L60 greens, because that's the difference in power between "normal" gear and "raiding" gear in EQ.

  Sure, we could take some of the low-hanging ones like Plane of Innovation by zerging it (there was no raid population cap, after all)  but for some of the bigger guys you had to  have the majority of your group in decent gear - same as WoW - but it also required a lot MORE people, to avoid the zerg tactics.  Rathe Council, for example,  REQUIRED 72 well-geared people - 12 groups of 6 people for the 12 bosses that spawned at once.  That's before you get into the logistics nightmares like figuring out which of those guys spawned with which random immunity or whatever their trick was and communicating it to the 71 other people in the pre-teamspeak days.

The difference between WoW and EQ is that without instancing EQ was FORCED to keep this progression going, or else find a huge amount of fighting at the top end for spawns.  So upgrades were far far smaller and lasted you a much longer time, because of competition.  The player characters also didn't get the huge boosts in power that they do in WoW.  This was primarily to enforce the forced grouping design, and later served to reinforce the raiding progression ladder. A level 50 war was still going to get pwnd by a L30 mob in Everquest and I'm fairly certain that held true up through L80 wars and L60 mobs if that war isn't in uber gear.  The only way to get that gear was raiding.


Title: Re: Wrath of the Lich King expansion
Post by: Tale on August 05, 2007, 01:50:34 PM
I'll go with that - thanks for doing all the typing.

The other thing they did was retune old raid content to suit the new level cap. They didn't just abandon it, they revised it so that it was still on the progression scale.

Tale :heart: EQ :heartbreak: WoW? Nah, it's not about that. Overall WoW is a better game than EQ, more fun and less hassle. But the time and effort in raiding is at least the same in both games (it has actually seemed more in WoW). So having grown used to what progression meant in EQ, it felt like a letdown to have gone along part of what I thought was the progression scale of WoW, then have it mean nothing when an expansion arrived (I was in a guild that got through BWL and into AQ40)  ... in a game designed by people like EQ raid guild leader Tigole.

Having seen old content cleverly retuned in the past, it's also sad to see the devs' work on places like BWL, AQ and ZG abandoned. MC was just a generic lava cave, so I don't miss it.


Title: Re: Wrath of the Lich King expansion
Post by: Paelos on August 05, 2007, 02:01:27 PM
I will admit that I was dissappointed that my group never got the chance to raid Naxx because it was impossible to get any interest once the gear eclipsed the amount of effort you'd need to be successful. I will admit when I had to vendor my mostly T2 armor, I was a bit cheesed. Were it possible, I would have liked my gear to be viable up to Karazhan, rather than destroyed at level 65.

I will agree with you there. If I'm running the show this time around, T5 gear will be solid up to level 80, but I'm not sure that will happen.


Title: Re: Wrath of the Lich King expansion
Post by: tkinnun0 on August 05, 2007, 02:09:01 PM
Wouldn't that make Shadow Labs/Arcatraz and possibly Shattered Halls "The Good Shit" since you're killing gods or decently important lore characters?

I mean fuck, Murmur is the reason that half of Terrokar Forest is a bomb crater.
It might, if
A) I had gotten that far, and
B) I had any idea who those people were. I mean, Murmur had 5 levels of progression time to make an impact, and nothing.

As it is, I have some unfinished business with Lady Onyxia, Nefarian and Ragnaros, and no way to bring about a satisfactory conclusion. The gear might be outdated, but the story isn't.


Title: Re: Wrath of the Lich King expansion
Post by: Ratama on August 05, 2007, 03:29:32 PM
Majority of the development dollars?  So you're saying that it costs more money and development dollars to come up with a harder boss?  I think you don't understand game design very well. The developers don't have to beat the boss themselves to convince it to sit still for players. They just script it like any other boss.
Apparently you have no idea how much time, effort, and testing is required to get 25-man stuff designed, tuned, and itemized, compared to solo/5-man content.

I guarantee you the outdoor zone designing/itemization of Northrend is already done, or nearly so.  The raid zones?  They started working on designing the layouts and art/models for those before the concept art was even in for the outdoor shit, and I bet, just like BC, they'll still be working on more content that less than 10% of their customers will ever see 6 months after the expansion ships.

Quote
On your other point, I think you just entered circular-argument-land.  The stuff you can't get will always be the Good Shit.  This follows from a saying about grass being greener somewhere.  Personally, I don't consider something you have to spend 10 hours a day, 7 days a week to get to, which is no more purple than my Kara and heroic purples, to be the Good Shit.
Do you understand item level, or even basic mathematics?  BT/Hyjal items >>> Karazhan shit.  And if you PvP, or enjoy slumming 5-mans with casual friends, or just prefer faster gameplay in general, it makes a real difference in enjoyment of the game.

And that's no even taking into account the actual story/encounters themselves.

I don't *think* that grass is greener; seeing that it IS greener is as easy as looking at the stat totals, or videos of those guilds killing the NPC on the game box (an encounter that I, and 90% of their customers, will never get to see personally). Those items are better than the shit I have access to as a 'casual' player, and I'll never get to see the actual conclusion to the story that I pay the same $/month to experience as the trash that raids 60 hours/week while on welfare.


Title: Re: Wrath of the Lich King expansion
Post by: Modern Angel on August 05, 2007, 04:18:51 PM
They already said that level 72 greens will be better than tier 4. So, yes, it is going to be as big a gear reset.


Title: Re: Wrath of the Lich King expansion
Post by: Margalis on August 05, 2007, 04:54:30 PM
I liked "Hero Classes" better when they were called "Advanced Jobs."

For those of you who don't get that, FFXI has "advanced jobs" that you can unlock, pretty much the same deal. (Except advanced jobs start at level 1) They really aren't any better than normal jobs, just different, and I expect WOW will work in the same way. Creating a new class that is plain better is a really bad idea, especially given their attempts at greater balance.

The problem with releasing a single hero class is that everyone is going to want to play that hero class, so you'll see a huge glut of them. Everyone and their brother will be unlocking and rolling Death Knights.


Title: Re: Wrath of the Lich King expansion
Post by: Venkman on August 05, 2007, 05:09:57 PM
Making each new expansion give something back to the Raiders of the previous expansion does not get more people to Raid. This is WoW"s problem, one EQ never had. So many people are at the endgame and so many people want something to do when they get there, Blizzard can't require these people go through ever-lengthening Raid progressions. It has to be start-from-scratch new for each group that hits the new level cap because only a percentage of them were Raiding before the cap went up. Everyone else quested/grinded to the new cap and quit after some rounds of faction-grinding and PvP. These people need some new reason to come back to WoW, and telling them they'd need to farm MC/BWL/Naxx for T1/2/3 (iirc) gear just to get to that brand new raid zone launched with the new expansion they came back to check out isn't it.


Title: Re: Wrath of the Lich King expansion
Post by: Threash on August 05, 2007, 05:13:42 PM
It would be the same thing if they released any new class, hell you saw nothing but horde paladins and alliance shamans in the newbie zones after bc came out.  Adding more than one class at the same time would be a balance nightmare.


Title: Re: Wrath of the Lich King expansion
Post by: Modern Angel on August 05, 2007, 05:56:28 PM
Making each new expansion give something back to the Raiders of the previous expansion does not get more people to Raid. This is WoW"s problem, one EQ never had. So many people are at the endgame and so many people want something to do when they get there, Blizzard can't require these people go through ever-lengthening Raid progressions. It has to be start-from-scratch new for each group that hits the new level cap because only a percentage of them were Raiding before the cap went up. Everyone else quested/grinded to the new cap and quit after some rounds of faction-grinding and PvP. These people need some new reason to come back to WoW, and telling them they'd need to farm MC/BWL/Naxx for T1/2/3 (iirc) gear just to get to that brand new raid zone launched with the new expansion they came back to check out isn't it.

Yes, yes, yes. And there are tons of beginning to middle tier raiders who are absolutely fine with that status. Raiding for the masses is what Blizz has carved out for themselves, for better or worse. I know the top tier guys are going to scream bloody fucking murder over another gear rest but it works: have the middling raiders ooo and ahh over Illidan, let the big boys have a year in the sun to flaunt their dope lootz and then reset the whole thing so everyone's at the same level for three months.

Also, they mentioned that plans are to have Naxx retuned as an MC difficulty raid zone for Wrath. Good move on their part. Everyone I know who's been considers Naxx Blizzard's masterpiece and everyone I know who hasn't been still wants to go.


Title: Re: Wrath of the Lich King expansion
Post by: Fabricated on August 05, 2007, 06:16:30 PM
Making each new expansion give something back to the Raiders of the previous expansion does not get more people to Raid. This is WoW"s problem, one EQ never had. So many people are at the endgame and so many people want something to do when they get there, Blizzard can't require these people go through ever-lengthening Raid progressions. It has to be start-from-scratch new for each group that hits the new level cap because only a percentage of them were Raiding before the cap went up. Everyone else quested/grinded to the new cap and quit after some rounds of faction-grinding and PvP. These people need some new reason to come back to WoW, and telling them they'd need to farm MC/BWL/Naxx for T1/2/3 (iirc) gear just to get to that brand new raid zone launched with the new expansion they came back to check out isn't it.

Yes, yes, yes. And there are tons of beginning to middle tier raiders who are absolutely fine with that status. Raiding for the masses is what Blizz has carved out for themselves, for better or worse. I know the top tier guys are going to scream bloody fucking murder over another gear rest but it works: have the middling raiders ooo and ahh over Illidan, let the big boys have a year in the sun to flaunt their dope lootz and then reset the whole thing so everyone's at the same level for three months.

Also, they mentioned that plans are to have Naxx retuned as an MC difficulty raid zone for Wrath. Good move on their part. Everyone I know who's been considers Naxx Blizzard's masterpiece and everyone I know who hasn't been still wants to go.
I thought like half of Naxx was awful gear cockblocks, even if the encounters were as perfectly tuned as people said they were?


Title: Re: Wrath of the Lich King expansion
Post by: Modern Angel on August 05, 2007, 06:23:27 PM
There were a couple in there as I understand it (I only fiddled around in there, nothing serious). But it was either Kaplan or Chilton who said Naxx=25 man MC in the next expansion. You can tune stuff tightly and still have it "easy" pretty simply by removing hit points or mob damage.


Title: Re: Wrath of the Lich King expansion
Post by: Trouble on August 06, 2007, 12:03:39 AM
Apparently you have no idea how much time, effort, and testing is required to get 25-man stuff designed, tuned, and itemized, compared to solo/5-man content.

I guarantee you the outdoor zone designing/itemization of Northrend is already done, or nearly so.  The raid zones?  They started working on designing the layouts and art/models for those before the concept art was even in for the outdoor shit, and I bet, just like BC, they'll still be working on more content that less than 10% of their customers will ever see 6 months after the expansion ships.

I'm pretty sure you're way off base with this assumption. Creating an entire zone of interconnecting quest hubs, mob spawns, and dozens/hundreds of quests requires a magnitude larger amount of development time than creating a raid zone. The whole reason raid zones exist is because they are a CHEAP form of entertainment, when you compare development hours to "entertainment" hours. It takes a few hours to zip through a few dozen quests, it takes hours or days to kill a single raid boss. I guarantee that raid boss and the trash surrounding it was a hell of a lot cheaper to design than those few dozen quests.

Creating well balanced raid content is technically more challenging than say pounding out a bunch of quests. But in terms of actual man hours it takes much less time, and then you compare how long it takes to beat the raid boss versus how much time it takes to complete the quest/solo content/5 man content.

If I had to make a bet, I'd guess that it took more combined man hours to create Hellfire Peninsula and the 5 mans in it than it took to create all of the raid content in TBC.


Title: Re: Wrath of the Lich King expansion
Post by: KyanMehwulfe on August 06, 2007, 06:40:41 AM
The art assets for all the Northrend zones may be done or nearly so, but I'm be surprised if they actually had any serious amount of content in them yet. Especially an amount ready for serious testing. Just look at TBC. When beta started, half of the zones weren't even in yet because they were finished the itemization and other content. Blades Edge arguably wasn't even for release.

I expect with Northrend will be paced a lot better since they were pretty eager to finally get their first expansion out after 2 years, but if all of Northrend's exterior zones are ready for beta test when we get into it, I'd be surprised. Blizzard typically seems to try to really linearly push through content from start to finish rather than slowly bring everything (even most things) up at the same time.


Title: Re: Wrath of the Lich King expansion
Post by: Amaron on August 06, 2007, 07:53:22 AM
I don't *think* that grass is greener; seeing that it IS greener is as easy as looking at the stat totals, or videos of those guilds killing the NPC on the game box (an encounter that I, and 90% of their customers, will never get to see personally). Those items are better than the shit I have access to as a 'casual' player, and I'll never get to see the actual conclusion to the story that I pay the same $/month to experience as the trash that raids 60 hours/week while on welfare.

He probably knows what you are saying but he doesn't care.   There are a lot of hardcore gamers who will make arguments against what you are saying because they will gladly accept a game catered to their tastes where 90% of the customers must deal with cockblocks.   Sadly right now the mentality in Blizzard is to remove most of the cockblocks to appease casual gamers and leave in the really important cockblocks to let hardcore gamers have their cake at least.  This is definitely not the smartest way of doing things for Blizzard but with Tigole running the show sound reason is probably not prevailing in their meetings.

It works for the most part because nobody has any alternatives and anyone who tries will probably deliver a half-assed product.  Basically you are SOL for several years till the market has less growth and people have to start fighting for customers.


Title: Re: Wrath of the Lich King expansion
Post by: Jayce on August 06, 2007, 08:10:23 AM
I don't *think* that grass is greener; seeing that it IS greener is as easy as looking at the stat totals, or videos of those guilds killing the NPC on the game box (an encounter that I, and 90% of their customers, will never get to see personally). Those items are better than the shit I have access to as a 'casual' player, and I'll never get to see the actual conclusion to the story that I pay the same $/month to experience as the trash that raids 60 hours/week while on welfare.

He probably knows what you are saying but he doesn't care.   There are a lot of hardcore gamers who will make arguments against what you are saying because they will gladly accept a game catered to their tastes where 90% of the customers must deal with cockblocks.   Sadly right now the mentality in Blizzard is to remove most of the cockblocks to appease casual gamers and leave in the really important cockblocks to let hardcore gamers have their cake at least.  This is definitely not the smartest way of doing things for Blizzard but with Tigole running the show sound reason is probably not prevailing in their meetings.

It works for the most part because nobody has any alternatives and anyone who tries will probably deliver a half-assed product.  Basically you are SOL for several years till the market has less growth and people have to start fighting for customers.

Wait... I'm confused.  I think you are obliquely calling me hardcore (which is laughable) but also said that it's sad that they are appeasing casual gamers?  Whose side are you on, anyway?


Title: Re: Wrath of the Lich King expansion
Post by: Paelos on August 06, 2007, 08:56:32 AM
I don't *think* that grass is greener; seeing that it IS greener is as easy as looking at the stat totals, or videos of those guilds killing the NPC on the game box (an encounter that I, and 90% of their customers, will never get to see personally). Those items are better than the shit I have access to as a 'casual' player, and I'll never get to see the actual conclusion to the story that I pay the same $/month to experience as the trash that raids 60 hours/week while on welfare.

He probably knows what you are saying but he doesn't care.   There are a lot of hardcore gamers who will make arguments against what you are saying because they will gladly accept a game catered to their tastes where 90% of the customers must deal with cockblocks.   Sadly right now the mentality in Blizzard is to remove most of the cockblocks to appease casual gamers and leave in the really important cockblocks to let hardcore gamers have their cake at least.  This is definitely not the smartest way of doing things for Blizzard but with Tigole running the show sound reason is probably not prevailing in their meetings.

It works for the most part because nobody has any alternatives and anyone who tries will probably deliver a half-assed product.  Basically you are SOL for several years till the market has less growth and people have to start fighting for customers.

Wait... I'm confused.  I think you are obliquely calling me hardcore (which is laughable) but also said that it's sad that they are appeasing casual gamers?  Whose side are you on, anyway?

I didn't get his point at all either. It's like he jumped boats in mid-sentence.


Title: Re: Wrath of the Lich King expansion
Post by: Ironwood on August 06, 2007, 08:56:44 AM
It actually makes sense if you read it aloud.

Kinda.



Title: Re: Wrath of the Lich King expansion
Post by: Ratama on August 06, 2007, 10:53:54 AM
Quote
Sadly right now the mentality in Blizzard is to remove most of the cockblocks to appease casual gamers and leave in the really important cockblocks to let hardcore gamers have their cake at least.
As in, Blizz removes the artificial attunement bullshit for SSC/Eye to give the appearance of fairness regarding casual raider access, but leaves in the real cockblock of BC; BT access.

Of course, even if they lifted the Kaelthas/Vash cockblock (Winterchill seems to be about on par with the average difficulty SSC/Eye bosses), Illidan's been balanced around raiders that 'play' WoW like it's a job.

Blizzard should be aiming the story in the expansions, if not the phatest loots, at the bulk of their playerbase.  Instead, Blizzard's apparent strategy is to throw casuals just enough bones to keep them paying & subsidizing the development of premium raid/story content for less than 10% of their customers.



Title: Re: Wrath of the Lich King expansion
Post by: MrHat on August 06, 2007, 11:28:30 AM
They pissed away 'story' a long time ago.


Title: Re: Wrath of the Lich King expansion
Post by: Jayce on August 06, 2007, 11:51:30 AM

Blizzard should be aiming the story in the expansions, if not the phatest loots, at the bulk of their playerbase.  Instead, Blizzard's apparent strategy is to throw casuals just enough bones to keep them paying & subsidizing the development of premium raid/story content for less than 10% of their customers.


Maybe you're right about story, but a) what Hat said, and b) I think there is a lot of story in the non-raid content.  The entire story of the endgame of BC is "guild 54684 went in and killed Illidan.  The End".

Throwing casuals just enough bones to stay subscribed sounds like smart business practice to me.  The second part of that statement only works if you subscribe to your theory that the upper-end raid content takes the lion's share of the development budget.  I really don't think you've proved your point there.

High end raids are a handful of encounters to script versus tens of regular and heroic 5 mans and 10 man raids.  The loot will be held by a fraction of the populace instead of most of the populace in the case of 5 and 10 man loot, so it can be more haphazardly balanced.  The 5 and 10 man content is more beat up by more players so it has to be less buggy.

Now I'd like to see some hard reasons you think that Illidan and Vashj make up some large % of the the entire BC development budget.


Title: Re: Wrath of the Lich King expansion
Post by: MrHat on August 06, 2007, 12:05:04 PM
wowinsider.com (http://www.wowinsider.com/2007/08/06/what-we-learned-from-blizzcon/) has a pretty good summary of Blizzcon regarding WoW.  I thought I could fight it, but I suddenly have a very strong urge to roll a UD Death Knight at some point. 

Also, "Refer-a-friend may make it easier for friends to play by offering leveled characters " intrigues me greatly.


Title: Re: Wrath of the Lich King expansion
Post by: Modern Angel on August 06, 2007, 12:21:34 PM
Quick! Somebody phone Blizzard and tell them they should change the very fundaments of their game since it's not working out for them!


Title: Re: Wrath of the Lich King expansion
Post by: Dren on August 06, 2007, 12:30:02 PM
Yeah, I'm really not understanding the angst here.  You either don't like the game or you do.  This expansion is more of the same.  Stop playing it if it isn't fitting your needs.   I'm still playing and enjoying it and this expansion looks pretty decent to me.  I'm sure I'll purchase it just like I did TBC.

For those that don't think it is enough for an expansion?  Hell, they are just giving you a taste now.  There will be more.  You have plenty of time to decide once and for all, you've had enough!  :roll:


Title: Re: Wrath of the Lich King expansion
Post by: Morfiend on August 06, 2007, 12:44:05 PM
Being at Blizzcon, I saw the slides about expansion size. WotLK is going to be the same size as BC. Same amount of dungeons and around the same amount of bosses in those instances. Hell, adding a new class is much more than a new race.

Oh yeah, I forgot about this. Tigole said in his panel that he was hoping to retune Naxxramas for level 80, and have it be about MC difficulty. Thats pretty awesome. So the uber guilds wont go their except a few times for fun, and since they probably already experianced Nax, and all the casual/non-raiding guilds can have an easy, yet huge and very fun, and probably new to them, instance to play in.


Title: Re: Wrath of the Lich King expansion
Post by: Paelos on August 06, 2007, 12:51:11 PM
Quick! Somebody phone Blizzard and tell them they should change the very fundaments of their game since it's not working out for them!

Yeah that was basically my thinking when I read the whole "OH NOES! They are programming their main story at 10% of the players!" bit. Uh, so what? If you make is so damn easy that anybody can kill Illidan, it insults the story too. We're talking about something that is supposed to be the extreme last bastion of raid content that the expansion had to offer at the current time of release. Of course they are going to make it so only a few people complete it, but I think the 10% number is extremely unrealistic. Hell, my raiding alliance who didn't even start running MC at all until January 06 got to see Naxx and kill a few bosses in it before the expansion hit. That was basically 12 months from MC cleared to BWL cleared to 1/4 of AQ and 2 bosses of Naxx.

In a similar 12 months I could very well see our alliance doing the same thing. We've got 2 groups who've cleared Karazhan, we can clear Maulgar and Gruul with one group, but we're only 2 runs into trying Mags yet. That leaves SSC and TK to do once we have Mags done in ~ a month. Assuming those take 3 months a piece to clear, we'll still have 3 months or so to check out Hyjal and the Black Temple before March, when I think the expansion will hit. My point is that these are very conservative and achievable goals for a group that wants to run a raid 2-3 days a week. That's all we do. Gruul one day, Mags one day, SSC one day. Others can do this because I know for a fact that my rag-tag bunch of misfits is NOT at the high end of the raiding game. You can see the Black Temple if you are a middle of the road raider, and I would assert that there are a lot of more of those than self-proclaimed casuals would like to admit.


Title: Re: Wrath of the Lich King expansion
Post by: Rasix on August 06, 2007, 12:55:03 PM
Quick! Somebody phone Blizzard and tell them they should change the very fundaments of their game since it's not working out for them!

Quote
fun·da·ment      /ˈfʌndəmənt/ Pronunciation Key - Show Spelled Pronunciation[fuhn-duh-muhnt] Pronunciation Key - Show IPA Pronunciation
–noun
1.   the buttocks.
2.   the anus.
3.   a base or basic principle; underlying part; foundation.

I like the first 2 definitions there.   :-D  I'd change the assy parts.

Sure, it doesn't matter to THEM.  They could have more subscriptions, but they're obviously not hurting for it.  They don't need to take any risks anymore and growth likely isn't the driving factor anymore. 

However, it sure as hell matters to some of us: the people they could be retaining and seem to be losing due a lack of a complete experience for the casual player.  They're missing out on becoming a great game. 

The second I saw the Black Temple trailer I knew this game was done for me on a certain level.  An interesting trailer delivering on the primary character for the expansion and closing out a major portion of the lore.. and it's not for me.  I may come back for some PVP changes if they turn out to be interesting or for the 70-80 portion of the next expansion, but there's always going to be that portion of the game that's specifically "not for me".  The part that's "not for me" is the part you play games for.  You don't buy Disgaea and hope that your game ends at Mid-Boss, do you? 

/end_pointless_rant

I hope that someone gets this right for me.  WoW isn't going to. 



Title: Re: Wrath of the Lich King expansion
Post by: Modern Angel on August 06, 2007, 12:56:09 PM
It just boggles my mind that people expect the expansion is suddenly going to be different than everything before it. The entire game is offering a blend of accessible and hardcore raiding. That's it. That's the endgame. It's what they've chosen. It's a pillar of design philosophy now not some tacked on sideshow which they can shuffle around like Battlegrounds. Play it until it sucks and move on; the raiders do. (see Death and Taxes advertising for WAR beta invites)


Title: Re: Wrath of the Lich King expansion
Post by: caladein on August 06, 2007, 12:57:58 PM
Just as a note, we're looking at another 25-man along with Zul'Aman before Wrath comes out, so Illidan isn't even the last raid boss of this expansion. And they've said that Illidan/Arthas are chump change in the big storyline in the sky (that probably doesn't even exist). But they're still chump change!

Blizzard should be aiming the story in the expansions, if not the phatest loots, at the bulk of their playerbase.  Instead, Blizzard's apparent strategy is to throw casuals just enough bones to keep them paying & subsidizing the development of premium raid/story content for less than 10% of their customers.

You'd be right... except they said that Arthas will be much more intertwined with someone's progression through Wrath then Illidan ever was. The only real story interaction with Black Temple in a serious fashion was the one quest line for Akama that introduced you to him.

BT if it weren't for the whole "You are not prepared!" thing would have had about as much of a story leading up to it as BWL/Hyjal, as in none.


Title: Re: Wrath of the Lich King expansion
Post by: Modern Angel on August 06, 2007, 12:58:36 PM
Quick! Somebody phone Blizzard and tell them they should change the very fundaments of their game since it's not working out for them!

Quote
fun·da·ment      /ˈfʌndəmənt/ Pronunciation Key - Show Spelled Pronunciation[fuhn-duh-muhnt] Pronunciation Key - Show IPA Pronunciation
–noun
1.   the buttocks.
2.   the anus.
3.   a base or basic principle; underlying part; foundation.

I like the first 2 definitions there.   :-D  I'd change the assy parts.

Sure, it doesn't matter to THEM.  They could have more subscriptions, but they're obviously not hurting for it.  They don't need to take any risks anymore and growth likely isn't the driving factor anymore. 

However, it sure as hell matters to some of us: the people they could be retaining and seem to be losing due a lack of a complete experience for the casual player.  They're missing out on becoming a great game. 

The second I saw the Black Temple trailer I knew this game was done for me on a certain level.  An interesting trailer delivering on the primary character for the expansion and closing out a major portion of the lore.. and it's not for me.  I may come back for some PVP changes if they turn out to be interesting or for the 70-80 portion of the next expansion, but there's always going to be that portion of the game that's specifically "not for me".  The part that's "not for me" is the part you play games for.  You don't buy Disgaea and hope that your game ends at Mid-Boss, do you? 

/end_pointless_rant

I hope that someone gets this right for me.  WoW isn't going to. 



At the same time you know what WoW is now. And at least you're admitting that the game's not for you. There are scores of people who see what the game is and insist, LOUDLY, that it change. Well, fuck, it's not going to because it's not designed that way. It's like playing a racing game and wondering why it's not a baseball game; it's just NOT.


Title: Re: Wrath of the Lich King expansion
Post by: Rasix on August 06, 2007, 01:02:27 PM
It just boggles my mind that people expect the expansion is suddenly going to be different than everything before it.

People aren't expecting it to be any different.  There's a difference between expectation and preference. 

It sucks for me now, and I'm not playing it.  I expect the time-to-suck is going to be pretty short in the next expansion.


Title: Re: Wrath of the Lich King expansion
Post by: Ratama on August 06, 2007, 01:16:37 PM
This expansion is more of the same... I'm sure I'll purchase it just like I did TBC.
Blizzard is most likely going to have more competition for gaming dollars with this next expansion; maybe they should try and do better than 'just more of the same'.

Like, I dunno, maybe stop wasting time and money designing *any* content that 90% of your playerbase won't ever even have the chance to use.

Stupid shit like:
Quote
Quick! Somebody phone Blizzard and tell them they should change the very fundaments of their game since it's not working out for them!
... just proves how goddamn stupid some of the people in this community are; how many goddamned idiots said the same stupid shit about McQuaid & Co. regarding EQ?

"Golly Gee, they're making so much money, they must be doing it right!"

And what happened?  All the dumbshits that parroted that nonsense back then look pretty goddamned stupid, don't they? 

I'm just cutting out the future hindsight and getting right to the namecalling.


Title: Re: Wrath of the Lich King expansion
Post by: Ratama on August 06, 2007, 01:30:58 PM

BT if it weren't for the whole "You are not prepared!" thing would have had about as much of a story leading up to it as BWL/Hyjal, as in none.
Well, you mean other than that whole 'Warcraft' franchise.  :roll:

Edit: Okay, just in case you're on of the few that never played the Warcraft RTS game; illidan, Vash, Kael'thas, and others, were all part of those games, and the lore placing them in their current positions is something you actually got to play through (for the most part).

Murmur and the other 5-man scrubs?  Not so much.  The major characters you interacted with in those games are raid-only encounters (for the most part; there are a couple minor exceptions in the old world, but none in BC that I recall atm).

Quote
It just boggles my mind that people expect the expansion is suddenly going to be different than everything before it.
Expected?  No; just hoped.

My comments in this thread are in the 'Are those dumbasses trying to piss it all away?' vein, as opposed to 'They need to change their game for me!' pov.

WoW is a fast food joint being run by idiots that think they're working for a 5-star restaurant.


Title: Re: Wrath of the Lich King expansion
Post by: Nonentity on August 06, 2007, 01:35:58 PM
I got to run around Howling Fjord at BlizzCon.

I changed my character's name to Combatleague. I cussed in general chat a lot, ran into an invisible wall, couldn't find the instance, and got killed by giant norse men.

Whee!


Title: Re: Wrath of the Lich King expansion
Post by: Threash on August 06, 2007, 01:37:44 PM
This expansion is more of the same... I'm sure I'll purchase it just like I did TBC.
Blizzard is most likely going to have more competition for gaming dollars with this next expansion; maybe they should try and do better than 'just more of the same'.

Like, I dunno, maybe stop wasting time and money designing *any* content that 90% of your playerbase won't ever even have the chance to use.

Stupid shit like:
Quote
Quick! Somebody phone Blizzard and tell them they should change the very fundaments of their game since it's not working out for them!
... just proves how goddamn stupid some of the people in this community are; how many goddamned idiots said the same stupid shit about McQuaid & Co. regarding EQ?

"Golly Gee, they're making so much money, they must be doing it right!"

And what happened?  All the dumbshits that parroted that nonsense back then look pretty goddamned stupid, don't they? 

I'm just cutting out the future hindsight and getting right to the namecalling.

Theres just no arguing with this amount of nerdrage, let me just say i think you are entirely wrong about absolutely everything and whatever game it is that did the things you want would have small fraction of the subs wow had a year ago.


Title: Re: Wrath of the Lich King expansion
Post by: Modern Angel on August 06, 2007, 01:47:42 PM

How about you lick my balls, ace. How many choices did you have when EQ was around as opposed to now? This time next year? That's the difference.

Fuck sake, if you don't like  A FUNDAMENTAL ASPECT OF THE GAME why in God's name are you subjecting yourself to the torture, the horror, the abject humiliation of continuing to play and have the subliterate leet retards wave purple penises in your face?

It's a game. I know this may be some sort of weird concept but that's all it is and it's designed a certain way. That certain happens to have an endgame focus on raiding. It always has and it always will because (oh god bear with me) when you make a game you actually do it with certain things in mind like how things are designed and who it's going to appeal to.

If you played halfway through a baseball game and didn't like it would you threaten to beat the shit out of the devs? Fuck no because you'd be a retard if you did. You just went and played a different game. Why MMOs attract the most petulant, self-absorbed mouth breathers is mystifying.

Edit: That was to the dizzy bitch three posts up, since my quote thing went bonkers.


Title: Re: Wrath of the Lich King expansion
Post by: Ratama on August 06, 2007, 01:57:42 PM

How about you lick my balls, ace.How many choices did you have when EQ was around as opposed to now? This time next year? That's the difference.

Fuck sake, if you don't like  A FUNDAMENTAL ASPECT OF THE GAME why in God's name are you subjecting yourself to the torture, the horror, the abject humiliation of continuing to play and have the subliterate leet retards wave purple penises in your face?
lol... wow, paging Dr. Freud.

And who says I am?  I only play to keep in touch with friends and family; now that they're quitting, so am I.  So what?  I was simply marveling at the ineptitude of Blizz's current Live team.

And yeah... the choices people have this time next year might very well be the difference.
Quote
Edit: That was to the dizzy bitch three posts up, since my quote thing went bonkers.
Only dizzy folks here are you and a couple of the other fanbois.

Quote
Theres just no arguing with this amount of nerdrage, let me just say i think you are entirely wrong about absolutely everything and whatever game it is that did the things you want would have small fraction of the subs wow had a year ago.
The more casual-oriented WoW game that originally designed by Blizz *is* that game (or close enough).  And that's the game that everyone I know personally that plays WoW wants; I don't know a single goddamn person in-game that *wants* to raid with 2 dozen of their closest friends; they'll do it, and still have fun, but they'd rather be doing it with a smaller group of friends/family.


Title: Re: Wrath of the Lich King expansion
Post by: Modern Angel on August 06, 2007, 02:01:14 PM
Let me get this straight. I play three nights a week with some light raiding and I'm the asshole

You insist on treating a game (A. GAME.) as though it were choosing which coffin to pack grandma into  and you're the hero.

I just want to make sure I'm square here so the next time you come in here and get fucked like a dildo powered go-kart we're copacetic.


Title: Re: Wrath of the Lich King expansion
Post by: Ratama on August 06, 2007, 02:20:46 PM
Quote
Let me get this straight. I play three nights a week with some light raiding and I'm the asshole
What you do for a part-time job is your business.

Speaking of businesses, that's what Blizzard is, and WoW is a service provided by that business.  Slightly different that refereeing a game of pick-up softball down at the park.

You seem to be under the impression that businesses of a certain size/success are proof vs ineffectual management; I disagree.


Title: Re: Wrath of the Lich King expansion
Post by: Threash on August 06, 2007, 02:25:42 PM
Im sure they are about to go under any minute now, if only they'd listened to you.  When all the wow servers are turned off a mere 2 days after war comes out then we'll all see how right you were.


Title: Re: Wrath of the Lich King expansion
Post by: Modern Angel on August 06, 2007, 02:26:30 PM
Being run particularly ineptly? What? WHAT? Are you from the moon? If you could see, could contrast, for one second what goes on inside any other MMO dev house and Blizzard I can promise you that you'd see Blizzard as the closest model of real corporate efficiency the business has. Whether that speaks more to Blizzard being good or the video game industry being bad is your call. But out and out inept? Come on... you're the nerd beating up on the jock in revenge for some slight twenty years ago.

Your sig is also outrageously stupid and more or less sums up precisely how broken you are.


Title: Re: Wrath of the Lich King expansion
Post by: Ratama on August 06, 2007, 02:36:18 PM
So turning off the servers is the new mark of MMO failure?

How about needlessly surrendering tens, or maybe even hundreds of millions of dollars/year to your competition?  That sounds like failure to me.

WoW's subscriber base, even at 50%, would still be... 5 times greater than EQ at its peak?  But if that's where WoW is next year, then yeah, that's some massive fucking failure on their part.

Personally, I don't think WAR or AoC has that sort of potential; but Blizz *is* going to lose $$$ to them that they didn't have to.

And btw,  I'm talking about the mismanagement at the top; I'm not saying Blizzard is in the habit of hiring retards for every position in the company (far from it).  But they have a couple of lemons in their front office atm.


Title: Re: Wrath of the Lich King expansion
Post by: Murgos on August 06, 2007, 02:41:23 PM
For those that missed it due to the stealth edit above Ratma made the claim that the WoW live team was particularly inept.

I'm not sure why he snipped it, it was pretty good troll bait.  I mean, I don't even play the game and I felt like I had to reply.


Title: Re: Wrath of the Lich King expansion
Post by: Threash on August 06, 2007, 02:58:23 PM
So turning off the servers is the new mark of MMO failure?

How about needlessly surrendering tens, or maybe even hundreds of millions of dollars/year to your competition?  That sounds like failure to me.

WoW's subscriber base, even at 50%, would still be... 5 times greater than EQ at its peak?  But if that's where WoW is next year, then yeah, that's some massive fucking failure on their part.

Personally, I don't think WAR or AoC has that sort of potential; but Blizz *is* going to lose $$$ to them that they didn't have to.

And btw,  I'm talking about the mismanagement at the top; I'm not saying Blizzard is in the habit of hiring retards for every position in the company (far from it).  But they have a couple of lemons in their front office atm.

Im quitting WoW for War when it comes out.  Not because i think theres anything wrong with wow, not because i think war will be a better game, and certainly not because of any of the things you've said.  Im quitting wow for war because by that time i'll have played wow for over THREE FUCKING YEARS.  You cant play the same game forever, wow is going to lose subs to other games no matter what the hell they do, and if they have to chose between doing whatever it is they've done so far that has worked beyond their wildest expectations or trying to appease the nerdrage of forum whiners who would probably quit anyways no matter how many free epics they get i think they are much better off if they continue to ignore people like you.


Title: Re: Wrath of the Lich King expansion
Post by: Paelos on August 06, 2007, 05:03:18 PM
Blizzard is most likely going to have more competition for gaming dollars with this next expansion; maybe they should try and do better than 'just more of the same'.

Like, I dunno, maybe stop wasting time and money designing *any* content that 90% of your playerbase won't ever even have the chance to use.

Ok you seem to not understand the other guys' points because they are usually pretty abrasive and swear-covered, so here's my shot. Three points:

1) Like it or not, the hardcores are ALWAYS going to be there in any MMOG because of the mechanics involved. They are 85% time spent and 15% skill (with some variations) so the more time you're on the better off you are. Trying to deny that they exist as a business makes zero sense. Ignoring programming completely for them makes no sense. Sure you could live in a world where everyone could get everything and could kill every single boss, but that's fucking boring, and it's also not good for retention. Having goals in the future keeps people shooting for the next one, and it keeps people coughing up monthly fees. Also, those "10%" of poopsocking catasses is about 800,000 accounts. Let's not forget that this is more than EQ could hope for. You don't just go "oh I think I'll piss away $12M a month in fees because I don't want to bother creating material for them to hump." That's a sure way to get your ass fired.

2) The 10% number is misleading. By the time people got to expansion, 50% of the people on my server (Proudmoore - according to the "Guild Progression" thread) cleared MC a few times, 25-30% had cleared BWL, 15-20% were working on or had cleared AQ40, and 15% had been in Naxx in some form. 5% had a full clear done. Should they have never put Naxx into the game because people wouldn't use it? At the time when MC was still not dominated should they not have added BWL? Nobody but the hardcore were even involved in it. Most thought they would never see it, and yet many did. The early adopters were done with MC, so why not open up the option?

3) I think WoW has proven that they will in fact put a heavy amount of resources into content that more than 90% of the playerbase will see. Hundreds of quests, Well-crafted zones, many many 5 man instances, and a couple 10 mans. Saying that they shouldn't also use a portion of their time to program higher-end zones is sophomoric at best. Are you upset that you burned through your content so fast? There is stuff above that. I know you have no sympathy for the catasses, but it's the same way with them, and like you said before, you all pay your money. Blizzard wants to make sure by it's business plan that people always have a next step available to them if they want it. That only makes sense. If you don't like the next step, that's fine. However, suggesting that their strategy is flawed for making that call makes no sense. This game is about a lot of different things, but raiding is the top, and that has the most potential for long-term retention.


Title: Re: Wrath of the Lich King expansion
Post by: Phred on August 06, 2007, 05:41:31 PM
The art assets for all the Northrend zones may be done or nearly so, but I'm be surprised if they actually had any serious amount of content in them yet. Especially an amount ready for serious testing. Just look at TBC. When beta started, half of the zones weren't even in yet because they were finished the itemization and other content. Blades Edge arguably wasn't even for release.

I expect with Northrend will be paced a lot better since they were pretty eager to finally get their first expansion out after 2 years, but if all of Northrend's exterior zones are ready for beta test when we get into it, I'd be surprised. Blizzard typically seems to try to really linearly push through content from start to finish rather than slowly bring everything (even most things) up at the same time.

In the BC beta they were constantly iterating over the quests even in the first zones finished. Hellfire peninsula had a huge quest line just disappear one patch. I have no idea why as it wasn't bugged when I did it either.



Title: Re: Wrath of the Lich King expansion
Post by: Dren on August 07, 2007, 05:58:54 AM
It has been said already, but I wanted to jump on the bandwagon.

Blizzard is not going to do anything ground breaking with WoW now.  The game will go into a steady slow decline just for reason of being old and outdated as time goes by.  Why risk a cashcow that IS wildly succesful by yanking fundamentals around on it for each expansion when people eat it up anyway?

I'd bet my life savings that Blizzard is plotting or even desiging the next big MMO right now.  That is the time to look at having a fundamental change from what WoW is. 

The expansions from here on out will be about retaining people, not bringing new people back in.  If you are fed up with not being able to "win" the game each expansion, then get out now, because you never will.  Hell, I don't need to "win."  I never have with these games.  As long as the carrot in front of me is tasty looking and I get a bite of it each night I play, I'm good.

I could not care less that some other guy spent massive amounts of time more than me to go tickle the gods.  I have a large life outside of the game, so I treat the game as such.  A game.  If it grows stale on me, I move on.  I have no windmills to charge to try and save one game over another.  That's just weird.


Title: Re: Wrath of the Lich King expansion
Post by: Modern Angel on August 07, 2007, 06:25:31 AM
I have a sneaking suspicion that they're tying up loose ends from the RTS series with the expansions before launching Warcraft 4 and a new storyline, possibly tied with a WoW2. Not for several years but we've killed Illidan, Kil'jaeden is coming, Arthas will be killed... Emerald Dream is lurking as are the South Seas. Three more expansions, maybe?


Title: Re: Wrath of the Lich King expansion
Post by: SurfD on August 07, 2007, 07:26:27 AM
I have a sneaking suspicion that they're tying up loose ends from the RTS series with the expansions before launching Warcraft 4 and a new storyline, possibly tied with a WoW2. Not for several years but we've killed Illidan, Kil'jaeden is coming, Arthas will be killed... Emerald Dream is lurking as are the South Seas. Three more expansions, maybe?
Yeah, if they indicate that Illidan and Arthas are "chump change" in the grand scheme of raid bosses in their great plotline in the sky, one has to wonder:
- Emerald Dream.  This is a landmass, that if done right, should be THE SIZE OF THE ENTIRETY OF AZEROTH, and is for all intents and purposes VERY VERY fucked up, being run by a possibly corrupt Dragon Aspect.
- Deathwing.  Thats right.  Neffarian's old man.  For anyone who has done the Netherwing ledge quests, and hung around for one of the scripted events there, all indications point to Deathwing being very much alive and active, still pulling strings for SOME plot or other (he is the guy they are collecting Netherwing Eggs for)
- THE TITANS.  The last wrap up for anyone who completed the full storyline attached to Uldaman leads you to a statue outside of the Titan Vault complex in Tanaris, where you find out that the Titans Themselves may be headed back to Azeroth for a "re-evaluation" of their little science project, cause it seems something has been fucking with their sandbox and they aren't happy about it at all.

Hell, WoW probably has enough lore worked into the current game alone to keep it going for YEARS worth of expantions without having to dig for more or pull it wholesale out of their asses.


Title: Re: Wrath of the Lich King expansion
Post by: ajax34i on August 07, 2007, 07:26:45 AM
The game will go into a steady slow decline just for reason of being old and outdated as time goes by. 

I think they'll revamp the graphics at some point, even if they limit it to just one of the expansion areas, and leave the old content as-was.

From what I've observed, people play in stretches of 3-6 months or so then perhaps cancel, so it's a matter of getting them to re-activate, rather than trying to get new customers, or worrying about permanently losing existing ones.  And yeah, regularly scheduled expansions, plus the odd Zul'Aman-type addition now and then (random content patches) will do the trick.  Every minor addition or fix surrounded by much fanfare and advertising, to get people to re-activate in order to try it out.  Just like every other MMOG's business plan, really.


Title: Re: Wrath of the Lich King expansion
Post by: Dren on August 07, 2007, 07:32:39 AM
I have a sneaking suspicion that they're tying up loose ends from the RTS series with the expansions before launching Warcraft 4 and a new storyline, possibly tied with a WoW2. Not for several years but we've killed Illidan, Kil'jaeden is coming, Arthas will be killed... Emerald Dream is lurking as are the South Seas. Three more expansions, maybe?

Feels about right.  4-5 years from now the game will look dusty and lose appeal from age and graphics alone.  I could see them launch Warcraft 4 to build up more Lore to base a future WoWx to, but launch a new MMO in the meantime.  Let WoW die off slowly while the buzz around the storyline of Warcraft4 builds up.  3-4 years after than launch WoW2 just as the new MMO (Diablo online or Starcraft online, etc.) is starting to wane.  They could easily continue to creat the ebb and flow of popularity along with using their tech. compass for predicting pushing new graphics, etc.  

As I said, I would bet everything they have a nice big board somewhere at their offices that lays all this out from a macro level and several of the projects are being at least scoped if not started now.  They have 3 franchises to rotate around to keep things somewhat fresh all the time.

Who knows.  They may actually try and launch a 4th franchise to help keep the buzz going strong.  


Title: Re: Wrath of the Lich King expansion
Post by: Simond on August 07, 2007, 07:49:05 AM
- THE TITANS.  The last wrap up for anyone who completed the full storyline attached to Uldaman leads you to a statue outside of the Titan Vault complex in Tanaris, where you find out that the Titans Themselves may be headed back to Azeroth for a "re-evaluation" of their little science project, cause it seems something has been fucking with their sandbox and they aren't happy about it at all.
Yeah, I've got a mental image of the Titans landing, looking around, and wondering what the hell's going on: "Orcs? ORCS!?! What in the flaming nether are they doing here? They should be on planet F5Y-JG856. And why is it fighting what appears to be a rogue earthen drone suffering from ethanol poisoning? Wait, what's that other species? That pale-skinned thing with the pointy ears". *whips out titan equivalent of a tricorder* "Hmm. Mutant troll with arcane dependancy & fel taint. Interesting. Prepare the vivisection chamber"

Edit: Anyone else find it interesting that the Azeroth humans have no origin myth whatsoever?


Title: Re: Wrath of the Lich King expansion
Post by: Nonentity on August 07, 2007, 09:38:08 AM
Edit: Anyone else find it interesting that the Azeroth humans have no origin myth whatsoever?

Yeah - from all intents and purposes, the mythos seems to indicate that they just kind of showed up, were barbaric tribes, and then all banded together for protection against Trolls under the banner of Arathor (and the great city of Strom, which became Stromgarde).


Title: Re: Wrath of the Lich King expansion
Post by: caladein on August 07, 2007, 09:56:34 AM
That's very Tolkien-esque in a way.

A species with no discernible advantages outside of ambition and the ability to organize themselves achieves hegemony in the Eastern Kingdoms. Then through the ineptitude of its leadership and fall of its greatest heroes, it basically fucks the whole planet up. It then falls upon the naturalistic races to (in this case allied with the Humans themselves) to fix the Human's screwups.

That does mean that Night Elves are Hobbits, and that's the best God damn idea I've ever had.


Title: Re: Wrath of the Lich King expansion
Post by: Jayce on August 07, 2007, 11:38:04 AM
Edit: Anyone else find it interesting that the Azeroth humans have no origin myth whatsoever?

Yeah - from all intents and purposes, the mythos seems to indicate that they just kind of showed up, were barbaric tribes, and then all banded together for protection against Trolls under the banner of Arathor (and the great city of Strom, which became Stromgarde).

The gnomes just seem to have show up too, unless there's something I don't know.

I for one would be just as happy if they hadn't.


Title: Re: Wrath of the Lich King expansion
Post by: Nonentity on August 07, 2007, 11:53:30 AM
Edit: Anyone else find it interesting that the Azeroth humans have no origin myth whatsoever?

Yeah - from all intents and purposes, the mythos seems to indicate that they just kind of showed up, were barbaric tribes, and then all banded together for protection against Trolls under the banner of Arathor (and the great city of Strom, which became Stromgarde).

The gnomes just seem to have show up too, unless there's something I don't know.

I for one would be just as happy if they hadn't.

I just assume everything comes from Trolls unless otherwise indicated.

Trolls were the first race on the planet, then came the Aqir, which was the race that C'Thun created, which split off into two races - the Qiraji and the Nerubians.

The two major Troll empires, the Gurubashi and Amani, managed to come together and beat the shit out of the Aqir into the north and south regions, until internal squabbling made the Trolls split into different tribes.

Trolls who found the Wells of Eternity turned into Night Elves.


Title: Re: Wrath of the Lich King expansion
Post by: Ironwood on August 07, 2007, 11:59:10 AM
This thread got Sub-Geeky.


Title: Re: Wrath of the Lich King expansion
Post by: MrHat on August 07, 2007, 12:04:54 PM
This thread got Sub-Geeky.

Ya.

Also, it's funny to watch people discuss Warcraft lore when Blizzard gives shitty reasons to add shitty races.


Title: Re: Wrath of the Lich King expansion
Post by: Ironwood on August 07, 2007, 12:05:51 PM
Bring on the Spaceships that drops off new Shaman.

 :roll:


Title: Re: Wrath of the Lich King expansion
Post by: Dren on August 07, 2007, 01:07:54 PM
Hey don't be playing the "I'm in this thread, but I'm not a geek" card.  Come on.  Seriously.

This thread actually started to interst you and you know it.  You just got a bit scared, now didn't you? Eh?  Eh?



I know I am.


Title: Re: Wrath of the Lich King expansion
Post by: Simond on August 07, 2007, 01:15:03 PM
Edit: Anyone else find it interesting that the Azeroth humans have no origin myth whatsoever?

Yeah - from all intents and purposes, the mythos seems to indicate that they just kind of showed up, were barbaric tribes, and then all banded together for protection against Trolls under the banner of Arathor (and the great city of Strom, which became Stromgarde).

The gnomes just seem to have show up too, unless there's something I don't know.

I for one would be just as happy if they hadn't.
Mutant dwarves, iirc.


Title: Re: Wrath of the Lich King expansion
Post by: Ironwood on August 07, 2007, 01:27:28 PM
Hey don't be playing the "I'm in this thread, but I'm not a geek" card.  Come on.  Seriously.

This thread actually started to interst you and you know it.  You just got a bit scared, now didn't you? Eh?  Eh?



I know I am.


Don't you think I've embarrassed myself enough in this thread ?


Title: Re: Wrath of the Lich King expansion
Post by: Jayce on August 07, 2007, 02:21:02 PM
Edit: Anyone else find it interesting that the Azeroth humans have no origin myth whatsoever?

Yeah - from all intents and purposes, the mythos seems to indicate that they just kind of showed up, were barbaric tribes, and then all banded together for protection against Trolls under the banner of Arathor (and the great city of Strom, which became Stromgarde).

The gnomes just seem to have show up too, unless there's something I don't know.

I for one would be just as happy if they hadn't.

I just assume everything comes from Trolls unless otherwise indicated.

Trolls were the first race on the planet, then came the Aqir, which was the race that C'Thun created, which split off into two races - the Qiraji and the Nerubians.

The two major Troll empires, the Gurubashi and Amani, managed to come together and beat the shit out of the Aqir into the north and south regions, until internal squabbling made the Trolls split into different tribes.

Trolls who found the Wells of Eternity turned into Night Elves.

And night elves who spent too much time in the sun and playing with magic became high/blood elves, who later taught humans and gnomes to use magic.

And dwarves were created by the titan Khaz'Goroth (though they were called Earthen then) and went to sleep in Uldaman for a few thousand years, at which time they awoke having evolved into dwarves.

Sub-geeky, indeed.

edit:clarity


Title: Re: Wrath of the Lich King expansion
Post by: Koyasha on August 07, 2007, 02:34:19 PM
I only got around to reading this whole thread now, but I did want to comment on the whole 'gear reset' topic.  I find it interesting that I saw pretty much all comments dedicated to raiders and none to anyone else.

I'm not currently raiding in WoW, so I don't really care that much whether there's a raid progression or not.  I agree that if I was raiding, I would want to see SOME kind of progression - make my raiding in original WoW mean something when I come into BC, then make my raiding in BC mean something in WotLK.  It doesn't even have to be as extreme as YOU MUST HAVE this gear, as long as the gear gives me a noticeable and significant advantage when I go into the new raids.

However, what I'm more interested in right now since I'm basically a hardcore non-raider (I play a LOT, but I don't raid, I do dungeons, I pvp, I roleplay, etc) is that everything I've done isn't going to be invalidated within a matter of days of the expansion hitting.  Given the population of 'casuals' and non-raiders in WoW, I don't find it hard to imagine that there's a lot of people out there who are going to spend the next 6-9 months at 70, doing dungeons and pvp, and getting arena/pvp gear and dungeon sets.  If, like when BC hit, all that stuff becomes completely worthless, and only the top tier raiding gear is still somewhat valuable partway through the new content, the question is going to come up: Why didn't we all just unsubscribe after hitting 70, until the expansion came out?  Sure, when BC hit, Naxxramas gear was still useful for quite a while into the new expansion...but everyone that'd spent the last year working on Scholomance, Stratholme, Upper Blackrock Spire, getting their dungeon sets and their quested "tier 1/2" set, getting tradeskills, pvp epics, and faction items...  All of that was blown out of the water within days of Burning Crusade release.  The guy that manages to squeeze in a dungeon twice a week in hopes of finishing his set had all that time and effort wiped completely, instead of slowly progressing upward.

Of course we're going to have a completely different set of gear when we hit 80.  Of course we're going to have to upgrade our stuff.  But let there be a line of progress instead of a complete gear reset and effort-erasing when the expansion comes out.

If I have a full suit of blues and purples from dungeons and heroics, and I replace more than 50% of my gear within days of Wrath of the Lich King, I'm going to be upset, and I don't think I'm going to be interested in playing further, once I reach 80 and have some fun by experiencing most of what I can easily do at least once.  I don't know how many people agree with me, but that's the same sentiment I've heard from friends and people on some of the channels I hang out on.


Title: Re: Wrath of the Lich King expansion
Post by: Azazel on August 07, 2007, 02:56:57 PM
Feels about right.  4-5 years from now the game will look dusty and lose appeal from age and graphics alone.  I could see them launch Warcraft 4 to build up more Lore to base a future WoWx to, but launch a new MMO in the meantime.  Let WoW die off slowly while the buzz around the storyline of Warcraft4 builds up.  3-4 years after than launch WoW2 just as the new MMO (Diablo online or Starcraft online, etc.) is starting to wane.  They could easily continue to creat the ebb and flow of popularity along with using their tech. compass for predicting pushing new graphics, etc.  

Do you really think so? Because, you know, EQ1 is still plugging away with a pretty decent couple-of-hundred-thousand subs from all reports. Which might only be 40-50% of their peak, but that's a lot of people still. EQ may be more "sticky" than WoW because of the forced grouping mechanic leading to stronger social ties (I know I still like my old EQ1 guildies better than anyone I've met in WoW, and I haven't played EQ1 properly since just after WoW was released). But still. Most of 9m players having WoW as their first game... I can't see it dropping low enough to "die off" in another 4 years. I see it still sucking in good money in 10 years' time to be honest. I can see a SC MMO in a few years, but with the release of SC2 soon and the success of WoW still hugish, SC-MMO is a while away yet..



Title: Re: Wrath of the Lich King expansion
Post by: Tarami on August 07, 2007, 04:00:52 PM
...(I know I still like my old EQ1 guildies better than anyone I've met in WoW, and I haven't played EQ1 properly since just after WoW was released)...
Slightly off-topic, but I'm happy to see that I'm not the only one who seemingly never connected with people in WoW. Hell, I feel more tightly bond to the people in my current LotRO-guild than I ever really did with the WoWers that I had "known" for a year. I've never really been able to pin-point why that is, but it certainly is. I still hate most people I run into, but atleast I can find the people I do sort of know cool to group and chat with. I even find myself trying to convince people to help someone in the guild do some specific quest that I know he wants done, something that probably would have been considered strange earlier.

I'm new to MMOs but certainly not new to online gaming, having QuakeWorld and onwards in my trunk, and I've never had so little feel for the community as in WoW. I wonder why, and if it's something I share with more people?


Title: Re: Wrath of the Lich King expansion
Post by: KyanMehwulfe on August 08, 2007, 02:38:57 AM
No, it's indeed the game. For many reasons, would could be illustrated in detail. It's just not a social conduit as a whole, nor does it have many of the 'lows' needed to create those 'highs'. It's almost odd, but I look back on 3 and a half years of WoW and beta now, and yet I don't really have more social moments, events, other such memories than I do from other MMOs, both before and after WoW, which I played for a mere 2 to 4 months.

If I sit down and try to really map out those years, a lot more slowly comes, too. But there have been so fewer defining memories because they're not shared nearly as often with folks you really like (or really like to dislike).

As for how long it'll last, UO is going on its 10th year and its peak was 250k or so North Americans. Granted, very dedicated and loyal base; WoW's is much more fickle. But they're also easily satisfied. With such a massive population now, I could easily see WoW still [even if barely] alive past 2015. Especially if they go the SOE route and offer a Blizzard package subscription. $25 for WoW2, Diablo 3 Premium (a la Hellgate), and WoW1? WoW wouldn't be going anywhere soon.


Title: Re: Wrath of the Lich King expansion
Post by: Trippy on August 08, 2007, 03:30:24 AM
Do you really think so? Because, you know, EQ1 is still plugging away with a pretty decent couple-of-hundred-thousand subs from all reports.
It's lower than that (low 100K) if the Son of the Site Which Shall Not Be Named (which appears to be down) is to be believed.


Title: Re: Wrath of the Lich King expansion
Post by: Azazel on August 08, 2007, 04:43:34 AM
So does EQ1 still have more active Subs than EQ2 now?


Title: Re: Wrath of the Lich King expansion
Post by: Trippy on August 08, 2007, 05:04:54 AM
According to the above not anymore.

However any subs numbers for SOE games have to be taken with a few heaping tablespoons of salt given that 1) SOE stopped giving out even vague sub numbers after getting stomped by WoW back in 2005 and 2) the Station Pass dramatically confuses the counting methodology.


Title: Re: Wrath of the Lich King expansion
Post by: Dren on August 08, 2007, 05:21:09 AM
Just to clarify my statement.  When I meant "die off," I meant slowly decline in numbers rather than their steep climb over the past 2-3 years.  When I mentioned a WoW2, in my mind, there still would be a WoW.  I fully realize WoW will be still around 10+ years from now in one form or another.  If UO can do it, WoW certainly can.

I forgot to mention that they not only have other franchises to exploit, they have several segments throughout the world to launch (Which , by the way, is how UO has supported itself.)  They have already started this type of delayed launching scheme which can really help them extend the life of each game.  Just continue to do delayed launches in other nations around the world as you launch new stuff here and in Europe. 

As I said, I'm sure there is a large map that shows how these franchises and marketing segments overlap each other over time and region.  I was not suggesting WoW would "die" anytime soon.  Actually, it is still growing and probably will for the next few years as they continue to launch into more regions with continued growth as each expansion is launched abroad too.

Their interest into a new MMO will really start boiling once the US and European numbers start to dip in a significant way.  That will signal the fact that they need to roll something new through "The System."

*Edited for clarity.


Title: Re: Wrath of the Lich King expansion
Post by: Simond on August 08, 2007, 07:42:40 AM
Hmm. I wonder what the market for MMOGs is like in South America? There's already a Spanish version of WoW, after all.


Title: Re: Wrath of the Lich King expansion
Post by: Tarami on August 08, 2007, 09:52:24 AM
While I'm relatively convinced WoW will still be alive after ten or maybe even fifteen years, I think we might have a world-first when it comes to an MMO that might actually get a successful successor. Blizzard may be one of the very few studios that actually has the discipline to make a game that's good enough to completely (except for the complete suckers) replace the former version. It's a bit optimistic, but if anyone, it's Blizzard, they got it down to a proper industry. Insert funds, out comes successful games.


Title: Re: Wrath of the Lich King expansion
Post by: Nonentity on August 08, 2007, 09:55:58 AM
Hmm. I wonder what the market for MMOGs is like in South America? There's already a Spanish version of WoW, after all.

If you go play on a Ragnarok Online free server, 95% of the people on them are from Brazil.

I'm just sayin'.

I know a Brazillian guy who was living with one of my friends. He spoke English, but when he had a friend from Brazil come visit who did not know English, we were all sitting around talking about WoW, and when my friend translated to the Brazillian guy, he smiled and nodded and was all like 'Ragnarok!'

I wanted to cry.


Title: Re: Wrath of the Lich King expansion
Post by: Venkman on August 09, 2007, 08:07:39 AM
Quote from: Ratama
Blizzard is most likely going to have more competition for gaming dollars with this next expansion; maybe they should try and do better than 'just more of the same'.
From who? Seriously. Looking at what's coming between now and the movie release, I don't see anything that'll put a serious dent into WoW's account. Further, I don't see that many AAA MMOGs coming at all. I can't think of any upcoming IP-based MMO that resonates with gamers as strongly as Warcraft. Maybe if Bioware actually announces their game someday I'll reassess, but they're at least two years off in my opinion because afaik what they are doing is still just conspiracy theories and hope. There's always the chance an over-dense genre can kill WoW with a million paper cuts. But even here, there's a huge gulf between games people claim to be working on for this audience and the actual ones that will launch.

The only thing that can kill WoW at this point is them not releasing interesting new content in a timely fashion, dying to attrition by boredom. They still have three untried but big areas to cover though:

  • Housing and all that means (RP, vendors, crafting, buffs, attackable ala CoX, etc)
  • Real crafting and all that means (real resource acquisition, skills-based results, etc)
  • Progressive storyline. Heck, LoTRO players are still holding their breath this'll happen, and that'd only be the second active MMO to ever have it seriously.

So I don't think we can count them out just yet.


Title: Re: Wrath of the Lich King expansion
Post by: Dren on August 09, 2007, 08:39:37 AM
    • Progressive storyline. Heck, LoTRO players are still holding their breath this'll happen, and that'd only be the second active MMO to ever have it seriously.


    I was just running by that tower that is in rubble and fire at Honor Hold for the 50th time thinking, "It would be nice if that tower changed over time."  I mean, after all this time of NPC working on that thing, it never gets any better.  I'd settle with it getting built back up and then torched again by bombardment on a periodic cycle.  Or, make it possible to let the players donate raw materials to build it back up....just for the hell of it and for pride.  Hey, some people get into that kind of thing (RP.)

    I know that isn't what you had in mind for "Progressive storyline," but have at least something change over time.  I'd settle for that.  Obviously, they could go a lot further than this.  Just one portion of this could be making it possible for the players to change areas depending on whether Horde or Alliance control it.  Yes, this happens already in some of the BC content, but go further with it than a general buff and access to flightpaths.  Control economy.  Build new temporary structures, etc.  Make the NPC economy change based on it a la FFXI.  Go even further with more direct control on economy and military forces a la Factions in UO.

    So.Much.Potential.


    Title: Re: Wrath of the Lich King expansion
    Post by: Morfiend on August 09, 2007, 09:42:07 AM
    They are planning a whole zone like you just described for WotLK. Its going to be a capturable city, and as people fight to retake it, they will use siege weapons to knock buildings and walls down. Once the heavy fighting is over the winning side will need to rebuild the city and its defences. who knows how well it will work, but thats their plan.


    Title: Re: Wrath of the Lich King expansion
    Post by: Dren on August 09, 2007, 09:54:30 AM
    They are planning a whole zone like you just described for WotLK. Its going to be a capturable city, and as people fight to retake it, they will use siege weapons to knock buildings and walls down. Once the heavy fighting is over the winning side will need to rebuild the city and its defences. who knows how well it will work, but thats their plan.

    Ah, that has some elements that I'd certainly like to see.  I need to read that information better.  I thought they were only talking about a new BG, which would be instanced and not persistent enough for what I was thinking about.

    Good to know.  Thanks.


    Title: Re: Wrath of the Lich King expansion
    Post by: Simond on August 09, 2007, 10:47:02 AM
    They are planning a whole zone like you just described for WotLK. Its going to be a capturable city, and as people fight to retake it, they will use siege weapons to knock buildings and walls down. Once the heavy fighting is over the winning side will need to rebuild the city and its defences. who knows how well it will work, but thats their plan.
    Prediction: The city will be permanently owned by Alliance on PvE servers, and Horde on PvP servers.


    Title: Re: Wrath of the Lich King expansion
    Post by: Paelos on August 09, 2007, 11:18:43 AM
    They are planning a whole zone like you just described for WotLK. Its going to be a capturable city, and as people fight to retake it, they will use siege weapons to knock buildings and walls down. Once the heavy fighting is over the winning side will need to rebuild the city and its defences. who knows how well it will work, but thats their plan.

    Ah, that has some elements that I'd certainly like to see.  I need to read that information better.  I thought they were only talking about a new BG, which would be instanced and not persistent enough for what I was thinking about.

    Good to know.  Thanks.

    Yes, from what they say there will be destroyable buildings, seige weapons, and a capturable world zone that's uninstanced. This will be a large step in the right direction towards the ideas set up in DAOC's RvR combat. IMO, the more WoW steals from Mythic in their development cycle of zone behavior, the more successful this game will get in retention away from WAR.


    Title: Re: Wrath of the Lich King expansion
    Post by: Fabricated on August 09, 2007, 11:21:28 AM
    They are planning a whole zone like you just described for WotLK. Its going to be a capturable city, and as people fight to retake it, they will use siege weapons to knock buildings and walls down. Once the heavy fighting is over the winning side will need to rebuild the city and its defences. who knows how well it will work, but thats their plan.
    Prediction: The city will be permanently owned by Alliance on PvE servers, and Horde on PvP servers.
    What's up with that anyway? There seems to be a real dichotomy in attitude/player types between the Horde and Alliance, which is one of the reasons I almost always roll Alliance. Like 90% of the horde players I've grouped with that weren't 10 year-olds wanting to play Taurens or Undead were 50 year-old MMO burnouts that take the game too fucking seriously.


    Title: Re: Wrath of the Lich King expansion
    Post by: Jayce on August 09, 2007, 11:42:27 AM
    Prediction: The city will be permanently owned by Alliance on PvE servers, and Horde on PvP servers.

    Quote
    What's up with that anyway? There seems to be a real dichotomy in attitude/player types between the Horde and Alliance, which is one of the reasons I almost always roll Alliance. Like 90% of the horde players I've grouped with that weren't 10 year-olds wanting to play Taurens or Undead were 50 year-old MMO burnouts that take the game too fucking seriously.

    I rerolled Horde after the expansion.  I have not found that to be the case.  I think Horde are on average more mature, though there are of course plenty of exceptions.

    I think the reason the prediction will be true is that Horde are still more PvP focused as a side, so that gives them a slight edge on PvP servers where the population tends to be equal.  On PvE servers, the population has been shown to have twice the population on Alliance side on average, so the conclusion is foregone there.


    Title: Re: Wrath of the Lich King expansion
    Post by: caladein on August 09, 2007, 11:53:48 AM
    Having played as both sides on PvP servers, Horde/Alliance really aren't that different. Maybe the one notable exception is Stormwind can get... odd at times, but Org and Ironforge are basically the same city.

    On the world PvP stuff, the Alliance domination on PvE servers is really just because they can just muscle people down with their 2:1 population advantage. On the two PvP servers I've played on, the objectives go back-and-forth regularly, especially out in the Bone Wastes since that one actually matters :P. (Also, Horde has a 1:1.1 advantage on PvP servers, so that also factors into it.)

    All that said, you can't ignore the battleground statistics (http://www.warcraftrealms.com/bg_list.php?id=0&lb=7) that give the Horde such a decisive lead that something besides the global 1.4:1 population ratio has to come into play.


    Title: Re: Wrath of the Lich King expansion
    Post by: Morfiend on August 09, 2007, 12:10:08 PM
    Wow my battlegroup is losing AV 45 to 360. No imbalance here.


    Title: Re: Wrath of the Lich King expansion
    Post by: Dren on August 09, 2007, 12:31:13 PM
    I haven't gotten into BG's yet, but I constantly hear from my guildmates that do them that Alliance sucks (we are Alliance.)  They find that they typically have no strategy and only are there to go "pew pew" and die a lot. 

    This is on a PvE server btw.


    Title: Re: Wrath of the Lich King expansion
    Post by: Paelos on August 09, 2007, 01:13:27 PM
    The Alliance mostly sucks at battlegrounds because they never bother to get coordinated.


    Title: Re: Wrath of the Lich King expansion
    Post by: Xanthippe on August 09, 2007, 01:52:59 PM
    Wow my battlegroup is losing AV 45 to 360. No imbalance here.

    Amazing.  Your battlegroup clearly sucks.  Here's mine (Vengeance).

                                          Horde                                         Alliance
    Alterac Valley                   139                                             108
    Arathi Basin                       27                                               34
    Warsong Gulch                  14                                               21
    Eye of the Storm               73                                               64

    Horde wins AV whenever they play a little bit of defense. 



    Title: Re: Wrath of the Lich King expansion
    Post by: Train Wreck on August 09, 2007, 02:52:49 PM

    Horde wins AV whenever they play a little bit of defense. 


    I can't remember the last time I've seen anybody play defense in AV.  In my Battlegroup, they ridicule people that try to defend in both the raid and on the WoW forums, because it will prolong the fight, and they'd rather lose right away and start over again than to fight and win an epic battle that lasts for hours.  AV is such a shadow of what it used to be, it's kinda sad and pretty lame.


    Title: Re: Wrath of the Lich King expansion
    Post by: Train Wreck on August 09, 2007, 03:02:23 PM
    Prediction: The city will be permanently owned by Alliance on PvE servers, and Horde on PvP servers.

    Quote
    What's up with that anyway? There seems to be a real dichotomy in attitude/player types between the Horde and Alliance, which is one of the reasons I almost always roll Alliance. Like 90% of the horde players I've grouped with that weren't 10 year-olds wanting to play Taurens or Undead were 50 year-old MMO burnouts that take the game too fucking seriously.

    I rerolled Horde after the expansion.  I have not found that to be the case.  I think Horde are on average more mature, though there are of course plenty of exceptions.

    I think the reason the prediction will be true is that Horde are still more PvP focused as a side, so that gives them a slight edge on PvP servers where the population tends to be equal.  On PvE servers, the population has been shown to have twice the population on Alliance side on average, so the conclusion is foregone there.

    After my stint back on Emerald Dream as a Horde, I've found it to be riddled with children, not just pain in the ass high school kids but very young ones too.  And Ninja-ing is back with a vengeance, it's as if they think that just because it's SFK and not Kara then they are free to roll need on bops.  One of them was so overt that he kicked people out of the party before they have a chance to roll.  They were so pissed off that they actively monitored which instances he was in to warn everybody else about him (and good for them).

    I do expect, or at least hope, that the maturity level will soar after the newbie char levels.


    Title: Re: Wrath of the Lich King expansion
    Post by: Xanthippe on August 09, 2007, 08:31:32 PM
    I can't remember the last time I've seen anybody play defense in AV.  In my Battlegroup, they ridicule people that try to defend in both the raid and on the WoW forums, because it will prolong the fight, and they'd rather lose right away and start over again than to fight and win an epic battle that lasts for hours.  AV is such a shadow of what it used to be, it's kinda sad and pretty lame.

    I was just in one of the more fun AVs on my battlegroup.  They happen fairly often.  One hour, 9 minutes.  A little long, but we won a hard fought battle down to the wire.  I ended up with 429 bonus honor and who knows how much from hks.  I had ~30 hks, playing offense.  I'm sure defense had more.

    Horde had a group of about 10 on O and 10 on D.  Their group playing D took advantage of the bottlenecks, tried to ninja back gys and towers, as well as tried to stop us from making progress.

    Now, fpr cavesitters only interested in maximizing honor, it wasn't a good game, but for those of us playing, it was F-U-N.


    Title: Re: Wrath of the Lich King expansion
    Post by: Simond on August 10, 2007, 06:02:04 AM
    The Alliance mostly sucks at battlegrounds because they never bother to get coordinated.
    On a lot of older PvE servers, this seems to be a holdover from the "World PvP" era, where it didn't matter what each individual did in TM/XR as the Alliance had enough numbers to just zerg the Horde under. So what happened was that Horde players had to organize to survive in PvP, while Alliance looked like they just ran around in circles hammering on random buttons. ;)

    Combine that with the original (single server) BG queues which led to Horde players getting twice as many games as Alliance (and therefore more practical experience) and the fractionally better PvP racials for most Horde races, and all the little edges add up.

    Except in AV, which has a crappy map anyway.  :-P


    Title: Re: Wrath of the Lich King expansion
    Post by: Paelos on August 10, 2007, 09:35:19 AM
    The Alliance mostly sucks at battlegrounds because they never bother to get coordinated.
    On a lot of older PvE servers, this seems to be a holdover from the "World PvP" era, where it didn't matter what each individual did in TM/XR as the Alliance had enough numbers to just zerg the Horde under. So what happened was that Horde players had to organize to survive in PvP, while Alliance looked like they just ran around in circles hammering on random buttons. ;)

    Combine that with the original (single server) BG queues which led to Horde players getting twice as many games as Alliance (and therefore more practical experience) and the fractionally better PvP racials for most Horde races, and all the little edges add up.

    Except in AV, which has a crappy map anyway.  :-P

    Um, it's moreso that most of the Alliance players I know raid, so when we're doing pvp it's supposed to be a non-catassing experience. I personally just don't like going through the time and effort of throwing together groups, coming up with strategy, and leading. I do enough of that on PvE content, so when I'm pvping, I just do it to waste time. Those that take it seriously and want all the rewards are very coordinated in the Alliance, but we have more of people like myself who just do it as a side-show.


    Title: Re: Wrath of the Lich King expansion
    Post by: Nonentity on August 10, 2007, 10:54:09 AM
    Wow my battlegroup is losing AV 45 to 360. No imbalance here.

    Amazing.  Your battlegroup clearly sucks.  Here's mine (Vengeance).

                                          Horde                                         Alliance
    Alterac Valley                   139                                             108
    Arathi Basin                       27                                               34
    Warsong Gulch                  14                                               21
    Eye of the Storm               73                                               64

    Horde wins AV whenever they play a little bit of defense. 



    Heh...


                                Horde      Alliance
    Alterac Valley             83         167
    Arathi Basin                183         67
    Warsong Gulch               130         52
    Eye of the Storm            230        113

    There are a lot of AV AFKers who just let the Alliance win in AV.

    On the BGs where we actually have to play, we win a majority of the time. It's great for honor farming!


    Title: Re: Wrath of the Lich King expansion
    Post by: caladein on August 10, 2007, 12:38:47 PM
    Um, it's moreso that most of the Alliance players I know raid, so when we're doing pvp it's supposed to be a non-catassing experience. I personally just don't like going through the time and effort of throwing together groups, coming up with strategy, and leading. I do enough of that on PvE content, so when I'm pvping, I just do it to waste time. Those that take it seriously and want all the rewards are very coordinated in the Alliance, but we have more of people like myself who just do it as a side-show.

    I was about to replay with... wait, but Elitist Jerks... and Curse... and then decided to actually look for numbers:

    Number of Rated Guilds (means at least roughly half-way through Kara) on WowJutsu (http://www.wowjutsu.com/world/): 11994 / 15069, or ~1.3:1 A:H ratio of not shitty raiding guilds. That's actually closer to even then the 1.4:1 A:H ratio for 70s, so at least equal percentages of each side raid.


    Title: Re: Wrath of the Lich King expansion
    Post by: Fordel on August 10, 2007, 03:01:00 PM
    I wonder how much of it is based around battle group server composition and the age of the servers. My BG Nightfall, is probably as even as your going to see:

                                              Wins
                           Horde                 Alliance
    Alterac Valley           251                       267
    Arathi Basin            61                         58
    Warsong Gulch        112                    235
    Eye of the Storm    157                    122


    Don't ask me why the alliance is seemingly kicking so much ass in WSG at 70, it certainly hasn't been my personal experience :( . Must be preformed teams rolling through for honour?


    Title: Re: Wrath of the Lich King expansion
    Post by: Zetor on August 10, 2007, 07:08:13 PM
    Cyclone battlegroup:
       Horde   Alliance
    Alterac Valley   84   364
    Arathi Basin   207   82
    Warsong Gulch   170   53
    Eye of the Storm   296   137

    It does match my experience.. WSG and EOTS are horrible to pug as alliance, and AB isn't much better... otoh horde hasn't gotten past stonehearth in a LONG while. (often they don't even manage to cap icewing) :P Funny thing is, on my server [Crushridge, PvP] WSGs and ABs were 50-50 before cross-realm battlegrounds.


    -- Z.


    Title: Re: Wrath of the Lich King expansion
    Post by: Threash on August 10, 2007, 08:30:04 PM
    Funny thing is, on my server [Crushridge, PvP] WSGs and ABs were 50-50 before cross-realm battlegrounds.


    -- Z.

    So were AVs actually.


    Title: Re: Wrath of the Lich King expansion
    Post by: Sogrinaugh on August 10, 2007, 10:11:11 PM
    Regarding BG statistics:

    Some pretty simple shit.  If your faction is extremely likely to win AV, with the amount of bonus honor AV gives, which is huge, you are likely to always be in que for AV as its almost "garanteed" honor.  For example, alliance on the Ruin battlegroup.  Horde otoh, only que for AV when A) AFK honor farming or B) need marks, and are also afk honor farming for the most part.

    Conversely, this means alliance in WSG, EotS, or AB who's AV que pops are almost certainly going to leave their present battleground, which gives horde in said battleground instance an advantage, accounting at least partially for the higher win ratio in the non-AV BG's.