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f13.net  |  f13.net General Forums  |  The Gaming Graveyard  |  MMOG Discussion  |  Topic: APB: Finally, I Can Be A PUNK! 0 Members and 1 Guest are viewing this topic.
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Author Topic: APB: Finally, I Can Be A PUNK!  (Read 546299 times)
taolurker
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Posts: 1460


Reply #385 on: March 12, 2010, 01:11:49 PM

Well, congrats to you, Evil Red John!  Everyone is having news lately.  New jobs and new babies for everyone!  (not me!)
That's not a new job, I just didn't redname him until it was relevant.

Shouldn't there be some kind of bribery involved, where you're able to get a series of beta invites for the forum in exchange for a red name, or something?

Well I know why it did for me. Because I just checked my beta application and somehow had to reregister and fill it all out again. :(
I definitely remember signing up for beta once previously, but just did again anyway (mostly because of my sys specs changing).


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Signe
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Muse.


Reply #386 on: March 12, 2010, 01:23:25 PM

Oops.  I suppose it's my fault it's in the wrong place.  But it was almost three years ago.  I was young and rebellious!  (and didn't notice)

My Sig Image: hath rid itself of this mortal coil.
LC
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Posts: 908


Reply #387 on: March 12, 2010, 02:26:16 PM

Oops.  I suppose it's my fault it's in the wrong place.  But it was almost three years ago.  I was young and rebellious!  (and didn't notice)

I don't think we knew about the 100 man servers back then.
tmp
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Posts: 4257

POW! Right in the Kisser!


Reply #388 on: March 12, 2010, 04:09:47 PM

Aren't what you call APB "servers" more like instances anyway? from their faq:

Quote
"Each game world or server has a limit of 10,000 players concurrently online. These players will be playing on district maps which each hold up to 100 players for action districts or 250 players for social districts. Each world has 100’s of these district maps so although a single action district has a 100 player limit, there is no limit to the number of other players you will encounter. "

It'd be kinda like demand Guild Wars not to be discussed in MMO forum, they run on similar model.
LC
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Posts: 908


Reply #389 on: March 12, 2010, 05:17:24 PM

Aren't what you call APB "servers" more like instances anyway? from their faq:

Quote
"Each game world or server has a limit of 10,000 players concurrently online. These players will be playing on district maps which each hold up to 100 players for action districts or 250 players for social districts. Each world has 100’s of these district maps so although a single action district has a 100 player limit, there is no limit to the number of other players you will encounter. "

It'd be kinda like demand Guild Wars not to be discussed in MMO forum, they run on similar model.

I don't believe GW belongs on a MMO forum either.
Ingmar
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Reply #390 on: March 12, 2010, 05:18:25 PM

You'd need to exclude ST:O and even City of Heroes then as well.

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LC
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Reply #391 on: March 12, 2010, 05:25:44 PM

You'd need to exclude ST:O and even City of Heroes then as well.

Thats fine too.
tmp
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POW! Right in the Kisser!


Reply #392 on: March 13, 2010, 07:04:42 AM

9 mins of gameplay video featuring worst criminal and driver, evar.

bonus: hot pink cop car at 1:45 DRILLING AND WOMANLINESS
HaemishM
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Reply #393 on: March 13, 2010, 02:14:41 PM

You'd need to exclude ST:O and even City of Heroes then as well.

Thats fine too.

Please stop talking now.

TripleDES
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Reply #394 on: March 13, 2010, 03:23:57 PM

Damn you, EJ. You've been here since 2007 and didn't "help" us get into beta  Ohhhhh, I see.

Anyway, I've finally managed to get it. Not sure what to make of it currently, considering these strange testing schedules. Summer is being thrown around as release date. You'd think the servers would be up permanently by now, especially since there's still supposed to be an open beta, too.

EVE (inactive): Deakin Frost -- APB (fukken dead): Kayleigh (on Patriot).
EvilJohn
Developers
Posts: 46

Realtime Worlds


Reply #395 on: March 14, 2010, 10:01:15 AM

I prefer lurking to posting in most cases. (is that like saying 'I like to watch'?)

I was given some PM advice recently that I believe is pretty dead on... I intend to limit my involvement so you don't get an influx of annoying posters looking to get answers that they can't get elsewhere.... that said, I will do my best to alleviate major confusion with replies where I can.

Also, perhaps to set expectation - don't look for me to write posts trying to sell or pimp the game here - we have a community team and website(s) for that.

Mainly, I am interested in viewing reactions and reading feedback in hopes of making the game better.

Oh, and the debate on the MMO classification - we don't call it an MMO internally or externally ourselves... but it's not my place to tell you what to call it.

And I blame Signe, does she still eat brains?

EJ Moreland 'UncleEej'
Director of Business Planning, All Points Bulletin
Realtime Worlds
Furiously
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Reply #396 on: March 14, 2010, 10:12:27 AM

Yes.

Signe
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Reply #397 on: March 14, 2010, 12:02:41 PM

It's complicated.

My Sig Image: hath rid itself of this mortal coil.
LK
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Reply #398 on: March 14, 2010, 12:19:15 PM

  awesome, for real

"Then there's the double-barreled shotgun from Doom 2 - no-one within your entire household could be of any doubt that it's been fired because it sounds like God slamming a door on his fingers." - Yahtzee Croshaw
Furiously
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Reply #399 on: March 14, 2010, 01:27:52 PM

It's complicated.

Sky, Signe and myself would be happy to explain our positions on her zombieness for.... hmmm what would be a good trade....

WayAbvPar
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Reply #400 on: March 15, 2010, 10:40:04 AM

Quote
I intend to limit my involvement so you don't get an influx of annoying posters looking to get answers that they can't get elsewhere

I was MIA for most of the WAR tardicide- can you bring SOME in for me to abuse?

When speaking of the MMOG industry, the glass may be half full, but it's full of urine. HaemishM

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NiX
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Reply #401 on: March 15, 2010, 01:05:58 PM

That was fairly entertaining, thought he stress brought to Schild and Trippy wasn't.
Nonentity
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Reply #402 on: March 15, 2010, 07:20:22 PM

And I blame Signe, does she still eat brains?

Her smiley is still here.

ZombieSigne

But that Captain's salami tray was tight, yo. You plump for the roast pork loin, dogg?

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Hoax
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Reply #403 on: March 15, 2010, 10:32:30 PM

That was a good video but it really reminded me how much I hate watching video of people who aren't good at the game they are playing.  Companies need to make a point of using their best testers for the gameplay demos.

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Pennilenko
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Reply #404 on: March 16, 2010, 02:41:31 PM

Companies need to make a point of using their best testers for the gameplay demos.

I totally agree that video felt awkward.

"See?  All of you are unique.  And special.  Like fucking snowflakes."  -- Signe
01101010
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Reply #405 on: March 16, 2010, 06:10:03 PM

Companies need to make a point of using their best testers for the gameplay demos.

I totally agree that video felt awkward.

No kidding. Take a lackey to try out the drugs before you buy mass quantities - same principle. That video would have been so much better with a ghost cam.

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Ghambit
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Reply #406 on: March 17, 2010, 10:49:15 AM

 Woot!

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LK
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Reply #407 on: March 17, 2010, 10:58:16 AM

This is PC-only? I could dig this on XBox. But patching would be a bitch I imagine...

"Then there's the double-barreled shotgun from Doom 2 - no-one within your entire household could be of any doubt that it's been fired because it sounds like God slamming a door on his fingers." - Yahtzee Croshaw
NiX
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Reply #408 on: March 17, 2010, 11:47:06 AM

PC only. I think there were rumors of a 360 version floating around awhile back.
TripleDES
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Reply #409 on: March 17, 2010, 12:12:42 PM

That was a good video but it really reminded me how much I hate watching video of people who aren't good at the game they are playing.
Dieing a lot or not killing a lot doesn't currently mean that you're bad at the game.

EVE (inactive): Deakin Frost -- APB (fukken dead): Kayleigh (on Patriot).
Draegan
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Reply #410 on: March 17, 2010, 12:33:55 PM

Well this game looks much better than I thought it would.
Sky
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Reply #411 on: March 17, 2010, 12:37:51 PM

That video pretty much took away any urge I had to play this game. The driving looked atrocious, physics clunky, and polish to be added.

Not helping my bias against group-only games, either. But beyond that, it just didn't look fun. Potential, but if you can't get the driving right, why bother moving forward with development?
NiX
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Reply #412 on: March 17, 2010, 01:44:34 PM

So, because the driver was bad, you're writing off the driving?

Fool proof logic!
Pennilenko
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Reply #413 on: March 17, 2010, 08:27:33 PM

I caught an NDA break that gave tantalizing details, but out of respect for schilds stance on NDA breaking I will not divulge details.

"See?  All of you are unique.  And special.  Like fucking snowflakes."  -- Signe
Sky
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I love my TV an' hug my TV an' call it 'George'.


Reply #414 on: March 19, 2010, 09:01:33 PM

So, because the driver was bad, you're writing off the driving?
The physics seemed really loose, I'll grant it might be a shitty car. Seems like a starter car, maybe. But there was a lot of fishtailing and oversteering that didn't seem entirely the driver's fault. And the slow backing after hitting a wall, the angle of deflection could be a bit better. I've been playing Burnout Paradise lately, and the collisions seemed pretty poor, like hitting a parked vehicle brings you to a stop and barely knocks the parked vehicle back.

Just seemed underwhelming, when it should be a major component. The music stuff is cool, but I'd put in resources to make the driving game better rather than waste them on a side "cool" feature. Said as a musician who'd really like to play with the music editor (if there are less electronica-y themes to be made).
Lantyssa
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Reply #415 on: March 19, 2010, 11:01:31 PM

It's multi-player cops and robbers with a GTA flair.  Were it a racing simulator I could understand, but that seems nit-picky for what its aim is.

Hahahaha!  I'm really good at this!
TripleDES
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Reply #416 on: March 20, 2010, 02:58:54 AM

The problem is to make collisions work properly in the game world with both NPCs and players, the driving seems to be entirely done on the server, which then steers your car on the client. Lag makes it horrible to drive. With low lag, they're somewhat manageable, altho they're not as nimble as GTA3/VC/SA (which struck the right balance). Things probably weren't lagfree during the recording.

EVE (inactive): Deakin Frost -- APB (fukken dead): Kayleigh (on Patriot).
tmp
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POW! Right in the Kisser!


Reply #417 on: March 20, 2010, 07:20:01 AM

The music stuff is cool, but I'd put in resources to make the driving game better rather than waste them on a side "cool" feature.
Tbh i don't know; while yes, getting the basics down is kind of a no-brainer, the idea of having your own music theme play for the guys you kill... awesome, for real
Azazel
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Reply #418 on: March 21, 2010, 12:40:55 AM

You'd need to exclude ST:O and even City of Heroes then as well.

Thats fine too.

Let us know when you start your own forum.

fakeedit - what Haemish said.


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Ghambit
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Reply #419 on: March 21, 2010, 10:31:36 AM

Much of the handling of vehicles is determinant on the type of car as well as the upgrades available (dont forget there's a whole "tuner" metagame going on).  This means driving is wildly varied and a balancing act for the devs to deal with; make things too easy and there's not enough variation between equipment...  make em too hard and it becomes woefully unrealistic.  It's more like Wheelman than anything else.

In other news:  Realtime would be foolish not to do a Cyberpunk (not S-Run) xpac. for this game.  It's a ridiculously obvious content direction to go and wouldnt be hard to implement given the foundation they've got in place.  I just KNOW they're thinking about it.  EJ??  What say you?

"See, the beauty of webgames is that I can play them on my phone while I'm plowing your mom."  -Samwise
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