Welcome, Guest. Please login or register.
April 24, 2024, 11:26:21 PM

Login with username, password and session length

Search:     Advanced search
we're back, baby
*
Home Help Search Login Register
f13.net  |  f13.net General Forums  |  The Gaming Graveyard  |  Lord of the Rings Online  |  Topic: Opinion on deeds 0 Members and 1 Guest are viewing this topic.
Pages: [1] 2 Go Down Print
Author Topic: Opinion on deeds  (Read 12416 times)
Margalis
Terracotta Army
Posts: 12335


on: May 10, 2007, 06:33:06 PM

The Gamespy review really pimped the deeds stuff where you gain abilities by accomplishing objectives rather than by straight levelling.

I played LOTRO a tiny bit in beta but my machine's RAM limits made me stop playing rather quickly.

Do people like this system? I've always really enjoyed it in what few places I've encountered it. Tactics Ogre for the GBA being one of them. (Although the game kind of sucked overall)

vampirehipi23: I would enjoy a book written by a monkey and turned into a movie rather than this.
Numtini
Terracotta Army
Posts: 7675


Reply #1 on: May 10, 2007, 07:32:48 PM

Having just spent two hours running pies around hobbiton to get a deed (and the accompanying "Pie Runner" title), hell yeah, I like it a lot.

I guess it's sort of like WOW talents, you get certain slots that open as you level, except you have to earn the traits to put in the slots through doing other things. And once they're in a slot, you can add levels to them. They're mostly quest oriented, in one way or another. You get +1 to a virtue for doing so many quests in an area. Or for doing a chain series of quests. Or from touring all the farms in the shire or all the ruins somewhere or whatever. Some are available to everyone, others are specific to classes or your race. (The racial ones all have a fairly easy one where you can overcome your racial stat weakness.)

Usually I'll level and then take a peek at what I'm close to getting. And maybe I'll have one more place in an area to visit or I'll be just this close to a "kill critters" type one and go find some and grind them.

A lot also have titles associated with them, like the badges in COH. That was the hook that got me into LOTRO. I loved the badges, I like the LOTRO titles even more.

If you can read this, you're on a board populated by misogynist assholes.
Hound
Terracotta Army
Posts: 162


Reply #2 on: May 10, 2007, 08:04:34 PM

 The power levelers who screamed through on quests are going be a bit gimped at 50 compared to those who did some deed grinds. The other night I sat in the lone lands and killed 50 goblins that were gray and green to get a extra point. I use mine to boost stats my gear doesn't, it pays to have some to switch around.
« Last Edit: May 10, 2007, 08:06:56 PM by Hound »

Given the number of failures we've seen in MMORPGs, designers need to learn it's hard enough just to make a fun game without getting distracted by unnecessary drivel.
hal
Terracotta Army
Posts: 835

Damn kids, get off my lawn!


Reply #3 on: May 10, 2007, 08:17:56 PM

Its a different game.  You can play it the same but at its core it is a different game. You can scream its the same diku but it can be different,  You can bend classes using  deeds and no one has figured out how to power level these to the omgpownereser. its a small thing but in this game small things add up.

I started with nothing, and I still have most of it

I'm not a complete idiot... Some parts are still on backorder.
Rithrin
Terracotta Army
Posts: 149


Reply #4 on: May 11, 2007, 12:35:20 AM

I like them, although I think some of the class specific ones have their conditions a little too high. Use Battle Shout 1,000 times? Arg...

The sweetest wine comes from the grapes of victory.
Tebonas
Terracotta Army
Posts: 6365


Reply #5 on: May 11, 2007, 01:24:30 AM

I love them, but they become unfun if you concentrate too much on them and develop a "get them all" mentality. Especially on the killquests, I gave up on Slugs in the Shire. Too rare for their own good.

But the other deeds you accomplish more or less during your normal gameplay (concentrating on certain skills during combat, farming for money against the right enemies, etc).
Numtini
Terracotta Army
Posts: 7675


Reply #6 on: May 11, 2007, 04:52:12 AM

*laughs* the slugs are on my list, the title is too good to pass up.

If you can read this, you're on a board populated by misogynist assholes.
Johny Cee
Terracotta Army
Posts: 3454


Reply #7 on: May 11, 2007, 06:04:11 AM

Having just spent two hours running pies around hobbiton to get a deed (and the accompanying "Pie Runner" title), hell yeah, I like it a lot.

I always knew Numtini was a dirty Pie Runner!

I got off the fence and picked up a copy of LOTRO yesterday. 
Falconeer
Terracotta Army
Posts: 11124

a polyamorous pansexual genderqueer born and living in the wrong country


WWW
Reply #8 on: May 11, 2007, 06:07:25 AM

I got a Pie-Eating Champion title and a Fly Swatter title. Gee, I am sold, this game rocks.

Trippy
Administrator
Posts: 23620


Reply #9 on: May 11, 2007, 06:13:05 AM

They took out the Dwarf Tosser title in one of the beta phases cry
Numtini
Terracotta Army
Posts: 7675


Reply #10 on: May 11, 2007, 06:43:38 AM

I always knew Numtini was a dirty Pie Runner!

If they ever move things so you can PVP in towns, I'm going to go create a monster and kill the hobbit at the hobbiton bridge twenty or thirty times.

If you can read this, you're on a board populated by misogynist assholes.
CmdrSlack
Contributor
Posts: 4388


WWW
Reply #11 on: May 11, 2007, 08:03:16 AM

Heh, that bridge hobbit sucks.  It's part of why my burglar isn't a pie runner yet.  He is Dodwise of the Quick Post though, and that's pretty dang nifty.

The deeds are great, IMO.  There are some that result in traits that are rather assy, but if you look around, you can find ones that are very useful and rather nice.  My biggest trait peeve right now is that the hunter class trait gained from the lv 15 quest is 65s to equip and provides tenths of a second induction time bonuses for two powers.  0.1 and 0.2 seconds faster just isn't noticeable....not to metion 65 silver to equip.  Ouch.

I traded in my fun blog for several legal blogs. Or, "blawgs," as the cutesy attorney blawgosphere likes to call 'em.
Numtini
Terracotta Army
Posts: 7675


Reply #12 on: May 11, 2007, 08:13:33 AM

The hunter one is notorious. There's a lot of little fixes like that which they need to get onto and shouldn't, in theory, require much more than a few changes in tables.

If there is any rhyme or reason to the bridge hobbit I'm unaware of it. Sometimes she's there and just blocks you and then sometimes she's not. And I've stood at the bridge waiting for her to go away and had the timer run out.

If you can read this, you're on a board populated by misogynist assholes.
Falconeer
Terracotta Army
Posts: 11124

a polyamorous pansexual genderqueer born and living in the wrong country


WWW
Reply #13 on: May 11, 2007, 08:48:59 AM

What about the "uppercut" Champion trait? An attack that deals 15 damage. Fifteen. As dangerous as a loud laugh.
It's ok if they nerf the champion, but this trait is simply brokenly useless. And I am sure there are more like that.

CmdrSlack
Contributor
Posts: 4388


WWW
Reply #14 on: May 11, 2007, 09:19:57 AM

What about the "uppercut" Champion trait? An attack that deals 15 damage. Fifteen. As dangerous as a loud laugh.
It's ok if they nerf the champion, but this trait is simply brokenly useless. And I am sure there are more like that.

I thought uppercut was a human racial trait.  I know that most races get some lame attack as one of the racial traits....could have sworn that uppercut was the human one.

I traded in my fun blog for several legal blogs. Or, "blawgs," as the cutesy attorney blawgosphere likes to call 'em.
Xanthippe
Terracotta Army
Posts: 4779


Reply #15 on: May 11, 2007, 11:28:23 AM

Deeds are awesome.  I don't get them all, but I do focus on getting the ones that benefit my class.

It's a nifty idea, and the titles are fun too.
Mesozoic
Terracotta Army
Posts: 1359


Reply #16 on: May 11, 2007, 11:29:13 AM

Dwarfs get headbutt.  It also does low damage, despite the likely location of a Dwarf head relative to most humanoids.

...any religion that rejects coffee worships a false god.
-Numtini
Falconeer
Terracotta Army
Posts: 11124

a polyamorous pansexual genderqueer born and living in the wrong country


WWW
Reply #17 on: May 11, 2007, 12:36:26 PM

Right, uppercut is human. My bad.

And it's completely useless anyway. Completely. I feel insulted everytime I look at it. I even tried to delete it.

CmdrSlack
Contributor
Posts: 4388


WWW
Reply #18 on: May 11, 2007, 12:54:31 PM

Right, uppercut is human. My bad.

And it's completely useless anyway. Completely. I feel insulted everytime I look at it. I even tried to delete it.

Meh, not entirely useless, you got some xp for earning it.  Heck, if every race gets a lame attack and then other, niftier racial traits, that's not too bad, I guess.  Sure, it would be cool if every trait was useful, but there's some polish issues like that.  Overall, I enjoy the game, haven't felt insulted by anything, but the useless traits are kind of lame.

I traded in my fun blog for several legal blogs. Or, "blawgs," as the cutesy attorney blawgosphere likes to call 'em.
Triforcer
Terracotta Army
Posts: 4663


Reply #19 on: May 11, 2007, 01:50:14 PM

I guess it matters less w/o pvp, but ANY differences between classes/races/whatever increase board whining by an order of magnitude.  That's why Bliz threw in the towel on pallies/shammys. 

All life begins with Nu and ends with Nu.  This is the truth!  This is my belief! At least for now...
Tmon
Terracotta Army
Posts: 1232


Reply #20 on: May 11, 2007, 02:14:33 PM

Uppercut isn't completely useless.  I used it the other night to kill a mob that had done a stun on me that blanked all my attacks but uppercut.  Granted I had enough hp to survive until I was unstunned but it was still a nice find.
Falconeer
Terracotta Army
Posts: 11124

a polyamorous pansexual genderqueer born and living in the wrong country


WWW
Reply #21 on: May 12, 2007, 02:09:40 AM

Well, killing a mob with a 15 damage attack is a fluke if you ask me. Anyway yes, maybe that's the point, as most mobs don't stun you but disarm you, meaning you can't attack (but can move) for a short while. I guess uppercut is the only attack that works in those situation. Still, 15 damage is a joke.

Tebonas
Terracotta Army
Posts: 6365


Reply #22 on: May 12, 2007, 03:14:57 AM

So is the dwarven headbutt. And I suspect all the other first race deeds. Its just flavour. It says "Humans are manual labourers, Dwarves use their heads", nothing more, nothing less.

Some of you don't fell happy when they can't conjure a tempest in a teapot once in a while.
Falconeer
Terracotta Army
Posts: 11124

a polyamorous pansexual genderqueer born and living in the wrong country


WWW
Reply #23 on: May 12, 2007, 06:41:24 AM

No you are right. As a flavour skill I like it. I didn't see that from such perspective, but now I think you are right after all.
Still, being a wasted trait slot, it is forgotten pretty early.

Phred
Terracotta Army
Posts: 2025


Reply #24 on: May 12, 2007, 03:26:40 PM

No you are right. As a flavour skill I like it. I didn't see that from such perspective, but now I think you are right after all.
Still, being a wasted trait slot, it is forgotten pretty early.

If you look at the stats buffs you get from deeds and work out how much it takes to make a 1% difference in damage, hit, avoidance or anything that matters significantly to your character, then they all are pretty meaningless. I wish I'd copied a post from the beta boards where a guardian did the math for us, but he essentially proved that even most stats on armor were a complete waste of time to get. I vaguely remember the number for a 1% rise in crit for instance as being 30 agi. Similar numbers held up for might/dps and whatever stat control's hp and power regen. Dodge and Parry seem to need about 30 agi to gain 1%. 1 vitality gives you a whopping 3 hp.

On the plus side this appearanly means you can grind deeds naked and save on repair costs as armor value has very little effect on how hard you get hit as well.


« Last Edit: May 12, 2007, 03:28:11 PM by Phred »
Hound
Terracotta Army
Posts: 162


Reply #25 on: May 13, 2007, 08:24:15 AM

No you are right. As a flavour skill I like it. I didn't see that from such perspective, but now I think you are right after all.
Still, being a wasted trait slot, it is forgotten pretty early.

If you look at the stats buffs you get from deeds and work out how much it takes to make a 1% difference in damage, hit, avoidance or anything that matters significantly to your character, then they all are pretty meaningless. I wish I'd copied a post from the beta boards where a guardian did the math for us, but he essentially proved that even most stats on armor were a complete waste of time to get. I vaguely remember the number for a 1% rise in crit for instance as being 30 agi. Similar numbers held up for might/dps and whatever stat control's hp and power regen. Dodge and Parry seem to need about 30 agi to gain 1%. 1 vitality gives you a whopping 3 hp.

On the plus side this appearanly means you can grind deeds naked and save on repair costs as armor value has very little effect on how hard you get hit as well.



I could not disagree more. At level 29 I just spent the last two days leveling all my slotted traits up to level 3 and 4and have seen a significant improvement in my game. I can pretty much chain kill mobs 4 levels above me now with very little downtime. I will get some hard numbers on my power and morale next time I am near a bard but at a guess I will say the traits give me a good 10 - 15 % boost just on those, and gave me a hand up on a lot of my other skills as well. Best way to grind traits though is level up then go back and spend an hour or two on greens and grays. Tonight I plan on finishing the enmity of the wargs which gives me insta travel to Bree on a 1 hour cool down.
« Last Edit: May 13, 2007, 12:25:20 PM by Hound »

Given the number of failures we've seen in MMORPGs, designers need to learn it's hard enough just to make a fun game without getting distracted by unnecessary drivel.
CmdrSlack
Contributor
Posts: 4388


WWW
Reply #26 on: May 13, 2007, 08:53:26 AM

Quote
Tonight I plan on finishing the enmity of the wargs which gives me insta travel to Bree on a 1 hour cool down.

Well that'll kinda save me 100s later on when I get that as a wayfaring skill (sure I bet the cooldown is shorter, but hey, horsie at 35.)  It also means I could finally change my map to a different location like Trestlebridge or Ost Guruth.  Of course, this assumes that it's a human or breeland trait that I somehow missed.

ETA -- Ahh, not till lv 29.  Oh well.

I traded in my fun blog for several legal blogs. Or, "blawgs," as the cutesy attorney blawgosphere likes to call 'em.
Hound
Terracotta Army
Posts: 162


Reply #27 on: May 13, 2007, 11:44:01 AM

Some hard numbers

I currently have slotted

Virtues - idealism - 4, charity - 3, loyalty - 4, wisdom - 4 , valor - 3
Racial   - uppercut (worthless), Man of the 4th Age, Tactics and Might
Class    - Medium Armour, Light in the Dark, Heralds Hammer

With these I have Morale 0f 1071 and Power of 1105, removing them I have Morale of 856 and Power of 908. 215 more Morale(health) and 197 more Power (mana) so in real terms I can stand there and take three or four more hits, or drop 3 or four more heals on a group. On stats my might went from 82 to 79, Agility did not change, vitality dropped from 66 to 54
,will went from 137 down to 102, fate dropped from 97 to 85.

Take this for what it is worth, but those are hard numbers. I would say that the guardian that posted that the deeds had no effect had his head firmly up his ass. I have most of mine slotted for will (power) and health as a minstrel who is splitting his time 60% solo 40% group. Other classes would want to use different traits and I may even switch mine around when I know I will  doing a lot of solo or grouping.
« Last Edit: May 13, 2007, 11:53:00 AM by Hound »

Given the number of failures we've seen in MMORPGs, designers need to learn it's hard enough just to make a fun game without getting distracted by unnecessary drivel.
Xanthippe
Terracotta Army
Posts: 4779


Reply #28 on: May 14, 2007, 10:08:20 AM

Where you get to go after completing the level 29 trait "Enmity of the whatever" depends upon your race.  Dwarves go to Thorin's Gate, Elves to Rivendell, Hobbits to Hobbiton, Men to Bree.

More details here on traits.
http://lotro-wiki.com/index.php/Traits

gravdiggr
Terracotta Army
Posts: 43


Reply #29 on: May 15, 2007, 12:37:33 PM

The guardian post he refers to was about how armor doesn't mean much as you raise your level.
The problem with the guardian post was that it was comparing his armor 700 to his champion brother around 300 or 400.
Basically, he was saying that from 700 to 400, he was only getting hit for 5 more damage. Considering the fact that the monster was hitting for 55 instead of 50, i wouldn't consider it as useless as he was saying it is.

That said, armor is only used to compute the %resists. Common mitigation % is what's really interesting and what tells you how much you're going to get hit for.

For example, the greater barrows' boss can drop a spear (don't know if he has more items on his loot table). That spear is using Ancient damage instead of Common, which makes it a lot more interesting than a greater dps spear that does common damage.

p.s.: about the deeds, you couldn't be more wrong if you think they are useless. My guardian friend got all the vitality/will/morale boost deeds he could. At level 30, he has 2200 hp which is more than some level 40 guardians that levelled as quickly as possible. Now that he has enough hp, he can start focusing on block% increase and items that helps his mitigation more.
KyanMehwulfe
Terracotta Army
Posts: 64


WWW
Reply #30 on: May 17, 2007, 09:11:30 PM

I'm impressed by what Deeds accomplish. They're basically a tonne of tiny and casual miniature 'dings'. I was skeptical if the game would rely on them too much but so far that hasn't been the case; they genuinely feel more like a nice bonus on top of what I was expecting.

LotRO has a whole has really executed a lot of small things like that well. In terms of game design--and surprisingly so--it's probably the most valuable new game I've played in a while. Little things like Deeds, how the change from Health to Morale changes the vibe of 'melee healing', the music system, the quickly developed and not too difficult but story and scripting heavy chapter instances, etc... There's just a lot of small improvements that fine-tune the WoW model very well which I hope to see in future MMOs.
Margalis
Terracotta Army
Posts: 12335


Reply #31 on: May 17, 2007, 10:33:16 PM

What is the distinction between health and morale? When I played in beta it seemed to me that it was the exact same thing.

Also can you slot in which deeds you have active or are they all permanent?

vampirehipi23: I would enjoy a book written by a monkey and turned into a movie rather than this.
CmdrSlack
Contributor
Posts: 4388


WWW
Reply #32 on: May 17, 2007, 10:41:16 PM

No difference between health and morale, really.

You have the nifty mood modifiers, but health = morale.

You can swap out traits (the end result of deeds) at the bard for a fee that varies depending on the trait.  Racial and class traits cost more to slot than virtues. 

I traded in my fun blog for several legal blogs. Or, "blawgs," as the cutesy attorney blawgosphere likes to call 'em.
KyanMehwulfe
Terracotta Army
Posts: 64


WWW
Reply #33 on: May 19, 2007, 05:27:45 AM

What is the distinction between health and morale? When I played in beta it seemed to me that it was the exact same thing.
Nothing in terms of actual gameplay. Where the difference can lay is just in its vibe. The sort of atmosphere or feel of it. Consider your classic fighter class. In a lot of games, a big self heal can often feel odd. "Too magical". But with Morale, it just makes more sense. It's a very subjective thing so it's not something I've seen a lot of folks touch on. But as someone that's always felt pretty strict about how or when heals feel right in past games for physical classes, Morale replacing Health is just an interesting twist.

Hope and Dread is the same way. It has a small affect on gameplay, but with that aside, it adds neat atmosphere to the game. It's another little interesting detail that really isn't that major, doesn't have all that much of an impact as a whole, but for the gamer who cares about atmosphere it can add a nice dose of flavor.

In the very least it's sort of refueled both areas a little for innovation. I don't think I've questioned HP/MP for a while but the last couple months it's been one of my favorite topics to casually brainstorm on.
Riggswolfe
Terracotta Army
Posts: 8027


Reply #34 on: May 21, 2007, 06:31:14 AM

Kyan is right. You don't die and get endlessly resurrected. You're forced to "retreat because your morale is too low to keep on fighting." It makes the game seem more...real in a weird way. Just that one change in terms. And you don't have a stat penalty or xp debt. Your heart is filled with dread after your loss so you fight a little less well than you did before until you shake it off. (the timer wears out.)

It's basically all immersion stuff. Honestly, somehow this game is much more fun than it felt in beta. I don't know why but I'm totally addicted to it now.

"We live in a country, where John Lennon takes six bullets in the chest, Yoko Ono was standing right next to him and not one fucking bullet! Explain that to me! Explain that to me, God! Explain it to me, God!" - Denis Leary summing up my feelings about the nature of the universe.
Pages: [1] 2 Go Up Print 
f13.net  |  f13.net General Forums  |  The Gaming Graveyard  |  Lord of the Rings Online  |  Topic: Opinion on deeds  
Jump to:  

Powered by SMF 1.1.10 | SMF © 2006-2009, Simple Machines LLC