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Topic: I'm ashamed to admit this, but... (Read 14968 times)
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bhodi
Moderator
Posts: 6817
No lie.
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I play the game as greedy neutral -- Whatever gives me the most plusses. I pretty much was middle-light until I pegged light side with doing a few good deeds -- not because they were good or evil, but because finding lost dogs and retrieving stolen watches from bandits provides much needed XP and money. I would often get 2 light side points for finding some guy's watch, but then lose one or two for demanding a reward.
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« Last Edit: May 12, 2007, 07:58:53 AM by bhodi »
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Jayce
Terracotta Army
Posts: 2647
Diluted Fool
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One issue with the 'tough moral question' line though, is the question of who decides what decision counts as 'good' or 'evil'? The designers would have to decide, but obviously their moral judgement isn't going to be the same as that of everyone else playing the game. This may be another reason why such questions haven't been added to these games, and have instead stuck to decisions that are easily determined as good or evil.
That's why the Mission thing worked so well I guess, since loyalty and betrayal are pretty much universal as far as I know.
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Witty banter not included.
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Megrim
Terracotta Army
Posts: 2512
Whenever an opponent discards a card, Megrim deals 2 damage to that player.
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I play the game as greedy neutral -- Whatever gives me the most plusses. I pretty much was middle-light until I pegged light side with doing a few good deeds -- not because they were good or evil, but because finding lost dogs and retrieving stolen watches from bandits provides much needed XP and money. I would often get 2 light side points for finding some guy's watch, but then lose one or two for demanding a reward.
This was my exact situation when i played KotOR through for the first time. I stayed neutral the whole way, playing to the Lawful Neutral stereotype - until the very end where you are forced to choose Light or Dark. It's always annoyed me that there was no dedicated 'Neutral" ending.
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One must bow to offer aid to a fallen man - The Tao of Shinsei.
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NowhereMan
Terracotta Army
Posts: 7353
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To be fair I'm not sure how you'd put a neutral ending in there. I mean either you defeat Malak and become a hero for the Republic or you defeat him and take over the Sith. I guess you could have an ending that sees you hero just bugger off and hide from the world but I'm not really sure how that's characteristically Neutral. I could just as easily see someone who doesn't like taking sides being perfectly happy to be lauded as a hero as a good Jedi character forsaking all that celebrating and glorification.
I guess when it comes to the end of KotOR I just think they've set it up so that you really do only have 2 choices, the story would need quite a bit of rejigging to fit a neutral ending in there that didn't involve ignoring the whole thing and flying away.
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"Look at my car. Do you think that was bought with the earnest love of geeks?" - HaemishM
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Megrim
Terracotta Army
Posts: 2512
Whenever an opponent discards a card, Megrim deals 2 damage to that player.
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I was thinking something along the lines of both screwing with Malak, and preventing the Jedi council from messing with people in the future. Or, something like that...
Basically, i'm sure there are plent of OTHER endings they could have set-up had they wanted to, since i strongly dislike the dichotomy they present.
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One must bow to offer aid to a fallen man - The Tao of Shinsei.
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