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Author
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Topic: Quest Fatigue (Read 63899 times)
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Merusk
Terracotta Army
Posts: 27449
Badge Whore
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And does anything at all lead you to the Caverns of Time besides the Karazhan quest line?
Nope. Or at least not that I've found. 45 mins is impressive on the Buying Time line. Took me about 2 hours last night to do the whole thing. When you start at 8:00, that's an entire evening for one quest line, a significant enough amount of time for me. Interesting that you hate Netherstorm so much. I despised shadowmoon valley for its "run around in circles through mobs and around this mountain thing" layout, and found Netherstorm to be pretty fun on my hunter. The difference was, one I had a flying mount for (nether) the other I didn't. Was that the case with you as well?
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The past cannot be changed. The future is yet within your power.
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Rasix
Moderator
Posts: 15024
I am the harbinger of your doom!
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On my latest, it was a druid. So I had a flying mount for both at 68. IE, me. I'm still not done with the non group parts of Netherstorm.. I can only stand a little bit at a time. I just don't like the zone. Only zone in Outland that I have a pretty visceral "hate it" feel. I don't like Blade's Edge Mountains much either, but it's just a pit stop zone. I didn't even finish off the quests on my druid and left an entire line mostly undone (Rexxor line, I'm not a messenger boy).
I really didn't do much of Shadowmoon Valley on my shaman, but I hit 70 pretty soon after reaching there. So, I haven't experienced much travel frustration. My only issue with that zone is that everything there ends with a 5 man group quest when the entire 20 quest deep line leading up was solo. That's just balls.
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-Rasix
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Calantus
Terracotta Army
Posts: 2389
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I liked and disliked Netherstorm. I liked the quests well enough, and I love etherials and the eco-domes were pretty cool. I hated the overuse of mana burn mobs, and the placement of some graveyards. Luckily I only died once, but when I did I took the spirit ress and flew back because the bridge was waaaay too far away to run it (I died in the etherial camp at mana forge ultima, graveyard was at stormspire). Part of that liking could be because I hit 70 about halfway through and so could fly everywhere by the time they sent me to areas where traveling would be a pain. I'm in shadowmoon now doing quests for gold and its pretty nice, can't talk about travel cause I fly everywhere.
Actually the tilting in netherstorm was kinda annoying. And outside the ecodomes it's an ugly place... I think I only sorta like it because of the etherials. :P
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WayAbvPar
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Netherstorm is an ugly zone, but it is a great place to level. Due to the island makeup, most quests send you just a few steps in one direction or another, so you can bang out a bunch without a ton of wandering around (compare this to someplace like The Barresns. UGH).
The one I hate the most is Zangarmarsh. I haven't done any of the quests there (outside the dungeons). I don't like the look or the color scheme, and the mobs are stupid.
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Venkman
Terracotta Army
Posts: 11536
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Zangarmarsh was a pain in the neck, even with an Epic mount. Reminded me a bit of Duskwood with all the running. I found almost every other BC zone to be comparatively dense with minimal travel time (except for the Altar of Storms quests in Nagrand).
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Azazel
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This comic made me think of this thread (earlier on, anyway) http://www.shamusyoung.com/twentysidedtale/?p=900 Players usually get their quests from very powerful NPCs. If the NPCs weren’t powerful, then players might just be tempted to save themselves some trouble by killing the NPC and taking the reward. Besides, who wants to work for some weakling nobody?
But since quest-dispensing NPCs are powerful, it naturally leads the players to ask them, “If you’re such a badass, why don’t you go do it yourself?”
Good question, really.
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« Last Edit: April 26, 2007, 11:37:35 PM by Azazel »
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Trouble
Terracotta Army
Posts: 689
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I suppose at the end of the day that "Quest Fatigue" and really fatigue of anything that is somewhat repetitive is why I play WoW to raid. Now that I've completed all my reps, gotten all the gear I can, and done most of the instances fifty times over, I'm back to where I was before TBC: only logging in for raids. The main reason is that raids provide a challenge that isn't beaten in a few minutes, or even a couple hours usually. Even farming old raid content, you're only killing the same boss once a week. It gets old but you still have a few months of killing the same boss before it has gotten tired and old. A few months in we abandon an old raid instance as we're starting to work on a newer one. For example, a few weeks ago my guild moved Karazhan to optional off-night raid status since a lot of us were tired of it and we needed the time for other instances. I ran it for a couple months and now I'm bored of it.
I think for most people anything can become boring after enough repetition and quests are often so similar to each other that is just feels like the same thing over and over again, hence Quest Fatigue.
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Venkman
Terracotta Army
Posts: 11536
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And this is an awesome example of YMMV. I find raiding to be the absolute pinnacle of repetition. After the first few times all I think the raid group is doing is trying to not fuck up so we get our guaranteed 1% drop. This doesn't bother me when I first start raiding at the cap because I'm still in that "gotta keep improving" zone. But after awhile, the effort-to-reward just dies out. I don't find raiding even with friends very social at all because of the pace, and there's no way I'd accept even more downtime between fights just for more socializing. So basically, raiding and me don't mix for long.
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