There's nothing wrong with liking WoW, but this statement is flat out wrong. Without a PL, I can level a character in DAoC from 1-50 in less than 1 day played, ENTIRELY SOLO, and without any help whatsoever (no cash, no gear, no nothing). I could never get from 1-60 in WoW solo in less than 24h online... unless something has drastically changed.
Sorry, but these misconceptions irritate me. DAoC PvE sucks, but it's currently one of the shortest trips to the endgame you can find (<24h solo, <8h with help). I sometimes wonder why it exists at all.
I understand the irritation, so appreciate being corrected. Seriously (as in, non green text :) ). As you note, discussing gameplay systems requires
current knowledge.
My impression from both yourself in other threads and from my brother-in-law who's bigtime DAoC too, was that PLing required the aid. His approach is to dual-box. If that's not the case, bully for DAoC that sheer knowledge alone can get you to 50. To your point, this calls into question the need for PvE at all, but then you do need a way for people who just start DAoC today to get into the game at all. It's a veteran reward really, the knowledge you and the like have to bang out alts at "whim" (comparatively).
I've heard accounts that WoW 60 can be done in 24 hours /played as well, but I think that does require friends.
It's probably not a brilliant idea for Blizz to start selling level 70 templates in the existing game, but in some other game it might. Well, really, you'd have no levels in the endgame-game since the idea would be superfluous
A DAoC-esque /level command to bang out level 40 alts in WoW would probably do the trick. I don't think WoW would benefit from /level 70 alts, as the game becomes
very equipment dependent post-50, and seems to rely on more BoP (WoW's soulbound) equipment in the 60s more too. But at 40, which is likely a twink anyway, that's enough to get ready for the grind through to 58 for Hellfire and the Tier 0.5/1 equivalent stuff that drops/rewards there.
"Leveling" at the endgame is ability/equipment based. I've never seen any comparative study done, but I've always wondered if the time to getting a serious upgrade from a raid could be compared to the time it takes to achieve a new level in the pre-endgame grind.
But that really doesn't matter, because the requirements for raiding in the first place (lots of time, minimal AFKs, maximum accountability to 10+ others) alienate many anyway.