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Author Topic: Disney Pirates of Caribbean MMORPG or why god hates us  (Read 9911 times)
sinij
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on: January 10, 2007, 07:30:57 PM

How many ways can you spell Jack Sparrow? We will find out definitive answer very soon.

Disney to launch more massively multiplayer games

I highly doubt anything but art will be developed in-house. So what studio gets to develop it or do you think they will go with out-of-the-box solution?

Eternity is a very long time, especially towards the end.
Etro
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Reply #1 on: January 10, 2007, 07:37:03 PM

Does Disney not have its own developers, I thought Disney made ToonTown Online themselves and shipped it to smedley for cookies?
Trippy
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Reply #2 on: January 10, 2007, 07:38:08 PM

Disney did Toontown Online in-house so I don't see why they wouldn't do Pirates in-house as well.
Velorath
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Reply #3 on: January 10, 2007, 07:42:07 PM

The Pirates of the Caribbean MMO was announced about a year ago, so I'm not sure what the point of this topic is beyond "Disney has vague plans to do more MMO's".
Etro
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Reply #4 on: January 10, 2007, 07:49:03 PM

Might has something to do with the last film of the trilogy coming out this year, perhaps a marketing ploy for product hype for both the game and film?
Grimwell
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[Redacted]


Reply #5 on: January 10, 2007, 08:11:52 PM

I think it's more likely that the Reuters guy thought "Wow scoop!" and ran to post without any checking for important details, LIKE DISNEY HAVING DONE MMO'S FOR LIKE FIVE YEARS.

Whoops... so much for 'professional journalists'

Grimwell
lamaros
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Reply #6 on: January 10, 2007, 08:29:16 PM

Are you implying Sinij is not a professional journalist? The plot thickens.
pxib
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Reply #7 on: January 10, 2007, 09:27:37 PM

Quote from: The Reporter
Thousands of people can play on the Web at once in massively multiplayer online games, or MMOs, which essentially never end. Popularized by games such as "Ultima Online", many are based on medieval or science-fiction themes that attract male players.

Oh yeah, this guy has done his research.

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damijin
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Reply #8 on: January 10, 2007, 09:57:22 PM

Quote from: The Reporter
Thousands of people can play on the Web at once in massively multiplayer online games, or MMOs, which essentially never end. Popularized by games such as "Ultima Online", many are based on medieval or science-fiction themes that attract male players.

Oh yeah, this guy has done his research.

That sounds like something you'd hear around 2000 in a brief blurb about teenagers being driven mad and chasing goblins in the streets.

TELL ME MORE OF THIS "ULTIMA" IS IT ON THE AOL ALSO? OR IS IT WEB EXCLUSIVE? GROUNDBREAKING!
Yegolev
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Reply #9 on: January 10, 2007, 10:11:59 PM

Never end?  Hee hee hee!

Why am I homeless?  Why do all you motherfuckers need homes is the real question.
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Azazel
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Reply #10 on: January 10, 2007, 10:37:07 PM

Are you implying Sinij is not a professional journalist? The plot thickens.

I thought he was a professional wrestler..  undecided

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5150
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Reply #11 on: January 11, 2007, 01:45:25 AM

I think it's more likely that the Reuters guy thought "Wow scoop!" and ran to post without any checking for important details, LIKE DISNEY HAVING DONE MMO'S FOR LIKE FIVE YEARS.

Whoops... so much for 'professional journalists'

SOE Dev!!!!1111oneoneKOS

Where my pitchfork  :-D

/derail
Endie
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Reply #12 on: January 11, 2007, 04:04:15 AM

I think it's more likely that the Reuters guy thought "Wow scoop!" and ran to post without any checking for important details, LIKE DISNEY HAVING DONE MMO'S FOR LIKE FIVE YEARS.

Whoops... so much for 'professional journalists'

SOE Dev!!!!1111oneoneKOS

Where my pitchfork  :-D

/derail

Grimwell's SOE devhood has a whole thread of its own for you to troll merrily.  In any case focus your rage properly: taking the SOE shilling is minor next to a PR blunder like vouching for Morgan.

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Slyfeind
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Reply #13 on: January 11, 2007, 05:01:25 AM

He can't know that much about the Internet. He left out the thing about the tubes.

"Role playing in an MMO is more like an open orchestra with no conductor, anyone of any skill level can walk in at any time, and everyone brings their own instrument and plays whatever song they want.  Then toss PvP into the mix and things REALLY get ugly!" -Count Nerfedalot
sinij
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Reply #14 on: January 11, 2007, 06:44:46 AM

Are you implying Sinij is not a professional journalist? The plot thickens.
Rimshot

Even I knew that they developed ToonTown, but unlike Ralph I have very narrow definition of what mmorpg is. In my book mmorpg has to have persistent world, player interaction and advancement - if any of thi is missing it isn't a mmorpg. For example puzzle pirates is not a mmorpg, toontown could be if you ignore intentionally limited interaction.

What I find interesting, aside for poorly written article, is that Disney wants to get into *real* mmorpg, as in catass, raids and moneyhats mmorpg, and I'm not sure they have expertise. At best they will end up with Another WoW Clone™ at worst they will discover that doing /giggle and /hug is not such a good core gameplay.

I'm also curious about subscription costs, does ToonTown charges any? How would you go about getting subscription out of such young audience?
« Last Edit: January 11, 2007, 06:57:34 AM by sinij »

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Soln
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Reply #15 on: January 11, 2007, 06:59:05 AM

Captain Crotchpheasant, if ye plz
sinij
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Reply #16 on: January 11, 2007, 06:59:35 AM

Are you implying Sinij is not a professional journalist? The plot thickens.

I thought he was a professional wrestler..  undecided

I'm a toothless hobo guy that asks you for a quarter every time you get off public transit on your way to work. You gave me one yesterday but today you just shrug it off. Bastard, now I'm quarter short for my lessons.

« Last Edit: January 11, 2007, 07:01:51 AM by sinij »

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Nonentity
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Reply #17 on: January 11, 2007, 07:02:18 AM

I played Toontown Online.

I remember shooting the bad cog people with horns and stuff.

It just grabs the random people on the street standing next to you and puts you in a fight with them.

But that Captain's salami tray was tight, yo. You plump for the roast pork loin, dogg?

[20:42:41] You are halted on the way to the netherworld by a dark spirit, demanding knowledge.
[20:42:41] The spirit touches you and you feel drained.
Signe
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Reply #18 on: January 11, 2007, 07:03:03 AM

Damn "Ralph" and his liberal hippy definintions of stuff!  Actually, I call everything, including my online banking, an MMO.  I prefer the PvP on the f13 MMO, though.  I actually chatted to Xanthippe about this MMO a while back, since she subs to Toontown for her kids.  If I were to find a beta slot for this, I've already promised it to her.  I expect it to be ADORABLE, although it doesn't seem to be geared towards the wee ones.  Maybe it's the Touchstone side of Disney.

Edited to adjust Xanthippe's gender.   embarassed
« Last Edit: January 11, 2007, 10:27:00 AM by Signe »

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Nonentity
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Reply #19 on: January 11, 2007, 07:08:39 AM

I hope it has rape, murder, and open PvP.

And ponies and unicorns.

But that Captain's salami tray was tight, yo. You plump for the roast pork loin, dogg?

[20:42:41] You are halted on the way to the netherworld by a dark spirit, demanding knowledge.
[20:42:41] The spirit touches you and you feel drained.
sinij
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Reply #20 on: January 11, 2007, 07:08:44 AM

They should market toontown to pedophiles.

I need my morning coffee or there will be blood before noon.

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Nonentity
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Reply #21 on: January 11, 2007, 07:12:27 AM

That would be a marketing campaign to remember.

Toontown - It's like a river made out of milk, but instead of fish there are young boys in swim trunks.

...

Ew.

But that Captain's salami tray was tight, yo. You plump for the roast pork loin, dogg?

[20:42:41] You are halted on the way to the netherworld by a dark spirit, demanding knowledge.
[20:42:41] The spirit touches you and you feel drained.
Slyfeind
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Reply #22 on: January 11, 2007, 07:44:08 AM

In my book mmorpg has to have persistent world, player interaction and advancement - if any of thi is missing it isn't a mmorpg. For example puzzle pirates is not a mmorpg, toontown could be if you ignore intentionally limited interaction.

Puzzle Pirates has more persistence, interaction, and advancement than Toontown. Unless you're using your own definition of those things, as well...?

"Role playing in an MMO is more like an open orchestra with no conductor, anyone of any skill level can walk in at any time, and everyone brings their own instrument and plays whatever song they want.  Then toss PvP into the mix and things REALLY get ugly!" -Count Nerfedalot
sinij
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Reply #23 on: January 11, 2007, 07:47:08 AM

Maybe I don't know enough about PP - give me one example of persistence, interaction, and advancement that doesn't revolve around solving a puzzle.

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Yegolev
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Reply #24 on: January 11, 2007, 08:42:28 AM

I'm on board with Signe's idea that RL is a MOG.  Driving on a busy highway, standing in line at McDonald's, have to belong to an uberguild/corporation to get the phat lewt, devs/congressmen that don't give a shit about popular opinion; there are parallels everywhere.

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HaemishM
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Reply #25 on: January 11, 2007, 09:20:20 AM

Maybe I don't know enough about PP - give me one example of persistence, interaction, and advancement that doesn't revolve around solving a puzzle.

What does solving a puzzle have to do with those things not being an MMOG? I think you've borked my mind.

It's a PVP MMOG with skill-based gameplay. One would think that'd be right up your fudgey alley.

sinij
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Reply #26 on: January 11, 2007, 09:51:03 AM

I'm not trying to knock puzzle pirates or toontown, there are people who like and play these games. Still they are MOGs, not MMORPGS.

For example CS is not a mmorpg, even if you set up your server to *never* reset money, switch map and you always play with the same people and get to know them. Diablo2 is also not a mmorpg, even if you add graphical lobby to matchmaking area.  Its not enough to have one aspect, like character advancement, you need to have a minimum set of them.
« Last Edit: January 11, 2007, 10:00:24 AM by sinij »

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HaemishM
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Reply #27 on: January 11, 2007, 10:00:28 AM

You make me a sad panda. The things you appear to be advocating as necessities for a game being an MMOG are exactly why most PVP in MMOG's is a soul-crushing shitpile.

Xanthippe
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Reply #28 on: January 11, 2007, 10:07:50 AM

Damn "Ralph" and his liberal hippy definintions of stuff!  Actually, I call everything, including my online banking, an MMO.  I prefer the PvP on the f13 MMO, though.  I actually chatted to Xanthippe about this MMO a while back, since she subs to Toontown for his her kids.  If I were to find a beta slot for this, I've already promised it to her.  I expect it to be ADORABLE, although it doesn't seem to be geared towards the wee ones.  Maybe it's the Touchstone side of Disney.

Fixed it for you. 

In fact, I still support Toontown (2 accounts even) despite rarely playing and still not having a maxed out toon.

Toontown is definitely a MMORPG by Sinj's definition. 

Persistant world - check
Player interaction - check
Advancement - check

Also, now, there are "raid instances" if you will, and also "crafting."

Raid instances:  Cog Headquarters require groups of toons to defeat.

Crafting:  Aside from fishing, toons may also grow gags at their estates.  Gardening and watering are crafts.

Minigames:  In addition to the jelly bean trolly games, there is Goofy's Speedway, where you race other toons in order to earn points to pimp your ride so you can win more races.

They've also raised the "level cap" on gags and added a new level to each.

Toontown continues to impress me as a grade A mmog.  They get way more right than wrong.  Some of the big guys could learn from them.
sinij
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Reply #29 on: January 11, 2007, 10:12:23 AM

Lets not take what I say out of context. For example I did not say that character advancement should be long, level-based or main yardstick of your abilities. It doesn't even need to have positive effect on your character. Still there should be a way for your avatar to change with time and be different from other players. Similar argument applies to other aspects.

Ether way - my original point was that Disney might have great artists, writers and even coders but they lack experience designing MMORPGs since they haven't done one yet.

Quote
Player interaction - check

This is where I disagree and why I was hesitant to call TT a mmorpg. For obvious reasons TT has all interactions limited to a small subset of allowed activities. For example you can't have a conversation with other player and you can't decide to work together or avoid each other - so all other players conceptually boil down to 'an object' that you can interact with in limited way. Again, I do not subscribe to TT and my experience with it limited to brief tour of early beta.
« Last Edit: January 11, 2007, 10:20:56 AM by sinij »

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Xanthippe
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Reply #30 on: January 11, 2007, 10:16:29 AM

I'm really not getting what an MMORPG is according to Sinj then.  More precision on the terms, please.

sinij
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Reply #31 on: January 11, 2007, 10:22:07 AM

I'm really not getting what an MMORPG is according to Sinj then.  More precision on the terms, please.

How about we start from other end, you tell me what MMORPG to you and why TT/PP are MMORPGs.

Eternity is a very long time, especially towards the end.
Xanthippe
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Reply #32 on: January 11, 2007, 10:35:53 AM

I'm really not getting what an MMORPG is according to Sinj then.  More precision on the terms, please.

How about we start from other end, you tell me what MMORPG to you and why TT/PP are MMORPGs.

I already did, see above.  What is missing?
sinij
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Reply #33 on: January 11, 2007, 10:53:40 AM

I'm really not getting what an MMORPG is according to Sinj then.  More precision on the terms, please.

How about we start from other end, you tell me what MMORPG to you and why TT/PP are MMORPGs.

I already did, see above.  What is missing?

Quote
For obvious reasons TT has all interactions limited to a small subset of allowed activities. For example you can't have a conversation with other player and you can't decide to work together or avoid each other - so all other players conceptually boil down to 'an object' that you can interact with in limited way.

Eternity is a very long time, especially towards the end.
Sunbury
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Reply #34 on: January 11, 2007, 11:44:24 AM

"Persistant World"

The "world" part is critical for me to consider it a MMORPG.


Has (had)(is) a world:  AC1, AC2, SWG, Horizons, AO, DAOC, EQ, EVE (from what I gather), Planetside

Barely a world (just makes it): CoH, CoV

No world:  Diablo, Diablo2, DDO, Guild Wars

If the 'world' is just a series of smallish instance dungeons, linked by instanced 'towns', and areas are totally blocked from access unless you pass some quest - that is 'not a world'.   Which is why DDO, and GW are on my 'no world' list, besides the obvious Diablo.

CoH/CoV is borderline, because every square zone in the city is instanced, but they are large enough, and you can travel between them freely enought that it 'passed' my definition.

So what is Toontown and Puzzle Pirates?

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