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Topic: Revelations thoughts. (Read 5752 times)
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Raging Turtle
Terracotta Army
Posts: 1885
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Yeah I made a new thread wanna fight about it? Checking out the stats of the new ships online... DAMN the Harbinger is sexy. Laser cap and damage bonus, 4 meds on an Amarr boat, and 50 drone bay! I may just stick to Amarr after all. 
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angry.bob
Terracotta Army
Posts: 5442
We're no strangers to love. You know the rules and so do I.
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As a Covetor mining barge pilot, Warp to 0 is a godsend. even with afterburners it took about 10 minutes to cover that 15km.
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Wovon man nicht sprechen kann, darüber muß man schweigen.
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Yoru
Moderator
Posts: 4615
the y master, king of bourbon
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New map UI is okay, but I find that the starmap's autopilot UI tends to get tangled with the overview, which you have to keep open for the tabs at the top. The solar system summary tooltips are handy, when they're not obstructing something ELSE you're trying to look at. Anyone know how the scanning stuff works? There's no probes or probe BPOs available in my region (and probe launchers are ~500k), so I haven't been able to poke at that.
Some of the skill requirements are a minor annoyance - Astrometrics V for lith probes? Also, where are the BPOs for any sort of probe?
Warp to zero is great, though. As is the new galactic projection on the star background when you're zipping around. Feels more like space, especially since stars, viewed from space, really shouldn't twinkle like the ones in the textured backgrounds do.
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Wolf
Terracotta Army
Posts: 1248
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Didn't have the time to play around ingame yet, but i did mess a bit with EVEmon and the new characters. I came up with a plan that will get an alt in a hulk in 64 days. From creation, to being able to board the ship. Bye, bye money problems? I don't know, but I'll definitely look into this some more :)
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As a matter of fact I swallowed one of these about two hours ago and the explanation is that it is, in fact, my hand.
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Der Helm
Terracotta Army
Posts: 4025
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I would like to give it a try, but I am #18 in queue.
Did I accidentally start up my old WoW client ?
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"I've been done enough around here..."- Signe
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Slayerik
Terracotta Army
Posts: 4868
Victim: Sirius Maximus
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I was pleasantly surprised by patch day...Its my first experience with a large CCP patch and it seemed to go pretty damn smooth.
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"I have more qualifications than Jesus and earn more than this whole board put together. My ego is huge and my modesty non-existant." -Ironwood
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Yegolev
Moderator
Posts: 24440
2/10 WOULD NOT INGEST
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As a Covetor mining barge pilot, Warp to 0 is a godsend. even with afterburners it took about 10 minutes to cover that 15km.
Que eff tee, my mining brotha. Yeah, I had instas for the ice field I am working now, but when it comes time to move one of the barges, or a loaded Iteron, it's fantastic. I even took the Iteron 3 into 0.4 last night to grab 445 strontium clathrates that I had essentially written off. Some of you might have noticed that the SP capacity of your medical clone has doubled. Don't know why they did that, but it saves me some ISK. The seamless map isn't really seamless, I guess, at least when going from the system view to the galactic view. However it is still quite nice. I have some quirks with the waypoint list not appearing sometimes in the galactic map (F10), but otherwise it seems fine. All containers are white now. Just a tad irksome. There was a valid complaint last night that there isn't any way to determine if you have looted a wreck or not. Bug or feature? I expect mission-runners would cry "bug" or at least "nerf". I am getting tired of having to redo my overview settings. I think there is a way around it but I totally forgot about it since last patch didn't wipe the settings. I get less and less excited about reprogramming the overview every patch. The item DB on eve-online.com apparently hasn't been updated... is there another DB somewhere that I can look at things like rig slots while at work?
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Why am I homeless? Why do all you motherfuckers need homes is the real question. They called it The Prayer, its answer was law Mommy come back 'cause the water's all gone
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Polysorbate80
Terracotta Army
Posts: 2044
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There was a valid complaint last night that there isn't any way to determine if you have looted a wreck or not. Bug or feature? I expect mission-runners would cry "bug" or at least "nerf".
I was in the habit of using drones to blow up cans that weren't worth looting (cap charge 800, anyone? pfft) but the damn things wouldn't fire on the wrecks for me--so, one cruise missile fired into each empty wreck now to keep things 'organized'. My big complaint about looting is that now I have to dig through the corpse of *every* ship, even though in some missions most of them are actually empty. I might wind up training salvage after all, although I'll have to dump my railgun to mount the high-slot whatsit-majigger for it. They nerfed the WCS hard; 40-50% penalty to target range and scan resolution is much pain for anyone not using, say, blasters--my Raven with a Sensor Booster II and 2 WCS had a max target distance of something like 47k. I didn't even try looking at it without the booster running. I promptly swapped them out for another Baliistic Control System II and a Power Diagnostic II.
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“Why the fuck would you ... ?” is like 80% of the conversation with Poly — Chimpy
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Reg
Terracotta Army
Posts: 5281
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Yeah, with a nerf like that WCS will be used strictly for traveling to get through gate camps. I don't know why they bothered. It's not likely to make the pirates any happier.
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dwindlehop
Terracotta Army
Posts: 1242
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I think the perceived problems with WCS were with stababonds and other combat fittings that were an absolute PITA to pin down.
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Yoru
Moderator
Posts: 4615
the y master, king of bourbon
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Yeah, with a nerf like that WCS will be used strictly for traveling to get through gate camps. I don't know why they bothered. It's not likely to make the pirates any happier.
I think it's a 0.0 thing; when F13 was in 0.0, I remember reading/hearing about how, in fleet battles, people were fitting a couple WCS on their ships and then running at the first sign of tackling. Since WCS now renders defense much more difficult for people who aren't blasterthrons, I'm guessing the idea is to keep WCS for travel but strongly discourage its use in stand-up battles.
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Slayerik
Terracotta Army
Posts: 4868
Victim: Sirius Maximus
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About the Queues...Another way to push people out of High sec a little more?
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"I have more qualifications than Jesus and earn more than this whole board put together. My ego is huge and my modesty non-existant." -Ironwood
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Chenghiz
Terracotta Army
Posts: 868
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Some of you might have noticed that the SP capacity of your medical clone has doubled. Don't know why they did that, but it saves me some ISK. I imagine it's so that new players can afford clones, now that they start with so much more SP.
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Wolf
Terracotta Army
Posts: 1248
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I think it's a 0.0 thing; when F13 was in 0.0, I remember reading/hearing about how, in fleet battles, people were fitting a couple WCS on their ships and then running at the first sign of tackling. Since WCS now renders defense much more difficult for people who aren't blasterthrons, I'm guessing the idea is to keep WCS for travel but strongly discourage its use in stand-up battles.
Not so much in fleet battles, as in guerrila warefare both in empire and 0.0. People would fit a sniping ship with a couple of WCS, warp in three-four people 200km from a full fleet, shoot a bit and warp out. It was REALLY annoying. I used to run around with 4 points on my 'ceptor at one point because WCS. I'm pretty sure it won't work on blasterthrons either, because it also increases locking time by a ton. I'm not sure about that though.
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As a matter of fact I swallowed one of these about two hours ago and the explanation is that it is, in fact, my hand.
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MahrinSkel
Terracotta Army
Posts: 10859
When she crossed over, she was just a ship. But when she came back... she was bullshit!
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The worst problem was the so-called "Stababond", a Vagabond with WCS in all the lows (5 of them). Too tough of a natural shield tank to kill before it could warp, too fast to be pinned down in a dictor bubble, you couldn't tackle the damned thing without 3 short-range scramblers, and you generally couldn't keep those in range (7.5km range when both ships are moving over 3kps). There was no counter that would work without at least half a dozen ships *and* a Vagabond pilot that wasn't paying attention, or using half a billion worth of Officer grade scramblers. WCS in fleet scenarios were not really a problem.
--Dave
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--Signature Unclear
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dwindlehop
Terracotta Army
Posts: 1242
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There was a valid complaint last night that there isn't any way to determine if you have looted a wreck or not. Bug or feature? I expect mission-runners would cry "bug" or at least "nerf".
Oveur said they're going to provide an indicator of looted status next Tuesday. Also, looting someone's wreck flags you, but salvaging someone's wreck will not. Not sure how that will work if there's stuff inside the wreck.
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Chenghiz
Terracotta Army
Posts: 868
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Can someone point me to a place that explains salvaging? Also I figured out today that the new starfield is actually every other star seen from your system's point. That is massively cool; one of those little things like the redshift/blueshift in warp that makes the game that much cooler. I love the new map also, I think I blew my roommate's mind showing the zoomin/zoomout to him.
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ajax34i
Terracotta Army
Posts: 2527
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Are we supposed to still be able to right-click in space to get that pop-up menu? I can't anymore. I can right-click a station and get a pop-up menu, but just right-clicking in space, or the little > triangle under the system name, do nothing.
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Chenghiz
Terracotta Army
Posts: 868
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Right-click still works for me.
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Viin
Terracotta Army
Posts: 6159
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I heard a rumor that Salvaging's requirements will be reduced to Survey IV instead of Survey V during patch next Tuesday. Those of you working on that might want to wait to go beyond IV until then.
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- Viin
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Morat20
Terracotta Army
Posts: 18529
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I heard a rumor that Salvaging's requirements will be reduced to Survey IV instead of Survey V during patch next Tuesday. Those of you working on that might want to wait to go beyond IV until then.
I haven't even started Survey yet.
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dwindlehop
Terracotta Army
Posts: 1242
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Oveur confirmed that they're lowering the requirements for Salvaging. I can't find any mention of what the new requirements will be, but Survey IV is probably a safe bet.
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Yoru
Moderator
Posts: 4615
the y master, king of bourbon
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I heard a rumor that Salvaging's requirements will be reduced to Survey IV instead of Survey V during patch next Tuesday. Those of you working on that might want to wait to go beyond IV until then.
Motherf------. I've had Survey V training for the past 2 days. Time to switch that shit when I get home tonight.
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dwindlehop
Terracotta Army
Posts: 1242
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The Salvaging skill requirements have been lowered to Mechanic level 3 and Survey level 3. Corporations can now set their Tax rate anywhere between 0.0% and 100.0% All player owned and item bookmarks within a 25km radius of a station or stargate will be deleted, including itemized Instajump bookmarks. Loading time for players with a large number of bookmarks should decrease drastically. That was unexpectedly drastic. Woo communism. Also woo loading time decrease.
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« Last Edit: December 03, 2006, 09:19:14 AM by dwindlehop »
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Morat20
Terracotta Army
Posts: 18529
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Sweet. I can train Salvage when the patch goes live (I lacked Mechanic V -- only have IV). I have jury-rigging up to three, and some nice Drone rig schematics just waiting for me to finally get some salvage together.
Depending on what the actual salvage rate is, I might invest in the salvage rig too.
What's the status on wrecks? Do they poof once they're salvaged?
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SpaceDrake
Terracotta Army
Posts: 71
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Sweet. I can train Salvage when the patch goes live (I lacked Mechanic V -- only have IV). I have jury-rigging up to three, and some nice Drone rig schematics just waiting for me to finally get some salvage together.
Depending on what the actual salvage rate is, I might invest in the salvage rig too.
What's the status on wrecks? Do they poof once they're salvaged?
Yes they do. The problem we have right now is that wrecks aren't going poof because NOBODY has ever trained Survey V before now.
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dwindlehop
Terracotta Army
Posts: 1242
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I love post-patch wrecks. They tell you if there's loot, they tell if it's from an NPC or PC, they tell you if it's cruiser loot or frigate loot. I can decide whether to investigate other people's wrecks now.
I need to fiddle with my overview settings so inspected wrecks get filtered. At least until I think about training salvaging.
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Viin
Terracotta Army
Posts: 6159
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I love post-patch wrecks. They tell you if there's loot, they tell if it's from an NPC or PC, they tell you if it's cruiser loot or frigate loot. I can decide whether to investigate other people's wrecks now.
I need to fiddle with my overview settings so inspected wrecks get filtered. At least until I think about training salvaging.
I didn't know it told you the ship type, that's cool. I could see folks going out and just salvaging other ppl's kills for a living.
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- Viin
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Yoru
Moderator
Posts: 4615
the y master, king of bourbon
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I was having a little issue with it last night; the cans were properly marked as loot-filled or empty upon initially popping the rat, but if I opened it, looted it and let it hang around (because I was going to salvage it later) then it would randomly be marked as loot-filled or not-loot-filled. And flip back and forth between them when I moused over them.
Just a little irritating UI glitch, I think.
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