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Topic: Kali drops on the 28th (Read 21352 times)
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Morat20
Terracotta Army
Posts: 18529
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CCP wasn't deleting the BMs during patch or login, they are all still there. They are counting on the playerbase to make the decision on which BMs to delete and which to keep. At least for the time being.
I was under the impression they were globally wiping all BM's within 40km of a gate or station, and leaving it up to players to delete the ones in asteroid fields and the like.
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WayAbvPar
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According to the patch notes, they are expecting players to hand-wipe their BMs.
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When speaking of the MMOG industry, the glass may be half full, but it's full of urine. HaemishM
Always wear clean underwear because you never know when a Tory Government is going to fuck you.- Ironwood
Libertarians make fun of everyone because they can't see beyond the event horizons of their own assholes Surlyboi
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Polysorbate80
Terracotta Army
Posts: 2044
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Remember to flush and to wash your hands afterwards...
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“Why the fuck would you ... ?” is like 80% of the conversation with Poly — Chimpy
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Morat20
Terracotta Army
Posts: 18529
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According to the patch notes, they are expecting players to hand-wipe their BMs.
In most games, I'd be heartily sarcastic at the notion that the players would do this. On the other hand, most players are keenly aware that a giant chunk of their lag is the now-useless instas they have to load each system. Still, I suspect sometime in January that CCP will kindly help out those who haven't gotten around to it.
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dwindlehop
Terracotta Army
Posts: 1242
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My Peoples & Places takes forever to load. I for one will definitely be spending a few minutes deleting instas manually.
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Yegolev
Moderator
Posts: 24440
2/10 WOULD NOT INGEST
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I was pretty sure the 40km idea was idle speculation since I didn't recall seeing it in a dev blog, just here. Anyway, other than the general knowledge that BMs are bad for performance, they have ceased to be useful for travel. Really. I am glad that I still have my ice field BMs, saves me some real effort, and the 40km rule might have wacked it. The ice field I am working now is over 250km long, practically unnavigable in a barge.
I'm also sorta wary of the dock-to-zero since I have had one or two instances of droping out of warp too far to dock instantly. Could have been some lag, though, since one time I just selected Dock again and slipped right in.
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Why am I homeless? Why do all you motherfuckers need homes is the real question. They called it The Prayer, its answer was law Mommy come back 'cause the water's all gone
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SpaceDrake
Terracotta Army
Posts: 71
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As a note, the server seems to be exploding for the evening. So I'm logging for a bit, hopefully DT will take care of the problems.
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Endie
Terracotta Army
Posts: 6436
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I bought a drake last night, and man is that some impressive damage output. Plus, I'm spoilt with those extra spots. As ugly as the ferox, and no mistake, but if I wanted la-di-dah ships I would have been a Gallente.
Does anyone know if the HP on mission NPCs has been upped? If not, then it'll surely be too easy now?
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My blog: http://endie.netTwitter - Endieposts "What else would one expect of Scottish sociopaths sipping their single malt Glenlivit [sic]?" Jack Thompson
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Simond
Terracotta Army
Posts: 6742
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FWIW, I was chewing through mission NPCs yesterday in my Prophecy in numbers that would have made me warp out to repair prior to the patch but I'm not sure how much of that was due to the BC upgrades, and how much was from other causes.
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"You're really a good person, aren't you? So, there's no path for you to take here. Go home. This isn't a place for someone like you."
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Yegolev
Moderator
Posts: 24440
2/10 WOULD NOT INGEST
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There was an across-the-board increase in shield and armor HP, yes?
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Why am I homeless? Why do all you motherfuckers need homes is the real question. They called it The Prayer, its answer was law Mommy come back 'cause the water's all gone
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Polysorbate80
Terracotta Army
Posts: 2044
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Can't speak for BCs, but my battleship isn't vastly tougher. That's not to say it hasn't improved, but it's mostly on the things that I just couldn't *quite* safely do before that don't require a warp-out now.
That 400% increase on capital ships looks nifty, though. Did they nerf the ability to run missions in those things? Might delay my plans to build myself one if they did. Need to finish my freighter first anyways; hauling capital ship parts around one piece at a time is un-fun.
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“Why the fuck would you ... ?” is like 80% of the conversation with Poly — Chimpy
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dwindlehop
Terracotta Army
Posts: 1242
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Ship Hit Points (Shield, Armor and Structure) have also been increased by the following percentages:
* Tech 1 battleships, cruisers and frigates receive a 25% increase. * Tech 2 cruisers and frigates receive a 12.5% increase. * Tech 1 Destroyers receive a 66.67% increase. * Tech 2 Destroyers receive a 33.33% increase. * Tech 1 Battlecruisers receive a 56.25% increase. * Tech 2 Battlecruisers receive a 28.125% increase. * Capital Ships (not freighters) receive a 400% increase in hit points. BCs and Destroyers were boosted more relative to others.
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Yoru
Moderator
Posts: 4615
the y master, king of bourbon
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So... anyone have today's patch notes? Anyone played with the new stuff?
What's going on behind the digital curtain? People at work want to know, dammit.
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Viin
Terracotta Army
Posts: 6159
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I read the patch notes, nothing too amazing it seems. The big one is a different icon for wreckages that have loot in them or not, and more salvagable stuff will come from bigger ships now. Here's the full patch notes: Rigs and Salvaging
* The material amount received from salvaging has been increased based on ship classes, i.e. more salvage material will be received from a battleship than a frigate. * The chance of receiving Circuits as salvage material and the quantities dropped have been greatly increased. * There is now a visible indication of whether wrecks contain lootable items or not. * The wreck container view will close automatically when the wreck no longer contains a lootable item. * Inspected and un-inspected Wrecks can be filtered via Overview settings. "Apply to Ships Only" must not be selected in the Overview preferences for this to function.
Scanning
* A new probe, the Multispectral Frequency Probe, has been added to the game as a blueprint, and is sold by CONCORD. This probe can only be fitted into a Scan Probe Launcher, once deployed it can scan an entire solar system and generates a report on types of scan frequencies it has detected. The results report will not display locations. * All objects located inside deadspace (missions, exploration scenarios, etc.) are now more difficult to find with scan probes. * The system scanner no longer forgets its scanning state when the interface is closed.
Contracts
* Choosing the sort by title option in the Contract window works as intended. * User defined contract titles will display in the main contract list. * 'Implants' is now a legitimate search category when creating contracts.
Ships
* An error in the Abaddon's description has been fixed. * The Huginn now receives a bonus to heavy assault missile launcher, in addition to heavy and assault missile launchers.
Weapons and Modules
* The Malkuth Heavy assault missile launcher duration has been increased to be in line with other Malkuth launchers. * The volume of Defender missiles has been decreased by half. * Session changes with an active Cynosural field are no longer possible. * The 'Show Info' description for Signal Distortion Amplifiers have been changed.
Agents and Missions
* COSMOS agents located in-space cannot be moved away from their assigned posts. * Research agent Houvire Takaerne is no longer on vacation. * Laser Physics agents will no longer give an error when their requests to purchase datacores are clicked. * The Unauthorized Military Presence (lvl 4) mission now contains the proper mission objectives. * Various typographical and grammatical errors have been fixed in a number of missions.
Character Creation
* There was disparity between the "Social" and "Ethnic Relations" skills in the Executive Commander's profession in character creation. New Amarr Executive Commanders receive an extra Social skill level. Caldari and Minmatar Executive Commanders' Ethnic Relations skills have been replaced with two levels of the Social skill. * Various spelling & grammatical errors in character creation and the tutorials have been corrected.
User Interface
* The logon/logoff notification has returned to the bottom right corner. * The Procurement skill will have an impact on the stations displayed in the market group "Place Buy Order" or "Buy" windows. Advanced mode is still available by pressing Shift while selecting these windows. * EVE mail read/unread status updates properly with the EVE mail interface open. * Formats are properly preserved when copying kill mails. * An error preventing autopilot route and current location from displaying on the map while docked has been resolved. * In certain circumstances while playing in windowed mode, gang broadcast and drone command interfaces would overlap. This has been resolved. * Corp Application texts and Corp Description text entry fields can now hold more information. * You can now search for alliances and alliance short names in the People & Places tab.
Miscellaneous
* The EVE window no longer flashes after a session change. * The client of some users would exit to the desktop after loading the splash screen if a registry entry was missing. This has been resolved. * Secure containers inside corporation hangar arrays should not cause hangar capacity to malfunction.
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- Viin
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Yoru
Moderator
Posts: 4615
the y master, king of bourbon
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Scanning
* A new probe, the Multispectral Frequency Probe, has been added to the game as a blueprint, and is sold by CONCORD. This probe can only be fitted into a Scan Probe Launcher, once deployed it can scan an entire solar system and generates a report on types of scan frequencies it has detected. The results report will not display locations. That's big for exploration; that means exploration scanning no longer requires four full covers (one for each scanner type) of an entire system in order to try to find anything that might possibly be in it. It should also provide better indication that a given system is empty. Anyone see any new tech2 stuff appear on their research agent possibilities list?
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Viin
Terracotta Army
Posts: 6159
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Since it doesn't give any location information I assume that probe is solely for the purpose of seeing if *anything* exists in the system. I suppose that'll save a ton of time but it'd be nice if it at least gave a quadrant so you know where to start!
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- Viin
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Yegolev
Moderator
Posts: 24440
2/10 WOULD NOT INGEST
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Launching a single probe to check for X in the entire system sounds like a huge savings in time and money.
Most of that has no effect on me.
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Why am I homeless? Why do all you motherfuckers need homes is the real question. They called it The Prayer, its answer was law Mommy come back 'cause the water's all gone
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WayAbvPar
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Daddy wants a Vaga BPO!!!!
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When speaking of the MMOG industry, the glass may be half full, but it's full of urine. HaemishM
Always wear clean underwear because you never know when a Tory Government is going to fuck you.- Ironwood
Libertarians make fun of everyone because they can't see beyond the event horizons of their own assholes Surlyboi
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Yoru
Moderator
Posts: 4615
the y master, king of bourbon
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Since it doesn't give any location information I assume that probe is solely for the purpose of seeing if *anything* exists in the system. I suppose that'll save a ton of time but it'd be nice if it at least gave a quadrant so you know where to start!
The important part is that it tells you what type of signature is in the system, if any - meaning you don't need to drop 4 probes at each planet, just one at each planet. Previously, you had to run all the scanner types, which simply sucked ass. You almost invariably spent more on probes than you could possibly get out of a non-0.0 exploration pocket. (4 probes x 10 (average) planets x 500k each = 20m/system for a waaaaaaay lower yield than that.)
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WayAbvPar
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From the buzz on the official forums, it sounds like all T2 items were reseeded. No way to know in what numbers, but here's to hoping someone in the corp gets a nice one!
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When speaking of the MMOG industry, the glass may be half full, but it's full of urine. HaemishM
Always wear clean underwear because you never know when a Tory Government is going to fuck you.- Ironwood
Libertarians make fun of everyone because they can't see beyond the event horizons of their own assholes Surlyboi
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Endie
Terracotta Army
Posts: 6436
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Given that I'll have Science 5 in a few hours and have access to lvl 2 R&D agents, is it worth doing some research? I never have before...
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My blog: http://endie.netTwitter - Endieposts "What else would one expect of Scottish sociopaths sipping their single malt Glenlivit [sic]?" Jack Thompson
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WayAbvPar
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It certainly doesn't hurt. Acquiring all the different research field skills is kinda spendy, but once you have the ones you need, researching is free, and requires no maintenance.
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When speaking of the MMOG industry, the glass may be half full, but it's full of urine. HaemishM
Always wear clean underwear because you never know when a Tory Government is going to fuck you.- Ironwood
Libertarians make fun of everyone because they can't see beyond the event horizons of their own assholes Surlyboi
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Viin
Terracotta Army
Posts: 6159
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My alt has had Science 5 for awhile, I should probably get her doing research crap.
Edit: does anyone have good links for what you need to do for research?
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« Last Edit: December 13, 2006, 02:07:53 PM by Viin »
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- Viin
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Yoru
Moderator
Posts: 4615
the y master, king of bourbon
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1. Decent standing with a research corp or okay standing + good faction standing. 2. A research skill at level N, where N is the level of agent you want to run. (e.g. Hyperspatial Bypassing 5 for a Level 5 agent) 3. An agent that researches whatever the hell it is you want to research.
Go to that agent, ask them to set up a research team, pick the field from the popup and that's it. You'll get a steady flow of RPs based on the agent's quality, standing, your skills, etc.
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Yoru
Moderator
Posts: 4615
the y master, king of bourbon
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From the buzz on the official forums, it sounds like all T2 items were reseeded. No way to know in what numbers, but here's to hoping someone in the corp gets a nice one! Note to self. Divest self of all T2 commodities ASAP. Market crash impending.
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Viin
Terracotta Army
Posts: 6159
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1. Decent standing with a research corp or okay standing + good faction standing. 2. A research skill at level N, where N is the level of agent you want to run. (e.g. Hyperspatial Bypassing 5 for a Level 5 agent) 3. An agent that researches whatever the hell it is you want to research.
Go to that agent, ask them to set up a research team, pick the field from the popup and that's it. You'll get a steady flow of RPs based on the agent's quality, standing, your skills, etc.
Thanks. I also just found this article which goes a bit into depth. http://www.eve-tribune.com/index.php?no=20&page=13
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- Viin
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WayAbvPar
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My alt has had Science 5 for awhile, I should probably get her doing research crap.
Edit: does anyone have good links for what you need to do for research?
I posted a couple of links in one of the other threads as well.
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When speaking of the MMOG industry, the glass may be half full, but it's full of urine. HaemishM
Always wear clean underwear because you never know when a Tory Government is going to fuck you.- Ironwood
Libertarians make fun of everyone because they can't see beyond the event horizons of their own assholes Surlyboi
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