Pages: 1 ... 4 5 [6]
|
 |
|
Author
|
Topic: New Huxley Gameplay Footage - Looks better than you thought it would. (Read 55425 times)
|
Venkman
Terracotta Army
Posts: 11536
|
I'm no expert, but the style feels more western than the usual stuff we see coming from the overseas. Huxley seems pure sci-fi as opposed to the usual fantasy/sci-fi crossovers, both in concept and in style of execution. It's amazing what kind of crap some people will get hyped up about just because of persistency. Well, what's the point of the genre otherwise? The core is persistence: persistent world to achieve persistent rewards with a stream of persistent avatars even if their names are different. There are better FPS games I'm sure. I just couldn't give a rat's ass about any of them. They're fun diversions to me, best left to people who like them as much as I like me my PSW. YMMV. And if it does, ask yourself why you bother posting in the MMO forum.
|
|
|
|
Trippy
Administrator
Posts: 23657
|
Necro! New screenshots upIf this game is still massive enough to matter (in terms of number of units on screen, I don't care how many are at the Auction House), then I'm particularly intrigued by the quality. This isn't going to give Gears of War a run for its money, but it continues to look very impressive when compared to the "next gen" engines like VG and EQ2. VG is not a next-gen engine -- it's using Unreal Engine 2(.5ish). Huxley is using Unreal Engine 3 just like Gears of War. I attribute that mostly to the style and the textures. Object-wise, outside of the avatar models, the world seems pretty "low res" (if that's the right term for object models).
Low poly world in MMOFPS = good Edit: though I'm not sure Huxley actually qualifies as an MMO in my book (not sure how many people can fit in a single battlefield). Still, generally speaking, frame rates in MPFPS = good.
|
|
« Last Edit: February 06, 2007, 05:59:39 PM by Trippy »
|
|
|
|
|
stray
Terracotta Army
Posts: 16818
has an iMac.
|
YMMV. And if it does, ask yourself why you bother posting in the MMO forum.
Yes, my mileage does vary. I couldn't let just one feature rule over all others. [EDIT] A game still has to succeed on other fronts. I would be just as unforgiving in the single player or multiplayer space (if that makes you feel better). And why do I bother? To point and laugh, of course.
|
|
« Last Edit: February 06, 2007, 05:59:15 PM by Stray »
|
|
|
|
|
Venkman
Terracotta Army
Posts: 11536
|
Heh. Of course the game needs to be good on all fronts. But like any genre, you can be excited about individual things until more info comes. Not like I said it's gonna win. Just that it looked cool. VG is not a next-gen engine -- it's using Unreal Engine 2(.5ish). Huxley is using Unreal Engine 3 just like Gears of War. ... Low poly world in MMOFPS = good
Edit: though I'm not sure Huxley actually qualifies as an MMO in my book (not sure how many people can fit in a single battlefield). Still, generally speaking, frame rates in MPFPS = good. Good point on UE2. I forgot they didn't go with 3 (couldn't given when they started). I just need to mock them for continuing to try and push VG as a "next gen" experience when it was started simply too early for them to adjust to what "next gen" has become. And I agree on the MMOFPS thing too. Is it massive? Or is it more of a public-space chat/community setup with instantiated small-ish team battles (ala Guild Wars)? This is the part I wonder most about. I want another Planetside, one that integrates reasons to play beyond just a perpetual low-end twitch fight. You need more things to do than continually recapping places you've long since memorized, as even PvE Raiding is niche.
|
|
|
|
Venkman
Terracotta Army
Posts: 11536
|
Gamespot article with some info. I have no idea how much of the info is new, but the things I took away: - Lots of battlefields that can support up to 200 people at once. That's much more than the 16x16 battles I had read about once. These are specific for PvP battlefields.
- PvE battlefields that seem like raid environments, supporting 64 players at once.
- Squads are 4 players, Platoons are five Squads, Companies are five Platoon
Shoot me if this is common knowledge :)
|
|
|
|
Trippy
Administrator
Posts: 23657
|
Gamespot article with some info. I have no idea how much of the info is new, but the things I took away: - Lots of battlefields that can support up to 200 people at once. That's much more than the 16x16 battles I had read about once. These are specific for PvP battlefields.
- PvE battlefields that seem like raid environments, supporting 64 players at once.
- Squads are 4 players, Platoons are five Squads, Companies are five Platoon
Shoot me if this is common knowledge :) Okay now I'm even more excited about the game.
|
|
|
|
Sky
Terracotta Army
Posts: 32117
I love my TV an' hug my TV an' call it 'George'.
|
Huxley is putting in PvE raiding?
Fuck.
|
|
|
|
schild
Administrator
Posts: 60350
|
I dunno. Huxley is pretty much the only MMOG atm that I'll preorder the absolute moment a preorder option becomes available.
|
|
|
|
Signe
Terracotta Army
Posts: 18942
Muse.
|
I dunno. Huxley is pretty much the only MMOG atm that I'll preorder the absolute moment a preorder option becomes available.
You can! Now!
|
My Sig Image: hath rid itself of this mortal coil.
|
|
|
schild
Administrator
Posts: 60350
|
My bad, should have been specific. Waiting for the inevitable special/limited editions for the respective systems.
|
|
|
|
|
Pages: 1 ... 4 5 [6]
|
|
|
 |