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f13.net  |  f13.net General Forums  |  The Gaming Graveyard  |  World of Warcraft  |  Topic: BC Raid Progression? 0 Members and 1 Guest are viewing this topic.
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Author Topic: BC Raid Progression?  (Read 20875 times)
bhodi
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Posts: 6817

No lie.


Reply #70 on: October 20, 2006, 06:37:23 AM

heh, I just bring a druid for healing on the stealth runs.
Dren
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Posts: 2419


Reply #71 on: October 20, 2006, 07:54:14 AM

I am really bad at remember fictional names of characters in games, so I can't tell you which couldn't be stunned.  I can say most of them though.  I think we took down 5 the last time we did it and only one couldn't be stunned from what I remember.

The druids did more than heal too.  One was specced feral and the other balance, so we had added tankage and dps.  We were pretty dang effecient once I got the kicking down.  The one boss that this worked on the best was the one you summon for a special class based quest.  He keeps healing himself to full every so often, so the druids couldn't keep up with dps.  It was my job to stop that.  Worked well.
CassandraR
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Posts: 75


Reply #72 on: October 20, 2006, 08:10:00 AM

The way I see it is that its likely all the new instances from this point on will make use of the difficulty setting. On normal difficulty then then anyone in blues and greens that are decent for their level will be able to pug the instance or for the 25 mans casually raid it. On the hard difficulty you start needing the best gear, the best tactics and people really paying attention. At least this is how I hope it will work.

Also saw that level 70 5-man instances on hard mode would drop purple items also. I have no idea how they might compare to raid purple items though.
« Last Edit: October 20, 2006, 08:29:39 AM by CassandraR »
Phred
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Posts: 2025


Reply #73 on: October 20, 2006, 07:26:40 PM

The way I see it is that its likely all the new instances from this point on will make use of the difficulty setting. On normal difficulty then then anyone in blues and greens that are decent for their level will be able to pug the instance or for the 25 mans casually raid it. On the hard difficulty you start needing the best gear, the best tactics and people really paying attention. At least this is how I hope it will work.

Also saw that level 70 5-man instances on hard mode would drop purple items also. I have no idea how they might compare to raid purple items though.

You need to read the Blue comments about the difficulty settings. It's only available on low level(60-62) 5 man BC instances to upgrade them to L70 difficultly. Not raid instances.

Zetor
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Posts: 3269


WWW
Reply #74 on: October 21, 2006, 01:54:08 AM

You need to read the Blue comments about the difficulty settings. It's only available on low level(60-62) 5 man BC instances to upgrade them to L70 difficultly. Not raid instances.
You can also run the lv70 5-man instances in 'hard mode', which makes them drop higher quality loot as well (ie. tokens you can turn in for epix), afaik.


-- Z.

Phred
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Posts: 2025


Reply #75 on: October 21, 2006, 03:16:48 AM

You need to read the Blue comments about the difficulty settings. It's only available on low level(60-62) 5 man BC instances to upgrade them to L70 difficultly. Not raid instances.
You can also run the lv70 5-man instances in 'hard mode', which makes them drop higher quality loot as well (ie. tokens you can turn in for epix), afaik.


-- Z.

Not according to a recent CM post I read on the WoW forums though they are down so I can't link it for you. According to the post the Hard option was only put in to extend the life of the pre-70 instances.

Zetor
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Posts: 3269


WWW
Reply #76 on: October 21, 2006, 03:30:58 AM

This link would disagree, even though it only has placeholder names.

Tigole posted on it here too:
Quote
You'll see epics in level 70 wings in hard mode (i.e. Shattered Halls, Shadow Lab, Steam Vaults, TKx3, Opening the Dark Portal).

The non-level 70 wings get bumped up to level 70 wings that drop loot on par with the level 70 wings on "normal" mode.


-- Z.

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