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f13.net  |  f13.net General Forums  |  News  |  Topic: Introversion starts the final countdown 0 Members and 1 Guest are viewing this topic.
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Author Topic: Introversion starts the final countdown  (Read 4311 times)
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on: August 25, 2006, 10:45:07 AM

Introversion starts the final countdown

Late this September, the living will envy the dead.

I woke up this morning to find an exciting bit of news in my inbox: IV announced price and availability information for Defcon, as well as putting up the new Defcon official website - I love that URL.

The meat of it is that the game will be available direct from Introversion for £10 (with an optional £2.50 additional if you want a boxed copy) or from Steam for $14.95. There's also to be a £30 boxed compilation of all three Introversion games available.

The exact release date has yet to be unveiled - I expect it'll be announced about 2 weeks prior to the Steam launch, as that's relatively par for Valve's course.

If you want the full, uncensored press release, it's after the jump.

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Furiously
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Reply #1 on: August 25, 2006, 11:50:50 AM

Uplink was all kinds of cool. Their packaging rocked. (They had hidden instructions behind the plastic disk holder)

Simond
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Reply #2 on: August 26, 2006, 02:18:08 PM

A strange game. The only winning move is not to play. How about a nice game of chess?

C'mon. Someone had to.

"You're really a good person, aren't you? So, there's no path for you to take here. Go home. This isn't a place for someone like you."
Flood
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Reply #3 on: August 26, 2006, 03:29:30 PM

Fairly hyped about this game.  Been eyeballing it since it was first mentioned here on the boards.


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Yoru
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Reply #4 on: August 26, 2006, 05:08:06 PM

This is pretty much my most anticipated game for the fall season. Period. And there's a LOAD of good stuff coming out.

The Guild 2 should be out around the same time... choosing between Defcon and Guild 2 is going to be tough.
Soln
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the opportunity for evil is just delicious


Reply #5 on: August 28, 2006, 09:13:28 AM

looks slick.  Noted.
5150
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Reply #6 on: August 29, 2006, 02:05:51 AM

So if I have this straight its kinda like a modern day starcraft where you just buildup and position your shit to nuke your opponent hopefully because he has enough shit to kill you back with?
Yoru
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Reply #7 on: August 29, 2006, 02:25:42 AM

I'm not clear on all the mechanics. I believe you start with a fixed budget to buy units with or can give an explicit number of each type of unit to each player. These pieces are positioned and the game begins. I don't think there's a standard RTS resource-management side to it, aside from determining whether you're going to use your silos for defense (shooting down incoming missiles) or offense.
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