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Author
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Topic: Prey modders fight back! (Read 17357 times)
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Yoru
Moderator
Posts: 4615
the y master, king of bourbon
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That's pretty cool, although it needs some polishing, obviously. With maps designed for custom-portaling, it could be a whole load of fun, but I expect it'd horribly break the existing maps.
Also, I wonder what the framerate would be like if a whole lot of people made portals in a large, open section of the level.
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Ironwood
Terracotta Army
Posts: 28240
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Valve. Because it's Valve.
Sorry.
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"Mr Soft Owl has Seen Some Shit." - Sun Tzu
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HaemishM
Staff Emeritus
Posts: 42629
the Confederate flag underneath the stone in my class ring
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I'm thinking that Valve's portal gun is a bit more interesting than whatever they were doing to open those portals there.
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Samwise
Moderator
Posts: 19222
sentient yeast infection
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That's just a matter of adding a new gun model and maybe some pretty particle effects, though. It's pretty damn impressive that they were able to do the "hard" part (player-placed portals) so quickly.
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"I have not actually recommended many games, and I'll go on the record here saying my track record is probably best in the industry." - schild
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geldonyetich
Terracotta Army
Posts: 2337
The Anne Coulter of MMO punditry
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The whole "through the looking-glass" tech has been around since at least Serious Sam. Once that programming is in the engine, all you've got to do is specify the coordinates of both ends. Hardest part about doing it from the inside of the game is just specifying the proper depth of the portals. What surprises me is that it's taken game designers this long to try making games out of it.
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Strazos
Greetings from the Slave Coast
Posts: 15542
The World's Worst Game: Curry or Covid
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I'm not entirely sure how useful this would be in a DM environment.
And if the portal capabilities are not properly throttled, it could horribly break CTF/other-team-modes of gameplay.
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Fear the Backstab! "Plato said the virtuous man is at all times ready for a grammar snake attack." - we are lesion "Hell is other people." -Sartre
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Samwise
Moderator
Posts: 19222
sentient yeast infection
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I'm not entirely sure how useful this would be in a DM environment.
I thought you played UT? Have you never seen the havoc a translocator can do in the right hands?
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"I have not actually recommended many games, and I'll go on the record here saying my track record is probably best in the industry." - schild
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Strazos
Greetings from the Slave Coast
Posts: 15542
The World's Worst Game: Curry or Covid
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That fucking translocator summoned a great amount of rage from the bowels of my soul. Generally, I tried very hard to play on non-translocator servers...fuck that macro'ed translocator-running shit....pretty tough to shoot someone who is tangible for not even half of the time they are running around. Thanks Samwise...I had forgotten how much I fucking hated the UT translocators.
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Fear the Backstab! "Plato said the virtuous man is at all times ready for a grammar snake attack." - we are lesion "Hell is other people." -Sartre
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Samwise
Moderator
Posts: 19222
sentient yeast infection
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See, I think it's perfectly valid to make an argument that being able to rip holes in space might be "cheap" and/or "overpowered"... but I don't think you can say with any credibility that it wouldn't be "useful".
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"I have not actually recommended many games, and I'll go on the record here saying my track record is probably best in the industry." - schild
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Yoru
Moderator
Posts: 4615
the y master, king of bourbon
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Or 'awesome' if you consider the possibilities with the gravity effects - open a portal up high in an open room to some corner with some rocket or sniper ammo. Death from above!
Well, unless you're the poor sap in the room 'below'. Then it's 'cheap'. :)
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Samwise
Moderator
Posts: 19222
sentient yeast infection
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I can't even fathom how fun grenades + portals would be.
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"I have not actually recommended many games, and I'll go on the record here saying my track record is probably best in the industry." - schild
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Yoru
Moderator
Posts: 4615
the y master, king of bourbon
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I can't even fathom how fun grenades + portals would be.
I just came back to stealth edit that into my post after thinking about an infinite waterfall of grenades.\ You win.
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Yegolev
Moderator
Posts: 24440
2/10 WOULD NOT INGEST
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I can't even fathom how fun grenades + portals would be.
This is what I've been thinking. /crazyeyes Never played UT so I don't know about translocators... but I do know that there are shitlipped cockholsters in any MPFPS game, regardless of the map or weapons. So, I'll be willing to try something that should change the game so completely as player-generated portals. Grenades would make it ten times more awesome. Bouncing AND sticky grenades would be super tasty. I also like trip bombs. I would love to be able to pop a portal that would intercept a rocket headed my way, sending it into _______. Just fill in the blank with whatever, I don't care, teammates even. Who's the unclefucker now, rocket-campers?! I just had a vision of putting the portals side by side on the floor. Poor Sod falls into portal A and pops up out of portal B. I shoot him once and he falls back into portal B. Poor Sod pops up out of portal A. I shoot him. He falls back into portal A. That would be funny. Also: Why can't I set laser-trip bombs in HL2?! Go to hell Valve. It's Bethesda's job to strip out gameplay in every sequel, we don't need another company doing the same. I'm all about Prey. Or will be when I get around to buying/playing it.
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Why am I homeless? Why do all you motherfuckers need homes is the real question. They called it The Prayer, its answer was law Mommy come back 'cause the water's all gone
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Strazos
Greetings from the Slave Coast
Posts: 15542
The World's Worst Game: Curry or Covid
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Or...you leave open an "exit portal" somewhere, perferebly in a location where if you go there, you die....
Then run around, using the "entrance portal" as a weapon, opening it up under people, causing them to fall in.
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Fear the Backstab! "Plato said the virtuous man is at all times ready for a grammar snake attack." - we are lesion "Hell is other people." -Sartre
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ZariusZer0
Terracotta Army
Posts: 7
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or, while being chased by someone with a rocket launcher or the like, duck around a corner, drop a portal as you run, and when they fire the rocket, open another and dodge it. the rocket ought to come right back out the first one, heading towards them, if it works right.
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Margalis
Terracotta Army
Posts: 12335
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That fucking translocator summoned a great amount of rage from the bowels of my soul.
Ha ha can I join your club? The translocator was fucking awful. They should have made it so you can only use it once every 5 seconds or something. It's a cool idea but the abuse was absurd. I really don't think that is what they intended with it.
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vampirehipi23: I would enjoy a book written by a monkey and turned into a movie rather than this.
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Strazos
Greetings from the Slave Coast
Posts: 15542
The World's Worst Game: Curry or Covid
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I can send you a copy of my newsletter, wherein I rant about the translocator, the debacle of Deus Ex 2, the atrocious hit detection of Counterstrike: Source, and um....Well you get the idea. EDIT: For Schild.
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« Last Edit: July 24, 2006, 11:08:02 PM by Strazos »
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Fear the Backstab! "Plato said the virtuous man is at all times ready for a grammar snake attack." - we are lesion "Hell is other people." -Sartre
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schild
Administrator
Posts: 60345
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Christ balls, you have a newsletter?
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Sky
Terracotta Army
Posts: 32117
I love my TV an' hug my TV an' call it 'George'.
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That fucking translocator summoned a great amount of rage from the bowels of my soul.
I'm in the club, too. I was a huge UT fan, Assault mode ftw. Now that I think about it, that's probably where I got my grenade launcher skills: using the sweet sweet flak cannon. Add in the old quake grappling hook and bf2 ziplines. The main reason I didn't buy special forces was the zip line.
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WindiaN
Terracotta Army
Posts: 167
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if this becomes a standard in spaceage FPS games its just going to increase the learning curve on genre that is already too hard for most people. If the state of the average public counter-strike/dod server is any indication of general skill in FPS games, there is no way those retards will be able to play a game with portals. That being said...both of the videos look awesome. i might just have to go out and buy prey...
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Samwise
Moderator
Posts: 19222
sentient yeast infection
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if this becomes a standard in spaceage FPS games its just going to increase the learning curve on genre that is already too hard for most people. Cool though this is, I suspect it'll be about as much of a "standard" as the grappling hook, the translocator, the gravity gun, et cetera. The only true constant in FPSes is the rocket launcher.
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"I have not actually recommended many games, and I'll go on the record here saying my track record is probably best in the industry." - schild
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bhodi
Moderator
Posts: 6817
No lie.
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The only true constant in FPSes is the rocket launcher.
And the crates. Let's not forget the TTC (time to crate) rating of ALL FPSes.
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Sky
Terracotta Army
Posts: 32117
I love my TV an' hug my TV an' call it 'George'.
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You can even drop crates in BF2!
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geldonyetich
Terracotta Army
Posts: 2337
The Anne Coulter of MMO punditry
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The grav gun was really meant to be a crate cannon.
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jason
Terracotta Army
Posts: 85
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I'm waiting to see someone use this as defence in a Capture the Flag game... open portals on opposite sides of a hall, fire a rocket or two in a straight enough line and make a "rocket wall" trap.
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WindiaN
Terracotta Army
Posts: 167
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I'm waiting to see someone use this as defence in a Capture the Flag game... open portals on opposite sides of a hall, fire a rocket or two in a straight enough line and make a "rocket wall" trap.
aren't rockets pulled down by gravity?
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bhodi
Moderator
Posts: 6817
No lie.
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Generally no, most are too lazy to calculate gravity effects on projectiles, excepting for grenades. Theoreticaly you could line it up, fire, then move out of the way, there are various ways of handling it, I'm curious to see what people decide.
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