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f13.net  |  f13.net General Forums  |  The Gaming Graveyard  |  MMOG Discussion  |  Topic: Darkfall: yeah, but... no, but... yeah, but... no, but.... 0 Members and 1 Guest are viewing this topic.
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Author Topic: Darkfall: yeah, but... no, but... yeah, but... no, but....  (Read 10171 times)
Signe
Terracotta Army
Posts: 18942

Muse.


Reply #35 on: June 22, 2006, 02:25:25 PM


My Sig Image: hath rid itself of this mortal coil.
WindupAtheist
Army of One
Posts: 7028

Badicalthon


Reply #36 on: June 22, 2006, 03:02:39 PM

 Heart

"You're just a dick who quotes himself in his sig."  --  Schild
"Yeah, it's pretty awesome."  --  Me
WindupAtheist
Army of One
Posts: 7028

Badicalthon


Reply #37 on: June 23, 2006, 03:43:26 AM

Oh man, I just wandered into the den and found the Righ vs Broughden thread.  Let me bust out the... uh... the new and improved WUA Subliminal Vision(tm)!

I read this one and there have been a few of these previews around, but what's the point?  They all say the same thing but I have yet to see the game, nor do I know anyone who has fiddled with it or seen it fiddled with.  There is still no beta, that I know of.  There is only the same information, over and over again.  I don't know if something has just gone horrible pear shaped or if they're just stringing us along so they can find a buyer or something... or maybe they're just slow.  Dunno.  Getting to the point where it's not really worth following anymore.  Maybe I'm just getting old and cranky like Ironwood. 

Anyway, I suppose we'll see... or maybe not see. I firmly believe, however, that Norwegians shouldn't mix with greeks humans.  Nothing happy has ever come of it.  They'll just drink your vodka and steal your women.

She no cranky!  She happy!

Please don't have me beaten up.  Sad Panda

"You're just a dick who quotes himself in his sig."  --  Schild
"Yeah, it's pretty awesome."  --  Me
Falconeer
Terracotta Army
Posts: 11127

a polyamorous pansexual genderqueer born and living in the wrong country


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Reply #38 on: June 28, 2006, 02:40:20 AM

Sneek Peek #23 at IGN. Mounted Combat (with screenshots and a dwarf wearing odd boots).

Quote

Mounted Combat in Darkfall

In this series of articles on RPG Vault, we take a look at what features make Darkfall stand out in the MMOG landscape. This time, we'll talk about mounts and mounted combat.

    We put a lot of hard work and resources into the design and implementation of mounted combat, but we're happy to say that it was totally worth it. It works, looks, and feels great.

One of the major items on our wish lists as players of other games was horses. So, many of us had been asking for this feature from our favorite games for years. Unfortunately, most MMOGs don't have mounts, or they've added mounts with very limited capabilities that don't go beyond transportation. True mounted combat doesn't exist in any MMOG today.

 

Darkfall's basic racial mounts are widely available, and can be purchased from NPC merchants. Any player can own as many of these mounts as he can afford. In Darkfall, mounts are fully controllable by the player. Character control is maintained while riding; the character can equip items, attack, look around, etc. The player's riding skill affects the mounted maneuverability, mounted combat effectiveness, as well as movement speed to a lesser extent.

Mounts can be stored safely after use, but they can be taken over if left unattended, or when the rider is killed. Mounts will take damage, slowly regenerate their health, and they can also be killed. There are running and walking mode, and they can also jump and swim. Armored mounts and a taming skill are features under consideration.

 

Mounts can be used for transportation of players, transportation of goods, strategic and tactical mobility, as cover, and of course, for combat. Cavalry and mounted units can be used for reconnaissance and scouting, in shock force tactics, frontal assaults and charges, flanking maneuvers, pursuit of scattered and fleeing enemies, in raiding and hit and run tactics, breaking through or going over enemy lines and formations - and much more.

The mount gives the rider several obvious advantages in combat. The higher position and the movement speed make him harder to hit, and the mount will also attack the target along with the rider in static attacks. Drawbacks include lesser maneuverability for the mounted player, difficulty fighting and maneuvering on some terrain, as well as fewer attack options. At the moment, mounted combat is limited to melee weapon strikes along with the mount's own attacks. The player needs to dismount to use ranged attacks. Also using them while mounted is under consideration for balancing issues. We are also working on balancing possible charge bonuses, and a mounted pushing advantage versus characters on foot.

 

Darkfall features racial mounts for all the races except for the Mahirim. This is because the Mahirim use a mounted mode of their own, and can run on all fours as fast as the other racial mounts. The mounts featured in Darkfall are the Human Mercian Warhorse, the Mirdain Aerdin Cat, The Alfar Shulgan Drake, the Dwarven Garmir, and the Orkish Death Pig. All races, including the Mahirim are capable of riding any of the racial mounts. There are several interesting mount variations for each racial mount type.

Something else that we like about mounts and mounted combat in Darkfall is the immersion and excitement they add to the game. It feels great riding alongside of your friends, charging the enemy, mowing down a fleeing opponent, or unhorsing a rider and watching his mount run away without him.

 

Mounted combat adds another layer to Darkfall's unique real-time combat experience. We put a lot of hard work and resources into the design and implementation of mounted combat, but we're happy to say that it was totally worth it. It works, looks, and feels great. We believe that the Darkfall players are going to love this feature as much as we do, and that it will considerably enhance their gameplay experience.

The screenshots show dwarves, humans, and orks in mounted combat near an outpost in the Mahirim lands. You can see three different mounts in the scenes - the Mercian Warhorse, the orkish Death Pig, and the Dwarven Garmir.

Tasos Flambouras
Associate Producer, Darkfall
Aventurine


When I was young, I used to read things like this and honestly think: "it's so cool! There's NO WAY they can screw it! I am so gonna buy it!"
With time, I changed. Now when I read things like this I just think "Cool. Now in which of a thousand ways will they screw it?"


Broughden
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Posts: 3232

I put the 'shill' in 'cockmonkey'.


Reply #39 on: June 28, 2006, 05:13:18 AM

Now when I read things like this I just think "Cool. Now in which of a thousand ways will they screw it?"

No comment.

The wave of the Reagan coalition has shattered on the rocky shore of Bush's incompetence. - Abagadro
Razel
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Reply #40 on: August 09, 2006, 07:19:33 PM

Now when I read things like this I just think "Cool. Now in which of a thousand ways will they screw it?"

No comment.

agreed...
geldonyetich
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Posts: 2337

The Anne Coulter of MMO punditry


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Reply #41 on: August 09, 2006, 07:22:56 PM

Fucking hell, you two are really reminding me of geldon.
My ears are burning... although it could be friction from the necropost.

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