Pages: [1]
|
|
|
Author
|
Topic: ha, dumb me (Read 1681 times)
|
dwindlehop
Terracotta Army
Posts: 1242
|
i took down a two BC spawn in my rupture without realizing they were BCs. no wonder they were so tough.
|
|
|
|
dwindlehop
Terracotta Army
Posts: 1242
|
Spending forever taking those BCs out made me check my ammo loadout in QuickFit and then double checking with the Tracking Guide. Neither utility has a concept of wrecking shots or glancing blows or whatnot, does it? The DPS calculations seem about right, but the single shot damage in QuickFit seems way low. I regularly get excellent hits that are about twice the damage. Maybe I ought to use a log analyzer. Does anybody have a link that breaks down the way turret hits work? Also, does anyone know if wrecking shots are included in the dps numbers in QuickFit or the tracking guide?
|
|
|
|
|
Nija
Terracotta Army
Posts: 2136
|
The Rupture is a good ship. With the right hardeners you can do dual battleship + 3x BC spawns easily. Trick is to get the battleships to engage your drones (hobgobs) so they won't go to 35k and start pounding you.
|
|
|
|
dwindlehop
Terracotta Army
Posts: 1242
|
Anyway, in answer to my own question, with no falloff or transversal, you get a uniform distribution of turret hits from .5*mean to 1.5*mean, which why I regularly hit for more than the average. Wrecking shot is 1% of all hits (used to be 1% of all shots, got changed) and is 3*mean. So using your average for dps is a pretty reasonable approximation, as wrecking shots only make your mean dps 2% higher.
With targets in the ~50% miss range either due to tracking or distance, there's a penalty to the hit quality. Tests indicate that instead of doing 50% dps when you miss 50% of the time, you wind up doing ~40% dps due to lower quality hits.
|
|
|
|
|
Pages: [1]
|
|
|
|