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Topic: NWN 2 (Read 12778 times)
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WayAbvPar
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You can't mod out stupid.
Lord knows we try! 
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When speaking of the MMOG industry, the glass may be half full, but it's full of urine. HaemishM
Always wear clean underwear because you never know when a Tory Government is going to fuck you.- Ironwood
Libertarians make fun of everyone because they can't see beyond the event horizons of their own assholes Surlyboi
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HaemishM
Staff Emeritus
Posts: 42666
the Confederate flag underneath the stone in my class ring
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You can't mod out stupid.
Lord knows we try!  The only cure for Stupid is Louisville Slugger.
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Koyasha
Terracotta Army
Posts: 1363
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If the DM client doesn't release with the game, that means I'm very likely to not be buying the game on release.
That said, I'll probably buy it when the DM client comes out, and if the DM client works better than original NWN's DM client I'll be a very happy camper indeed. NWN's DM client was poorly done and very very poorly tested, even in later patches. Given enough tools, the DM client could have easily overcome many of the major problems with NWN, but requiring most things to go through scripting which a lot of players and potential module makers couldn't figure out significantly limited things. Personally I managed to do some decent scripting, but never had the time to go through and make an entire module with the quality that I wanted out of them. Not to mention the memory requirements for such a thing would be insane, and NWN already tended to chug sometimes.
Maybe by the time NWN2 and the DM Client comes out I'll be able to afford a dual-core processor and 4 gigs of memory.
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-Do you honestly think that we believe ourselves evil? My friend, we seek only good. It's just that our definitions don't quite match.- Ailanreanter, Arcanaloth
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Descended
Terracotta Army
Posts: 29
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The DM tool is not the editor, it's a tool for some poor sap who wants to dick with other players without playing himself. Imagine that. In D&D. Moron. Mmm. You've somehow confused a PC game that, at some level, supports the d20 rule set with a tool with which you could ever realistically expect to be able to run an enjoyable PNP style campaign. I happen to DM a pen and paper campaign every week. When I think about how much time it would take to detail the locales, encounters, merchants, factions, and general ambiance necessary to make the setting I run my campaign in come alive in NWN, I laugh at the thought of a serious DM trying to use the software in place of a table top. This is assuming that you save significant time by performing the role of live action dialogue actor for each and every NPC the party wishes to hold conversations with. NWN's DM tool was likely the idea of some designer who had never really DMed and thought "Wow! This is, like, server/client software! Which means we can create multiple kinds of clients.... Surely someone will take advantage of the obvious great functionality of being able to connect in and (kind of) control the game environment!" Almost all of a DM's important work is actually covered better by the module editor, rather than the DM client tool. The whole system would have to be rewritten to provide much more powerful and efficient buttons and levers with which the DM could change the world before any serious DM would consider implementing a DM-client controlled campaign in NWN, and from what I've read about NWN2, the game hasn't changed that much. So, yeah, that leaves the sole realistic functionality of the DM client to dicking with players in your world because, well, you aren't driven enough to actually improve the world by using the module editor.
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Koyasha
Terracotta Army
Posts: 1363
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I'm not sure about the 1-shot group modules, as I played relatively few of those and never really DM'd one, nor did I ever try and make one. But the DM client shines at what NWN was best at for me - the small PSW's that have 20-50 regular players. A better DM client would have done wonders for those.. I DM'd a psw for a time (and to this day I kick myself for ever having left) and even with the very limited tools available I was often able to throw together interesting little adventures in 30 minutes to an hour. When I had a few days to prepare and was able to get actual changes to the module in, the stories could be really interesting and engrossing. But the DM client was great (and could have been much better) for those day-to-day little things.
NWN was all too fast for me, though. If 1 round had been 12 or 18 seconds, to give everyone a chance to think and actually access non-hotkeyed controls, I would have found the game far, far better.
I look forward to NWN2, and I hope the module editor is better, but I also hope the DM client works *much* better. The module editor may be the heart of the setting and where the most important work takes place, but the ability to use the DM client is what takes the NWN idea from 'amateur CRPG' to a completely different sort of experience where you can do the unexpected, because the DM can adjudicate it if your intended actions are not covered by scripts or standard game mechanics.
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-Do you honestly think that we believe ourselves evil? My friend, we seek only good. It's just that our definitions don't quite match.- Ailanreanter, Arcanaloth
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Xilren's Twin
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NWN was all too fast for me, though. If 1 round had been 12 or 18 seconds, to give everyone a chance to think and actually access non-hotkeyed controls, I would have found the game far, far better.
I look forward to NWN2, and I hope the module editor is better, but I also hope the DM client works *much* better. The module editor may be the heart of the setting and where the most important work takes place, but the ability to use the DM client is what takes the NWN idea from 'amateur CRPG' to a completely different sort of experience where you can do the unexpected, because the DM can adjudicate it if your intended actions are not covered by scripts or standard game mechanics.
Agree with your post I never tried to DM a game with other player myself but just fooled around with the client and some of the user created DM assistance tools and they could be pretty flexible. One point this drove home is again how different pen and paper gaming is from computer gaming. In p&p, the DM is also the worldbuilder b/c he can always make shit up spur of the moment if need be. In NWN, and any crpg for that matter, the world builder was much more important that the DM'ing, b/c the worldbuilder creates both the play space, rules, and all the props which the DM could use. More like a limited avater of a god than a god itself. Xilren PS I am tempted to go back and basically make modules out of the quests in DDO. A lot of the early ones would be simple enough to do. and even the longer, high level ones should be doable. Come to think of it, you could replicate DDO with NWN almost in toto. Persistant world hub with links to a bunch of modules for indviduals/groups.
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"..but I'm by no means normal." - Schild
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Descended
Terracotta Army
Posts: 29
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NWN was all too fast for me, though. If 1 round had been 12 or 18 seconds, to give everyone a chance to think and actually access non-hotkeyed controls, I would have found the game far, far better.
I know what this is. This is your Inner DM silently screaming at you. If you read its lips, it is screaming, "I HAVE THESE GREAT IDEAS! PLEASE, GOD, LEND ME A STAGE WHEREON THEY MAY LIIIIIIVE!" If you want your players to feel like their characters are really living, you have to give the players enough time to react on an emotional and creative level, instead of just a instinctive/combative level. This can be achieved to some extent with social situations, but the most rewarding form of this occurs when some test of morality or loyalty is mixed in with combat (as movie example, the final scenes of The Count of Monte Cristo), played out in exchanged sentences mixed with exchanged blows or posturing. As you note, this level of involvement is difficult to achieve in a real time representation of the d20 system. Do yourself a favor: if you can, find yourself some good players and host a pen & paper campaign. There will eventually be software that proves a better tool for running a campaign then some Excel files, some books, and a gridded mat, it just isn't here yet.
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Sky
Terracotta Army
Posts: 32117
I love my TV an' hug my TV an' call it 'George'.
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If NWN was turn-based and had a solid DM client, it'd be a fine AD&D tool. You say I'm mistaken, but imo it's wrong to put the AD&D brand on a game that is clearly not aligned with the AD&D design. If it had been a generic real-time adventure generator, I'd not be making these complaints. if you can, find yourself some good players and host a pen & paper campaign. And that's exactly why there's a need for a solid AD&D computer product. I don't have a group, my old group travelled with my band is spread across the US. But we all have pcs and internet access.
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Ironwood
Terracotta Army
Posts: 28240
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Infinite Dungeons apparently out.
Reviews ?
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"Mr Soft Owl has Seen Some Shit." - Sun Tzu
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Signe
Terracotta Army
Posts: 18942
Muse.
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Is this out yet? I'm too tired to look it up.
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My Sig Image: hath rid itself of this mortal coil.
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Merusk
Terracotta Army
Posts: 27449
Badge Whore
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No, it's not due out until Mid-Late September.
Not seen here but posted elsewhere, Obsidian also announced they're not going to support 'persistant worlds' in any significant way. You want to try and 'build your own mmo' you have to do it like NWN1 and have everyone download the module. Of course, with the rumors that the editor won't ship with the released game, either scenario would be, um, "difficult."
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The past cannot be changed. The future is yet within your power.
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Signe
Terracotta Army
Posts: 18942
Muse.
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I'm not interested in making my own modules anyway. I'll just play whatever everyone else throws together. I half-heartedly started to do one with NWN, but it just made me sleepy. Please wake me up in September.
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My Sig Image: hath rid itself of this mortal coil.
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Sky
Terracotta Army
Posts: 32117
I love my TV an' hug my TV an' call it 'George'.
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Did you just say the editor won't ship with NWN2?
Bwhawhawha?
Yeah, that'll be a great bargain bin buy imo. In two years.
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Trippy
Administrator
Posts: 23657
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Did you just say the editor won't ship with NWN2?
I think he's confusing the toolset with the DM client.
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Ironwood
Terracotta Army
Posts: 28240
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PLEASE HELP ME, I WISH TO KNOW IF ANYONE HAS DOWNLOADED INFINITE DUNGEONS AND IF IT'S ANY GOOD.
PLEASE HELP ME OR THEY MIGHT KILL MY MUM.
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"Mr Soft Owl has Seen Some Shit." - Sun Tzu
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Xilren's Twin
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PLEASE HELP ME, I WISH TO KNOW IF ANYONE HAS DOWNLOADED INFINITE DUNGEONS AND IF IT'S ANY GOOD.
PLEASE HELP ME OR THEY MIGHT KILL MY MUM.
While I haven't gotten it myself, reaction on the forum has been mixed. Some like it, some hate it but the ones who don';t like it seem to have 3 mains complaints: "it's all hack and slash" (um, it's a random dungeon generator), "loading times too long and too often", and oddly "too much high powered loot". But it seems to work. It's only like $8, i may pick it up sooner or later. Xilren
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"..but I'm by no means normal." - Schild
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Merusk
Terracotta Army
Posts: 27449
Badge Whore
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Did you just say the editor won't ship with NWN2?
I think he's confusing the toolset with the DM client. Whoops, you would be right.
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The past cannot be changed. The future is yet within your power.
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Sky
Terracotta Army
Posts: 32117
I love my TV an' hug my TV an' call it 'George'.
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Whew.
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palmer_eldritch
Terracotta Army
Posts: 1999
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They have promised the DM client will be patched in, on the same day the game comes out: http://nwn2forums.bioware.com/forums/viewtopic.html?topic=481529&forum=95&highlight=dm%20clientI agree NWN can never be the same as playing a pen and paper game even with the best DM client and best DMs, but you do need it. On the server I ran for a few years, DMs would come on and do quests and it worked well. The best comparison I think is with the seers in UO, except the DMs had far more tools at their disposal than the seers did. You also need a DM client on a server for gamemaster functions, eg helping people who encounter bugs, wandering around invisibly to make sure things are working (if a monster is far too easy even the nicest players may not tell you - you need to watch them), dealing with cheaters who you don't want to ban (you ban people using the server client not the DM client, but you may just want to talk to them instead) and so on.
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Sky
Terracotta Army
Posts: 32117
I love my TV an' hug my TV an' call it 'George'.
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Oh man, don't bring up the mess that was the Seer program.
edit: Then again, it was way better than anything EQ did. I remember the only time I attended an EQ 'event' (that didn't consist of killing everyone level-appropriate in the zone): Innoruuk's daughter was looking for a champion. There were about 40 dark elves around, she didn't rp for shit and ended up choosing a human monk of the motherlovin' tranquil! I boggled. Of course Inny'd want a human monk over a tierdal sk or necro. Sheesh.
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« Last Edit: June 21, 2006, 02:11:13 PM by Sky »
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Bunk
Contributor
Posts: 5828
Operating Thetan One
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PLEASE HELP ME, I WISH TO KNOW IF ANYONE HAS DOWNLOADED INFINITE DUNGEONS AND IF IT'S ANY GOOD.
PLEASE HELP ME OR THEY MIGHT KILL MY MUM.
A friend got it a couple days ago. It's pure H&S, very little for quests, no story at all. He says it's Very random (sword of +1 vs orcs and +3 to perform and +1 Will save). Also, he says if you are the type who can't pass up loot til its been id'd, you'll be running back to the entrance to id shit every ten minutes. To me it sounds like a good option for rounding out a character between adventures with some unique loot, or maybe for testing a new concept to see how it works in combat. I'll probably get it this weekend.
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"Welcome to the internet, pussy." - VDL "I have retard strength." - Schild
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GenVec
Terracotta Army
Posts: 104
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Original NWN single player was largely garbage. Hordes of the Underdark was a vast improvement though it still fell short of Baldurs Gate 1 or 2.
The multiplayer, on the other hand... I think your opinion had to be flavored by what type of servers you found yourself playing on. A friend of mine played on a server which was little more than a Diablo clone. I went with a persistent world, hardcore pvp/rp setting with permadeath and active GM participation and a million other things i've wanted to see in an MMO and it was the best game i've ever played. Period.
I'm surprised the game gets knocked as much as it does. With a bit of creativity you could turn it into anything you wanted.
The server was City of Arabel by the way, on the extreme off chance anyone's heard of it.
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Ironwood
Terracotta Army
Posts: 28240
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It's the Engine. The Engine Sucks for what it wants to do.
Sucks.
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"Mr Soft Owl has Seen Some Shit." - Sun Tzu
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Strazos
Greetings from the Slave Coast
Posts: 15542
The World's Worst Game: Curry or Covid
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Agreed. I bought NWN practically twice; once on release, and again in Diamond edition with all the expansions and things.
I just couldn't get into the game.
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Fear the Backstab! "Plato said the virtuous man is at all times ready for a grammar snake attack." - we are lesion "Hell is other people." -Sartre
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HaemishM
Staff Emeritus
Posts: 42666
the Confederate flag underneath the stone in my class ring
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As both NWN and DDO have showed, Real-time combat and D&D mechanics suck monkey balls together.
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Strazos
Greetings from the Slave Coast
Posts: 15542
The World's Worst Game: Curry or Covid
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As both NWN and DDO have showed, Real-time combat and D&D mechanics suck monkey balls together.
And this makes me very sad. I wanted to love NWN. I wanted to make the modules that I tried to create as a kid in table top and get my friends to play them online, correctly, with proper magic rules and no rules lawyering. I would have rather had a some sort of easily-moddable version of the Infinity Engine to use.
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Fear the Backstab! "Plato said the virtuous man is at all times ready for a grammar snake attack." - we are lesion "Hell is other people." -Sartre
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Rasix
Moderator
Posts: 15024
I am the harbinger of your doom!
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NWN isn't really real time. It's about as real time as Baldur's Gate or any other game using the Infinity engine.
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-Rasix
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bhodi
Moderator
Posts: 6817
No lie.
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As much as I hate 3rd edition, I think temple of elemental evil did combat better. It was a piece of trash game becuase of the game ending bugs, but the engine was both pretty, useful, and accurate.
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Strazos
Greetings from the Slave Coast
Posts: 15542
The World's Worst Game: Curry or Covid
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NWN isn't really real time. It's about as real time as Baldur's Gate or any other game using the Infinity engine.
I know it's not "really" real time...but it felt somehow...faster than BG, etc. Which is too fast for such a game I think....maybe I should go back and try the single-player modules...again.
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Fear the Backstab! "Plato said the virtuous man is at all times ready for a grammar snake attack." - we are lesion "Hell is other people." -Sartre
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shiznitz
Terracotta Army
Posts: 4268
the plural of mangina
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As much as I hate 3rd edition, I think temple of elemental evil did combat better. It was a piece of trash game becuase of the game ending bugs, but the engine was both pretty, useful, and accurate.
There is no reason DDO couldn't have adopted the ToEE combat model. A 100% instanced game is begging for some quality turn-based gameplay. Give players 30 seconds to act or they lose their turn to keep it flowing.
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I have never played WoW.
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WayAbvPar
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As much as I hate 3rd edition, I think temple of elemental evil did combat better. It was a piece of trash game becuase of the game ending bugs, but the engine was both pretty, useful, and accurate.
There is no reason DDO couldn't have adopted the ToEE combat model. A 100% instanced game is begging for some quality turn-based gameplay. Give players 30 seconds to act or they lose their turn to keep it flowing. Amen! I won't ever purchase another D&D game that does not have turn-based combat. The whole P&P game revolves around the combat mechanics, for Christ's sake. Let us USE them!
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When speaking of the MMOG industry, the glass may be half full, but it's full of urine. HaemishM
Always wear clean underwear because you never know when a Tory Government is going to fuck you.- Ironwood
Libertarians make fun of everyone because they can't see beyond the event horizons of their own assholes Surlyboi
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Sky
Terracotta Army
Posts: 32117
I love my TV an' hug my TV an' call it 'George'.
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Goddamned real-time heretics!
But yeah. I agree, I've disliked real-time since it infected the strategy gaming. A few titles like Dune 2, Warcraft 2, maybe. And some of the more interesting stuff like Syndicate. But anything strategic should give the commander some fucking time to mull things over, fer crissake.
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Strazos
Greetings from the Slave Coast
Posts: 15542
The World's Worst Game: Curry or Covid
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Heh, you're not into the "ZOMG ZERG RUSH KEKEKEKE!" stuff?
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Fear the Backstab! "Plato said the virtuous man is at all times ready for a grammar snake attack." - we are lesion "Hell is other people." -Sartre
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Samwise
Moderator
Posts: 19324
sentient yeast infection
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But anything strategic should give the commander some fucking time to mull things over, fer crissake.
Not a fan of speed chess, eh? Pawn rush ftw!
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