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Author Topic: New StarCraft going to be announced soon?  (Read 8311 times)
Trippy
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on: April 22, 2006, 06:54:30 PM

Check out the bottom image on Blizzard's B.Net site: http://www.battle.net/

I don't know how long that's been there, I just saw the blurb on digg.com just now.
schild
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Reply #1 on: April 22, 2006, 07:22:42 PM

I announced it a year and a half ago. But then, there's nothing official about that I suppose. :P

And lol@Richard Knaak writing Diablo Fan Fiction.
Trippy
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Reply #2 on: April 22, 2006, 07:36:05 PM

Sure everybody knows they are working on StarCraft 2 but maybe they'll announce something at E3 this year.
Samwise
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Reply #3 on: April 22, 2006, 07:41:40 PM



I hope I hope I hope it's like Starcraft and not like Warcraft 3.
MrHat
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Reply #4 on: April 22, 2006, 08:47:20 PM

Not sure what I'm looking at, but I do have a hankering for a tower game now, thanks!

Edit: Help me Jim Raynor, you're my only hope!
Samwise
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Reply #5 on: April 22, 2006, 09:01:22 PM

From that page:

Quote
Metreon, a Mecca for gamers in the heart of downtown San Francisco.

Strazos
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Reply #6 on: April 22, 2006, 11:55:58 PM

I could never seem to really like SC....all the cheap tactics just pissed me off. I'm the kind of player that likes to build up and use all my units. Zerg rushes are boring.

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Samwise
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Reply #7 on: April 23, 2006, 12:53:08 AM

Zerg rushing is pretty easy to counter, and will generally cripple the rusher pretty badly if the rushee does it well.

"I want to use all the units" isn't generally the best of strategies, though.   tongue
Simond
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Reply #8 on: April 25, 2006, 05:12:21 AM


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Reply #9 on: April 25, 2006, 05:26:20 AM

Has what you're talking about gone or am I just going senile ?

What image Huh

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Trippy
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Reply #10 on: April 25, 2006, 05:35:51 AM

No it's still there but the damn site now crashes my Opera browser. Bastards.

Click on the "pad" at the bottom of the page (assuming you don't have JavaScript turned off or other stuff that would block the JS code from running).
Roac
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Reply #11 on: April 25, 2006, 09:21:56 AM

You know, I don't get why Blizzard has been so slow in pushing out a sequel to Starcraft.  It is one of the best selling games ever, yet at best it's looking like a decade between versions. 

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Reply #12 on: April 26, 2006, 09:55:53 AM

No point in making a sequel to a game that continues to bring in half of Korea's GDP annually.  When that cash spigot starts to slow down, then you make a sequel.  Or just update the graphics.

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Samwise
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Reply #13 on: April 26, 2006, 10:08:15 AM

I was always surprised that they didn't do another expansion a la Brood War (adding a few new units and new single-player campaigns).  The single-player story in SC and BW felt very much like parts 1 and 2 of a trilogy.
Train Wreck
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Reply #14 on: May 02, 2006, 03:00:35 PM

I guess this has nothing to do with that fps Ghost title?  The PvP clips looked interesting, but I don't have much faith in them sending it out of house to be developed.  With Blizzard's inexperience with fps  this might be a good thing, but getting things like Fallout Tactics instead of Fallout 3, or MOO3 (a decent game but no Moo by any stretch) has jaded me towards the practice.

As far as SC2 goes, It takes Blizzard a remarkably long time to release anything, which is announced years in advance and hyped to hell and back, several times over.  Maybe we'll see it before the turn of the decade, but I doubt it.
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Reply #15 on: May 02, 2006, 03:07:18 PM

SC: Ghost is 'on permanent hiatus' (read: dead).

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Morfiend
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Reply #16 on: May 02, 2006, 03:11:18 PM

World of Starctaft please.
Train Wreck
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Reply #17 on: May 02, 2006, 03:25:30 PM

That would be great but that's never going to happen as long as WoW's making money.
Daeven
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Reply #18 on: May 03, 2006, 09:28:59 AM

That would be great but that's never going to happen as long as WoW's making money.

Absolute nonsense. Whats better to a shareholder than having a ROI equivalent to the GDP of Bolivia? Comming out with a product that increases your ROI to the GDP of Western Europe.  When you have money hats, the next obvious move is to go for money socks, money pants, money houses, and money yachts.

World of Starcraft is a given. And the entire nation of South Korea will be the first people to permanently upload their brains into virtual reality as a result.

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Reply #19 on: May 03, 2006, 10:38:55 AM

How many people play more than one MMOG at a time, though?  I'd imagine that World of Starcraft woudl draw subs away from WoW.

Of course, SOE's Station Pass thing seems to be doing well enough that they feel comfortable hiking up its price, so maybe I don't know what I'm talking about.
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Reply #20 on: May 03, 2006, 12:16:35 PM

No, no... obviously the solution is to add World of Starcraft in as an expansion to World of Warcraft.  It will be rebranded World of Craft.

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bhodi
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Reply #21 on: May 03, 2006, 12:22:16 PM

or start working on it NOW, and in 5 years when WoW is on it's 5th expansion and winding down you'll be able to keep your money hats.

You could even do all sorts of incentives to transfer to the new game, and keep the same billing system!
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Reply #22 on: May 03, 2006, 03:28:56 PM

...and in 5 years when WoW is on it's 5th expansion...

You mean when WoW is about to release the second expansion.
Kail
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Reply #23 on: May 03, 2006, 03:48:17 PM

No it's still there but the damn site now crashes my Opera browser. Bastards.

Click on the "pad" at the bottom of the page (assuming you don't have JavaScript turned off or other stuff that would block the JS code from running).

Also, for me anyway, doesn't work with Netscape unless it's set to render like Explorer.

You know, I don't get why Blizzard has been so slow in pushing out a sequel to Starcraft. It is one of the best selling games ever, yet at best it's looking like a decade between versions.

Seems to be the thing for these huge PC titles to do, for some reason.  Half-Life went what, six years between sequels?  I imagine that part of the delay is because the company doesn't want to dilute it's IP; as long as people think their product is amazing, they'll probably be less inclined to crank cheap sequels our the door.  Of course, whether ANY amount of time will let them top Starcraft is debatable.  Warcraft III didn't go over so well in a lot of circles, and I honestly don't know where they can take the genre now.
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Reply #24 on: May 03, 2006, 07:06:38 PM

I could be wrong but I think part of it is graphics.  They want their games to run on the lowest common denominator PC while still managing to look decent.  They want the next game to be a visually marked leap from the old product that isn't too hardware taxing at the time of release.  Also, as long as B.net has fuckloads of peeps on it, don't they just win the game through advertising anyway?

I mean, they still sell the Battle Chests for like 50 beans. 
Trippy
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Reply #25 on: May 03, 2006, 07:42:49 PM

You know, I don't get why Blizzard has been so slow in pushing out a sequel to Starcraft.  It is one of the best selling games ever, yet at best it's looking like a decade between versions. 
One of the reasons why Blizzard is so slow is that they just don't have that many people working there. There used to be two teams -- Blizzard North which worked on the Diablos (and got closed down after too many people left) and the main Irvine location which worked on all the 'Crafts. So if Irvine was working on, say, Warcraft III, that meant nobody was working on Starcraft II except maybe doing some conceptualizing. And Blizzard's also had a steady stream of key people leaving since at least as early as 2000 to found their own gaming companies including ArenaNet (Guild Wars), Flagship Studios (Hellgate: London) and Red 5 Studios (undisclosed MMOG).
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Reply #26 on: May 04, 2006, 12:00:58 AM

I think the real reason is more insidious - the people who are left at Blizzard don't like Starcraft, they resent it.

Guys like Roper who were instrumental in War3 and WoW keep saying that Warcraft is their primary IP, Warcraft is their first love, etc etc. SC was a better game than any of the Warcrafts, and I think it pains them to admit that. They want to believe that Warcraft is their golden child when it is in fact a totally generic paint-by-numbers fantasy setting.

They've probably rationalized away the success of SC as a fluke. Reading between the lines it just doesn't seem very popular internally.

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Reply #27 on: May 04, 2006, 05:36:54 AM

They've probably rationalized away the success of SC as a fluke. Reading between the lines it just doesn't seem very popular internally.

I find it difficult to appreciate RTS games for which the phrase 'build order' is frequently useful.  Starcraft was the sitcom of RTSes: dumb enough and with a loud enough laugh track for the average sheep to be entertained by.  I suspect at least some management at Blizzard shares my view on this.
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Reply #28 on: May 04, 2006, 05:59:19 AM

They've probably rationalized away the success of SC as a fluke. Reading between the lines it just doesn't seem very popular internally.

I find it difficult to appreciate RTS games for which the phrase 'build order' is frequently useful.  Starcraft was the sitcom of RTSes: dumb enough and with a loud enough laugh track for the average sheep to be entertained by.  I suspect at least some management at Blizzard shares my view on this.


Musn't like chess then, huh?

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Reply #29 on: May 04, 2006, 06:27:08 AM

It's hip and trendy to dislike starcraft now?
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Reply #30 on: May 04, 2006, 07:11:26 AM

I hope not. I've disliked it for long enough that I'll dislike having to like it to remain on the fringes.

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Reply #31 on: May 04, 2006, 10:11:03 AM

I hate all RTSs equally. Starcraft isn't special.

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Margalis
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Reply #32 on: May 04, 2006, 11:47:53 AM

I find it difficult to appreciate RTS games for which the phrase 'build order' is frequently useful.  Starcraft was the sitcom of RTSes: dumb enough and with a loud enough laugh track for the average sheep to be entertained by.  I suspect at least some management at Blizzard shares my view on this.

This is an awful mischaracterization.

Starcraft was played a lot by some very smart people, so the strategies became more refined. The Chess analogy is a good one. If you are some dopey mediocre chess player playing against your small group of mediocre buddies openings and things like that don't really matter. As your understanding of the game increases and the competition becomes more advances people's over understanding increases dramatically and certain strategies get names, counter strategies, and become part of the meta-game.

Any game played as much as Starcraft would end up with the same sort of meta-game, except that most of them would have degenerative strategies and be horribly broken.

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Reply #33 on: May 04, 2006, 12:18:24 PM

It's hip and trendy to dislike starcraft now?

Only if you never liked it in the first place.

Samwise
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Reply #34 on: May 04, 2006, 01:30:47 PM

Any game played as much as Starcraft would end up with the same sort of meta-game, except that most of them would have degenerative strategies and be horribly broken.

Part of Starcraft's success in that regard is that Blizzard stayed on top of balance patches, both to eliminate "broken" strategies (reaver popping) and make "weaker" strategies more viable (firebats).  3 unique races and a bunch of unique viable strategies for each one makes for a lot of variation from game to game.  Few RTSes pull that off.
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