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Topic: Player funeral ambushed. (Read 72979 times)
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Driakos
Terracotta Army
Posts: 400
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In AC1, it was an Absolute Mandate of the Game that quest weapons could never be as good as loot. They always had to be 75% of the DPS of loot weapons, max.
New quests came out every month, and 90% of them did not produce any gear that was better than what you already had. People still did tons of quests.
The same is true of plenty of other MMOs, I'd imagine.
There were a few bitches about class balance, there were a few complaints about 'useless' quest weapons, but 95+% of the playerbase couldn't give a shit less. They just played.
I played AC for a year and a half. I didn't do quests that resulted in crap loot. I would read maggiethejackcat and other sites to see where the good stuff was, and do those quests, or farm those monsters. I don't do quests in WoW unless they have good rewards, or they lead to a chain that ends with something I want. If loot in the game improves my character, I am going do what it takes to improve my character. I'm not talking twinking, or showing up to farm night, I still like the challenge of obtaining the reward, I just tend to avoid activities in PSWs, unless there is a definate gain (helping guildmates gear-up leads to a gain, so that doesn't doesn't bother me). Of course, if the game is not fun, I wont play for long, but usually questing for the sake of questing doesn't work for me. PNP is a different animal. Diablo 2 is still probably the best game I've played in the last 10 years. It's all about the loot, and it happened to be fun as well. You outta try playing some games too, instead of asking folks how they are haha.
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« Last Edit: April 12, 2006, 08:54:49 PM by Driakos »
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oh god how did this get here I am not good with computer
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Telemediocrity
Terracotta Army
Posts: 791
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See, maybe it's just me, but I have a hard time taking the opinion of anyone who liked Diablo seriously.
Have you ever played Sonic? How about Mario? Did you just use the Warp Worlds every single time in Mario, because "the whole point was to get to the end"?
How do you play SimCity?
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Arthur_Parker
Terracotta Army
Posts: 5865
Internet Detective
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How do you play SimCity?
Linky
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Driakos
Terracotta Army
Posts: 400
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See, maybe it's just me, but I have a hard time taking the opinion of anyone who liked Diablo seriously.
Have you ever played Sonic? How about Mario? Did you just use the Warp Worlds every single time in Mario, because "the whole point was to get to the end"?
How do you play SimCity?
You can win Sonic and Mario. You can go back and play them and find secret levels, or see if you can beat them without getting hit. Whatever. Sim City has goals as well. Depending on the PSW your goals are different. You cannot *win* a PSW. Loot whoring is a popular goal. Quests that give shitty rewards, do not get accepted. WoW even shows me what I am questing for. No longer am I taking a letter to some sister in the Karanas, spending the night playing Dodge the Griffon, to be rewarded with practically nothing. There are a few quests I'd do in WoW, for no rewards. Some are just fun. The fight club scene for warriors on the island off of the Barrens. The 100 Trolls event in Zul'Farrak. Most of them (same for any game) I do the quests because they either advance my character, or reward me with loot, not for the sheer joy of questing. AC1 for the most part had boring quests. Hell, half the time you didn't know where they were. You just killed a bunch of shit, randomly mashed items together from your loot pile, and got your crappy reward. As time went on, people documented the crappy mashing part, so you didn't have to spend hours mindlessly smashing your widgets together hoping for a result. It wasn't until they added the Zeyshanmurple (can't remember spelling) islands with the Jungle Wasps, Idols. and Obsidian Golems that questing got semi-tolerable. The other quests I remember of note, were the Bandit hilt line, virindi scalpel... having to farm golems to make my ingots.. basically the better of the loot quests. The majority of players I remember from Morningthaw, spent their days, life-draining through walls, firebolting tuskers, or getting buffed-up and afking some Volthoi (bring plenty of stam potions). Not questing, loot farming. Then trading the rest of the day at the Arwick Subway for SIKs or whatever.
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oh god how did this get here I am not good with computer
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bhodi
Moderator
Posts: 6817
No lie.
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See, maybe it's just me, but I have a hard time taking the opinion of anyone who liked Diablo seriously.
Have you ever played Sonic? How about Mario? Did you just use the Warp Worlds every single time in Mario, because "the whole point was to get to the end"?
How do you play SimCity?
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HaemishM
Staff Emeritus
Posts: 42666
the Confederate flag underneath the stone in my class ring
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A game where everyone's worried about balance between classes, gear, playstyles, etc. is a game that probably isn't all that fun.
It's also a game that's being actually played by people on the planet Earth. If we're going to completely disregard reality when discussing games in regards to player motivations, we might as well discuss the ramifications for playing the game on planet Zircon in the Horsefucker nebula where the concepts of greed, jealousy and self-esteem are yet to be discovered. What the fuck are you smoking? People have played plenty of games that don't play by your bullshit rules and enjoyed them plenty. In AC1, back when Mace and Spear were uber-gimped (essentially 50% damage output of better weapons), people who knew the game still made mace and spear chars from time to time, because it was fun. In AC1, it was an Absolute Mandate of the Game that quest weapons could never be as good as loot. They always had to be 75% of the DPS of loot weapons, max. New quests came out every month, and 90% of them did not produce any gear that was better than what you already had. People still did tons of quests. The same is true of plenty of other MMOs, I'd imagine. There were a few bitches about class balance, there were a few complaints about 'useless' quest weapons, but 95+% of the playerbase couldn't give a shit less. They just played. I repeat: WTF are you smoking? He's playing MMOG's. You are playing some strange fever dream version of AC, which likely didn't exist except in your mind, and only had about 100k subscribers at best. Your dreams do not match the reality of MMOG's.
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Xanthippe
Terracotta Army
Posts: 4779
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See, maybe it's just me, but I have a hard time taking the opinion of anyone who liked Diablo seriously.
...............................? I loved Diablo2. Hated the community, loved the game. What's not to love? My mini-Diablo Lord of Terror is my favorite pet in WoW, too (although panda is a close second). Simcity is more of a sandbox than a game, although one can set goals or play the scenarios with preset goals.
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Valmorian
Terracotta Army
Posts: 1163
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He's playing MMOG's. You are playing some strange fever dream version of AC, which likely didn't exist except in your mind, and only had about 100k subscribers at best.
Your dreams do not match the reality of MMOG's.
Actually, he's likely right. If you look at the World of Warcraft message boards, you might assume that everyone is constantly bitching about class balance. In game, however, it's a different story. There's a lot of people who just play the game, and don't care about the class balance to that degree (unless something is SO broken that it affects their ability to play at all) or if the quests they complete give the best rewards. It's like that in a LOT of MMO's.
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ahoythematey
Terracotta Army
Posts: 1729
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In AC1, back when Mace and Spear were uber-gimped (essentially 50% damage output of better weapons), people who knew the game still made mace and spear chars from time to time, because it was fun.
In AC1, it was an Absolute Mandate of the Game that quest weapons could never be as good as loot. They always had to be 75% of the DPS of loot weapons, max.
New quests came out every month, and 90% of them did not produce any gear that was better than what you already had. People still did tons of quests.
The same is true of plenty of other MMOs, I'd imagine.
There were a few bitches about class balance, there were a few complaints about 'useless' quest weapons, but 95+% of the playerbase couldn't give a shit less. They just played.
I repeat: WTF are you smoking?
Spears and Mace: mostly true. AC played host to a lot of different play types, and only having suggested classes(though god help the early players that actually tried Vagabond)made it easier to diversify yourself. That freedom of skill selection also made it easier to create a crunched class and thus plenty of cookie-cutter builds developed, ala Og-made, Life/Item/Critter-anything, Life/Item Archer and so on. Still, my favorite MMO to date. Loot: You are being supremely fucking stupid. Yes, it didn't take too much time to find some random-loot equipment that was superior to quest-oriented items, but more often than not that item would be one of several you lose on your first death. WoW doesn't have item loss on death, but AC does and that means you would be hauling a backpack-full of DI's across Dereth if you knew how to play. Thus, almost everybody has to have an atlan of their type, archers REQUIRE a composite, for mages it's a focusing stone and quiddity orb, because when those golems starting doing their bullshit and landing consecutive crits while you are resisted or are missing every fucking shot, you are going to lose your best shit which is probably what you are wearing. Carrying high-value garbage like fealty VI orbs can help a lot in preventing that from happening on your first or even second death, but when the vitae rolls in you eventually are running bare-ass naked for your 5 corpses and open to continued monster-gangbangs. Then there's the quest-related shit that starts out overly powerful. Gertarh's Dagger anybody? How about the original Hoary Robe or pre-patch GSA? I find it particularly amusing that you look down upon those that like Diablo. If you are going to pass yourself off as somebody that likes AC and thinks they know what the fuck they are talking about, perhaps you should feign acceptance that these games are all about that motherfucking "Ding!".
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El Gallo
Terracotta Army
Posts: 2213
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AC is a lot like diablo. Extremely easy for a vet to rush to soft cap, nothing to do at the soft cap except collect rare gear drops and the must brutal xp treadmill ever devised by non-Koreans. Lots of disposable, gimmick characters. No group mechanics beyond a couple guys soloing next to each other. Very few challenging encounters; everything is either pathetically trivial to slaughter in hordes or will instagib you. Semi-twitchy PvP. Riddled with exploits and cheese tactics. AC was in 3d and had more people running around. On the flipside, AC was a much more naked spreadsheet than D2.
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This post makes me want to squeeze into my badass red jeans.
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ahoythematey
Terracotta Army
Posts: 1729
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Eh, it wasn't quite that brutal until they "fixed" the monarchy chain exploiting, but god yeah the xp treadmill in that game is fucking hideous if you really look at it.
I also agree about the D2 thing. Both are quite similar.
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Telemediocrity
Terracotta Army
Posts: 791
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You can win Sonic and Mario. You can go back and play them and find secret levels, or see if you can beat them without getting hit. Whatever. But everyone wasn't racing to beat Sonic and Mario! If anything, they were sad when they were over, because the fun was in the playing of the game itself. The percentage of Sonic and Mario players who replayed them to try and win without getting hit, for bragging rights or whatever, is about the same percentage of players that do things like speedruns for games like Quake, Megaman, etcetera. In other words, really fucking small. Depending on the PSW your goals are different. You cannot *win* a PSW. Loot whoring is a popular goal. Quests that give shitty rewards, do not get accepted. WoW even shows me what I am questing for. No longer am I taking a letter to some sister in the Karanas, spending the night playing Dodge the Griffon, to be rewarded with practically nothing.
There are a few quests I'd do in WoW, for no rewards. Some are just fun. The fight club scene for warriors on the island off of the Barrens. The 100 Trolls event in Zul'Farrak. Most of them (same for any game) I do the quests because they either advance my character, or reward me with loot, not for the sheer joy of questing. Why would you set a goal when you play? If you're having to set goals when you log on, that's a pretty gigantic fucking indicator that you're playing the game as work rather than for fun. What, do you have less fun if your goals go unachieved? When I read the above sentence, what I see is "Most of WoW's content is not fun". AC1 for the most part had boring quests. Hell, half the time you didn't know where they were. You just killed a bunch of shit, randomly mashed items together from your loot pile, and got your crappy reward. As time went on, people documented the crappy mashing part, so you didn't have to spend hours mindlessly smashing your widgets together hoping for a result. It wasn't until they added the Zeyshanmurple (can't remember spelling) islands with the Jungle Wasps, Idols. and Obsidian Golems that questing got semi-tolerable. The other quests I remember of note, were the Bandit hilt line, virindi scalpel... having to farm golems to make my ingots.. basically the better of the loot quests. Vesayen, not Zeyshanmurple. Close, though! Anyhoo, that was what, less than a year into release? Very few of AC's quests (then or now) involved killing a bunch of shit. Most quests involved dungeon exploration, and I'd say a majority of quests have multiple dungeons required for completion (Some have upwards of ten). But yeah, moving on. He's playing MMOG's. You are playing some strange fever dream version of AC, which likely didn't exist except in your mind, and only had about 100k subscribers at best.
Your dreams do not match the reality of MMOG's.
Assuming games with 100k subscribers are more fun, why would I want to play a game with 6.5 million subscribers? Why should I approach MMOs from the perspective of a business investor, and not a gamer who wants to have fun? [quote author=Loot: You are being supremely fucking stupid. Yes, it didn't take too much time to find some random-loot equipment that was superior to quest-oriented items, but more often than not that item would be one of several you lose on your first death. WoW doesn't have item loss on death, but AC does and that means you would be hauling a backpack-full of DI's across Dereth if you knew how to play. Thus, almost everybody has to have an atlan of their type, archers REQUIRE a composite, for mages it's a focusing stone and quiddity orb, because when those golems starting doing their bullshit and landing consecutive crits while you are resisted or are missing every fucking shot, you are going to lose your best shit which is probably what you are wearing. Carrying high-value garbage like fealty VI orbs can help a lot in preventing that from happening on your first or even second death, but when the vitae rolls in you eventually are running bare-ass naked for your 5 corpses and open to continued monster-gangbangs. Inaccurate - death items were the easiest fucking thing in the world to stay supplied with. With the exception of PvP'ers, the majority of carebears I know did not roll with quest weapons out of any sort of necessity. Besides, the vast majority of quest weapons are droppable on death, just like loot weapons, and if anything higher value. You're remembering some odd, twisted version of AC - not the game as it actually was. AC is a lot like diablo. Extremely easy for a vet to rush to soft cap, nothing to do at the soft cap except collect rare gear drops and the must brutal xp treadmill ever devised by non-Koreans. Lots of disposable, gimmick characters. No group mechanics beyond a couple guys soloing next to each other. Very few challenging encounters; everything is either pathetically trivial to slaughter in hordes or will instagib you. Semi-twitchy PvP. Riddled with exploits and cheese tactics. AC was in 3d and had more people running around. On the flipside, AC was a much more naked spreadsheet than D2. The gear is not an important part of the game. The soft cap is not an important part of the game. How much XP monsters give you is not an important part of the game. Grouping vs soloing is not an important part of the game. Difficulty of mob encounters is not an important part of the game. Anything spreadsheet related is not an important part of the game.Jesus christ, this is the same logic people with no fucking clue use to compare GW to DDO as if the two have anything at all in common. The difference between the way people lived out their characters in the world in Diablo and in AC were as different as night and day. Focusing on the absolutely superficial aspects of the game, and not what actually makes things fun, is a great way to miss the whole point. With the exception of a couple of points on your list, the things you named had almost nothing to do with whether either game was fun or not. XP, for instance. I was rolling in the XP through XP chains, despite the fact that I almost never hunted anything. When XP chains were nerfed, I basically stopped receiving almost any XP whatsoever, levelling up at about the rate of once per month or two. Did my play experience inside the game change? No! Levels aren't the point, they're just a means to an end in some systems, a cockblock on being able to fun in a given MMO depending on how it's structured. AC wasn't structured with those cockblocks, so it wasn't an issue.
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Azazel
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Why would you set a goal when you play? If you're having to set goals when you log on, that's a pretty gigantic fucking indicator that you're playing the game as work rather than for fun. What, do you have less fun if your goals go unachieved?
When I read the above sentence, what I see is "Most of WoW's content is not fun".
You're a fucking idiot. You set yourself goals in MMOGs because there's a metric asston of different things you can do in any given gaming session. My goal for this afternoon's gaming might be "get mage the rest of the way to level 43" or it might be "do a bunch of quests in <zone>" or "I'd like to do a Scholo run or two" or "I feel like some hot elven PVP action". A goal can be anything. When I read your sentence, I see you have no idea what the fuck you're talking about. But then again, I'm feeding the troll here after all.
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Driakos
Terracotta Army
Posts: 400
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Jesus christ, this is the same logic people with no fucking clue use to compare GW to DDO as if the two have anything at all in common. The difference between the way people lived out their characters in the world in Diablo and in AC were as different as night and day. Focusing on the absolutely superficial aspects of the game, and not what actually makes things fun, is a great way to miss the whole point.
You are comparing Mario, Sonic, and Zelda, to Asheron's Call and World of Warcraft! I think Guild Wars vs Dungeons and Dragons Online is an acceptable comparison. Since I'm already here, how was the storyline in Diablo 2 less fun than Asheron's Call? I can be the hero in Diablo 2, in AC I am 12 boxes or so on an excel sheet. Both games were fun. Fun for different reasons, but fun. The quests in AC, were not why AC was fun for the majority of players. The loot in Diablo 2 was one of the main reasons why D2 is fun for the majority of players. Ask both sets of players about either game, what they liked about them, and loot is going to come into the discussion. Loot can be fun! It's ok to admit that. Stop telling me what is and isn't fun. Unfortunately for this player event, killing a crowd of players who don't want to be killed at that particular moment, is many players idea of fun as well. Rerail.
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oh god how did this get here I am not good with computer
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Jayce
Terracotta Army
Posts: 2647
Diluted Fool
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Why would you set a goal when you play? If you're having to set goals when you log on, that's a pretty gigantic fucking indicator that you're playing the game as work rather than for fun. What, do you have less fun if your goals go unachieved?
The day I realized that having an achievable goal and getting there was key to my fun was the day i started having a lot more fun. This was in UO and it applied to AC as well. BTW AC is probably my favorite memories of an MMOG but you are making me almost rethink that. You win teh intarnet.
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Witty banter not included.
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Glazius
Terracotta Army
Posts: 755
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Why would you set a goal when you play? If you're having to set goals when you log on, that's a pretty gigantic fucking indicator that you're playing the game as work rather than for fun. What, do you have less fun if your goals go unachieved?
When I read the above sentence, what I see is "Most of WoW's content is not fun". You mean... I wasn't supposed to have _goals_ when I played Mario? I wasn't supposed to want to get to the end of the level and beat up the many faces of Bowser and rescue the princess? I was just supposed to press buttons randomly and enjoy the blinking lights? Having a "goal" in World of Warcraft is a little like deciding on your warp zone in Mario. I mean, you start out playing the game straight through, but with a little practice you can skip ahead to 4 and then to 8. You're choosing from the options the game offers you. Is using a warp zone "work" rather than "fun"? --GF
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Telemediocrity
Terracotta Army
Posts: 791
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You mean... I wasn't supposed to have _goals_ when I played Mario?
I wasn't supposed to want to get to the end of the level and beat up the many faces of Bowser and rescue the princess? Uh, yeah. Not really. The fun is the ride, not the destination. The decision to structure the game where it goes "World 1, World 2, World 3, etc etc, Bowser, done" is really arbitrary as far as fun is concerned. Case in point: One of the more fun 'pac man' style games I've played, known as Sonic The Hedgehog Blue Spheres. It was formed when you plugged Sonic The Hedgehog 1 into the Sonic & Knuckles add-on adapter. It was based off the schematic for bonus levels in Sonic the Hedgehog 3, for those who remember. There were, literally, infinite levels - for what it's worth, you could skip 10 levels at a time if you got a perfect score. Some of us just played it for so long as it was fun, and enjoyed the ride. Others? There were people on the internet who literally made it up to level 50,000 and published password lists on the internet, in a futile search for a "goal" that wasn't there. People are broken.
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Glazius
Terracotta Army
Posts: 755
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You mean... I wasn't supposed to have _goals_ when I played Mario?
I wasn't supposed to want to get to the end of the level and beat up the many faces of Bowser and rescue the princess? Uh, yeah. Not really. The fun is the ride, not the destination. The decision to structure the game where it goes "World 1, World 2, World 3, etc etc, Bowser, done" is really arbitrary as far as fun is concerned. Yeeeeees, but I am making it my _goal_ to get to the end of that path. Or to clip off the top of the screen and take severe shortcuts to the end of that path. Following the game structure to completion is the "default" goal, such as it is, but it's because I have that goal at all that I'm willing to experience the minor frustrations that come with learning the game mechanics and overcoming the game's challenges. --GF
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Kageru
Terracotta Army
Posts: 4549
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I suspect that holding the virtual funeral in a constested area was intentional. The idea would be to demonstrate that real world events, such as a players death, would unite the players to such a degree that they would over-ride the "pretend" hostility of their characters. As can be seen they had far too much optimism about human nature.
Personally the WoW PvP servers are doing their job of filtering sociopathic and attention starved losers away from the PvE realms. The fact that they offer nothing, given that all progression and gameplay is now focused in instances (universally PvE) and battlefields (universally PvP), doesn't seem to have occurred to most of the denizens. I guess they're too busy "ownzoring".
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Is a man not entitled to the hurf of his durf? - Simond
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Threash
Terracotta Army
Posts: 9171
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I still fail to see how busting up that funeral was a bad thing. What if it went off without a hitch and they decided that since it went so well they should have church services in the middle of a pvp area every sunday? i mean only a sociopathic asshole of the lowest order would bust up a church service in real life, it must be the same in a game right? What if it becomes the norm to expect everyone to stop their regular play everytime one of the 6.5 million and rising people playing wow supposedly dies, with that many people im sure one or two of them gotta be kicking the bucket every day. Fuck that, the way i see it those guys where doing a service to everyone.
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I am the .00000001428%
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Strazos
Greetings from the Slave Coast
Posts: 15542
The World's Worst Game: Curry or Covid
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I still fail to see how busting up that funeral was a bad thing. What if it went off without a hitch and they decided that since it went so well they should have church services in the middle of a pvp area every sunday? i mean only a sociopathic asshole of the lowest order would bust up a church service in real life, it must be the same in a game right? What if it becomes the norm to expect everyone to stop their regular play everytime one of the 6.5 million and rising people playing wow supposedly dies, with that many people im sure one or two of them gotta be kicking the bucket every day. Fuck that, the way i see it those guys where doing a service to everyone.
Do you get aroused from writing this kind of stuff?
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Fear the Backstab! "Plato said the virtuous man is at all times ready for a grammar snake attack." - we are lesion "Hell is other people." -Sartre
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Ironwood
Terracotta Army
Posts: 28240
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The wheel has turned full circle, Clarice, and I have a lapful of sperm.
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"Mr Soft Owl has Seen Some Shit." - Sun Tzu
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Gutboy Barrelhouse
Terracotta Army
Posts: 870
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Well here is a reply by the actual leader of the player raid. And for the sheer hell of it lets post Serenity's reply to the massacre. QUOTE As much as I hated what you did to the funeral, I just wanted to ask questions without starting a huge flame war. 1. Why did you do it? All they were trying to do was have a final farewell to their friend. I agree, they should have done it in non-contested area, but still. and I know you say "Send her parents a card, play your game." Well, she may have known them, but her parents probably didn't. What would they think if they got a card from a stranger? 2. How come you don't feel bad for their loss of a friend? I guess that those are the only two questions I had. -Fusk Reply by serenity now:1. I did it to piss off those people that brought RL drama into a public video game. I did it because i think the idea of holding a memorial inside a video game is ridiculous and uncalled for, and frankly i think it's embarassing and even dissrespectful to the deceased. the area that they held it in doesn't matter, it was just a mistake. the whole concept of acting out a funeral with your warrior cows or undead sorcerers is laughable to me, and i enjoyed crashing the event. sending a card from strangers is wierd? how about sending them a video of you as computer game characters bowing and kneeling infront of your daughter's troll? 2. People die every day. I lost 2 family members last year, and i don't log on to a video game to expect complete strangers from all over the world to respect my loss. Most of them probably didnt know her outside the game. That said i do feel sorry for her loss, i just don't feel a need to respect a bunch of dorks acting out a funeral in a video game. For me it wasnt about her, it was about the people in the game. My opinon. The guys who held the ingame funeral were geeky morons and deserved everything they got for being geeky morons Sheesh. Get over yourselves already. With all the pain and sufferring in this world today and people feel the need to comment on this event over and over again. Official in us en eu, the unofficals here. Let's talk about the AIDS epidemic in Africa, let's talk about 300 children a day dying from famine in Africa (that's 12,5 kids every hour), let's talk about the child warriors of the Congo, let's talk about the Nuclear arms race in North Korea, let's talk about anything that actually means something worthwhile and not just some geeks getting upset that e-funeral with their silly pixels got wtfpwned. Haha! Long live Serenity the bringers of Reality to the geeky wow players. Makes me wanna get a us copy of wow just so I can be in that guild. LoL PvP action on a PvP server in Contested Terrotory. Whatever is the world coming to? Who will stop the nukes now?! This stuff just gets funnier and funnier! Check out the post they made announcing the memorial service to the maxium pwnage to the degenerate argument that follow. Hillarious! http://forums.illidrama.com/showthre...?t=1826&page=2______________________________________________________________________________________________________ Above from http://forums.worldofwar.net/showthread.php?t=366556
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Margalis
Terracotta Army
Posts: 12335
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My goal in Super Mario was to run straight into the first Goomba and die, over and over again.
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vampirehipi23: I would enjoy a book written by a monkey and turned into a movie rather than this.
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Threash
Terracotta Army
Posts: 9171
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I still fail to see how busting up that funeral was a bad thing. What if it went off without a hitch and they decided that since it went so well they should have church services in the middle of a pvp area every sunday? i mean only a sociopathic asshole of the lowest order would bust up a church service in real life, it must be the same in a game right? What if it becomes the norm to expect everyone to stop their regular play everytime one of the 6.5 million and rising people playing wow supposedly dies, with that many people im sure one or two of them gotta be kicking the bucket every day. Fuck that, the way i see it those guys where doing a service to everyone.
Do you get aroused from writing this kind of stuff? No but i did rub one off to the video.
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I am the .00000001428%
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Margalis
Terracotta Army
Posts: 12335
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I still fail to see how busting up that funeral was a bad thing. What if it went off without a hitch and they decided that since it went so well they should have church services in the middle of a pvp area every sunday? i mean only a sociopathic asshole of the lowest order would bust up a church service in real life, it must be the same in a game right?
The anecdotal evidence is that people who are assholes in games are generally assholes in real life as well, or would be if they could. The fact is, other people in online games ARE real people. Being an asshole in an online game isn't any different than being an asshole at a bar or while playing Monopoly. It's real people. It takes an incredible lack of awareness to realize that. Being an asshole in a game, over the phone, over email, whatever, it's all real people on the other end. The key distinguishing feature of games like GTA is that it isn't real people, it's a computer program. That isn't the case in MMORPGs. If you make someone else feel really bad, or really annoy them, you are doing that to a real life person. The distinction between online games and "real life" is mostly an imaginary one people use to justify their behavior, rather than a legitimate difference. I hope you die, stupid fuck. You probably are one of those ugly acne-scarred trenchcoat-wearing sad-sack hot-topic-shopping pussy mother fuckers who would strangle a cat if you had the balls and the strength. Sounds mean. Good thing this isn't real life, just some online bits, or someone might accuse me of being a bit of an ass myself.
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vampirehipi23: I would enjoy a book written by a monkey and turned into a movie rather than this.
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Arthur_Parker
Terracotta Army
Posts: 5865
Internet Detective
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Someone died and somebody else wanted to draw attention to themselves. They publically invited everyone to a funeral in a pvp zone. Naturally it was gate crashed by some pk's, the only reason we are talking about it is the pk's made a nice video. Shock, horror. Lets have a picnic in a car wash with the top rolled down.
It's just a good job the people who organised the virtual funeral only wished to pay their respects to their dead friend. If they were attention seeking then they would have to make a big deal out of the pk's, oh wait. Who died again?
Wait, wait, I have an idea, lets recite poetry and song lyrics in honour of the dead person. Who knows as this is happening online maybe it will all turn out well and person will still be alive, just like that EQ suicide girl (guy).
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Hoax
Terracotta Army
Posts: 8110
l33t kiddie
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I still fail to see how busting up that funeral was a bad thing. What if it went off without a hitch and they decided that since it went so well they should have church services in the middle of a pvp area every sunday? i mean only a sociopathic asshole of the lowest order would bust up a church service in real life, it must be the same in a game right?
The anecdotal evidence is that people who are assholes in games are generally assholes in real life as well, or would be if they could. The fact is, other people in online games ARE real people. Being an asshole in an online game isn't any different than being an asshole at a bar or while playing Monopoly. It's real people. It takes an incredible lack of awareness to realize that. Being an asshole in a game, over the phone, over email, whatever, it's all real people on the other end. The key distinguishing feature of games like GTA is that it isn't real people, it's a computer program. That isn't the case in MMORPGs. If you make someone else feel really bad, or really annoy them, you are doing that to a real life person. The distinction between online games and "real life" is mostly an imaginary one people use to justify their behavior, rather than a legitimate difference. I hope you die, stupid fuck. You probably are one of those ugly acne-scarred trenchcoat-wearing sad-sack hot-topic-shopping pussy mother fuckers who would strangle a cat if you had the balls and the strength. Sounds mean. Good thing this isn't real life, just some online bits, or someone might accuse me of being a bit of an ass myself. I'm really surprised to hear you espouse that crap line of reasoning. I've never heard anyone accuse people who play the markets in MMO's or craft or whatever to make VIRTUAL MONEY be accused of being rich assholes in RL. I mean obviously considering how much making fake money means to them they must also worship at the altar of the almighty dollar daily right? Why do some crafters sell their wares at insane profit-margins because they can? I mean its fake money, they dont even need that much fake money, what kind of asshole forces everyone else to grind gold just so I can buy some item I really want that this fucker happens to be able to make?
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A nation consists of its laws. A nation does not consist of its situation at a given time. If an individual's morals are situational, then that individual is without morals. If a nation's laws are situational, that nation has no laws, and soon isn't a nation. -William Gibson
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Threash
Terracotta Army
Posts: 9171
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I still fail to see how busting up that funeral was a bad thing. What if it went off without a hitch and they decided that since it went so well they should have church services in the middle of a pvp area every sunday? i mean only a sociopathic asshole of the lowest order would bust up a church service in real life, it must be the same in a game right?
The anecdotal evidence is that people who are assholes in games are generally assholes in real life as well, or would be if they could. The fact is, other people in online games ARE real people. Being an asshole in an online game isn't any different than being an asshole at a bar or while playing Monopoly. It's real people. It takes an incredible lack of awareness to realize that. Being an asshole in a game, over the phone, over email, whatever, it's all real people on the other end. The key distinguishing feature of games like GTA is that it isn't real people, it's a computer program. That isn't the case in MMORPGs. If you make someone else feel really bad, or really annoy them, you are doing that to a real life person. The distinction between online games and "real life" is mostly an imaginary one people use to justify their behavior, rather than a legitimate difference. I hope you die, stupid fuck. You probably are one of those ugly acne-scarred trenchcoat-wearing sad-sack hot-topic-shopping pussy mother fuckers who would strangle a cat if you had the balls and the strength. Sounds mean. Good thing this isn't real life, just some online bits, or someone might accuse me of being a bit of an ass myself. Some people need to be made to feel really bad or really annoyed until they realize what a buncha stupid fucks they are. And i fucking love cats.
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I am the .00000001428%
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Telemediocrity
Terracotta Army
Posts: 791
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The anecdotal evidence is that people who are assholes in games are generally assholes in real life as well, or would be if they could. Uh, hi? I've been called an asshole ingame, and I'm not an asshole in real life. In fact, having been given many opportunities to be one, I've chosen not to. Shocking? Not really.
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Tale
Terracotta Army
Posts: 8567
sıɥʇ ǝʞıן sʞןɐʇ
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Look at me! I'm an attention whore!
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WindupAtheist
Army of One
Posts: 7028
Badicalthon
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What if it went off without a hitch and they decided that since it went so well they should have church services in the middle of a pvp area every sunday? i mean only a sociopathic asshole of the lowest order would bust up a church service in real life, it must be the same in a game right? I found this part very helpful in organizing my own thoughts on the subject. World of Wacraft is a game, not a world. It's not even a "virtual world" in the sense the term is commonly used around here. It's a game. Specifically, on that server, it's a competetive PVP game. This situation is not analogous to someone blitzing a funeral in real life. It's analogous to a football team trying to hold a memorial service on the field during a game, and then getting outraged when the other team just hammers them and scores a touchdown. It's not particularly kind, and we can safely look down on the guy who yells "Fuck that dead asshole!" as he runs for the endzone, but the fact of the matter is that a WoW PVP server is intended as a place to pwn azz, not hold funerals.
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"You're just a dick who quotes himself in his sig." -- Schild "Yeah, it's pretty awesome." -- Me
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Ironwood
Terracotta Army
Posts: 28240
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I'm not an asshole in real life.
Every single story you tell of your real life tells me different. Sorry.
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"Mr Soft Owl has Seen Some Shit." - Sun Tzu
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tkinnun0
Terracotta Army
Posts: 335
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World of Wacraft is a game, not a world. It's not even a "virtual world" in the sense the term is commonly used around here. WoW is not worldly enough for you, so that means it's OK to fuck those who DO find it worldly enough? Fuck them in the "azz"? And fuck their corpse, too?
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Arthur_Parker
Terracotta Army
Posts: 5865
Internet Detective
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Which part of, it was an advertised event in a pvp zone, are people having trouble understanding?
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