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Author
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Topic: Developer salaries (Read 12394 times)
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bhodi
Moderator
Posts: 6817
No lie.
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Link.(stolen shamelessly from digg.com) New research shows up-to-date salary levels throughout the various sectors among game developers including artists, programmers and producers. The study published in the new issue of Game Developer, out this week. Research firm Audience Insights aided the study, which received 6,000 responses from game developers around the world. PROGRAMMING Technical Director: $104,738 Lead Programmer: $81,591 Programmer / Engineer: $73, 618 ART and ANIMATION Art Director: $65,313 Lead Artist: $68,112 Artist: $61,065 GAME DESIGN Creative Director: $72,125 Writer: $61,000 Game Designer: $54,777 PRODUCTION Producer: $66,375 Executive Producer (all with more than six years experience): $127, 375 QUALITY ASSURANCE QA Lead: $43,125 Tester: $29,722 AUDIO Audio Director: $62,206 Composer: $60,093 BUSINESS AND LEGAL Marketing: $76,667 Admin: $81,765 Executive: $106,590
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Viin
Terracotta Army
Posts: 6159
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And this is why working in game dev sucks.
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- Viin
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Sky
Terracotta Army
Posts: 32117
I love my TV an' hug my TV an' call it 'George'.
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Really? I'm in the salary range of a tester :) With 6 years of sysadmin experience + 25 more years of pc experience.
Public service ftl. I knew I should have stuck with sound engineering.
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Viin
Terracotta Army
Posts: 6159
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Yah but you also probably don't work 60-80hr weeks and get treated like a piece of crap by all the fanbois.
The only ones that make any money are the programmers and they definantly work 60-80hr weeks.
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- Viin
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Nebu
Terracotta Army
Posts: 17613
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No offense, but salaries mean nothing unless they are considered in conjunction with the cost of living proximal to where the job is. In rural America, those are great salaries. In Boston or San Francisco, they're pretty terrible for someone with the experience and CV to land the position.
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"Always do what is right. It will gratify half of mankind and astound the other."
- Mark Twain
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Merusk
Terracotta Army
Posts: 27449
Badge Whore
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Yeah, what Nebu said. I was boggling at those numbers, because they're so much higher than my own pay scale. (I'm around the QA Lead in a 40-hour a week job in the midwest where I actually do work 40-45 hours.) Then I remembered the cost of living where most of them live and realized I'm better off.
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The past cannot be changed. The future is yet within your power.
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bhodi
Moderator
Posts: 6817
No lie.
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No offense, but salaries mean nothing unless they are considered in conjunction with the cost of living proximal to where the job is. In rural America, those are great salaries. In Boston or San Francisco, they're pretty terrible for someone with the experience and CV to land the position.
Since it's a world survey, chances are fairly good that they are adjusted for region. The only question is which. I don't feel like paying the $3.50 to find out.
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Nebu
Terracotta Army
Posts: 17613
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Since it's a world survey, chances are fairly good that they are adjusted for region. The only question is which. I don't feel like paying the $3.50 to find out.
I don't blame you. I was just reminding you to consider what Disraeli told us.
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"Always do what is right. It will gratify half of mankind and astound the other."
- Mark Twain
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Jeff Kelly
Terracotta Army
Posts: 6921
I'm an apathetic, hedonistic, utilitarian, nihilistic existentialist.
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Programmer / Engineer: $73, 618 QA Lead: $43,125 Tester: $29,722
No wonder most games are bug ridden pieces of shit.
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schild
Administrator
Posts: 60350
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Programmer / Engineer: $73, 618 QA Lead: $43,125 Tester: $29,722
No wonder most games are bug ridden pieces of shit. The above is a 100% positively true statement. What that survey doesn't tell you is that at least 50% of QA testers are $8 an hour interns.
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Stormwaltz
Terracotta Army
Posts: 2918
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Whoo, still below the median!
...though far closer than I was at Other Companies. You know something's wrong when your supervisor asks how much you're making, and when you tell him he physically recoils and blurts, "Oh my God, you're getting screwed!"
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Nothing in this post represents the views of my current or previous employers.
"Isn't that just like an elf? Brings a spell to a gun fight."
"Sci-Fi writers don't invent the future, they market it." - Henry Cobb
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schild
Administrator
Posts: 60350
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In a perfect world, game dev salary would somehow be nebulously based on the quality of the last game you made. For example, David Jaffee, rolling in cash. The people who made 50 Cent's Bulletproof? Flipping burgers with 50 Cent. We can call this agenda "tough love."
Edit: There would of course be a base salary of like $25k, but you can drop in experience levels from there if you're first game is REALLY SHITTY. So you might want to think twice about those life dreams of working for the American arm of Bandai.
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Xilren's Twin
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Programmer / Engineer: $73, 618 QA Lead: $43,125 Tester: $29,722
No wonder most games are bug ridden pieces of shit. The above is a 100% positively true statement. What that survey doesn't tell you is that at least 50% of QA testers are $8 an hour interns. Course, if you could demonstrate to the moneyhats that less bug riddled games sell substantially more, you might have a case for change. As it is now, it just a matter of "what's the cheapest method of developing product X we can get away with". I hereby proclaim my support for a new government agency, the Gamer Protection Agency, or GPA, to engage in product testing of all games prior to release and send the bug ridden peices of crap back to their makers until the can slap on a sticker, "GPA Approved", indicating they have less than 10% of their code containing bugs. Please note, this agency is not to be confused with the agencies responsible to checking decency standards have been followed, or gratitous overuse of the either the color "brown" or "smashable crates", or naughty words.
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"..but I'm by no means normal." - Schild
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HaemishM
Staff Emeritus
Posts: 42666
the Confederate flag underneath the stone in my class ring
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Considering that video game revenue last year EXCEEDED movie ticket revenue last year, those numbers are FUCKING SHAMEFUL.
EDIT: And considering that a lot of those salaries are probably in California, where the cost of living is criminal, it's even worse.
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schild
Administrator
Posts: 60350
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I don't see any "associate" titles on that list. I can only assume all associate producers, etc. were too embarrassed to list their pay level.
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bhodi
Moderator
Posts: 6817
No lie.
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OK I may get kicked in the crotch by some devlopers and members, or I just may be vastly underpaid, but those salaries don't seem unreasonable to me. For refrence, I work in NoVA so my living expenses are also inflated.
* Coders are right in line where they should be. Coding is hard (tm) and they work 60-80 hour weeks during crunch time. Commercial coders can make less or more. * Game designers are a little low, but there are a lot of people who can come up with good, stable ideas as their profession, and the market is filled with eager people who love their job and are willing to work for less. * Everyone knows QA is a cesspool that people try and forget exist. * Everyone also knows 'execuitives' rake in the dough. Good ones can make or break a project. * I don't know a lot about sound, but those salaries seem reasonable and in line when compared to what they could be doing - trying to make a living doing stage music, fighting long hard road doing studio development or sell your soul out to corperate doing mixing for TV/radio. You want crappy pay? Look at radio sometime. * Art never pays for the average joe. There's a reason why we have the term 'starving artist'. * I know nothing about business and legal, but generally as those sorts of people are fairly fungible across the spectrum of business the salaries are likely in line as well.
Your 'superstar' coder/designer/artist can command large salaries but the regular guy in the trenches is just middle class like everyone else.
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« Last Edit: April 04, 2006, 09:51:51 AM by bhodi »
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Roac
Terracotta Army
Posts: 3338
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Sounds about right. Keep in mind those figures are averaged, so you would expect them to fluxuate between high/low cost of living areas, although on average I would expect more dev shops to be in higher CoL areas.
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-Roac King of Ravens
"Young people who pretend to be wise to the ways of the world are mostly just cynics. Cynicism masquerades as wisdom, but it is the farthest thing from it. Because cynics don't learn anything. Because cynicism is a self-imposed blindness, a rejection of the world because we are afraid it will hurt us or disappoint us." -SC
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Nebu
Terracotta Army
Posts: 17613
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Sounds about right. Keep in mind those figures are averaged, so you would expect them to fluxuate between high/low cost of living areas, although on average I would expect more dev shops to be in higher CoL areas.
I agree with you completely. If it makes any of you feel any better, most of those salaries are higher than what I get paid as a professor at a Division I university.
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"Always do what is right. It will gratify half of mankind and astound the other."
- Mark Twain
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schild
Administrator
Posts: 60350
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Oh, and considering what I get paid to run f13 right now (hint: I fall into the $0-$0 category), any of those salaries seem reasonable.
(For anyone actually doing that work though, we have a phrase for them, it's "getting fucked.")
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Yegolev
Moderator
Posts: 24440
2/10 WOULD NOT INGEST
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Course, if you could demonstrate to the moneyhats that less bug riddled games sell substantially more, you might have a case for change. As it is now, it just a matter of "what's the cheapest method of developing product X we can get away with".
The problem, obviously, is that people pay for buggy pieces of shit just like they pay for solid products. They put their resources where it makes the most difference in sales, and you can't really argue that from a business perspective. Paying your QA team more isn't going to fix more bugs, it's just going to give more money to undeserving retards. Hiring better QA people... maybe.
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Why am I homeless? Why do all you motherfuckers need homes is the real question. They called it The Prayer, its answer was law Mommy come back 'cause the water's all gone
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Signe
Terracotta Army
Posts: 18942
Muse.
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Sounds about right. Keep in mind those figures are averaged, so you would expect them to fluxuate between high/low cost of living areas, although on average I would expect more dev shops to be in higher CoL areas.
I agree with you completely. If it makes any of you feel any better, most of those salaries are higher than what I get paid as a professor at a Division I university. But there's always that trade off for getting to live inside the Academic world, no? I know people who could make three or four times the salary if they would work for a corporation, but they wouldn't even consider it because they know it would take years off of their lives.
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My Sig Image: hath rid itself of this mortal coil.
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Yegolev
Moderator
Posts: 24440
2/10 WOULD NOT INGEST
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Tolerating or even liking your job should trump salary. Just sayin'.
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Why am I homeless? Why do all you motherfuckers need homes is the real question. They called it The Prayer, its answer was law Mommy come back 'cause the water's all gone
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Lantyssa
Terracotta Army
Posts: 20848
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But there's always that trade off for getting to live inside the Academic world, no? I know people who could make three or four times the salary if they would work for a corporation, but they wouldn't even consider it because they know it would take years off of their lives.
It depends where in the academic world. For in-house IT support, things are pretty cushy and I am happy with the trade-off of low stress for a lesser salary. I could handle being a guest lecturer, but that is not a very well paying, or respected, position. Were I a faculty member in the same research intensive department I would be absolutely miserable. (Not that I would ever be capable of getting tenure short of having nobel quality work fall into my lap.)
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Hahahaha! I'm really good at this!
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Sky
Terracotta Army
Posts: 32117
I love my TV an' hug my TV an' call it 'George'.
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I admit I trade low stress for salary. That and a nice 9-5 M-F work week. That allows me to post here.
I wasn't really complaining, just in the market to buy a house and depressed about it. I want to burn capitalists alive for making shelter an investment product, the motherfucking soulless ghouls.
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Shockeye
Staff Emeritus
Posts: 6668
Skinny-dippin' in a sea of Lee, I'd propose on bended knee...
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I wasn't really complaining, just in the market to buy a house and depressed about it. I want to burn capitalists alive for making shelter an investment product, the motherfucking soulless ghouls.
If you weren't spending money on 61" TVs you'd be able to afford a house.
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Nebu
Terracotta Army
Posts: 17613
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But there's always that trade off for getting to live inside the Academic world, no? I know people who could make three or four times the salary if they would work for a corporation, but they wouldn't even consider it because they know it would take years off of their lives.
Ok. I'm busted. Yes, I took this job by choice as I value my personal and intellectual freedom above the offers I've received in the private sector. I make significantly less than I could out in industry, but I enjoy a much better standard of life. You're dead on here. As for developers, I imagine they're overworked and undercompensated for their efforts. Personally, I could never put so much sweat and passion into a project only to see business people turn it into a money-making monstrocity. That's the kind of thing that breaks the spirit of anyone that's passionate about what they do.
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"Always do what is right. It will gratify half of mankind and astound the other."
- Mark Twain
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Yegolev
Moderator
Posts: 24440
2/10 WOULD NOT INGEST
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I wasn't really complaining, just in the market to buy a house and depressed about it. I want to burn capitalists alive for making shelter an investment product, the motherfucking soulless ghouls.
If you weren't spending money on 61" TVs you'd be able to afford a house. I wasn't the only one to imagine a rickety "manufactured home" with a $2000 TV sitting on a milk crate, I see.
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Why am I homeless? Why do all you motherfuckers need homes is the real question. They called it The Prayer, its answer was law Mommy come back 'cause the water's all gone
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Shockeye
Staff Emeritus
Posts: 6668
Skinny-dippin' in a sea of Lee, I'd propose on bended knee...
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I wasn't the only one to imagine a rickety "manufactured home" with a $2000 TV sitting on a milk crate, I see.
I'm thinking it was a $4000 TV when he bought it.
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Llava
Contributor
Posts: 4602
Rrava roves you rong time
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Those are great salaries.
If you never plan on having a family.
(This assumes said salaries are in California. Checking out the math, I would have been able to survive with me and one dependant in Austin, Texas on 35k/year. There would be a budget, but it would be comfortable. But we couldn't go out buying $4000 TVs or anything.)
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That the saints may enjoy their beatitude and the grace of God more abundantly they are permitted to see the punishment of the damned in hell. -Saint Thomas Aquinas, Summa Theologica
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Yegolev
Moderator
Posts: 24440
2/10 WOULD NOT INGEST
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If your sofa is an old tire with a stolen Holiday Inn towel on top, the $4000 TV is practically free.
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Why am I homeless? Why do all you motherfuckers need homes is the real question. They called it The Prayer, its answer was law Mommy come back 'cause the water's all gone
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Merusk
Terracotta Army
Posts: 27449
Badge Whore
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$35k a year is a very nice non-executive salary in the Cincinnati area. It's "Mid-Middle class" so long as you and the Mrs. both have jobs. It's Lower-middle if it's just you supporting her and yourself. Making 42k a year I know I could support my family without selling the house if the wiffle stopped working, but we'd have to lose the amenities like cable, internet and the second car to do so.
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The past cannot be changed. The future is yet within your power.
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schild
Administrator
Posts: 60350
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I could live on $1200 a month and keep f13 running and easily create more fun than half of the designers in the MMOG industry. That's right, I'm throwing that gauntlet down. Anyone notice that the bulk of the gaming industry forgot how Fun works? Eh? Is it just me? Maybe it is.
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Roac
Terracotta Army
Posts: 3338
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$35k a year is a very nice non-executive salary in the Cincinnati area. It's "Mid-Middle class" so long as you and the Mrs. both have jobs. It's Lower-middle if it's just you supporting her and yourself. Making 42k a year I know I could support my family without selling the house if the wiffle stopped working, but we'd have to lose the amenities like cable, internet and the second car to do so.
To throw a reused stat up, the average US household income is $45k/yr. I expect panhandling earns better in CA/NY, but it's a tidy sum here in SC. Somewhere around $70-80k/yr (household) is enough to get a lake home and otherwise be comfortable, less if you wanted to be very tight with spending.
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-Roac King of Ravens
"Young people who pretend to be wise to the ways of the world are mostly just cynics. Cynicism masquerades as wisdom, but it is the farthest thing from it. Because cynics don't learn anything. Because cynicism is a self-imposed blindness, a rejection of the world because we are afraid it will hurt us or disappoint us." -SC
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Poseidon
Terracotta Army
Posts: 37
It just goes to show you how badly I verbally owned Schild
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Schild wrote: Oh, and considering what I get paid to run f13 right now (hint: I fall into the $0-$0 category), any of those salaries seem reasonable.
(For anyone actually doing that work though, we have a phrase for them, it's "getting fucked.") www.kleenex.comMake that your home page :-D
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I don't know how else to explain it other than SOE has done the right thing. They've revitalized combat in an MMOG. It's a huge step in the right direction. - Schild
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schild
Administrator
Posts: 60350
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Ho ho, ZING.
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