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Topic: Assault Frigates (Read 12091 times)
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Der Helm
Terracotta Army
Posts: 4025
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All three of my low slots have Expanded Cargoholds 1 (+18%). This almost doubles my cargo capacity, and unfortunately for me, I've gotten quite used to it :) What are you using that cargohold for, anyway ?
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"I've been done enough around here..."- Signe
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Hoax
Terracotta Army
Posts: 8110
l33t kiddie
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Re: Rifter
If you are going armor tank you can always use the +20% cap regen -10% (or is it 20?) shield boost low mod.
If you can spare a mid slot though (who can?) you can get close to +20% cap regen w/ no penalty from a named cap recharger (they start at 15% for the basic).
Re: Wolf's inty comments.
Like all techII ships you need mad skills to fly those correctly, and it is expensive. Many AF/Ceptor pilots are accepting that nos is a way of life and either using some themselves or using cap boosters. All in all though it is not very practical to take on a bship w/ a frigate. Large SB, Web + drones or Nos will ruin your day in a hurry. A Stabber or possibly an Omen could be outfitted to tackle a bship just as effectively I imagine. It will last longer versus those counters and still has a small enough sig to dodge large guns at higher speeds in close. Oh and it will cost you less also.
My take on techII frigates are they are NOT defensive ships, they are for ganking and they excel at ganking. You should be able to almost always pick your battles, you are pretty much immune to gate camps and you can catch a person who doesn't have safespots due to the quick allignment for warp. A ceptor can tackle a bship fast, but it shouldn't be doing that if the firepower isn't available to slag said bship with a quickness.
That is almost entirely theorycraft though, so who knows how things pan out in reality.
*n't added*
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« Last Edit: April 04, 2006, 04:59:37 PM by Hoax »
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A nation consists of its laws. A nation does not consist of its situation at a given time. If an individual's morals are situational, then that individual is without morals. If a nation's laws are situational, that nation has no laws, and soon isn't a nation. -William Gibson
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Yegolev
Moderator
Posts: 24440
2/10 WOULD NOT INGEST
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A general tip: I would strongly suggest avoiding civilian equipment if possible. It's all junk. Junk, junk, junk. The difference I got when I replaced my civ shield booster with a cheap "real" one was clear.
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Why am I homeless? Why do all you motherfuckers need homes is the real question. They called it The Prayer, its answer was law Mommy come back 'cause the water's all gone
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Venkman
Terracotta Army
Posts: 11536
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I've had problems prioritizing what skills to take, which has delayed me getting a better shield :) What are you using that cargohold for, anyway ? I kept getting the expanded holds as loot so decided to see what it was like to load all three. I got used to it. On missions, I haven't yet had any real challenge. Tonight I'm headed into 0.3/0.2 space for some ratting. I've already replaced one hold with an armor plate (still learning armor repair so can't use that yet), and so far have noticed even the rats in normal space are much tougher than the pirates/drones I've been seeing on the combat missions. Should be interesting in tougher space.
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Yoru
Moderator
Posts: 4615
the y master, king of bourbon
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Level 1 missions are pretty much cheeseball newbie stuff, meant to keep you busy while you train up to frigate 3 or cruiser 1 so you can do Level 2 missions or go out and rat effectively. You can sneeze on the enemies in there and they'll evaporate.
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Venkman
Terracotta Army
Posts: 11536
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Yea, found that out tonight big time. Before Phelaen of WoOwhateveritis jumped us, I managed to kill a whole one rat in Perbhe (0.2). 80k bounty, but he and his two buddies had me down to 5% armor. Granted I had crap armor, but still, eye-opener.
Then I went ratting in Neesher and even those were no pushovers. Good net gain though.
I don't mind building loyalty with the guy, and so far the side-missions/offers he's unlocked have netted me new agents and about 2mil isk as well (like one mission tonight for 999 Veldspar netted an implant I sold for 1mil alone. I don't want implants. I know I'll get podded the moment I use one :) ).
Taught me a lot of stuff about how my ship works thought. Got some better armor plating, upgraded the webber, armor repairer, new skills, and replaced the Missile/Flameburst with a Rocket launcher and either Phalanx (Explosive) or Gremlin (EMP). Damage per rocket is much less but the rate of fire is 4x the launcher. Just need to pick up and learn the skill in what has become my second home: Kulu IX. Then the BPO for the one I like. And this entire paragraph is brought to you by Addryc, who was helping me manage the Powergrid wall I was at with such suggestions :)
Sucks the first time I see him in game, in the first group I've been in here, during the first time I go ratting in 0.2 space, we get jumped, flee, only he's getting attacked by Phelaen, and he gets podded back 27 jumps away to newbie land.
But hey, all in good fun! ;)
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« Last Edit: April 04, 2006, 09:17:14 PM by Darniaq »
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Der Helm
Terracotta Army
Posts: 4025
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Sucks the first time I see him in game, in the first group I've been in here, during the first time I go ratting in 0.2 space, we get jumped, flee, only he's getting attacked by Phelaen, and he gets podded back 27 jumps away to newbie land.
But hey, all in good fun! ;)
Thank you for reminding me to upgrade my clone. :-D
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"I've been done enough around here..."- Signe
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TheDreamr
Terracotta Army
Posts: 160
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Unless you absolutely want a BPO of your own, ask around to see if anyone already has the same BPO and would be willing to make you a copy. It costs a pitance to create a max-run ammo BPC and you get to benefit from any research they've already done on it - saving you time / materials over an unresearched version.
If you haven't already, look on the EVE forums for suggested ship setups (think it's a sticky in the Ships & Modules section) - if you don't find a "perfect" setup you'll get an idea how other people fit their ships and the strengths / weaknesses of their choices, which can give you some interesting ideas.
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edit button addict.
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Wolf
Terracotta Army
Posts: 1248
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Hoax - The thing is a Heavy Nos eats 100+ Cap every 10 or so seconds, and my ship has ~300ish with skills, without the mwd penalty and nothing working. I have 3 med slots, so rechargers are out of the question (MWD, webber, scrambler) and small Noses eat 10 energy every 3 seconds. Even if you time it right, there's the moment where his noses tick and your ship stops :) I don't know, I don't have much expirience in tackling I mostly die. The thing with BSs is we mostly chase guys around our territory that are in there to gank. When he warps in at 50kms and sees you got numbers, he's gonna run - so you have to get there FAST before he manages to turn around and warp out (10ish secs). It can only be done in an Intie and I only have to survive the 40ish secs my guys need to catch up and tackle him themselves. The prob is if he has NOSes I cant warp out (no cap, no warp). Anyways, I'm rambling. I guess I just have to grind for a week, buy 15 inties and try setups until I learn :)
I'm sticking to my statement that flying a frig is not for the weak of heart, though. Last intie I lost was while orbiting at 7km @ 3500m/s to a 1400MM Howitzer fucking Artillery. I have no fucking idea how he hit me, but I insta died. I think I broke a finger when I hit my desk :P
Darniaq - if you can, I highly recomend going for armor tank. It is better pre-1 million skill points in the tree and you can easily do it with 100k with the best of them :)
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As a matter of fact I swallowed one of these about two hours ago and the explanation is that it is, in fact, my hand.
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addryc
Terracotta Army
Posts: 76
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Yea, found that out tonight big time. Before Phelaen of WoOwhateveritis jumped us, I managed to kill a whole one rat in Perbhe (0.2). 80k bounty, but he and his two buddies had me down to 5% armor. Granted I had crap armor, but still, eye-opener.
Then I went ratting in Neesher and even those were no pushovers. Good net gain though.
I don't mind building loyalty with the guy, and so far the side-missions/offers he's unlocked have netted me new agents and about 2mil isk as well (like one mission tonight for 999 Veldspar netted an implant I sold for 1mil alone. I don't want implants. I know I'll get podded the moment I use one :) ).
Taught me a lot of stuff about how my ship works thought. Got some better armor plating, upgraded the webber, armor repairer, new skills, and replaced the Missile/Flameburst with a Rocket launcher and either Phalanx (Explosive) or Gremlin (EMP). Damage per rocket is much less but the rate of fire is 4x the launcher. Just need to pick up and learn the skill in what has become my second home: Kulu IX. Then the BPO for the one I like. And this entire paragraph is brought to you by Addryc, who was helping me manage the Powergrid wall I was at with such suggestions :)
Sucks the first time I see him in game, in the first group I've been in here, during the first time I go ratting in 0.2 space, we get jumped, flee, only he's getting attacked by Phelaen, and he gets podded back 27 jumps away to newbie land.
But hey, all in good fun! ;)
Yes - it was a fun time last night - a learning experience for sure - being away for almost 2 months then coming back to a warzone and getting podded whilst still trying to remember how to fly the damn ship - good times :) Although it WAS very exciting playing cat and mouse with him - I learnt the following: - Don't get so attached to my ships
- Get a NICE clone, not a noob alpha crap clone
- Clone near the base and not back in noobie land
Oh well - no biggie - got back on my feet and ready to go!
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Venkman
Terracotta Army
Posts: 11536
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If you haven't already, look on the EVE forums for suggested ship setups (think it's a sticky in the Ships & Modules section) - if you don't find a "perfect" setup you'll get an idea how other people fit their ships and the strengths / weaknesses of their choices, which can give you some interesting ideas. Thanks Dreamr. I've been lurking there a bit but there's still stuff I don't know much about. I get tripped up on vernacular. For example, what is "MAPC" and "CPR"? Darniaq - if you can, I highly recomend going for armor tank. It is better pre-1 million skill points in the tree and you can easily do it with 100k with the best of the Please correct me if I've got it wrong, but as I understand it, the Armor Tank doesn't rely on shields but rather Hull HPs and hull repairing? Get in close, accept the shield is going to go away right quick, and dish out while soaking up. My problem right now is PowerGrid, but once I hit Engineering 3 tomorrow, I'll have enough for my load out. I've been considering my Small Nos for a High Slot, but the power issues are, err, an issue. Otherwise, I have become reliant on the webber, tossed the Hull Rep, a 200mn plate, and will eventually learn MWD to replace my named AB.
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Soln
Terracotta Army
Posts: 4737
the opportunity for evil is just delicious
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Well I lost my second and only cruiser last night, but this time to rats. Pretty hard to stomach. I got warp scrambled by a single frigate for 15mins+ and pounded down to nothing. I kept trying to get more range with an afterburner, but I guess he somehow had one as well... He kept me within 4999km so my medium guns wouldn't work and my 2 light missile racks didn't do enough damage on him. I have to say I'm not happy with this.... Feel pretty jipped. /grumble
And BTW, where do I go to accept a Bat Country invite? I requested a join in Neesher and got a note saying "check our offer", but where do I do that? You would think they'd include a link. Thx.
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TheDreamr
Terracotta Army
Posts: 160
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MAPC - Micro Aux Power Core, lots of extra power in a small package but has high skill requirements.
CPR - Capacitor Power Relay, improves cap recharge rate at the cost of shield recharge time. Good for armor tankers who need extra power for ABs, repairers, turrets etc
ps. You can accept the BC offer at one of their offices or wherever you initially applied.
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edit button addict.
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Wolf
Terracotta Army
Posts: 1248
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Please correct me if I've got it wrong, but as I understand it, the Armor Tank doesn't rely on shields but rather Hull HPs and hull repairing? Get in close, accept the shield is going to go away right quick, and dish out while soaking up.
Armor, not hull. Everything else you said is right. You got three stats - Shield, Armor and Hull. You can either shield or armor tank, hull is kind of "If i get there, I'm done".
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As a matter of fact I swallowed one of these about two hours ago and the explanation is that it is, in fact, my hand.
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Venkman
Terracotta Army
Posts: 11536
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Gods, I keep swapping Hull and Armor. Having watched my Shields and Armor get depleted down to the Hull, I do get it. Really! All evidence to the contrary to be sure :-D
And thanks for the acronym help Dreamr! I've continued up the Engineering ladder to learn Energy Grid Systems 1-2 for a cheapo Power Diagnostics system. Between the 10% PowerGrid boost, the 10% redux in CPU needs across the board from Engineering II and the 5% from this device, I'll be able to equip everything. In the end (as in, by tonight), it should look like this:
High (2) 150mm ACs (EMP S) (1) 200mm AC (still not sure what to do here, whether to go all 200s or all 150s. Works ok right now) (1) Rocket Launcher (Phalanx- Explosive dmg. May replace with Small Nos depending/situationally).
Medium Small Shield Booster I Webber Cold Jet AB
Low 200mn Crystalline Carbonide plate Small Armor Repairer I Power Diagnostic Systems I
I'm not looking for uber right now, just good and affordable to replace. :-D
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gimpyone
Terracotta Army
Posts: 592
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Gods, I keep swapping Hull and Armor. Having watched my Shields and Armor get depleted down to the Hull, I do get it. Really! All evidence to the contrary to be sure :-D
And thanks for the acronym help Dreamr! I've continued up the Engineering ladder to learn Energy Grid Systems 1-2 for a cheapo Power Diagnostics system. Between the 10% PowerGrid boost, the 10% redux in CPU needs across the board from Engineering II and the 5% from this device, I'll be able to equip everything. In the end (as in, by tonight), it should look like this:
High (2) 150mm ACs (EMP S) (1) 200mm AC (still not sure what to do here, whether to go all 200s or all 150s. Works ok right now) (1) Rocket Launcher (Phalanx- Explosive dmg. May replace with Small Nos depending/situationally).
Medium Small Shield Booster I Webber Cold Jet AB
Low 200mn Crystalline Carbonide plate Small Armor Repairer I Power Diagnostic Systems I
I'm not looking for uber right now, just good and affordable to replace. :-D
Read my autocannon thread, the 200mm are like 1 dps better than the 150mms
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Venkman
Terracotta Army
Posts: 11536
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Yea, I JUST re-read that :) 150s it is. Plus I like that they have twice the capacity. Particularly against drones. Reloading bites.
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Hoax
Terracotta Army
Posts: 8110
l33t kiddie
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Well I lost my second and only cruiser last night, but this time to rats. Pretty hard to stomach. I got warp scrambled by a single frigate for 15mins+ and pounded down to nothing. I kept trying to get more range with an afterburner, but I guess he somehow had one as well... He kept me within 4999km so my medium guns wouldn't work and my 2 light missile racks didn't do enough damage on him. I have to say I'm not happy with this.... Feel pretty jipped. /grumble
And BTW, where do I go to accept a Bat Country invite? I requested a join in Neesher and got a note saying "check our offer", but where do I do that? You would think they'd include a link. Thx.
Here's some info that will help there. Any non-standard frigate will have either scram or web, so Dark Blood <x>, Blood Eldar <x> etc need to be watched for. Also you can always just turn on all your tanking modules and log out, log back in 10min later and then hope you can warp away from the belt before they re-target and lock you down again. If your going to die anyways that is worth a shot. Otherwise the best you can do is try to get to a range where your guns can hit, usually what I do is look at how they are orbiting and make a sharp turn away from where they will be in ~3 seconds of flight. If you time it right you can get an extra 1-4,000m of distance depending on how fast/agile your enemy is compared to your ship. Drones/Web/Painter are also life savers in this situation.
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A nation consists of its laws. A nation does not consist of its situation at a given time. If an individual's morals are situational, then that individual is without morals. If a nation's laws are situational, that nation has no laws, and soon isn't a nation. -William Gibson
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Megrim
Terracotta Army
Posts: 2512
Whenever an opponent discards a card, Megrim deals 2 damage to that player.
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Please correct me if I've got it wrong, but as I understand it, the Armor Tank doesn't rely on shields but rather Hull HPs and hull repairing? Get in close, accept the shield is going to go away right quick, and dish out while soaking up.
Armor, not hull. Everything else you said is right. You got three stats - Shield, Armor and Hull. You can either shield or armor tank, hull is kind of "If i get there, I'm done". Real men structure tank.
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One must bow to offer aid to a fallen man - The Tao of Shinsei.
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