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f13.net  |  f13.net General Forums  |  The Gaming Graveyard  |  MMOG Discussion  |  Topic: Always on the forefront of innovation, we are! 0 Members and 1 Guest are viewing this topic.
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Author Topic: Always on the forefront of innovation, we are!  (Read 2242 times)
Telemediocrity
Terracotta Army
Posts: 791


on: March 24, 2006, 06:36:32 PM

Only six years or so after EQ, AC1 adds in proc effects for weapons this patch.

A "Whirling staff of doom" that procs a PBAOE slashing ring.

Is this a record for "Longest amount of time taken to implement a standard MMO feature"?

Cheddar
I like pink
Posts: 4987

Noob Sauce


Reply #1 on: March 24, 2006, 06:52:17 PM

Only six years or so after EQ, AC1 adds in proc effects for weapons this patch.

A "Whirling staff of doom" that procs a PBAOE slashing ring.

Is this a record for "Longest amount of time taken to implement a standard MMO feature"?



AC1 had enough innovations that mocking its lack of standard features is moronic. 

No Nerf, but I put a link to this very thread and I said that you all can guarantee for my purity. I even mentioned your case, and see if they can take a look at your lawn from a Michigan perspective.
Nija
Terracotta Army
Posts: 2136


Reply #2 on: March 24, 2006, 06:59:15 PM

How many mmorpgs let you dodge arrows and magic spells?

Oh yeah.
Telemediocrity
Terracotta Army
Posts: 791


Reply #3 on: March 24, 2006, 08:23:27 PM

Just to clarify:  AC1 is my favorite MMO of all time.  It's just maddened me how they coupled some crazily innovative stuff with a complete neglect of some of the basics.

For instance, "Hey, let's create a game with the most complex, engaging quests of any MMO on the market!"

Followed by "Hey, let's give 1/10th of the XP that other games would for those quests!"
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