Pages: [1]
|
 |
|
Author
|
Topic: Wanna get a top management job? Be a successful guild leader! (Read 3831 times)
|
Trippy
Administrator
Posts: 23657
|
|
|
|
|
UD_Delt
Terracotta Army
Posts: 999
|
It makes sense. Our guild leader owns and runs his own company (landscaping & snowplow). He has about 15 employees during winter and 30 or so during summer.
He does a good job running a pretty damn successful raiding guild. Management skills are management skills regardless of the context.
|
|
|
|
Llava
Contributor
Posts: 4602
Rrava roves you rong time
|
This has been tossed back and forth for a while now, not surprised to see reality starting to catch up. Being a guild leader is, in many ways, being a manager. Trying to make everyone happy and ensure that the job gets done is what it's all about.
|
That the saints may enjoy their beatitude and the grace of God more abundantly they are permitted to see the punishment of the damned in hell. -Saint Thomas Aquinas, Summa Theologica
|
|
|
HaemishM
Staff Emeritus
Posts: 42666
the Confederate flag underneath the stone in my class ring
|
I would actually claim being a guild leader may be MORE stressful than actual managment mainly because of the stakes. People whose money or jobs tend to only make spectacularly bad decisions based on trying to rip the company off or because they think they are smarter than they are, but generally will avoid doing something so impossibly mean to someone else directly for fear of getting their shit kicked in. In Guilds? Pfffttt, the inner asshole comes out in full force, mainly because of the complete lack of conseuences for being the most selfish, backstabbing whore on the planet.
|
|
|
|
VickeVire
Terracotta Army
Posts: 69
|
I did work as a Manager at one time... I learned one thing, never work with ppl that don't like their job at lest in some degree. I'd only do it again for one reason. That's if it's my own company. At least that would make all the whining be my problem
|
|
|
|
Hartsman
Developers
Posts: 80
Trion
|
Worked for me, too.
|
|
|
|
Murgos
Terracotta Army
Posts: 7474
|
My college roomates EQ guild, which was one of the most successful EQ guilds there was after FoH, was lead by a navy nuclear submarine captain (except of 6 months out of every 18 when he appointed a committee to manage it). There are some talented people who play MMOG's and there are certainly some talented people who lead guilds. But leading a guild in an MMOG is not a neccessary and sufficient condition to being a talented and successful person.
|
"You have all recieved youre last warning. I am in the process of currently tracking all of youre ips and pinging your home adressess. you should not have commencemed a war with me" - Aaron Rayburn
|
|
|
Dren
Terracotta Army
Posts: 2419
|
I would actually claim being a guild leader may be MORE stressful than actual managment mainly because of the stakes. People whose money or jobs tend to only make spectacularly bad decisions based on trying to rip the company off or because they think they are smarter than they are, but generally will avoid doing something so impossibly mean to someone else directly for fear of getting their shit kicked in. In Guilds? Pfffttt, the inner asshole comes out in full force, mainly because of the complete lack of conseuences for being the most selfish, backstabbing whore on the planet.
I agree. The reasons it is harder? - Lack of face to face conversation. Anonymity amongst your subordinates? Yeah that works! - Totally voluntary staff. Enough said. - You get no pay. The time you invest in it comes directly out of your own playtime. - A complete mix of people from an extremely wide range of social, cultural, etc. backgrounds and surroundings. The year I spent being a guild leader in UO was probably the most stressful time I've every spent on anything, let alone a pasttime. It had its rewards, but I eventually burnt out to the point of quitting the game for awhile.
|
|
« Last Edit: March 23, 2006, 01:28:52 PM by Dren »
|
|
|
|
|
Lantyssa
Terracotta Army
Posts: 20848
|
The year I spent being a guild leader in UO was probably the most stressful time I've every spent on anything, let alone a pasttime. It had its rewards, but I eventually burnt out to the point of quitting the game for awhile.
It was the same for me.
|
Hahahaha! I'm really good at this!
|
|
|
Margalis
Terracotta Army
Posts: 12335
|
Honestly all this says is that leadership is a quality that is easily transferable to a wide variety of situations - you are either a good leader or you aren't.
Considering this guy's resume, it would be hard to make the case that WoW made him a good leader considering WoW hasn't been around all that long.
It boils down to this:
"Being a guild leader requires strong leadership skills."
That's it. Really not that exciting.
|
vampirehipi23: I would enjoy a book written by a monkey and turned into a movie rather than this.
|
|
|
Azazel
|
I  hyperbole. The day may not be far off when companies receive résumés that include a line reading "level 60 tauren shaman in World of Warcraft."
Because, you know, getting to 60 in WoW takes intelligence and skill.... 
|
|
|
|
Roac
Terracotta Army
Posts: 3338
|
I used being MUD admin as part of my application to get my first post-college job. Similar concept; the selling point in anything like that is in demonstrating how a hobby translates to an asset for an employer. As long as you can translate that for them, you're set.
But don't do like one applicant did for me. "Um, I like games, and would like to be a game programmer". Sigh.
|
-Roac King of Ravens
"Young people who pretend to be wise to the ways of the world are mostly just cynics. Cynicism masquerades as wisdom, but it is the farthest thing from it. Because cynics don't learn anything. Because cynicism is a self-imposed blindness, a rejection of the world because we are afraid it will hurt us or disappoint us." -SC
|
|
|
sarius
Terracotta Army
Posts: 548
|
I used being MUD admin as part of my application to get my first post-college job. Similar concept; the selling point in anything like that is in demonstrating how a hobby translates to an asset for an employer. As long as you can translate that for them, you're set.
But don't do like one applicant did for me. "Um, I like games, and would like to be a game programmer". Sigh.
Maybe it's nostalgia, but I appreciate successful MUD admins much more than guild leaders. I've been both many times and the level of stress on an active MUD far exceeds anything I've experienced in an MMOG.
|
It's always our desire to control that leads to injustice and inequity. -- Mary Gordon “Call it amnesty, call it a banana if you want to, but it’s earned citizenship.” -- John McCain (still learning English apparently)
|
|
|
Roac
Terracotta Army
Posts: 3338
|
I thinkt he biggest difference between them is time; as a guild leader I had to be far more active in dealing with people, and in dealing with the tactical as opposed to the strategic. In contrast, as an admin there was more focus on policy, project planning, etc. I suppose there's more at stake for an admin, but I've always enjoyed it so wasn't stressed by it. Being a GM, on the other hand, burned me out quick. I don't have a desire to run a guild again anytime soon.
|
-Roac King of Ravens
"Young people who pretend to be wise to the ways of the world are mostly just cynics. Cynicism masquerades as wisdom, but it is the farthest thing from it. Because cynics don't learn anything. Because cynicism is a self-imposed blindness, a rejection of the world because we are afraid it will hurt us or disappoint us." -SC
|
|
|
jpark
Terracotta Army
Posts: 1538
|
Key difference to note:
Good managers are paid - guild leaders are not.
The popular sterotype is that guild leaders steal from their guilds and are reimbursed that way. That may happen sometimes, but I suspect in the majority of the cases that does not happen. This is why guild leadership is a thankless job. And guilds without good leaders quickly leads to crappy game....or genre.
|
"I think my brain just shoved its head up its own ass in retaliation. " HaemishM.
|
|
|
|
Pages: [1]
|
|
|
 |