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f13.net  |  f13.net General Forums  |  The Gaming Graveyard  |  MMOG Discussion  |  Topic: Alter Life - another MMOG from NCSoft, targeted at...women?! 0 Members and 1 Guest are viewing this topic.
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Author Topic: Alter Life - another MMOG from NCSoft, targeted at...women?!  (Read 23051 times)
schild
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Reply #35 on: June 04, 2004, 12:25:22 PM

heh
Sloth
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Reply #36 on: June 04, 2004, 12:31:45 PM

Quote from: Roac

You missed the point.  Doesn't matter who makes it, what matters is who it's made for.  Groups of people have different collective (statistical) interests.  Women as a whole have different interests than men as a whole.  Yeah, there women with interest in men's things, and then there are men who are fags, but you're talking statistical abnormalities.  Women are more sociable, men are visually stimulated, etc.  You have age differences to; high school kids have a culture different from that of your statistically average college kid, from your 20 something guy, from your 30-40 something parent, etc.  This is why, for example, you will find that FPS games tend to have younger people playing them than MMOGs do - the things in each of these products appeal to different groups differently.  No, that doesn't mean that you won't find a 70 year old playing Quake 7, but it's unlikely.


I don't think that FPS have more younger people playing them than MMOGs. If there are it is more likely do to Credit Card limitations than content. Women and Men have different interests, but we're talking about Gamers. A female gamer and a male gamer are roughly the same as far as what they like. For instance a CS female gamer and a CS male gamer play roughly the same. And a female hearts player and a male hearts player play roughly the same. Now within each genre one gender might out number the other, but at no point do you need gender specific marketing to attract potential customers.

When I play a new game I never think about if its made for guys or marketed at guys. I'm just as likely to play Sims Hot Date as I am to play Diablo. The gender marketing doesn't even factor into it. The back of the box screenshots or web screenshots of gameplay are 90% of my decision to buy/play a game. Which is about how the majority of gamers make their decisions too. Then you factor in things like price, word of mouth, story overview, and genre.
Rasix
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Reply #37 on: June 04, 2004, 12:41:12 PM

Making really broad generalizations on large demographics based on yourself makes you look super smart.

-Rasix
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Reply #38 on: June 04, 2004, 12:46:49 PM

Quote from: Rasix
Making really broad generalizations on large demographics based on yourself makes you look super smart.


go to best buy or compusa and watch how people buy games. The first thing they do is turn the box over or look at the inside cover. If the screenshots are uninteresting they'll put it right down if not they'll read more about it. How many people look at the screenshots first when they hear about a new game? This is not anything new. Screenshots are the #1 way to sell product. I assumed everyone knew that.
schild
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Reply #39 on: June 04, 2004, 12:53:55 PM

Gaming doesn't quite have the 'impulse' sale that other things such as DVD's and CD's or magazines have. Games cost $30-$50 a piece, and often are bought for the investment or for a reason. Sure you look at screenshots, hell even when I've preordered something I look at the box. But when someone is going to buy a game, more often then not their mind is made up before they walk into a store.

As to the gender thing. Bullshit on your traditional economic theory, jackass. I bet fist over hand that the people who theorized and designed the Sims thought about women gamers and women in general. It brought a LOT of females to the game world. Maxis has a lot of bright women working for them.

All this leads up to reasons why you should never work in PR or deal with marketing. You are spouting grossly inappicable theory to the sales of video games. Just stop, now.
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Reply #40 on: June 04, 2004, 01:07:04 PM

Quote from: Sloth
You still don't understand that woman and man demographic is not what is going to sell games the vast majority of your games. Let me put it this way, what is a better way to sell a candy bar? To design some kind of gender based candy bar or to appeal to the people who like chocolate? I'd wager more women than men like chocolate, but you don't need female based marketing to sell chocolate bars to women.


So you don't think Dove, See's and Godiva go after the female demographic? But I think you do have a gem of truth in here, "You don't need female based marketing to sell chocolate bars to women." I agree, but without the female based marketing they might grab a snickers instead of a dove bar.

Quote
Lets put it another way, would Doom 3 sell more units if it was marketed directly at men? No of course not. How is doom 3 marketed? Its marketed at people who want to be blown away with cuttting edge technology and action gameplay.


How many units would it sell if it was targeted only at women/preteen girls? Nice pink letters in the Barbie font with huggable bears instead of evil looking monsters? and the guns shoot hearts.

I think you are confusing the target demographics and target advertising demographics. Doom isnt a good example because there is a following from Doom 1 and 2.

Quote
This is why I say you don't understand games. You keep assuming that marketing toward genders is the right way to do things. It is the right way to market makeup or jock straps, but its not a useful way to market games.


If I make a pair of Unisex underwear, then I should target the advertising for everyone except people who don't like unisex underwear (and even then I should have a campaign to convert them). If I make female underwear I should target females... I should know my target audience when I design my product.

Quote
The other point that completely went over your head is that games like basketball, football, counterstrike, and hearts aren't made for a specific gender. In the former cases they are made for athletes and the latter cases made for table top gamers. Which if you can put 2 and 2 together is what supported my original point that you don't need to market games based on gender. Why do women play in the WNBA and college basketball? Is it because the WNBA and college is marketed toward women? Or is it because they like playing basketball?


Using your WNBA example. Its the design / not the marketing again. You design the game so they are not forced to compete with men who are physically larger so they have a fair game.

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Reply #41 on: June 04, 2004, 01:16:49 PM

Quote from: schild
Gaming doesn't quite have the 'impulse' sale that other things such as DVD's and CD's or magazines have. Games cost $30-$50 a piece, and often are bought for the investment or for a reason. Sure you look at screenshots, hell even when I've preordered something I look at the box. But when someone is going to buy a game, more often then not their mind is made up before they walk into a store.

As to the gender thing. Bullshit on your traditional economic theory, jackass. I bet fist over hand that the people who theorized and designed the Sims thought about women gamers and women in general. It brought a LOT of females to the game world. Maxis has a lot of bright women working for them.


You're right there aren't many impulse buys , but gamers still window shop. And screenshots are the primary thing that peak their interest. Plus my statement also includes game previews. Most gamers when they see X game preview they look at the first screenshot before even reading the article. Its the same principle as box flipping. I'm sure everyone here has at one time or another heard "That game sucks look at the graphics."

As for your last part. Sims online was not designed with women in mind, it was designed based off games like Sim City. It was a micro approach to a sim city world. if you go back in the thread you'll see Darniaq explaining it. it was designed with the sandbox gamer in mind.
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Reply #42 on: June 04, 2004, 01:19:33 PM

Holy God, the stupid is out in force today, all wrapped up in the Sloth Avatar.

Where did I say that gender is the ONLY factor in determining game design or marketing? It is ONE of the factors. You are essentially saying that gender matters not one iota in marketing or game design. In other words, talking out of your ass based on an individual, i.e. you. And not a very smart individual at that.

Was Doom designed with a gender in mind? Yes. The male gender. How do I know this? Because Doom was built to be a game that the designers want to play. The designers were men. Was it a conscious decision to design the game for men? No. But I'm sure as they got more successful, they started doing a little market research on the sequels. And strangely enough, their user base is mostly men. So had they decided to change the color scheme to tafita, and turned Doom into a game of "Dress the Space Marine," I'm sure Doom2 wouldn't have sold quite as well.

Know your audience.

If your audience is mostly men, you don't make a game that focuses around activities that are not what men enjoy. If you want your target audience to be women, you won't design avatars that have gigantic boobs and walk around screaming "I am woman, I must be subservient to the men in this game." FPS games HAVE changed design to appeal to some women, such as a small, cosmetic change like adding female avatars for the players. Does it all of a sudden make UT2k4 a predominantly female-oriented game? No, because FPS gamers are traditionally and statistically MALE. Know your fucking audience, fuckstick.

So if you make an FPS game, and you want to advertise it in a magazine, and the game is for PC, which of the following magazines would you advertise in provided budget wasn't an issue?

Redbook
Cosmopolitan
The National Enquirer
Computer Gaming World
Entertainment Weekly
People
Maxim
Playboy
Playgirl

I'm not saying that game developers make very good choices in regards to gender-based design or marketing, for a number of reasons. Most hate the marketing side, or have about as little understanding of actual marketing as Sloth does. The industry is predominantly male, and the stereotype, which has a basis in reality, if of very non-social (and non-dating) males as well. This is changing, but it's about as slow as getting good MMOG's.

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Reply #43 on: June 04, 2004, 01:27:51 PM

Quote from: Furiously

If I make a pair of Unisex underwear, then I should target the advertising for everyone except people who don't like unisex underwear (and even then I should have a campaign to convert them). If I make female underwear I should target females... I should know my target audience when I design my product.

Using your WNBA example. Its the design / not the marketing again. You design the game so they are not forced to compete with men who are physically larger so they have a fair game.


We're basically on the same page, but just to clarify my position. The underwear example is basically what I'm saying, female underwear is for females. Like a jock strap is for men. Gender based marketing is a good idea here. With games though, your market is the people who like that style. You don't need to appeal to the inner woman to get women who like sandbox games to play sandbox games. Lets assume you do female based ad campaign, if the woman doesn't want to play the game is she still going to buy it based on the marketing strategy? No, because that type of game doesn't interest her. However yeah you'll get a woman that it does interest, but she'd have bought the game anyway with a gender neutral campaign.
 
As for your last part, I'm not so sure thats the case. I know that the Hoops tournament that goes around the country has men vs women games. No one likes to lose, so by that token I wouldn't want to play basketball against Shaq and kobe because I'd get trounced, i'd prefer to play against my skill level or at least guys who I can at least get the ball from. However I still like playing basketball over all even though I know I can't compete against the Lakers.
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Reply #44 on: June 04, 2004, 01:28:17 PM

I was discussing this with an actual woman (gasp), one of the librarians here, same age as me, very smart girl.

She's not a gamer, but she's heard my supervisor and myself discussing enough games to know a decent spread. She said the shoot-em-up stuff seemed kinda silly to her, she would like something that used more of her intellect.

The game she wants to try out?

Civilization.
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Reply #45 on: June 04, 2004, 01:48:56 PM

I didn't see this at E3, but would have loved to.  

Agreeing some with Hamish.  I think there is a huge market for female gamers, but before it is common place to see tons of women gaming, the attitudes will need to change.  Women shouldn't be forced into playing an avatar with Barbie proportions and dressed in a swimsuit.  That puts off quite a few women.  And before I hear you are not forced to - wtf are the alternatives (not play certain types of games, get asked to cyber everytime you log in, or play as a male avatar).  None really appeal to me, especially when it would be so easy to offer choices (like more clothing options).  For me, offering more options in the games "designed for younger males" doesn't take anything away from the male experience, but really makes it much easier for women to enjoy playing.  When you feel comfortable, you are more likely to buy, play more, and the company will make more money.  

In addition, at least attempt to market to me, not continually show booth babe types on screenshots, on a box, or E3 with no men or anything else that makes me think you had a single female on staff.  Even if companies don't want to do for any other reason, they ought to look at the money they are keeping on the table.  Knowing the audience is key, but MMORPG's are large enough to appeal to both males and females without taking anything away from either experience.  Not every game is going to be for everyone, but most should not be going out of their way to offend, especially when it takes just a few changes to make it female friendly.  Sadly, bringing women gamers into the mix isn't even on the radar of most devs.  However, bonus points go to NCSoft for trying out some new ideas lately - when everyone else in the business seems to be getting conservative, they are showing innovation.

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Reply #46 on: June 04, 2004, 01:49:53 PM

Quote from: HaemishM

Was Doom designed with a gender in mind? Yes. The male gender. How do I know this? Because Doom was built to be a game that the designers want to play. The designers were men. Was it a conscious decision to design the game for men? No. But I'm sure as they got more successful, they started doing a little market research on the sequels. And strangely enough, their user base is mostly men. So had they decided to change the color scheme to tafita, and turned Doom into a game of "Dress the Space Marine," I'm sure Doom2 wouldn't have sold quite as well.

Know your audience.

If your audience is mostly men, you don't make a game that focuses around activities that are not what men enjoy. If you want your target audience to be women, you won't design avatars that have gigantic boobs and walk around screaming "I am woman, I must be subservient to the men in this game." FPS games HAVE changed design to appeal to some women, such as a small, cosmetic change like adding female avatars for the players. Does it all of a sudden make UT2k4 a predominantly female-oriented game? No, because FPS gamers are traditionally and statistically MALE. Know your fucking audience, fuckstick.

So if you make an FPS game, and you want to advertise it in a magazine, and the game is for PC, which of the following magazines would you advertise in provided budget wasn't an issue?

Redbook
Cosmopolitan
The National Enquirer
Computer Gaming World
Entertainment Weekly
People
Maxim
Playboy
Playgirl

I'm not saying that game developers make very good choices in regards to gender-based design or marketing, for a number of reasons. Most hate the marketing side, or have about as little understanding of actual marketing as Sloth does. The industry is predominantly male, and the stereotype, which has a basis in reality, if of very non-social (and non-dating) males as well. This is changing, but it's about as slow as getting good MMOG's.


You're not even making a point between your clumsy insults and ranting one liners circa 1999 lumthemad. Once again, games designed by men or women don't unintentionally favor one gender or the other. For some reason you have the shortest attention span. As I said 3 posts back Quidditch was designed by a woman and it is the same basic sports concept as soccer, basketball, and baseball. It doesn't matter that id made a game they wanted to play that doesn't make it "Men only" or "Men biased". That means they made a fun game that anyone who likes blowing up demons will enjoy. Just because more men are likely to play Doom than girls doesn't mean its men biased. Because the demographic is gamers. Gaming girls and gaming guys are going to enjoy Doom in roughly the same way.

You have fallacious perspective that because more men than women like something or vice versa that it is gender biased. Gender Biased would be something specifically designed to exclude one or the other. Jock Straps are gender biased. Doom is not.

Traditionally and statistically more men play video games, thats not a revelation nor does that mean the lower minority women are excluded. I'm not saying that if a woman plays football with 24 other guys the guys themselves won't exclude the girl, but the game itself doesn't do that. You might have 24 jerks, but at the same time you might have 24 racists who exclude the black guy. Its not footballs fault.

There are no females characters in Counterstrike, there never will be, but women play it just the same. Its not about your gender being represented, its about a fun game. You always seem to spaz out claiming I'm putting words in your mouth, but as usual your attention span doesn't see past the last post. This thread is about a game marketed at women. Hence why its the focus of discussion. And you're basically right about one thing, gender marketing barely registers when compared to marketing the quality of the game overall.
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Reply #47 on: June 04, 2004, 02:28:55 PM

Quote from: Sloth

Traditionally and statistically more men play video games, thats not a revelation nor does that mean the lower minority women are excluded. I'm not saying that if a woman plays football with 24 other guys the guys themselves won't exclude the girl, but the game itself doesn't do that. You might have 24 jerks, but at the same time you might have 24 racists who exclude the black guy. Its not footballs fault.


You are just NOT getting it.  There would be more women playing if they weren't excluded.  What does exclude them is how it is shown and played, not by the concept of the game.  Take the example of Dead or Alive Beach Volleyball.  How many women do you think play it now?  The reason has to do with what the women are wearing, not that women intrinsicly dislike volleyball games.  Now immagine that the devs added in men in speedos that you could date in the game so that women have the same options as men do in the game.  It then appeals to a much wider audience.   Then women are NOT excluded.

How comfortable would you be with an avatar that only wore a speedo in a MMORPG or even use it as an avatar on a message board?  Besides it not having the appearance of armor, making you the but of jokes, and other comments, how much hell do you think you would get?  What would you think about having to play a female character in every game you played (because they really don't make male characters in them)?   Would you buy that game that offered only the speedo or would you buy another game that offered you more choices?  What if there were NO alternatives and the ONLY option was the speedo or play a female character, sure you might end up playing, but enjoy it more if someone had considered your point of view?  Do you feel somewhat excluded?  Welcome to the world of a female gamer.  Most games offer only an experience as a male or offer a female characters that are secondary roles and dressed so that you have all the 16 yr old boys asking you to cyber.   It is very noticable which games actually have women devs on them or in charge of them.  All women gamers want is a few more of the same choices men already have so that they feel just as comfortable in game as out of game.

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Reply #48 on: June 04, 2004, 02:46:49 PM

Quote from: Mi_Tes

You are just NOT getting it.  There would be more women playing if they weren't excluded.  What does exclude them is how it is shown and played, not by the concept of the game.  Take the example of Dead or Alive Beach Volleyball.  How many women do you think play it now?  The reason has to do with what the women are wearing, not that women intrinsicly dislike volleyball games.  Now immagine that the devs added in men in speedos that you could date in the game so that women have the same options as men do in the game.  It then appeals to a much wider audience.   Then women are NOT excluded.

How comfortable would you be with an avatar that only wore a speedo in a MMORPG or even use it as an avatar on a message board?  Besides it not having the appearance of armor, making you the but of jokes, and other comments, how much hell do you think you would get?  What would you think about having to play a female character in every game you played (because they really don't make male characters in them)?   Would you buy that game that offered only the speedo or would you buy another game that offered you more choices?  What if there were NO alternatives and the ONLY option was the speedo or play a female character, sure you might end up playing, but enjoy it more if someone had considered your point of view?  Do you feel somewhat excluded?  Welcome to the world of a female gamer.  Most games offer only an experience as a male or offer a female characters that are secondary roles and dressed so that you have all the 16 yr old boys asking you to cyber.   It is very noticable which games actually have women devs on them or in charge of them.  All women gamers want is a few more of the same choices men already have so that they feel just as comfortable in game as out of game.


DOA beach volley ball is a bad example because no one likes it. Its a boring game. Especially for volleyball. Although graphically its pretty good.

As for your last point you're wrong about the women devs. Many of EQs scantily clad outfits were made by a woman artist. One of the UO2 designers a woman said she liked "feeling sexy" in the skimpy outfits. I hate to break it to you but many guys prefer to play female characters. They don't care that other guys hit on them. If you want to play Diablo characters you have to pick a female to play sorceror or amazon. Or archer in the original. I also point to all the female fashion designers, not to mention the other half are gay men. You rarely see conservative outfits on the runway. Don't fool yourself into thinking its a conspiracy of men to make you feel uncomfortable. Besides which most games now offer both skimpy outfits and conservative outfits. Just look at WoW, you can wear the amazon look or you can wear an undershit underneath.

I certainly don't care about speedos. I played Altered Beast and the guys start out in speedos. One of my favorite movies is Conan and he's got nothing but a fur loin cloth on. Look at Wrestling, tons of oiled up guys in nothing but speedos. Boxing is similar. Swimming has the speedo look. Look at super heroes like Robin the old 60's version, thats a pedophiles dream there. Don't fool yourself into thinking guys are all in 3 piece suits with spats.
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Reply #49 on: June 04, 2004, 02:52:27 PM



WEEEEEE.

-Rasix
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Reply #50 on: June 04, 2004, 03:14:07 PM

Look, it is another Sloth vs everyone thread. Charming.


Sloth, when everyone is telling you that you don't get it (in this case, Haemish, who actually has job experience in marketing, and Mi_Tes, who is a FEMALE GAMER), you might want to look around and reevaluate your position. I know it is hard to see with your head firmly in your colon, but might be worth a shot.

Or we could just have another 5 page thread where you tell everyone they are wrong, all evidence and opinion to the contrary.

When speaking of the MMOG industry, the glass may be half full, but it's full of urine. HaemishM

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Reply #51 on: June 04, 2004, 03:23:02 PM

Quote from: WayAbvPar
Look, it is another Sloth vs everyone thread. Charming.

Sloth, when everyone is telling you that you don't get it (in this case, Haemish, who actually has job experience in marketing, and Mi_Tes, who is a FEMALE GAMER), you might want to look around and reevaluate your position. I know it is hard to see with your head firmly in your colon, but might be worth a shot.

Or we could just have another 5 page thread where you tell everyone they are wrong, all evidence and opinion to the contrary.


Just because you feel a need to go with the largest crowd doesn't mean you're right. So far no ones been able to provide any legitimate example to prove their point but I've provided countless examples.

One day you should read up on the biography of Galileo and maybe you'll understand the difference between majority and being right.
Rasix
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Reply #52 on: June 04, 2004, 03:42:18 PM

Quote from: Sloth


One day you should read up on the biography of Galileo and maybe you'll understand the difference between majority and being right.


Someone really needs to make a GORDON gimmick account for statements like this.

Keep fighting the the good fight, plugging your ears, and throwing all reason right out the window, ohh message board Jesus.

-Rasix
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Reply #53 on: June 04, 2004, 03:53:26 PM



Filibuster

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Filibuster and his pet topic form an endless loop. If his first thrust doesn't win the day, he will try to gain ground with a second, third, fourth ... nth repetition. He may even make a good initial attack, but his monotonous hectoring and prodigious output rapidly clears the field of other Warriors. Filibuster eventually lands in everyone's killfile.
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Reply #54 on: June 04, 2004, 03:55:00 PM

See, when a motherfucker starts comparing himself indirectly to Galileo as if to "fight da powa o' da establishment!" you just pretty much have to call the thread done.

Sloth, you don't get it. You won't get it. Your brown-colored glasses and rectal disposition have assured me that arguing with you is like arguing with a blind man about the color blue. You lack the faculties to discuss the subject with anything other than subjective guesses.

Or as schild put it, heh.

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Reply #55 on: June 04, 2004, 05:07:18 PM

Quote from: HaemishM
See, when a motherfucker starts comparing himself indirectly to Galileo as if to "fight da powa o' da establishment!" you just pretty much have to call the thread done.

Sloth, you don't get it. You won't get it. Your brown-colored glasses and rectal disposition have assured me that arguing with you is like arguing with a blind man about the color blue. You lack the faculties to discuss the subject with anything other than subjective guesses.

Or as schild put it, heh.


the irony is you act the same way you accuse me of acting only you add a shot of immaturity doing it. Although from my point of view its actually more entertaining to discuss a topic with someone who gets all in a tither. Sort of like Bill O'Reilly when some "radical lefty" gets under his skin. Now thats good TV.
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Reply #56 on: June 06, 2004, 05:10:36 PM

Didn't we already have this 'games for women' arguement?

Changing the subject,

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Reply #57 on: June 07, 2004, 05:56:07 AM

Quote from: Sloth

DOA beach volley ball is a bad example because no one likes it. Its a boring game. Especially for volleyball. Although graphically its pretty good.


I loved DOA Beach Volleyball. Still do. Call me what you will, but I can play that game for hours on end and never get bored. Why? I guess I'm just a pervert who can relax with mindless fun.

As to its appeal for women, well, my best friends wife would play alongside me on that game for hours as well. Mind you, she spent a lot of time shopping and getting swimsuits, but she had a blast playing it. Perhaps she is in the minority, but she's one woman who liked playing DOA Beach Volleyball.

Of course, none of the above really has any bearing on Alter Life, but I felt the need to share this morning. Enjoy!

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Reply #58 on: June 07, 2004, 01:08:09 PM

I recently read a brief interview regarding DnL.  The interviewer states that the majority of those playing mmorpg's are women.  I'm not completely convinced of the accuracy of that claim as he only refers to his sources as 'studies'.  I do wish people would back these things up with links.  He did get a response, though.

I've only found a couple of gender studies that are specific to mmorpgs.  One thing that seems to stand out in all of them is the propensity for women (playing mmorpgs) to be significantly older than the men.  Except for me, that is.  I'm very young, you know.  Really, I am.  Just ask me.


http://articles.filefront.com/9


And I'm cute, too.  Oh yes, I am.  Ever so cute.

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Reply #59 on: June 07, 2004, 01:41:14 PM

The majority of people playing mmorpgs are women? Hahahahaha. Ok. That's funny to me. Not because of these mythical 'women' but because the DnL guy has no game out and doesn't.

Everyone knows the majority of the people playing MMO's are geeks, not men or women.
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Reply #60 on: June 07, 2004, 05:16:26 PM

Quote from: schild
The majority of people playing mmorpgs are women? Hahahahaha. Ok

He might have been confusing it with this. There are more older women playing than older men but more younger men than younger women. And before anyone jumps all of that, keep in mind it's one guy's research.

Quote from: Sloth
Just because more men are likely to play Doom than girls doesn't mean its men biased. Because the demographic is gamers. Gaming girls and gaming guys are going to enjoy Doom in roughly the same way.


As to who games are designed for? Games are designed for people who will buy and play them. This is based on demographics, which yes Sloth, includes gender. Yes some women are just as capable of enjoying Doom, but it was designed by guys for guys because they knew guys would fucking play it. Remember: nothing is designed in a vacuum. ID didn't dream up this shit one day and just decide to do it. The Truism is everything is an evolutionary step beyond every previous thing. ID had years of knowing who liked what because they weren't first.

That is the straight dope, backed up by a multi-billion dollar industry that's had fucking half a century to get it just right. And it's the same in all industries. Baseball can be fun for women but who drives it? Football, the same thing. Fucking cars are so obviously designed for men or women. However, some of this shit is just more obvious to a professional industrial designer than others who might say "I like this, I don't like that, and therefore that must be wrong."

There is no wrong. There is only demographics.

You're gonna need more than a fictional game to break that down. You're thinking too one dimensional. You assume "gamer" is gender neutral (first mistake) and that there is no layers underneath (second).
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Reply #61 on: June 07, 2004, 08:30:10 PM

The majority of people who play ONLINE GAMES are women, but that includes all the free stuff like card games, parlor games, flash games, etc.  At least, I've seen studies that report that.

Not MMOGs.  But it is true that most guild leaders in MMOGs are women.

Bruce
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Reply #62 on: June 07, 2004, 08:46:23 PM

Quote from: SirBruce

Not MMOGs.  But it is true that most guild leaders in MMOGs are women.


Those online Hearts guilds are brutal.

-Rasix
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Reply #63 on: June 07, 2004, 08:48:38 PM

Quote from: SirBruce
Not MMOGs.  But it is true that most guild leaders in MMOGs are women.


Prove it.

I call shennanigans.
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Reply #64 on: June 08, 2004, 06:42:04 AM

Well, that explains Hammy's kilt...
Calandryll
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Would you kindly produce a web game.


Reply #65 on: June 08, 2004, 07:50:51 AM

Quote from: SirBruce
The majority of people who play ONLINE GAMES are women, but that includes all the free stuff like card games, parlor games, flash games, etc.  At least, I've seen studies that report that.

Not MMOGs.  But it is true that most guild leaders in MMOGs are women.

Bruce

Right. I see those studies confused with MMOs all the time. Most MMOs are at most 70/30 male/female, with some being as low as 10% female. The question we must ask ourselves though is that if women are willing to play games online, why are so few playing MMOs? It's not just the genre.

As far as guilds, I think it's more accurate to say that women MMO players are more apt to take a community leader role (such as a guild leader) than men are. So of the female gamers playing MMOs, a higher percentage of them seek out community leader roles than men do. For example, even though UO skewed heavily towards a male audience, over 50% of the applications for Counselors, Seers, and even the Fan Faire Hosts were women.  But males still represent a larger percentage of the total number of guild leaders, simply because they represent a much larger portion of the players.
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Reply #66 on: June 08, 2004, 10:50:22 AM

Quote from: schild
Quote from: SirBruce
Not MMOGs.  But it is true that most guild leaders in MMOGs are women.


Prove it.

I call shennanigans.


Sorry, no chart for this one.  All I have is what various devs have told me with regards to their own game.

I guess it's not a big surprise.  Going all the way back to my TinyMUD days, women ran the big social areas  -- The Rec Room, T|D on Islandia, etc.

Bruce
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Reply #67 on: June 08, 2004, 10:53:58 AM

Quote
The question we must ask ourselves though is that if women are willing to play games online, why are so few playing MMOs? It's not just the genre.


I guess it depends on what you mean by genre.  I don't think it's the case that women as a demographic dislike MM online games with persistant worlds - if anything, MMO lends itself to the socializing qualities that women like.  I do think that, as a whole, MMOGs are geared toward competition, something that women as a whole aren't drawn to.  Again, if we're talking trends, men tend to be compeditive and heirarchal, while women social and cooperative.  

I think it's also important to look at what women seem to want to do with their spare time.  Sims was an obscene success, while TSO was only a marginal success.  Most of the women who I know who were playing Sims seemd to like "playing house" in a grown up way.  They usually didn't play the "game", but spent time designing their house.  Look how many websites are out there that offer up add ons for your house (furniture, etc).  Women who were attracted to that feature could do that totally without TSO - the game competed with itself, and poorly at that, since it lacked user content.

Quote
I think it's more accurate to say that women MMO players are more apt to take a community leader role (such as a guild leader) than men are.


More correctly, I think the generally older female audiance is more apt to take a community leadership role than the generally younger/immature male audiance.  Young boys/men who are more concerned with nudie pics and scoring a omgwtfpwn!!1 are less likely to make wonderful leaders.  With age comes maturity, and the average male MMOG gamer doesn't qualify.

-Roac
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Reply #68 on: June 08, 2004, 12:24:33 PM

Quote
In addition, at least attempt to market to me, not continually show booth babe types on screenshots, on a box, or E3 with no men or anything else that makes me think you had a single female on staff.


God, this reminds me of the AWFUL "Sudeki" advertisement in the latest Xbox Magazine.  Sudeki is an RPG, a genre that has every chance of appealing to women.  It is a console style with anime inspired graphics.  With the Anime thing skimpy outfits are sort of a given, but their advertisement is of one of the half naked female characters filling the whole page with big lettering at the top:  "Get prepared for a FULL FRONTAL assault!".  I was embarassed to be in the same room as that fucking ad.  Who wrote that?  The developer's 13 year old boy?

That is the type of attitude that drives women away.  And the industry still revels in it almost as much as the porn industry.

Regarding women in MMOG games.

Over 50% of our 100 or so active person SWG guild is female.  Very anecdotal I know, but I find it interesting.  Lots of women playing SWG.
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Reply #69 on: June 08, 2004, 12:32:21 PM

I will admit women enjoy roleplaying more than men it seems in online games, the ones I encountered at least. We had a number of them in my guild on SWG. And as much as I sound like an asshat, they filled the position of dancers, musicians, and image designers. Though, we had a few that were marksmen and creature handlers.

The cantinas in SWG provided the best oppurtunity for roleplaying. I wish more games had places like them. I think if headquarters had been put into CoH at launch I would've remained subbed just to use it as a virtual chat room as it was very nice to my dual monitor setup.
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