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f13.net  |  f13.net General Forums  |  The Gaming Graveyard  |  Dungeons & Dragon Online  |  Topic: First Patch 3/14, First Major Content Patch in April. 0 Members and 1 Guest are viewing this topic.
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Author Topic: First Patch 3/14, First Major Content Patch in April.  (Read 7296 times)
CmdrSlack
Contributor
Posts: 4388


WWW
on: March 10, 2006, 01:56:07 PM

For those who care (probably nobody), Samera posted the following on the DDO forums today:

Quote
We have a lot of great changes in this update – we’re sure you’ll be pleased to see the return or Redwillow’s Ruins and Tempest Spine, increased guild membership caps, and performance optimizations! Take note though: some of the dungeons have become more challenging, adding to the danger and intrigue of Stomreach. Read on to learn all of the details, and be sure to keep watching for our first content update coming in April.

*********

    * The Guild cap has been increased!
    * We have made some changes in Redwillow’s Ruins. The quest is once again available.
    * We have made some changes in Tempest Spine. The quest is once again available.


Performance and Stability

    * Implemented various server performance optimizations.
    * Made some changes to address an issue that would cause characters to rubberband when first trying to move after entering a crowded instance, such as a tavern.
    * Your instance should now be your own! Other groups of adventurers should no longer be able to invade your instance.
    * Fixed a client crash that could occur when playing in windowed mode.
    * Several bugs within the launcher have been resolved. The launcher should also no longer get stuck on “Examine Programs.”
    * Settable connection speed for 56k modem users. This update contains some initial network optimizations which will improve the play experience of users without broadband connections. These optimizations can now be enabled by explicitly setting your connection speed in your user preferences. A knowledgebase article with detailed instructions will be posted soon. Please note: we are still working on improving performance for 56k modem users. For the time being players with 56k modems should still avoid resource heavy content.
    * Players should now be able to use all of the in-game help request forms and will be notified that their help request has been accepted into the system.
    * The Microphone Test in the Audio Options will properly terminate when exiting the Options UI. Some players will still experience a display issue when opening the options panel from the ‘ESC’ pop-up menu: the mic test will sometimes still be shown as on. This is just a display issue and not a functionality issue.


Spells

    * Flame Arrow spell will now only be castable inside a dungeon. The arrows produced will also drop from your inventory on exiting the dungeon.

Quests

    * The Warforged servant in Gerald Goodblade’s Steal the Healing Elixir quest will now always give you the cask of elixirs once you’ve solved his puzzle.
    * Guard Heorogar now has better communication with Gerald Goodblade. He will now be able to accurately determine if you have completed enough tasks for Goodblade to be allowed into the Harbor. Unfortunately this will not help players who have already experienced this.
    * Waterworks Quest, Lost Seekers: Venn’s Fate. We have removed the “gather your party safely at the exit” requirement to prevent some players from not receiving credit for quest completion.
    * The altar in the Caverns of Korromar will not trigger monsters and open the gate unless you are a Cleric or a Paladin.
    * We have made some changes in the Caverns of Korromar - take caution on your next adventure there.
    * Some of the optional objectives in the Caverns of Korromar are now required objectives.
    * Fixed an issue where certain quest NPCs would only speak to one player at a time.
    * Fixed an issue that would prevent quest items from being dropped upon exiting a dungeon.
    * Improvements have been made to the way monsters handle movement in outdoor landscapes.

General

    * Cloud Spell effects: In a few cases, if you were standing in a cloud spell’s radius the spell’s effect would persist indefinitely. This should no longer be the case.
    * All printable characters (for example, punctuation or numbers) are now allowed in the guild Message of the Day.
    * We have implemented a potential fix for some of the problems that people have been having with Guild Chat. Please share your feedback on Guild Chat in our forums.

Be sure to keep an eye out for our first content update coming in April!

Not a ton of changes, but they're bringing back the two instances that they had closed.  Lots of these are bugs from beta that should have been fixed earlier.  I am glad to see, however, that they're rolling out new content next month.  It'll be interesting to see how much.

Thread is here.
« Last Edit: March 10, 2006, 01:57:55 PM by CmdrSlack »

I traded in my fun blog for several legal blogs. Or, "blawgs," as the cutesy attorney blawgosphere likes to call 'em.
Miasma
Terracotta Army
Posts: 5283

Stopgap Measure


Reply #1 on: March 10, 2006, 02:11:10 PM

Completely off topic question - You know that large Red Dragon featured on the box, their website, the login screen, the manual, etc?  Do you ever get to fight that?

I've seen pictures of this Tempest Spine place and as far as I can tell the end boss is just a large dwarf.
Trippy
Administrator
Posts: 23611


Reply #2 on: March 10, 2006, 07:28:26 PM

Completely off topic question - You know that large Red Dragon featured on the box, their website, the login screen, the manual, etc?  Do you ever get to fight that?

I've seen pictures of this Tempest Spine place and as far as I can tell the end boss is just a large dwarf.
Dragons? In a Dungeons & Dragons game? That's just crazy talk.

But seriously AFAIK there are no dragons that you can fight in the game. Hence this classic:

http://www.penny-arcade.com/comic/2006/01/13
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