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f13.net  |  f13.net General Forums  |  The Gaming Graveyard  |  World of Warcraft  |  Topic: On Grouping and Server Transfers 0 Members and 1 Guest are viewing this topic.
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Author Topic: On Grouping and Server Transfers  (Read 12004 times)
Rasix
Moderator
Posts: 15024

I am the harbinger of your doom!


Reply #35 on: February 23, 2006, 04:54:18 PM

Before the questions start, no, I don't have a poopsock handy and yes I do hold down a full time job. Raids are from 8:30-12:30est Mon ,Wed, Fri,Sat (expanded to add AQ20 on Sunday/Tuesday); there is no signup, but you have to make at least 1/3 of the raids or become inactive. DKP for loot.

I wish my guild was 1/3 for inactive.  As is, and I just found this out like 2 weeks ago, it's 3/5 (Mon, Tue, Wed, Thur, Sat) raids a week in a 2 week time frame or you're on inactive.  That means you get a week off if you're like sick or on vacation or something.

I didn't know about the whole inactive thing when I started back up with them (had been in the guild before when there was no inactive policy).  Found out about it during a BWL clear when a priest who was inactive and didn't know they were was bidding on Nef loot. Generated a minor shit gust in chat.

I suppose I realize the need to keep your more active members geared, but for some people (like it's getting for me) it just sets an unreasonable bar for attendance given certain realities of life.  There's my minor vent, I feel better.

-Rasix
bhodi
Moderator
Posts: 6817

No lie.


Reply #36 on: February 23, 2006, 05:09:26 PM

I wish my guild was 1/3 for inactive.  As is, and I just found this out like 2 weeks ago, it's 3/5 (Mon, Tue, Wed, Thur, Sat) raids a week in a 2 week time frame or you're on inactive.  That means you get a week off if you're like sick or on vacation or something.

I didn't know about the whole inactive thing when I started back up with them (had been in the guild before when there was no inactive policy).  Found out about it during a BWL clear when a priest who was inactive and didn't know they were was bidding on Nef loot. Generated a minor shit gust in chat.

I suppose I realize the need to keep your more active members geared, but for some people (like it's getting for me) it just sets an unreasonable bar for attendance given certain realities of life.  There's my minor vent, I feel better.

Let me be clear about what inactive means. You acrue DKP, but until you bring your attendance back out of the 1/3 slot you go to the bottom of the list for winning items, below even applicants. You can only win items if it's going to rot. The 1/3 attendance thing is actually more complicated but I simplified here, it's designed for basically inactive after 2 weeks if you had perfect attendance, or 1 week if you had mediocre attendance. There is also a system for DKP entropy, something like 1% of total lost first week, 2% next, 5% next, etc.

Oh, I flipped when I came back from vegas and was inactive.. I got pissy and said so on the forums. Nothing much happened, I was inactive for just under a week, lost one drop to someone who had less DKP than me which sucked, but life went on. It's not like they remove you from the guild, and it doesn't take that long to get back out of the hole.
Paelos
Contributor
Posts: 27075

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Reply #37 on: February 23, 2006, 05:18:22 PM

That's utterly retarded. I'm just saying. Why in God's green earth do you need such red tape in a game?

In my alliance, we use a roll upgrading system, which is basically zero-sum DKP added up a 100 roll. It works well to encourage regulars but also give the casuals incentive. We've never had problems with attendance, raids are always full, and we're fairly successful. We're not on BWL yet, but we do MC, ZG, AQ, and it goes well. It just seems that an attendence policy is stepping on faces when in reality people just want to have fun. I mean people should want to come if they want the loot, end of story.

CPA, CFO, Sports Fan, Game when I have the time
Rasix
Moderator
Posts: 15024

I am the harbinger of your doom!


Reply #38 on: February 23, 2006, 05:18:30 PM


Let me be clear about what inactive means. You acrue DKP, but until you bring your attendance back out of the 1/3 slot you go to the bottom of the list for winning items, below even applicants. You can only win items if it's going to rot. The 1/3 attendance thing is actually more complicated but I simplified here, it's designed for basically inactive after 2 weeks if you had perfect attendance, or 1 week if you had mediocre attendance. There is also a system for DKP entropy, something like 1% of total lost first week, 2% next, 5% next, etc.

Oh, I flipped when I came back from vegas and was inactive.. I got pissy and said so on the forums. Nothing much happened, I was inactive for just under a week, lost one drop to someone who had less DKP than me which sucked, but life went on. It's not like they remove you from the guild, and it doesn't take that long to get back out of the hole.

It's pretty much the same for my guild. You get out of inactive by one week's worth of attendance. There's not even any DKP loss or removal from the guild.  They've only removed people due to being inactive once, and that was to get rid of folks that had been gone for half a year.

Inactives bid on rot loot also, but that means you're going against apps and initiates, since only members get first crack at drops.

-Rasix
Rasix
Moderator
Posts: 15024

I am the harbinger of your doom!


Reply #39 on: February 23, 2006, 05:22:29 PM

It just seems that an attendence policy is stepping on faces when in reality people just want to have fun. I mean people should want to come if they want the loot, end of story.

I don't agree with raid attendence either really.  I mean, people that don't show up have far less DKP and are less likely to win anything but crap that no one else wants. 

Ohh well, they only really started reinforcing the policy when we had no more than 5 priests show up for any raid in one week.  Lethon wipes, gnashing of teeth, etc.

-Rasix
bhodi
Moderator
Posts: 6817

No lie.


Reply #40 on: February 23, 2006, 05:25:18 PM

That's utterly retarded. I'm just saying. Why in God's green earth do you need such red tape in a game?

The reason why it's complicated is it's tied to our DKP webpage with an add-on that the officers created; Basically, it does it by line items attended, but there is a separate line item for each boss kill, the on-time DKP bonus, and for new content, a new content hourly DKP bonus. The program does all the work for them, when a boss dies it takes a snapshot of everoyne in the raid, joins the waitlist channel and snaps everyone in there too, then that junk is uploaded to the dkp site. To better understand what the hell I'm talking about, you should be able to muck around and see.

The policy makes a balance between the 'required sign-ups, priority to frequent attenders' and the 'let anyone raid forget class balance oh damn 34 people showed up becuase we wiped two weeks in a row on the new boss and everyone's demoralized'. I don't like it when I'm on the recieving end, but I acknowledge how it keeps the flow of people to raid events steady.

Paelos
Contributor
Posts: 27075

Error 404: Title not found.


Reply #41 on: February 23, 2006, 05:32:36 PM

I guess it's just different because my alliance is large enough that we've never had a problem filling anything. If we did then I'd guess we'd just take more members instead of putting an attendance policy on raids, which would basically kill it for me. I despise bureaucratic systems in games as they tend to suck the marrow out of the individual.

CPA, CFO, Sports Fan, Game when I have the time
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