Pages: 1 [2]
|
 |
|
Author
|
Topic: Warsong Gulch (Read 11556 times)
|
Lantyssa
Terracotta Army
Posts: 20848
|
Unless they are talking about something else, Warsong weekend. Every weekend one of the battlegrounds are featured (well, one is a down week) and participation gives double points. Whenever the banner toting NPCs for that battleground are wandering the cities is when they are in effect.
|
Hahahaha! I'm really good at this!
|
|
|
Soln
Terracotta Army
Posts: 4737
the opportunity for evil is just delicious
|
I don't know what universe you are all in but here's my life experience so far:
I also started playing BG's from lvl25-39. In WSG I'm almost to Friendly with Silverwing. Only by turning in the awards. Of the many dozens of those battles, I can honestly only estimate 5 or 6 that the Alliance won. And Im an Pally. This is Turalyon, but I can't understand how it can be this bad. Oh and I dont know what "shield" you are talking about with Pallies, but if they use Divine Shield or anything similar to it while carrying, they drop the flag automatically.
|
|
|
|
pxib
Terracotta Army
Posts: 4701
|
My theory is that the Alliance loses not because of the racials and class abilities, but because of the population imbalance.
One main reason Warsong is more popular than Arathi or Alterac is its speed. A fast, decisive game: small groups on a small map. With only half as many players queueing, the Horde gets to play twice as often. On smaller population servers the same group of Horde gets to play over and over again. The Alliance, in contrast, is waiting fifteen to thirty minutes between games and gets a semi-random shuffle of players each time.
An Alliance PUG is always freshly P'd U. A Horde PUG gets to play together for a while. They start to understand who they're playing with, what those people are capable of, and what they tend to do. When the Horde does lose, they can re-queue knowing they'll get to play again in less than 30 seconds against a different group of Allies... and this time maybe it won't have the twink rogues or that nasty druid/paladin pair. When the Alliance loses they know that they're going to have to play against the same group that just beat them, and they have to stand around for half an hour for the privilege.
Once things go sour I see the good Alliance players get tired and go do something else. The Horde doesn't care because there's still more than enough gnomes and elves in the queue to keep things going. When the Horde starts losing consistently they also give up, but that's just a lot less likely to happen. Nine times out of ten they'll eventually get lucky and draw a bunch of confused low-level folks and pull a victory out of the hat.
In world PvP, a population imbalance favors the many. In queued PvP instances, it favors the few.
|
if at last you do succeed, never try again
|
|
|
Xanthippe
Terracotta Army
Posts: 4779
|
That would explain why Horde wins the majority of battleground fights - which they don't. It doesn't explain why they almost always win WSG.
|
|
|
|
bhodi
Moderator
Posts: 6817
No lie.
|
I think it's fair to say it differs from server to server.
|
|
|
|
Morat20
Terracotta Army
Posts: 18529
|
That would explain why Horde wins the majority of battleground fights - which they don't. It doesn't explain why they almost always win WSG.
On my server, the Horde rolls WSG and AB without any noticeable effort -- unless they draw an Alliance PvP team. Then again, both the Alliance and the Horde PvP teams have this habit of spawning in a single scout to see who they're facing. The rest don't zone in until the PuG is confirmed. I don't see cross-server Battlegrounds doing jack to fix this unless -- unless they start segregating Battlegrounds by rank as well as level.
|
|
|
|
Xanthippe
Terracotta Army
Posts: 4779
|
I don't see cross-server Battlegrounds doing jack to fix this unless -- unless they start segregating Battlegrounds by rank as well as level.
Some sort of ladder system would be great.
|
|
|
|
|
Pages: 1 [2]
|
|
|
 |