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Topic: Teppy distributing drug paraphernalia and demi-Pharaoh exiles troublemaker (Read 2228 times)
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Righ
Terracotta Army
Posts: 6542
Teaching the world Google-fu one broken dream at a time.
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Kind of interesting news (the second part, the first just provided an irresistible hook):
Citizens of Egypt,
I am very much looking forward to this weekend's events. Beginning this Saturday, 1/28/2006 at 1:00PM EST (GMT-0500), Egypt will celebrate its first ever Garlic Festival. The format will follow that of the Mutton Festival held earlier this Tale: As a Gourmand, your goal is to enjoy as many high-quality Garlic-based dishes as possible. As you sample dishes, you'll notice that you start to get full. Since your score is based on both the number and quality (effect length) of dishes sampled, it's best to avoid filling up on low-quality food. Who will provide that food? Why, Egypt's finest Chefs! As a Chef, your goal is to have your food enjoyed by as many Gourmands as possible. Prizes will be awarded to Egypt's top 49 Chefs, and top 49 Gourmands. It is possible to win a prize from each category. We'll also be trying a totally new event type: The Great Egyptian Smoke-Out. The goal of this special event is simply to enjoy a bowl of fine herbs, smoked out of a beautiful hookah, with as many friends as possible. We'll do two kinds of scoring for this event: The 49 top smokers by number of friends smoked with, will win a special artistic Hookah. Furthermore, the top 21 "most improved" smokers based on Fumeology skill point increase will also win an artistic Hookah. Note that the "most improved" category actually gives an advantage to new players who have few Fumeology points to start with. This is a great chance for those new to ATITD to win an exotic and collectible item!
In other news... A Tale in the Desert will celebrate its 3-year anniversary next month. In that time I've done a lot of interviews, and one question that inevitably comes up is "in what ways has the game gone differently than you expected?" My answer often takes the interviewer by surprise: I fully expected this unique form of in-game democracy that we use, to breed an ever-growing, increasingly intrusive government, just as real-world democracy often does. In fact, one big advantage I saw to Tellings was the chance to undo the implosion that I thought was inevitable. The culture that evolved in ATITD was just the opposite, and I still don't have a good explanation. The force of law has always been applied with the lightest touch. And it's not just in law that Egypt has been cautious... In three years we've elected about 20 Demi-Pharaohs, players with the power to permanently exile up to 7 of their countrymen. And in three years, that power has never been used... Until this week. The circumstances were unremarkable. A player, Pili, was accused of griefing by another player. This other player contacted Demi-Pharaoh Deeva, who investigated, and determined to her satisfaction that the griefing did in fact take place. She traveled by chariot to Sinai, and used the power of the Demi-Pharaoh to permanently exile Pili. I wonder what this all means. Is it just a single griefer that will soon be forgotten, or have we broken a taboo that has existed now for three years? Are we now more willing to let power be wielded? This newsletter is going out to over 40,000 people. If one of you could take a moment to file it away, and observe the character of Egypt over the next year, I think it would be a most fascinating study. Let's have a chat a year from now.
On the Nile, Teppy (Pharaoh)
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The camera adds a thousand barrels. - Steven Colbert
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Nyght
Terracotta Army
Posts: 538
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Until this week. The circumstances were unremarkable. A player, Pili, was accused of griefing by another player. This other player contacted Demi-Pharaoh Deeva, who investigated, and determined to her satisfaction that the griefing did in fact take place. She traveled by chariot to Sinai, and used the power of the Demi-Pharaoh to permanently exile Pili.
Well, its nice to make it sound all dramatic and whatnot. And yes, there are more then a few players wringing their hands over whether the ban was used appropriately or not. But the the player that was banned had stolen and scammed from multiple players multiple times and had been warned and asked to stop several times by Demi's besides Deeva. He continued and was at this stage, targeting newbies for scams and theft. It should also be noted that the ban is just a restart, unless the affected player chooses to ask to quit and for a refund of his remaining subscription. Not sure what happened this time. While all this might be interesting many feel that the time and interest would be better spent on making the game fun and less tedious and try to finally get a continuing population that stays above 1500. There have been other developer 'events' in recent days that have temporarily negated hours and hours of work by about 50 players. Many of these players are angry as one might imagine and some have threatened to quit as it greatly diminishes their chances to pass the related test, even were the 'event' problem to be corrected soon. Teppy might do well to quit shaking the ant farm. Telling 3 Alpha will start in about two weeks, followed by a closed beta, and a final week or so of open Beta.
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« Last Edit: January 27, 2006, 05:21:12 AM by Nyght »
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"Do you know who is in charge here?" -- "Yep."
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HaemishM
Staff Emeritus
Posts: 42666
the Confederate flag underneath the stone in my class ring
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My answer often takes the interviewer by surprise: I fully expected this unique form of in-game democracy that we use, to breed an ever-growing, increasingly intrusive government, just as real-world democracy often does. In fact, one big advantage I saw to Tellings was the chance to undo the implosion that I thought was inevitable. The culture that evolved in ATITD was just the opposite, and I still don't have a good explanation. The force of law has always been applied with the lightest touch. Maybe the lesson is that restrictive, totalitarian governments generally tend to spring out of the depersonalization of the masses. When the population is small enough that you actually could theoretically meet any or all of your subjects, or that you could one day be subject to the very totalitarian powers you wield, you tend to act pretty responsibily. Or, there's a reason communes work, but communism doesn't.
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Righ
Terracotta Army
Posts: 6542
Teaching the world Google-fu one broken dream at a time.
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I guess it depends on the communes and the communism. Most Kibbutzim are robust and functional, most American and British hippy communes and new age traveller communities became disfunctional and have dissolved. Philosophies and work ethics aside, probably the most striking difference between the two would be that unlike even the more functional of the hippy communes, Kibbutzim have changed over time to adapt to the changing world that they exist in, however grudgingly. In the case of Teppy's social experiment, there is only the commune and no significant external constraints.
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The camera adds a thousand barrels. - Steven Colbert
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Akkori
Terracotta Army
Posts: 574
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I agree Nyght. I am just waiting to see some improvements in AtitD. A government currency and offline sales 'ala Vendors would be a great start. Autonomous Mines would be great. Functional Boats for 2 or more players to fish and travel from. Chariots for the skilled (running sucks). Horses to ride. More variety in buildings. Etc...
Egypt could easily hold 10k players. There is a LOT of barren terrain out there that is just too damn hard to get to, and takes WAY too long to run to.
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I love the position : "You're not right until I can prove you wrong!"
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