For those of you in the Pacific Northwest interested in working in the gaming industry, figured you might want to hear about this one.
LINDEN LAB, MICROSOFT, VALVE, GAS POWERED GAMES, SECRET LAIR STUDIOS HEADLINE 2ND ANNUAL SEATTLE GAME CONFERENCE, JOB CONFERENCE AND RESUME WORKSHOP ON FEBRUARY 4, 2006
Event Open to Students and Professionals In the Industry or Looking to Break Into the Industry
January 24, 2005 - Linden Lab, Microsoft, Valve Software, Gas Powered Games, Sandlot Games, Foundation 9 Entertainment, Secret Lair Studios, Surreal Software and WorldWinner are just some of the game companies participating in the 2nd annual "Seattle Game Conference - Job Conference and Resume Workshop" taking place February 4, 2006 at the Highline Performing Arts Center in the Seattle suburb of Burien, Washington.
The event is designed for artists, programmers, writers, musicians, designers and others looking to get into the computer and video game business. Students and professionals looking to get into the computer and video game business will have the opportunity to speak with industry insiders, hiring managers and participate in an engaging resume workshop.
Confirmed speakers include:
Isaac Barry, Designer, Secret Lair Studios
Ellen Beeman, Program Manager, Microsoft
Daniel Bernstein, President & CEO, Sandlot Games
Chris Charla, Executive Producer of Development, Foundation 9 Entertainment
Noah Heller, Producer, Surreal Software
Peter Freese, Founder, Secret Lair Studios
Michelle Hippe, Director of HR, Gas Powered Games
Cooper Moo, Director of Business Development, WorldWinner
Cory Ondrejka, Vice President of Product Development, Linden Lab
Robin Walker, Game Designer, Valve Software
Jason MacCoy, University Of Washington Extension
Christopher Erhardt, Associate Dean of Continuing Education, DigiPen Institute of Technology
Students will learn how to build an early professional road map to a career in the game industry. Professionals looking to move into the business from other industries will learn how their experience and transferable skills can gain rapid entry into the game industry. The event will also provide a great opportunity for local game companies to meet potential new talent. Also, attendees will be able to participate in the Demo Reel Showcase, where can bring their laptops to showcase their demo reels to industry insiders for direct feedback and job opportunities.
Seattle Video Game Industry Job Conference - February 4, 2006 - Agenda
8:00am - 9:00am Registration and Networking
9:00am - 9:45am Industry Overview
10:00am - 10:45am Getting in at the Ground Floor
11:00am - 12:00pm Applying Transferable Skill Sets
12:00pm - 1:30pm Networking
1:30pm - 3:00pm Resume Workshop
The cost is $45 in advance or $60 at the door. The event takes place at the Highline Performing Arts Center in the Seattle suburb of Burien, Washington. Highland Performing Arts Center is located near the NW corner of "Sea-Tac" (Seattle-Tacoma) Airport. Registration is available online at http://www.SeattleGameConference.com/
How To Break Into Video Game Industry Conference and Resume Workshop attendees will:
* Find out what employers are looking for now and in the future
* Learn how the game development pipeline works
* Receive an overview of the industry and where it's headed
* Understand the core competencies required in art, programming and design
* Meet and network with professionals in the industry
* Participate in a resume workshop designed to gain them critical interviews with hiring managers.
Sponsors include University of Advancing Technology, DigiPen Institute of Technology, GameDev.net, Linden Lab, Gas Powered Games, Exclaim Recruiting Agency, ITT Tech Game Design