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Topic: Holy Respec Batman! Terra Volta Trial (Read 6142 times)
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Xilren's Twin
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Was paging through the CoH Guidebook last night I found this tidbit.
The "trial" in Terra Volta involved fighting through 4 rooms to get to the reactor core, then the party leader gets a coolant gun and has to enter the core and "damage" it enought with the gun to win the trial, which his team mates have to defend 4 doors from mobs trying to take out the leader.
The part I initially missed was one of the rewards from successfully completing this trial is the chance to completely reset you Origin, Archtype and all power choices (the radiation of the core mutated you). All your currently slotted enhancements go into a special bag to hold until you are done reselecting your powers and then you can apply them again.
Does anyone know if this is still true? Was it ever done in beta?
Xilren
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"..but I'm by no means normal." - Schild
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schild
Administrator
Posts: 60350
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Trial Zones aren't quite the same anymore. The guide even mentions that they've been changed. Significantly.
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Alrindel
Terracotta Army
Posts: 203
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Does anyone know if this is still true? Was it ever done in beta? Never implemented. The devs said on the beta boards that there would be some path to respeccing at some point, but no idea what form it will take or how long it will be until it gets put in.
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schild
Administrator
Posts: 60350
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If they are stupid enough to put a complete archetype respect point in the game EVERYWHERE, all of my toons will be darkmelee/reflex scrappers and I'll change them over at the respect point to the class I really want.
The whole concept just smells of stupid. Glad they never implemented it.
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Furiously
Terracotta Army
Posts: 7199
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FOTM ability to change would be fun.
Remember when superman had 6 arms... Comedy Gold...
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Sky
Terracotta Army
Posts: 32117
I love my TV an' hug my TV an' call it 'George'.
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I don't think the entire concept is void because of the idea of an overpowered respec. If it had been for a 'normal' respec within your archetype, it'd be cool imo. the radiation of the core mutated you Err...wouldn't that make you a mutation origin with radiation powers?
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Furiously
Terracotta Army
Posts: 7199
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Nah - remember when Richard Prior put tar into the fake kryptonite and made Superman all mean... Comedy Gold...
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schild
Administrator
Posts: 60350
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Hmmm, over powered respect would be interesting. Maybe a PERM damage enhancement that levels with you. Only for one power though, not all your primary pool powers, or else it would be a lot like Jedi shit. Meh to fake endgame.
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Xilren's Twin
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Sorry for the necro thread but I finally found some more info on the respec tied to Terra Volta trial. Per a 6/10 post from ... I saw a couple of posts asking for an ETA on Respec (i.e. allowing you to "de-select" unwanted powers and re-select new ones). I didn't post on those threads because usually my responses get buried quickly and I wanted everyone to know about this.
As many already know from the Strategy guide, the respec option was previously tied to the Terra Volta Trial. That did not make it into release; as it is currently written in the Guide, it was only in the conceptual stage.
The Respec option will still be tied to this Trial - and we're working on it. I can't give you a definite ETA on it, except to say that it will be done in a few months and not in a year or more. The Respec as its written in the Strategy Guide will NOT be the final version. In fact, we're already working on the specifics. But until it's nailed down for sure, I don't want to say anything.
Thanks for making City of Heroes the success it is He added later that they wanted to make the respec option available over the characters lifetime, not just a narrow level range of a trial. Xilren
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"..but I'm by no means normal." - Schild
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Sky
Terracotta Army
Posts: 32117
I love my TV an' hug my TV an' call it 'George'.
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The system really needs a respec option, though as I said above, back in ancient times: not an archetype respec. That's just silly imo.
But the documentation CoH provides is very sketchy. Unless you have the strat guide (which is still pretty vague about hard numbers) or the character tool thingy, it's real easy to pick up a power you thought would be better or more efficient.
I recently took Build-Up, which I had skipped because I took Aim. So I decided to grab Build-Up when I levelled during our task force this weekend, both have such a short duration, I really wish I'd taken something with a bit more bang for the slower levelling buck. But I'm stuck with it. It's not horrid by any measure, but I can think of a half dozen things I'd rather have.
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HaemishM
Staff Emeritus
Posts: 42666
the Confederate flag underneath the stone in my class ring
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I felt the same way about "Practiced Brawler" which I took at 18. It didn't do what I thought it would. But then, I didn't notice that it was essentially a short duration (2 minutes) buff; I thought it would be more like Focused Fighting, where you toggle it. However, I noticed when I did use it, I just do not get stunned, knocked back, or immobilized. Against bosses, it can be pretty useful, especially in groups.
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SurfD
Terracotta Army
Posts: 4039
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I wonder, when the respec does come, what will they let us do on a per character basis.
Very Low Chance Of: Change of Archetype: Kind of hard to change a Blaster into a Tank. At that point you might as well just throw in a /40 command.
Low Chance Of: Change of Origin: It is convievable that you could get your respec through heavy doses of radiation, changing your current origin to Mutation, or through grueling physical training, changing you to Natural origin, or whatever. Perhaps a different task/mission for each origin. Of course, as it stands, Origin is largley meaningless (only differences are superficial: your chosable titles, SO store locations and preferred mobs for drops). When they add in things that are ONLY available for one Origin or another, this might become a more desireable option.
Change of Primary Power line: Not sure on this one, but I dont think letting people ditch a primary power line with impunity would be a good thing.
Moderate Chance Of: Change of Secondary Power Line: I am of the opinion that this likely wont happen either, but at I dont think it would be as completely unbalancing as changing primarys.
Guaranteed: Change of Selected Powers in Primary/Secondary Change of Selected Power Pool Powers
My big question is how they will do this one. For a proper respec, they would need to: - Allow switching of old powers for new ones. - Allow redistribution of enhancer slots. - Stick with the current restrictions on power pools (you cant have more then 4 pools) - Stick with the current "these powers at this level" restrictions (more on this in a second)
I would hope that it would work something like this: 1: First, it strips you of all your enhancers - Main Problem, of course, that some of your enhancers may no longer work in your new powers. I would vote that it should store all of your enhancers in a seperate holding space, let you re-destribute them to powers, and give you the option to sell any that you can no longer use at full value and credit you the Influence.
2: It should then reset you to level 1, and credits you your full EXP. - The net effect would be that you get to re-do the level up process all over again, and pick the powers you really wanted. Why do it this way? Two major reasons: -> It prevents people from frontloading high end powers (no little tricks like 6 slotting a power you just got that that level) -> it prevents people from ditching powers they are forced to take due to the nature of the Character creation process (Like ditching that power you MUST take at level 4 to get another high end power or Power Pool Power)
If they miss that last one, then I am soo ditching Lightning Field and throwing the extra slot into Fitness>Stamina (I actually have a blaster build that is ONE power short of having every attack I want, plus 3 Concielment powers, 3 Fitness Powers, and a Transport power). Of course, that would change if they give another power selection between 40 and 50 when the cap is increased.
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Darwinism is the Gateway Science.
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kaid
Terracotta Army
Posts: 3113
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Practiced brawler is really nice for some kinds of tanks/scrappers. Some tanks and scrappers don't get the resists to effects like others do. For these being able to fire up something that makes you more resistant to effects even for a short time vs certain bosses can be life and death.
It is a good power but it really depends on your build if it is useful to you or not. If you are a fire tanker or a regen scrapper it may be pretty darn good if you are a ice tanker or invuln you will probably not need it.
Kaid
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Alkiera
Terracotta Army
Posts: 1556
The best part of SWG was the easy account cancellation process.
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Practiced brawler is really nice for some kinds of tanks/scrappers. Some tanks and scrappers don't get the resists to effects like others do. For these being able to fire up something that makes you more resistant to effects even for a short time vs certain bosses can be life and death.
It is a good power but it really depends on your build if it is useful to you or not. If you are a fire tanker or a regen scrapper it may be pretty darn good if you are a ice tanker or invuln you will probably not need it.
Uh, the Practiced Brawler is only in the Scrapper/Super Reflexes pool, as best I can tell. So while fire tankers might wish they could buy it, I don't think they can. -- Alkiera
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