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Topic: "Roma Victor"? Rome AD 180 MMORPG (Read 7822 times)
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Soln
Terracotta Army
Posts: 4737
the opportunity for evil is just delicious
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Anyone following this? http://www.roma-victor.com/sotw/There's a lot there in terms of things we're used to (crafting, PvP, housing, etc.) but seems to be very indy-dev. I don't see any news past July and any indication when they will be leaving Beta (or how one applies to enter Beta).
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stray
Terracotta Army
Posts: 16818
has an iMac.
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It should be called "Spartan Victor". Seriously though, I hope that's not an example of the "state of the game" as it stands now. It's lacking....things.
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Daeven
Terracotta Army
Posts: 1210
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All I know is that mixing Latin and English an a title with no meaning like 'Roma Victor' makes me grumpy.
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"There is a technical term for someone who confuses the opinions of a character in a book with those of the author. That term is idiot." -SMStirling
It is by caffeine alone I set my mind in motion. It is by the beans of Java that thoughts acquire speed, the hands acquire shakes, the shakes become a warning. It is by caffeine alone I set my mind in motion
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Tmon
Terracotta Army
Posts: 1232
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It's been a while since Latin Class but Roma Victor seems like a perfectly fine way to say Rome Victorious. Since they are both nominitive singular nouns in apposition. But I may not be remembering the definition of apposition correctly.
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Soln
Terracotta Army
Posts: 4737
the opportunity for evil is just delicious
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yes graphics seem rough, but there's a skill system, crafting, trade... it's different, historical, no elves, so I'm interested. And since playing Mount&Blade I'm getting used to non-polished but good games
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Nija
Terracotta Army
Posts: 2136
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From my beta experience, it's not polished and it's not good. At all.
If the devs of this game played mount & blade, they'd throw in the towel. Well, so would most devs. "Hey, we spent 45 million making our game, how come this one is more fun?" "We should research that!" "ANOTHER 45 MILLION TOWARDS FUN!"
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WayAbvPar
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From my beta experience, it's not polished and it's not good. At all.
If the devs of this game played mount & blade, they'd throw in the towel. Well, so would most devs. "Hey, we spent 45 million making our game, how come this one is more fun?" "We should research that!" "ANOTHER 45 MILLION TOWARDS FUN!"
I was going to make the comparison to M&B as well. The sketchy graphics reminded me of it. If one of the behemoth dev studios were smart, they would buy Tale Worlds and steal the combat system for the next great RPG or MMOG.
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When speaking of the MMOG industry, the glass may be half full, but it's full of urine. HaemishM
Always wear clean underwear because you never know when a Tory Government is going to fuck you.- Ironwood
Libertarians make fun of everyone because they can't see beyond the event horizons of their own assholes Surlyboi
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Hoax
Terracotta Army
Posts: 8110
l33t kiddie
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What if EA or SoE are listening?
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A nation consists of its laws. A nation does not consist of its situation at a given time. If an individual's morals are situational, then that individual is without morals. If a nation's laws are situational, that nation has no laws, and soon isn't a nation. -William Gibson
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Nija
Terracotta Army
Posts: 2136
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What if EA or SoE are listening? That's fine. They have both proved they don't care about The Fun.
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Nija
Terracotta Army
Posts: 2136
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Anyways, since I have played this and it's the topic of the thread, here's what I remember.
The game has a pretty interesting user interface. It reminds me of Ultima Underworld, and how you had just 1/4th of the screen up in the top left where you could see the action. When you play this, at least what I saw, it's a lot like that.
I made a barbarian, instead of a roman, and I started in some village. When I walked, it was incredibly slow. Like I was a big fat barbarian. There was a ton of 'head bob' to indicate, yes, I was in fact taking steps.
I figured that since I was a barbarian, I'd have a weapon and some attack animations or something. I had an "axe" in my inventory, and when I 'looked' at it, or tried to ID it, it said "axe".
I equipped it but I couldn't see it on me anywhere, and I couldn't figure out how to go into "attack mode" and wield it.
So I tried to walk out of town but nearly got sick from all the bobbing, plus the fact that it took me like 2 minutes to go about 150 yards.
I'm not even sure if I still have it installed, I guess I'll see if I can get an UPDATED version of BobbingSickSimulator50AD.
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stray
Terracotta Army
Posts: 16818
has an iMac.
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Was "axe" spelled in all lowercase like that too?
This would be important.
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Nija
Terracotta Army
Posts: 2136
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How could I forget a huge detail like that?
"axe".
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HaemishM
Staff Emeritus
Posts: 42629
the Confederate flag underneath the stone in my class ring
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One of the devs was supposed to be hooking me up with some beta slots, but I haven't heard anything from them in months. I take this to mean either the beta isn't at a "ready for loudmouth whiny bitch" stage, or they are really busy.
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Arthur_Parker
Terracotta Army
Posts: 5865
Internet Detective
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If you get in please do the whole Lineage 2 review bit, I'm between games and a bit short of good stuff to read.
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Llava
Contributor
Posts: 4602
Rrava roves you rong time
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ROMAAAANS IIIIIN...... ROOOOOME! Doesn't have quite the same ring. I miss Imperator
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That the saints may enjoy their beatitude and the grace of God more abundantly they are permitted to see the punishment of the damned in hell. -Saint Thomas Aquinas, Summa Theologica
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JoeTF
Terracotta Army
Posts: 657
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That's the only mmo where you're required to pay for betatesting. All you cna test is crafting. To get resources for crafting, you have to buy them off npc (no other way implemented). To buy them off npc, you need ingame money. Dev's answer on how to get money: buy it form us with your CC, but be beware that we consider it as donation and might not credit it for final release.
Game totally lack content, have sluggiest graphic engine I have ever seen (and I have seen a lot past last 15 years or so) and retarded devs.
I think it's gonna beat Mourning, if they ever dare to release it.
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subbob
Terracotta Army
Posts: 5
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Played a very little in Beta for RV - from my perspective, way too buggy yet to even be in beta. My MTC (mean time to crash) was about 15-20 minutes.
I don't mind participating in a beta and helping test - that's what it is all about. However, when I spend as much time re-logging back in as I do playing, I quickly lose interest.
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Marku
Terracotta Army
Posts: 6
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ive also beta tested, but i hear at the time of me playing alot of content was taken out to be fixed(combat, npc's etc)
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