Soln
Terracotta Army
Posts: 4737
the opportunity for evil is just delicious
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Edit: ok my apologies -- this must be BS. Was from a credible gamer friend, who got from a credible friend. My apologies. Den away.
Not sure I believe this, if only from the mention of hair and sweat effects. From a source, of a source, etc. ---------------------
World of Warcraft Expansion: Legends of Azeroth
New Realms will be opened for Expansion users only, there the expansion changes are effected.
Character transfer to expansion realms from all realms will be permitted for all existing realms.
Expansion Realms Type. PvP Conquest PvP Normal RP-PvP Conquest Rp-PvP Normal Normal Rp
Experience Azeorth in a whole new light. Experience whole new adventures, expanded areas, you'd hardly recognise it. Larger, more dangerous, more mysterious, the never-ending struggles of Azeroth take the next level to titanic porpotions.
The Level Cap has now been extended to 100. This will take place in two phases. First to 75, then later to 100
The Expansion also comes with an Audio-enabled program that allows players to speak to one another - you will need a microphone to communicate.
GAME EFFECTS: Full newly implemented Weather System. * Rain, fog, mist, thunder storms, snow storm, sand storms, dust storms, wild fires, haze from heat all visible and dynamic with sound effects. * Random effects of winds. 7 degrees of winds from very light to very strong. Tree branches sway, in strong winds character movement can be slowed by as much 20% * Distinct climates worldwide from Constant winter, to temperate and Tropical
Player animation has changed accordingly: * Visible differences between wet and dry hair. Wind movements and strength affect hair. * Also clothes correspond to weather, cloth gets wet and looks drenched in rain whiles mail has a glossy sheen. Capes if visible, flap * Perspiration and sweat is visible on faces and clothes and takes shorter time to appear in Hot climates and days, a longer time at cooler periods and hardly ever in snowy climes.. * Weather affects blow air rides like Gryphons off course, freak storms can materialise anywhere sending Ships off course. * Over 100 new player animations and visuals including 5 variations of each. in particular new /sing , /scream emotes.
VISUAL AND AUDIO EFFECTS An audio visual pack has been added on 2 special CDs that contain the additions. Options exist to turn some of these on or off. * No less than 75 cut-scenes for quests and battle grounds. [Cut-scenes cannot be viewed if collecting or delivering a quest while still in a party] * Animations for over 500 quests * Speech implementation for ALL quests given from NpCs * World topography has been refined to be clearer, mountains are for more varied, less rounded, the thousand needles peaks for example look razor sharp and more versatile vegetation has been added. * You can sink in snow or sand * Running in water, snow, sand or dusty regions creates visible splashes and dust/sand/snow clouds. * Movement speed responds accordingly to analogue controls, and vibrations can be physically felt on appropriate controllers. * The music library has been severely expanded, no two areas will sound the same, instances have new exciting theme tunes characteristic of the instance. Even taverns have different music depending on what racial capital you are in, with audible laughter, ordering, shouts, fights taking place. * NpCs can be heard advertising there wares, children rushing from learning houses during the day, market places come alive and work places thrive. New sounds for throne-rooms of all racial leaders.
DAY & NIGHT * Day and Night are no longer uniform worldwide, night in Kalimdor is day on Azeroth: It is mid afternoon in westfall whiles late-afternoon - dusk in Quel'Thalas * Distinctly different luminosities for dawn, early morning, afternoon, late-afternoon, dusk, twilight , night. * Night luminosity varies from very dark requiring a light to see anything to starlight/moonlight night, or settlement light. * Luminosity also varies according to cloud cover, skies can vary from territory to territory sometimes. * Time zones introduced around the world
NEW CLASSES * Dread knight [Horde or Neutral only]: Hybrid /Tank/nuker * Necromancer [Horde or Neutral]: Magical nuker/ summoner * Ranger [Alliance or Neutral]: Hybrid magical & Physical Ranged/Melee dps dealer * Spellbreaker[Alliance or Neutral]: Hybrid (DoT, buffer/de-buffer) * Mechanik [Any]: Magical & Mechanical utility/dealer * Amazon [Any]: Melee combatant Hybrid
Paladin [Alliance or Netural Only] Shaman [Horde or Neutral Only] The rest may belong to any faction
New classes have been added complete with a fully array of skills, abilities, and the customary three talent trees. (Special Druid alteration: Tauren and Night ELf driuds are penalised for fighting each other.) * Because of the Faction system change, certain classes you select will make you unable to join certain factions. i.e All classes can be neutral in faction, but if at start up you choose a class that is only affliated with one faction, you may never join the other. * Certain racial types can never get along. e.g Human and undead while may share a faction, may never take quests from racial settlements. * You can ally yourself with many neutral factions, and joining either the Horde or Alliance will not affect your reputation with neutral factions. * Horde and Alliance are still in a state of flux, not exactly at war, but certainly not loved or at peace, this sometimes spills out into open conflict in battlegrounds and conquest campaigns. Naturally, joining one of the two factions will lock the others reputation in hated.
Hero Classes Four Categories of Hero Classes. * Tank Heroes * Healing Heroes * Magical Nuking Heroes * Melee Dps Hereoes
They are based on the four major roles each class can adopt. * Each class has been given Epic Spells and Abilities that are class specific once they become a Hero. * And they may learn some basic skills in the Hero Category they choose. For e.g. a Warrior in the Healing Hero classes does not just learn ways to recover through spirit enhancements only, but learns some healing ability to an extent he can even take on that role in part. * There are four special sects of Hero Classes for each category you can diversify in. Examples include Sniper and Monk.
The Level Cap has now been extended to 100.
NEW RACES High Elf - Classes: Ranger, Spellbreaker, Amazon, Hunter, Warrior, Rogue, Mage, Warlock Naga - Necromancer, Warrior, rogue, hunter, mage, priest, warlock. Goblin: Mechanik, Amazon, Warrior, rogue, Mage, Hunter. Dryad: Amazon, Ranger, Warrior, Priest, Druid, Hunter.
In Addition to what they have now. Orc: Dread Knight, Necromancer, Amazon [Warrior, Shaman, Hunter, Rogue, Warlock] Undead: Necromancer, Dread Knight [Warrior, Mage, Warlock, Rogue, Priest] Human: Spellbreaker, Mechanik [Warrior, Rogue, Paladin, Priest, Mage, Warlock] Night Elf: Ranger, Amazon [Warrior, Druid, Hunter, Priest, Rogue] Troll: Necromancer, Amazon [Warrior, Hunter, Shaman, Rogue, Mage, Priest] Tauren: Amazon [Druid, Shaman, Warrior, Hunter] Dwarves: Mechanik [Paladin, Warrior, Hunter, Rogue, Priest] Gnomes: Mechanik, Spellbreaker [Mage, Warlock, Warrior, Rogue] * Racial abilities receive 4 upgrades now, 1 at level 25, at 50, at 75 and at Level 100.
CHARACTER CUSTOMISATION * New Emotes * Added over 30 new facial types and variations for each race. * Added body type selection from gaunt thin to very fat (not available to all races and some classes) * Long periods of rested state or inactivity will cause a physical broadening of features, which will decrease incrimentally to your original body gait selection as you work through your rest state. * Default faction or neutral now selectable as choice. * Up to two new skills can be selected at start, some races can't learn scertain skills, e.g. Tauren can't climb trees.
NEW SKILLS * You can now learn to climb trees and mountains * Ride mounts * Fight with mounts * Swimming * Sprinting Note some classes automatically have these skills from start. E.g. Night & High Elves have the climb tree ability, Dwarves the climb mountain, Undead Swimming.
You can now train running, swimming, riding and climbing skills to different degrees allowing faster movement, or able to climb more difficult areas, or swim faster and breathe under water longer
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