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Topic: Possible leaked 1.8 patch notes (Read 19752 times)
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SurfD
Terracotta Army
Posts: 4039
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World of Warcraft Client Patch 1.8.0 (2005-??-??)
--Azshara Crater
A blood war rages between the Quel’dorei Exiles and the Sunstrider Legion as they battle to the death to claim sources of ancient magic buried beneath the vast Azshara Crater. Destroy all opposing strongholds with mighty siege weapons to declare victory in this epic 40v40 battleground!
--Grubstone Cookoff
Simmer Grubstone sponsors this savory contest held in the town of Everlook in Winterspring. At the start of each week, participants will be given a series of increasingly difficult recipes to cook and brew. The best chefs in Azeroth will receive a lifetime supply of malt, an official Grubstone mug, and more fabulous prizes!
--Goblin Gizmo Gauntlet
Assemble robots to do battle via remote control against other players for engineering glory in this explosive event in Gadgetzan. Sign up for daily tournaments to win new parts to upgrade your invention! No engineering experience necessary.
--General
New Auction Houses in Stormwind, Darnassus, Thunderbluff, Undercity, Booty Bay, and Everlook are open and ready for business! Ask the guards in each city for directions. Auction Houses are now shared within a faction – Alliance, Horde, or the Steamwheedle Cartel. Extra heavy security in the form of Goblin Bouncers has been added to Auction Houses in goblin towns to put a stop to any… bidding wars. A debuff prioritization system has been put into effect. Certain debuffs will now have priority (e.g. they cannot be overridden) over weaker or triggered debuffs when the number of debuffs on a mob reaches the maximum limit of 16. Quickness (Night Elf Racial) – Now increases agility by 5%. Escape Artist (Gnome Racial) – Casting time reduced to 0.5 seconds. Now has a 2 minute cooldown. System performance when enabling the full screen glow effect improved. Buff/debuff tooltips will now be correctly updated from talents. Tauren can now ride wolves if they learn the wolfriding ability. Attempting to cast a spell on a friendly target below the minimum level of the spell will now automatically cast the highest eligible rank. You can no longer communicate with the other faction through mind control. The effects of +healing and +spell damage items will now be shown in the tooltips of spells they affect. Class buffs such as Arcane Intellect and Mark of the Wild are no longer dispellable. Hearthstones can no longer be used while invulnerable. Critters can no long resist spells. Pets that enter combat will no longer flag their master for combat. Talents that provide mana regeneration while casting will no longer fail to function after being logged in for a period of time. Shapeshifting will no longer cancel a daze effect. Spells that are cast on a target but have no effect due to the target’s death will no longer be reported in the combat log. Warlock/Hunter pets can no longer break out of fear. Fixed a bug that caused players to sometimes slide when walking. Buffs that provide a bonus to resistance now stack with other resistance buffs. Enemy spells cast before you die will no longer hit you when you are a ghost. Players will no longer be randomly flagged for combat when not participating in combat. Fixed a bug where creatures were sometimes able to parry attacks from behind. It is no longer possible to break disarm by immediately switching your weapon.
--Macintosh
Fixed lag resulting from certain UI mods.
--PvP
Honor System You will now receive some honor for restoring health to allies during PvP combat. Dishonorable Kills will now apply only to the players responsible, rather than to their entire party or raid. There is now an option that shows estimated honor points over enemy corpses after an Honorable Kill. Battlegrounds You can now exit a battleground from an option on the scoreboard at all times. Siege weapon combat has been introduced to the Alterac Valley battleground. Civilians can no longer fight. NPCs in battlegrounds can no longer be mind controlled. Feign Death will no longer make the flag graphic disappear for other players in Warsong Gulch. Fixed several terrain exploits in Warsong Gulch. You can no longer interact with tower banners and flags through walls in Alterac Valley. Commander buffs are no longer removed when shapeshifting. Fixed an exploit where Mind control and Fear could be used to send opposing players out of a battleground instance. Fixed a bug that caused players who died in Frostmane hold in Alterac Valley to be ported to their faction’s entrance. You can now enter the queues of multiple battlegrounds simultaneously. Once you become eligible and choose to enter a battleground, you will automatically leave the other battleground queues. You can now see the number of players from the other faction in a battleground queue. All players can now chat in the WorldDefense channel. All debuffs resulting from a duel are now removed immediately after the duel ends. Fixed an exploit that allowed players to reach Thrall in Orgrimmar without guard interference.
--Druids
Due to significant talent changes, Druids will have all talent points refunded and can be respent. Your base damage in Bear and Cat Form is now determined by the DPS value of your equipped weapon (Note: your attack speed remains static at 1.0 in Cat Form and 2.5 in Bear Form). This change has been deemed necessary to provide Druids with a larger number of viable weapon choices at all levels, and a more straightforward method of improving feral damage beyond the maximum level cap. We believe that the increased damage of Druids in Cat Form (from wielding high DPS weapons) is acceptable, given the form’s damage dealing role. In our testing, however, we felt that Bear Form was dealing too much damage with certain weapons when taking into account its high damage mitigation and survivability. After considering a variety of solutions, we have decided to implement a flat 10% reduction to Bear Form’s base damage – which keeps the form in line with overall game balance, while resulting in greater damage potential. You can no longer switch weapons during combat in shapeshift form. Cat Form – Ability no longer purchased from a trainer. There is now a quest to obtain Cat Form. Travel Form – New icon. Graphic also been replaced to look fiercer and have markings similar to other Druid forms. Druids have learned to dance while shapeshifted. There is now an animation for skinning and herb gathering in Bear and Cat Form. Female Druids in Bear Form no longer sound like males. Demoralizing Roar – Tooltip updated to display area of effect (in yards). Entangling Roots – Now interrupts spellcasting. Feral Charge – This ability will now port you even if the target is immune to the effect. Ferocious Bite – Fixed a bug where combo points were lost on miss/dodge/parry/block. Maul/Swipe – Tooltips updated to indicate the additional threat caused by these abilities. There have been no changes made to the amount of threat caused. Moonfire – Now causes Nature damage instead of Arcane damage; initial damage decreased and damage over time increased. Starfire – Now causes Nature damage instead of Arcane damage. Nature’s Grasp – Special attacks (e.g. Heroic Strike, Eviscerate, etc…) will now allow the spell to root the target. Improved Moonfire – Design changed. Now increases the damage over time of your Moonfire spell by 20/40/60/80/100%. Swiftshifting – Design changed. When leaving a shapeshift form, your next spell has its casting time reduced by 0.5/1/1.5 sec. Omen of Clarity – Can now proc in shapeshift form. Is now a prerequisite for the Inner Balance talent. New Talent (Balance): Improved Faerie Fire – Tier 3 talent; Faerie Fire has a 50/100% chance to reduce your target’s Nature resistance for the duration. Improved Thorns – Design changed. Now increases the damage done by your Thorns spell by 50/100/150%. Moonfury – Removed and replaced by the new talent Nature’s Fury. New Talent (Balance): Nature’s Fury – Increases your spell damage and critical strike chance by 1/2/3%. Nature’s Grace – Design changed. Nature’s Grace is now a passive ability that causes all nearby party members to be healed for 10% of any spell damage the Druid deals. Is now a tier 4 talent. Weapon Balance – Removed and replaced by the new talent Inner Balance. New Talent (Balance): Inner Balance – Increases your maximum mana by 2/4/6/8/10%. Veangence – No longer requires the Nature’s Grace talent. It now requires the Nature’s Fury talent. Hurricane – Replaced in position by the new talent Dreamstate. Is now a targetable spell and a tier 5 talent. New Talent (Balance): Dreamstate – Enter a Dreamstate, increasing your Nature damage by 15%, and increasing your mana regeneration while in shapeshift form by 100%. However, you may not cast healing spells while in this state. Improved Demoralizing Roar – Removed and replaced in position by Primal Instinct. Improved Prowl – In addition to reducing the chance of detection, this talent will now increase your speed while prowling by 3/6/9/12/15%. Blood Frenzy – Is now a 3 point talent that gives your critical strikes from Cat Form abilities that add combo points a 50/75/100% chance to add an additional combo point. Primal Fury – Is now a 2 point talent that gives you a 50/100% chance to gain an additional 5 rage anytime you get a critical strike while in Bear and Dire Bear Form. Improved Shred – Talent removed. Predatory Strikes – Design changed. Predatory Strikes is now a tier 6 talent that gives your Cat Form finishing moves a 50/100% chance to interrupt spellcasting and silence the target for one second per combo point. Faerie Fire (Cat) – Talent removed. Faerie Fire (Bear) – Talent removed. New Talent (Feral Combat): Intimidation – Tier 5 talent; increases your threat while in Bear Form by 15/30%. New Talent (Feral Combat): Feral Endurance – Tier 4 talent; increases your total health while in Bear, Dire Bear, or Cat Form by 2/4/6/8/10%. Thick Hide – Design changed. Thick Hide now increases your armor value from items in Bear Form by 2/4/6/8/10%. Is now a tier 2 talent. Feline Swiftness – This talent no longer increases your movement speed while prowled. New Talent (Feral Combat): Alertness – Tier 5 talent; increases your defense skill by 4/7/10 in Bear Form and your chance to hit by 1/2/3% in Cat Form. Strength of the Wild – Design changed. Strength of the Wild now increases the strength and agility of all nearby party members by 15% while the Druid is in Bear, Dire Bear, or Cat Form. No longer requires the Predatory Strikes talent. It now requires the Feral Endurance talent. Improved Ravage – Removed and replaced by the new talent Fury of the Wild. New Talent (Feral Combat): Fury of the Wild – Your next special attack has a 15/30/45% increased critical strike chance when entering Cat Form. In addition, you have a 20/30/40% chance to gain an extra rage point when damage is taken or dealt in Bear Form. Improved Pounce – Removed and replaced by the new talent Primal Resilience. New Talent (Feral Combat): Primal Resilience – Causes Frenzied Regeneration to covert each point of rage into an additional 0.2/0.3% of your total health and reduces the cooldown by 30/60 sec. Primal Instinct – Is now a 5 point talent. The mana cost reduction of shapeshifting has not been changed. Replaced in position by the new talent Shapeshifting Mastery. New Talent (Feral Combat): Shapeshifting Mastery – Grants the Druid the ability to shapeshift directly from one form to another at the cost of 25 rage from Bear Form, 50 energy from Cat Form, and the full mana cost of the Druid’s next shapeshift form from Travel and Aquatic Form. When shapeshifting from Bear to Cat Form, each additional 25 rage present adds 1 combo point if a target is selected. Combat Endurance – Is now a 1 point talent that allows 25% of the Druid’s health regeneration to work in combat. Improved Tranquility – Removed and replaced by the new talent Improved Rebirth. New Talent (Restoration): Improved Rebirth – Reduces the cooldown of your Rebirth spell by 5/10 min.
--Hunter
Specialized abilities have been added for the following pet types that did not receive them in the previous content patch: Bears can learn the Roar ability, which lowers the attack power of all nearby enemies by a flat amount. Turtles and Crabs can learn the Tough Shell ability, which gives them a chance to increase their armor value when hit. Spiders can learn the Web ability, which immobilizes nearby enemies. Distracting Shot – New icon. New Pet Ability: Free Master – Causes your pet to free you from any snare or frost-based movement impairing effect. Mend Pet – Range increased to 30 yards. Pet happiness will be restored correctly to the full amount when resurrecting in a battleground.
--Mage
Arcane Missiles – Fixed a bug where occasionally no missiles would appear and no damage would be dealt. Blink – Now reports the correct error message when attempted while sapped. Blink – Fixed a bug where the spell incorrectly or failed to teleport the player.
--Paladin
Judgement of Fury – Design changed. Now forces the target to attack you. Blessing of Salvation – Design changed. Now causes a friendly target to generate no additional threat for 10 seconds. Consecration – Fixed a bug where the spell sometimes did nothing if cast in rapid succession. Sanctity Aura – Design changed. Now increases healing done by 10% for party members within 30 yards. Holy Shock – Cooldown reduced to 6 seconds. Improved Blessing of Salvation – Design changed. Now increases the duration of your Blessing of Salvation by 2/4 sec.
--Rogues
Poisons will remain intact after you teleport, enter/exit an instance, or travel between continents. Eviscerate (Rank 8) – Damage increased.
--Shaman
Totems are no longer immune to area of effect damage. Shamans will no longer lose weapon skills after respeccing talents. The tornado graphic from the Windfury Attack will now play consistently. Combat Endurance – Now allows 25% of health regeneration to work while in combat.
--Warlocks
Improved Drain Mana – This talent can no longer have a critical effect. Howl of Terror – This spell is now instant cast. Improved Drain Soul – You will now receive the talent buff as long as Drain Soul is channeled when your target dies. Shadow Mastery – Fixed a bug where the talent was not providing a bonus to Curse of Doom.
--Warriors
You will now retain up to 15 rage points when changing stances. Tactical Mastery – This talent now increases the amount of rage retained when switching stances by 2/4/6/8/10. Improved Shield Block – Fixed a bug where this talent was not providing additional block. Whirlwind – Cooldown reduced to 4 seconds. Death Wish – Fixed a bug where the skill sometimes did not break fear while used under the fear effect. Bloodthirst – Tooltip updated. Charge/Intercept – These abilities will now port you even if the target is immune to the effect.
--Items
Sets Equipping more than five pieces of the Felheart set will now correctly give the Warlock’s pet the Demonic Ally buff. The Cenarion Raiment set bonus that decreased the cooldown of Tranquility has been removed; a new set bonus has been added in its place that causes the Druid to automatically cast Rejuvenation (Rank 10) for free after casting Healing Touch. The Lightforge Armor set has received a texture update. The Rogue PvP reward sets have had their Strength removed and Agility increased. The Judgement Armor set bonus that increases the radius of the Paladin’s Auras is now working correctly. You can no longer lower your stats by equipping and un-equipping set bonus items. The Lobotomizer will now proc correctly. Tier 2 epic items now have new set bonuses and improved stats. Many of these items also have updated textures. Reaching officer rank in the Honor System now grants you access to a new set of superior-quality weapons. Judge’s Gavel can no longer be used to force players to drop the flag in Warsong Gulch. The Gnomish Death Ray will no longer fail to cast from more than 20 yards away from the target. Cruel Barb is now unique. Cloak of Warding’s armor has been reduced, but an additional Stamina bonus has been added instead. Orb of the Darkmoon now has an additional +9 Intellect bonus. Pages from the Green Hills of Stranglethorn novel are now Bind on Pickup. The Brushwood Blade item tooltip has been updated to indicate that it is a two-handed sword, not one-handed. The Dartol’s Rod of Transformation obtained as a quest reward from the fourth part of Raene’s Cleansing is no longer useable. Enchants will now function correctly on weapons that morph into other weapons. Fixed a typo in the item tooltip of the Darkmoon Card: Twisting Nether. Corrected art and textures for various items.
--Professions
It is now possible to retrain your specialty type for Leatherworking, Blacksmithing, or Engineering for a fee by speaking with a master trainer of your profession. Plans for keyrings that hold multiple keys have been added to Blacksmithing. Formulae for necklaces, rings, and new trinkets have been added to Enchanting. Disenchanting now requires Expert Enchanting for rare items, and Artisan Enchanting for items of epic quality or higher.
--Quest
You can no longer accept the other faction’s quests. A Druid Cat Form quest is now available at level 20 from Dendrite Starblaze in Moonglade. It is no longer possible to receive a Dishonorable Kill from killing Private Merle after completing the Patrol Schedules quest. More Gibbering Ghouls have been added to various Scourge strongholds for the Heroes of Darrowshire quest in Eastern Plaguelands. The Deep Ocean, Vast Sea quest in Darkshore has been toned down in difficulty. Fixed grammatical errors in The Missing Diplomat quest line.
--Raids & Dungeons
Mobs around Goraluk Anvilcrack in UBRS will now path correctly. It is no longer possible to pull Majordomo Executus’ minions without pulling Majordomo himself. Fixed a bug where Jammal’an the Prophet would ignore a mind controlled player after the party wiped in Sunken Temple. Keys will no longer dissappear when the keyholder dies and releases his or her spirit in Dire Maul. The loot tables in Blackwing Lair have been revised slightly.
--User Interface
Meeting stones no longer search for party members. Instead, joining a meeting stone for a dungeon now adds you to a viewable list of players looking for a group. Groups can be formed by contacting players from this list. Custom chat channels will now save after logging out. There is now a separate tab in the Armor section of the Auction House listings called “Accessories”, which includes trinkets, rings, necklaces, and items held in the off-hand. The Miscellaneous tab has been removed. The mouseover UI for Ranged Attack Power will now take into account your total ranged attack power. Unique key bindings can now be saved for each class. Resolved an issue where certain UI mods caused the honor tab to be aligned incorrectly with text. Quest levels now appear in the quest log. The ACTIONBAR_UPDATE_COOLDOWN event will no longer cause a lockup when a spell or skill interrupts a school of magic. Logging out after joining another zone’s channel will no longer place you in a separate channel that is difficult to leave.
--World Environment
Closed several holes in the world. Booty Bay is now flagged as outdoors. There is now a warning sign that points to the cave where Vagash dwells in Dun Morogh. The guards in Lakeshire have received promotions; they are now level 45. If you die near a zone you have not discovered yet, you will no longer be ported to graveyards in that zone. Instead, you will be sent to the nearest known graveyard. Fixed a bug where players sometimes appear in the incorrect graveyard after death
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Darwinism is the Gateway Science.
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Paelos
Contributor
Posts: 27075
Error 404: Title not found.
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It's gotta be fake, 1.7 isn't even out yet, and the fact that they would release another 40 man battleground with siege weaponry, AND new events, AND all the linked AH's in one patch seems a stretch.
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CPA, CFO, Sports Fan, Game when I have the time
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Shockeye
Staff Emeritus
Posts: 6668
Skinny-dippin' in a sea of Lee, I'd propose on bended knee...
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Druids. Wow.
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SurfD
Terracotta Army
Posts: 4039
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No idea if it is fake or not. One of my guildies posted it on our guild site. Members only unfortunately. He wasnt on, but rumor floating on guild chat hinted that there is a high chance it is legit. Something to do with sources in the Asian market.
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Darwinism is the Gateway Science.
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Paelos
Contributor
Posts: 27075
Error 404: Title not found.
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If it is true, druids got more reworking than any class to date. They would cease to work in the same fashion at all, and would need to be relearned.
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CPA, CFO, Sports Fan, Game when I have the time
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SurfD
Terracotta Army
Posts: 4039
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I dont know about that. All of their core abilities are still there, they just grabbed a load more "Hybrid Utility" and a bit more dependancy on weapons/gear.
Speaking as a 56 druid:
II hated that Cat form was basicly a rogue, with absolutely NONE of the rogue tricks. You got ONE stun (provided you were stealthed and behind the target) and once combat started, you were essentially strait DPS. None of your skills did anything other then Damage. No stuns, no evades, no disorients. Just Increase DPS, Physical Dots, or strait Damage.
Bear form was a bit better, but not much.
It may take a bit of adjusting if what they say is true, but it doesent appear to be quite as radical change as you think.
*Note: Speaking as a Mage, HORRAY for changeing the way Improved Moonfire works. One thing I HATED as a mage was that a druid specced in that could litterally destroy me by moonfire spamming from the way the tallent jacked up the Initial damage.
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Darwinism is the Gateway Science.
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Calantus
Terracotta Army
Posts: 2389
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It sounds like too much to me. This is the first leaked notes I've ever just thought "nope, that can't be right". If it turns out to be true then someone in Blizz is kicking some ass to get things done. Until I see it on the official site I wont believe it though.
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schild
Administrator
Posts: 60350
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Guessing as to how their QA style works, this patch may be for right before New Years (since 1.7 as mentioned above, isn't out). Hell, it might even be real and they might be aiming to patch it in a full 4 months from now so that they can take a nice break from shit in early 06.
Or it's bullshit. In terms of work, that's bigger than every Diablo 1 & 2 patch combined.
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Fabricated
Moderator
Posts: 8978
~Living the Dream~
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Good god I hope that's legit. I've been wanting the cooldown for Whirlwind reduced for a while now.
That, and keyring making so I don't have to waste inventory space on all my instance keys? Enchanters making rings and necklaces? Hell fucking yeah.
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"The world is populated in the main by people who should not exist." - George Bernard Shaw
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Merusk
Terracotta Army
Posts: 27449
Badge Whore
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I dunno, there's a few things that set off my bullshit meter. The NE quickness to a 5% bonus, "Class buffs" becoming undispellable (BIG in pvp), pets not flagging their master as in-combat (also BIG in PvP, esp for hunters.. feign, trap, feign, trap while keeping the pet up) Spider pets casting web, Hunter pets 'freeing master' from snare/ roots, totems no longer AOE immune, Warrior rage retention no longer a talent.
All these seem suspicious to me, but really it's the hunter ones that make me most suspicious. That 5% change, in addition to the new talent would make NEs THE choice to be hunters. Plus being able to feign and re-trap without worrying about my pet flagging me? That'd be nuts. Jumped by 2 guys? Spider pet webs one guy, you beastial wrath them then feign/ freeze trap the other one beating on you.
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The past cannot be changed. The future is yet within your power.
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Nevermore
Terracotta Army
Posts: 4740
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Druids have been begging for form DPS to be based off of equiped weapons since beta and Blizzard has been adamant about not doing it, so I'd be surprised if these notes were real. Happy, but very surprised.
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Over and out.
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Threash
Terracotta Army
Posts: 9171
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Yeah way too many alarm bells going off on this one. The resistances not stacking have already been quoted as "working as intended" by the devs, and Tyren has posted on the rogue boards that they won't be making poisons stay through zoning. Not to mention the evicerate buff... yeah, not gonna happen. Specially not just a flat damage buff, if anything it would change to take weapon damage into account. They certainly look plausible, there are no obvious jokes unlike most fake patch notes that invclude a lot of good changes to fool you into thinking they are real then degenerate in BS. I just don't see them buffing night elves and rogues that way and nerfing shamans that bad. I wish they are true though, my pvp geared night elf rogue would certainly get a nice buff from that patch.
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I am the .00000001428%
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Sobelius
Terracotta Army
Posts: 761
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So I guess we'll be seeing this in January 2006 if we're lucky?
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"I may not agree with what you have to say, but I will defend to the death your right to say it." -- Voltaire "A world without Vin Diesel is sad." -- me
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jpark
Terracotta Army
Posts: 1538
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"You will now receive some honor for restoring health to allies during PvP combat."
They must have burned a lot of midnight oil to come with that idea.
Level 58 Priest.
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"I think my brain just shoved its head up its own ass in retaliation. " HaemishM.
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Shockeye
Staff Emeritus
Posts: 6668
Skinny-dippin' in a sea of Lee, I'd propose on bended knee...
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So I guess we'll be seeing this in January 2006 if we're lucky?
Oh come on. That's just harsh. Christmas, maybe.
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Threash
Terracotta Army
Posts: 9171
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"You will now receive some honor for restoring health to allies during PvP combat."
They must have burned a lot of midnight oil to come with that idea.
Level 58 Priest.
Thats another one that makes no sense, if you are a healer in a group you get the same honor as everyone else just like exp. I don't see too many roaming solo healers around that would make this even a small issue.
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I am the .00000001428%
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Calantus
Terracotta Army
Posts: 2389
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Not to mention I can't see a feasible way to implement it in a non-exploitable fashion.
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Sairon
Terracotta Army
Posts: 866
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Not to mention I can't see a feasible way to implement it in a non-exploitable fashion.
Yeah, hurray for geting a friend on the other faction and seting up a macro over night where I heal my self. Anoter thing which makes me a bit suspicious is the massive warrior buff. Warriors already is one of the absolutely most powerful classes in end game, reducing whirwind, which already is insane, to 4 second cooldown, that's just insane. There's already complaints about warriors doing to much dmg. To put it in perspective, we have a warlock specced for extreme dmg with pretty much everything epic gear. We also have a warrior with full epics, and in our latest scholo run the warrior seriously did TWICE the dmg of warlock, while also being main tank. This was much thank to whirlwind. Also hunters see a HUGE overhaul in 1.7, a patch which already hasn't made it live yet. Sounds pretty fishy to buff them up extremly much before seing the results of 1.7. I mean with 1.7 hunters already gets tools to stay out of melee range, and now they give pets a root and snare dispell AND another root from spiders?
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kaid
Terracotta Army
Posts: 3113
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It would be interesting if true but one thing either hits high on my bullshit or the OMG wtf is blizzard thinking meter.
Its the changing shaman totems so they can be hit by aoes. Ya totems can be annoying when used against you but oh my god making something that has max 5hp aoe killable is crazy. Freaking totems would be TOTALLY useless in pvp then hell even as a hunter I could multshot and kill 3 of any shamans 4 totems for not much mana cost if I am using rank 1 multi.
Its already pretty freaking easy to clean up totems if you try this just makes them just about worthless. If they did that the totems would HAVE to have upgraded hp for it to work so that there is at least a chance that aoes would now insty wipe them all.
kaid
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kaid
Terracotta Army
Posts: 3113
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Well the offiical response about these is as follows.
They're completely fake. - Caydiem - /moo
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Righ
Terracotta Army
Posts: 6542
Teaching the world Google-fu one broken dream at a time.
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These patch notes are BS for so many reasons. The timing is wrong, the content is based on wishful thinking from forums and is entirely skewed towards the Alliance, the language is wrong (mobs, etc), it includes bug fixes which would be in 1.7.1 at latest not 1.8, it includes stuff Blizzard have said the wont do, and stuff they have said they cannot do (AHs).
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The camera adds a thousand barrels. - Steven Colbert
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Strazos
Greetings from the Slave Coast
Posts: 15542
The World's Worst Game: Curry or Covid
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I never understood why there can not be multiple linked AH's....Blizzard is full of shit.
And seriously, if something needs to be fixed, it's using shapeshifting while PvP'ing....
If you're in travel form, and get hit, your ass should be Dazed, just like a hunter with their Travel power.
Trying to run down a Druid or Shaman in PvP who can shapeshift out of any form of movement hinderance is just Broken.
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Fear the Backstab! "Plato said the virtuous man is at all times ready for a grammar snake attack." - we are lesion "Hell is other people." -Sartre
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Paelos
Contributor
Posts: 27075
Error 404: Title not found.
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Multiple AH's are very possible. Just look at the system SWG had.
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CPA, CFO, Sports Fan, Game when I have the time
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Calantus
Terracotta Army
Posts: 2389
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I don't want multiple AHs myself. When I first started playing Lagforge and the Orglag got to me, sure. Now I see the lag as the price to pay for a meeting place for your faction to find groups, trade, and chat.
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Strazos
Greetings from the Slave Coast
Posts: 15542
The World's Worst Game: Curry or Covid
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I don't want multiple AHs myself. When I first started playing Lagforge and the Orglag got to me, sure. Now I see the lag as the price to pay for a meeting place for your faction to find groups, trade, and chat.
Just use global channels then. Problem solved. Sometimes, it's just inconvienent to go all the way back to Ironforge.
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Fear the Backstab! "Plato said the virtuous man is at all times ready for a grammar snake attack." - we are lesion "Hell is other people." -Sartre
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Calantus
Terracotta Army
Posts: 2389
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It's only problem solved if Blizzard puts those channels in. WorldLFG and WorldTrade would be decent replacements if Blizz adds them, but I don't trust that player-added channels would work all that well.
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Strazos
Greetings from the Slave Coast
Posts: 15542
The World's Worst Game: Curry or Covid
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Why not? It worked fine in EQ. You just have to get the word out.
But yes, Blizzard implementing these channels would be better.
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Fear the Backstab! "Plato said the virtuous man is at all times ready for a grammar snake attack." - we are lesion "Hell is other people." -Sartre
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HaemishM
Staff Emeritus
Posts: 42666
the Confederate flag underneath the stone in my class ring
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Global channels attract the stupid in droves.
However, more than one AH per faction that, you know, link together so I don't always have to fly the fuck back to Ironforge, that would be nice. Why won't they do it? Because their DB guy probably threatens to commit seppuku every time someone mentions it, based on the inability to fix database lag issues such as the harvesting bug.
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AOFanboi
Terracotta Army
Posts: 935
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Sometimes, it's just inconvienent to go all the way back to Ironforge.
Why not heartstone to one of the friendly neighborhood IF pubs? Make it a real hub in your travels.
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Current: Mario Kart DS, Nintendogs
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Strazos
Greetings from the Slave Coast
Posts: 15542
The World's Worst Game: Curry or Covid
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That's just it; I don't want to go back to Ironforge, just to fly all the way the fuck out to where I was before. If I'm way down south in SV, for instance, Flying back to SW would be better than IF.
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Fear the Backstab! "Plato said the virtuous man is at all times ready for a grammar snake attack." - we are lesion "Hell is other people." -Sartre
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MrHat
Terracotta Army
Posts: 7432
Out of the frying pan, into the fire.
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That's just it; I don't want to go back to Ironforge, just to fly all the way the fuck out to where I was before. If I'm way down south in SV, for instance, Flying back to SW would be better than IF.
Could park a L1 character in IF and use him as a mail mule.
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OcellotJenkins
Terracotta Army
Posts: 429
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Could park a L1 character in IF and use him as a mail mule.
Ding ding, we have a winnar.
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XMackenzie
Terracotta Army
Posts: 44
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Globlal channels are already in though. Simply need to hit the Join New channel type in "LookingForGroup - Ironforge" and get all the stupid you need while you carry out whatever business you have elsewhere.
The Fake patch note AH changes I liked the best was the re-org of rings and trinkets. They really need to clarify some of the armour categories as half the options really aren't applicable for armour sub-category.
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attention span of a gnat
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HaemishM
Staff Emeritus
Posts: 42666
the Confederate flag underneath the stone in my class ring
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Could park a L1 character in IF and use him as a mail mule.
Ding ding, we have a winnar. Unfortunately, it's beyond retarded that I should have to do this if I want some efficiency, unless they institute shared account bank spaces. All of which requires more database space, which could probably just be solved by putting in the goddamn AH's in the first fucking place.
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kaid
Terracotta Army
Posts: 3113
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The auction house situation is also VERY newbie unfriendly for young night elves. If you are new to the game and don't realize the only AH is over in ironforge you would be pretty screwed if you make a night elf. The run through the wetlands is really nasty at low levels most would probably get discouraged and give up before they got close enough to alliance lands to rez in those GY.
For the horde its not so bad because at least the zepplin takes you pretty much right from one of their cities to the other city. It does not involve a deathmarch through a level 20 to 30 zone with agro mobs that path THROUGH the gy.
kaid
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