Welcome, Guest. Please login or register.
July 18, 2025, 08:07:56 AM

Login with username, password and session length

Search:     Advanced search
we're back, baby
*
Home Help Search Login Register
f13.net  |  f13.net General Forums  |  The Gaming Graveyard  |  Game Design/Development  |  Topic: Quick permadeath idea. 0 Members and 1 Guest are viewing this topic.
Pages: 1 [2] Go Down Print
Author Topic: Quick permadeath idea.  (Read 12218 times)
Typhon
Terracotta Army
Posts: 2493


Reply #35 on: July 09, 2007, 06:05:18 PM

I'm in the process of moving out of my house, and I found all my old Mech Warrior II boxes (Mech II + expansions).  I loved that game, and I've been wondering why no one has created a Mech Warrior MMO.  I'd play that in a minute.

Give Chromehounds on 360 a whirl and let me know.

Once I buy a new house I'm planning on getting a console (don't want to buy more stuff to move again) - haven't played a fighting game in a long time and am itching to again.  Once I do that, I'll give Chromehounds a try, thanks for the heads up
ajax34i
Terracotta Army
Posts: 2527


Reply #36 on: July 13, 2007, 07:10:30 AM

I agree that the game would have to be fun to play, and not just a grind to level up.  It would have to be fun to play over and over in the newbie area, for example, which is a very difficult thing to accomplish.

I think that it would also have to have permanency in everything that's related to social interaction.  I'd want to be able to locate and communicate with my friends regardless of how many characters they permanently kill per day.  I'd want to be able to have my current character easily reach and group with my friend's current character.  (EVE does this, oddly enough:  my avatar, which is my current ship, is permanently killed if it's destroyed, and I have to start over with a new avatar/ship every time).

And there would have to be permanency related to some of my accomplishments in game, so that even if my characters die, I can feel that I've progressed in some way.
Roac
Terracotta Army
Posts: 3338


Reply #37 on: July 13, 2007, 08:39:38 AM

I agree that the game would have to be fun to play, and not just a grind to level up.  It would have to be fun to play over and over in the newbie area, for example, which is a very difficult thing to accomplish.

Either have leveling be fairly flat, or remove it outright.  The latter is unappealing for me because character development is nice, but typically what games do which have permadeath is grant some sort of advancement, but make it have little effect on balance.  Even highly advanced players, for example, could be killed by two or three new characters geared toward combat.  Advancement in this case is more geared to allow you to do more things, not do better things.  They also tend to heavily de-emphasize combat since the point is to *not* enter combat.

-Roac
King of Ravens

"Young people who pretend to be wise to the ways of the world are mostly just cynics. Cynicism masquerades as wisdom, but it is the farthest thing from it. Because cynics don't learn anything. Because cynicism is a self-imposed blindness, a rejection of the world because we are afraid it will hurt us or disappoint us." -SC
Pages: 1 [2] Go Up Print 
f13.net  |  f13.net General Forums  |  The Gaming Graveyard  |  Game Design/Development  |  Topic: Quick permadeath idea.  
Jump to:  

Powered by SMF 1.1.10 | SMF © 2006-2009, Simple Machines LLC