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f13.net  |  f13.net General Forums  |  The Gaming Graveyard  |  MMOG Discussion  |  Topic: Balls in your court now Haemish, Schild & Co. 0 Members and 1 Guest are viewing this topic.
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Author Topic: Balls in your court now Haemish, Schild & Co.  (Read 11443 times)
Xanthippe
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Posts: 4779


Reply #35 on: July 05, 2005, 01:17:10 PM

It would have to have some sort of farming incorporated into it.

Not farming for loot, but real farming, a la Harvest Moon.

Stormwaltz
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Posts: 2918


Reply #36 on: July 05, 2005, 02:32:58 PM

Project Management.

When you log in, you are given a squad of four followers. If they stay near you, they generate XP sufficient to level you to maximum in twelve months; there are no other sources of XP in the game. However, your followers will wander off in all directions if left unattended. Any follower that strays too far stops producing XP. If he wanders too far, he may decide join another player's squad.

You can tell a follower to return by clicking on him. Each time you click on a follower, his stress level rises. If you click too frequently, he will explode like a baby seal in Warcraft. His death cry, cursing your abuse, will be broadcast to everyone on the server in 36 point red Haemish font.

If a follower explodes, you must quest to find a new one. Not all followers are created equal. They produce XP at varying rates and have a variable "wanderlust." The followers that produce the most XP have greatest tendency to wander.

GMs will hold live events in which they choose random players to rob of XP. Often this will be followed by an exciting quest in which the player must reach an arbitrary level in an arbitrary period of time, or be killed.

Nothing in this post represents the views of my current or previous employers.

"Isn't that just like an elf? Brings a spell to a gun fight."

"Sci-Fi writers don't invent the future, they market it."
- Henry Cobb
HaemishM
Staff Emeritus
Posts: 42666

the Confederate flag underneath the stone in my class ring


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Reply #37 on: July 05, 2005, 02:34:06 PM

MMOG: The Revenge?

AOFanboi
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Posts: 935


Reply #38 on: July 05, 2005, 02:57:31 PM

Not farming for loot, but real farming, a la Harvest Moon.
I guess a DS and PSP Harvest Moon MMO (*drool*) will be the next logical step after Animal Crossing DS will 0wn like mad.

(I use "and" because games in the franchise have been published on both PS1, GCN and GBA. At least. What might ruin a co-production with common servers is that Sony and Nintendo's online services may differ too much to make it feasible.)

Current: Mario Kart DS, Nintendogs
MaceVanHoffen
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Posts: 527


Reply #39 on: July 08, 2005, 04:56:53 PM

That game has mad gameplay polish. I wasn't just talking about graphics.

That's where an engine like this might help.  Gameplay > all.  I mean, it's not like other things don't matter, but if your game has solid, creative, fun gameplay, then gamers tend to be more forgiving about other things.  If it's fun, it'll be played.

If having a decent, publicly-available engine frees a team to think more deeply about gameplay than the current whack-a-foozle-until-ding MMOG's out there, then I'm all for it.
Tairnyn
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Posts: 431


Reply #40 on: July 11, 2005, 11:47:43 AM

I invision the game to have a two hour character creation process...

Error: Please choose a color for Pimple_059 in quadrant 3F of the right ass cheek to continue.
WayAbvPar
Moderator
Posts: 19270


Reply #41 on: July 11, 2005, 01:16:05 PM

I invision the game to have a two hour character creation process...

Error: Please choose a color for Pimple_059 in quadrant 3F of the right ass cheek to continue.

Heh. Hell, just getting colors and looks right in CoH was a long ass process, but that was actually kind of fun.

When speaking of the MMOG industry, the glass may be half full, but it's full of urine. HaemishM

Always wear clean underwear because you never know when a Tory Government is going to fuck you.- Ironwood

Libertarians make fun of everyone because they can't see beyond the event horizons of their own assholes Surlyboi
Typhon
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Posts: 2493


Reply #42 on: July 11, 2005, 05:58:01 PM

GMs will hold live events in which they choose random players to rob of XP. Often this will be followed by an exciting quest in which the player must reach an arbitrary level in an arbitrary period of time, or be killed.

what's wrong with y'all?!, this was teh funny. what, just cause he's a dev you can't give credit? fuckers.
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