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Author Topic: EvE online new content  (Read 5400 times)
Hoax
Terracotta Army
Posts: 8110

l33t kiddie


on: June 23, 2005, 10:30:56 AM

Got this today.

This content patch is an important chapter within EVE and will set the
stage for our next expansion - currently codenamed Kali. So get the scoop
here on what the Cold War Edition will contain and get ready for some large
scale changes.

Table of Contents (online version: http://www.eve-
online.com/community/newsletters/vol005.html)


  -  The New World Order: Rival the Empire's power
  -  Outposts: Bridge the vast frontiers of the deep
  -  Jumpdrives: The fearsome Dreadnought enters the battlefield
  -  Freighters: The ultimate ship for logistics planning
  -  COSMOS Constellations: There is much more to those stars than meets
the eye
  -  New Professions to Master: Scavenging, Archeology, and Espionage
  -  Leadership Overhaul: Lead your fleet to glorious victory…or
humiliating defeat
  -  Pirate Factions: Better…Stronger…and likely to reveal their secrets if
you can beat them
  -  Industrial Revolution: Putting EVE's vast resources to work
  -  Combat: Improvements that will add more strategy and tactics to naval
warfare
  -  On the horizon: E-ON - The Official EVE Online Magazine
  -  Events and Prime Fiction: The Gallente Elections and Caldari COLLOSUS
Race
  -  Unicode Chat Input - Chat in your native language!
  -  EVEFest '05: Party at the top of the world with your fellow starship
pilot's
  -  The EVE Store: More STUFF
  -  Interstellar Services Department: JOIN US

A nation consists of its laws. A nation does not consist of its situation at a given time. If an individual's morals are situational, then that individual is without morals. If a nation's laws are situational, that nation has no laws, and soon isn't a nation.
-William Gibson
Mesozoic
Terracotta Army
Posts: 1359


Reply #1 on: June 23, 2005, 10:38:46 AM

My guess was going to be an ingame /book command that links to Amazon.com.

...any religion that rejects coffee worships a false god.
-Numtini
AOFanboi
Terracotta Army
Posts: 935


Reply #2 on: June 23, 2005, 10:41:04 AM

Quote
New Professions to Master: Scavenging, Archeology, and Espionage
Now that interests me something fierce. I may have to resub. Once I kick that WoW addiction, that is.

Current: Mario Kart DS, Nintendogs
Stormwaltz
Terracotta Army
Posts: 2918


Reply #3 on: June 23, 2005, 10:53:59 AM

A long time ago, I designed an EVE game system (for my own amusement) that would allow players to join empire factions and complete missions for the four major governments. By completing missions and killing opposing navy ships in vulnerable "border" systems, they could change the system's allegiance to their empire's side. The systems beyond the one taken over would then become vulnerable; the ones behind would become safe.

I'm not explaining that well. Hard to condense a few pages into a few words. :\ Anyway, the point was to give players who didn't want to venture into PVP gank-land something fun and competitive to do in PvE. Not to mention exploit the tragically under-utilized mission systems, and make it seem more like the empires were actually, you know, hostile to one another.

Nothing in this post represents the views of my current or previous employers.

"Isn't that just like an elf? Brings a spell to a gun fight."

"Sci-Fi writers don't invent the future, they market it."
- Henry Cobb
ajax34i
Terracotta Army
Posts: 2527


Reply #4 on: June 23, 2005, 10:56:27 AM

And?

How'd it go?  What happened?  Is there a moral to the story?
Stormwaltz
Terracotta Army
Posts: 2918


Reply #5 on: June 23, 2005, 12:01:37 PM

How'd it go?  What happened?  Is there a moral to the story?

As I said, it was done for my own amusement, so nothing "happened." I mentioned it because of the bit in the newsletter which promised:

Quote
The fragile peace sustaining the Empire territories wanes with every passing second as sovereignties secretly vie for advantage over their foes. Nation-Empires will unite to form pacts, old superhighways will shut down…a new world order is forming.

I wonder if there's a chance of something similar to what I sketched out being added. It certain sounds like the empires are going to go to war in the background, and CCP has rumbled about allowing further player interaction with NPC groups for some time.

Nothing in this post represents the views of my current or previous employers.

"Isn't that just like an elf? Brings a spell to a gun fight."

"Sci-Fi writers don't invent the future, they market it."
- Henry Cobb
ajax34i
Terracotta Army
Posts: 2527


Reply #6 on: June 23, 2005, 12:25:13 PM

Cold War. 

The picture associated with that portion of the news seems to suggest that 2 empires will align against the other two, but it's a cold war (Which most likely just means that the agents on each side will hire players to do missions in "enemy territory", and we'll have a bunch of roleplayed News from CCP now and then involving various heads-of-state acting like drama queens).

The full out war / new world order expansion isn't due till later.  This is just a precursor to it.

They're probably not done with the code that handles "a system changing sovereignty" yet.  For unlawful space, they've chosen to determine "sovereignty" based on how many player-owned stations an alliance puts into the system, but Empire space is controlled by the NPC empires, and to allow players to change those systems would involve a completely different bunch of code; I'm thinking more like "Do escort missions or participate in the war alongside the NPC navies, defending them," rather than "Place a bunch of stations in the system and call it yours."
« Last Edit: June 23, 2005, 12:31:06 PM by ajax34i »
Hoax
Terracotta Army
Posts: 8110

l33t kiddie


Reply #7 on: June 23, 2005, 02:17:27 PM

Its important to realize they've added a shitton of new ships already with more in the pipe including ships with their own jump drives (titans).

If the gameplay was more fun and less work  god it'd be such a good game.  I think I'll resub, and start the 30-day training timer for cruiser V then when this comes out I'll have my HvyAssaultCruiser ready for some fun.  Seriously though for a game that does allot of things right its hard for me to finger why I always end up not really playing EvE.  I never have mined on my character but he's been subbed on and off for 4-5 months and I've only played him actively for about two.  I guess pirate hunting isn't too fun either, and there was the period of time where I was playing FFXI *shudder* that was a mistake.

A nation consists of its laws. A nation does not consist of its situation at a given time. If an individual's morals are situational, then that individual is without morals. If a nation's laws are situational, that nation has no laws, and soon isn't a nation.
-William Gibson
Viin
Terracotta Army
Posts: 6159


Reply #8 on: June 23, 2005, 05:07:04 PM

I think it's the travel times.

I recently resubbed (a couple weeks ago) but I don't find myself playing very much, and I do think it's because I have to sit and watch myself do a bunch of warps and autopiloting to jump gates. Why would I do that when I can hop on BF2 and destroy a bunch of noobs who think they are invincible in their tank during the same amount of time?

I had thought that someone said Starbases would allow instant warping betweein allied Starbases, but I don't see that mentioned anywhere.

- Viin
ajax34i
Terracotta Army
Posts: 2527


Reply #9 on: June 23, 2005, 08:42:29 PM

No, maybe they were talking about the Jump Drive module, which by the way will be introduced as rare, and with cash sinks ("fuel requirements").  And they're removing the highways (which they added a year or so ago to shorten travel time), and doing something to insta-jump bookmarks.  All in all, travel is made much longer than before.

I think you're right about it being boring because of the travel time and how often you travel.
JoeTF
Terracotta Army
Posts: 657


Reply #10 on: June 29, 2005, 05:01:59 AM

A long time ago, I designed an EVE game system (for my own amusement) that would allow players to join empire factions and complete missions for the four major governments. By completing missions and killing opposing navy ships in vulnerable "border" systems, they could change the system's allegiance to their empire's side. The systems beyond the one taken over would then become vulnerable; the ones behind would become safe.

I'm not explaining that well. Hard to condense a few pages into a few words. :\ Anyway, the point was to give players who didn't want to venture into PVP gank-land something fun and competitive to do in PvE. Not to mention exploit the tragically under-utilized mission systems, and make it seem more like the empires were actually, you know, hostile to one another.

Well, you just described the Pirates of the Burning Sea system, hurry, maybe you can still sue them;-)
Anyway, I had similiar idea a while ago.
Same as you described, but with dynamicaly generated missions and heavy use of npc titans to transport players. An npc commanded PvP, with players getting missions to spoil another faction mission(defend attacked station, clear gate blockade)..   
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