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f13.net  |  f13.net General Forums  |  The Gaming Graveyard  |  Guild Wars  |  Topic: Guild Wars Update, June 8th 0 Members and 1 Guest are viewing this topic.
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Author Topic: Guild Wars Update, June 8th  (Read 6664 times)
Shockeye
Staff Emeritus
Posts: 6668

Skinny-dippin' in a sea of Lee, I'd propose on bended knee...


WWW
on: June 09, 2005, 09:56:23 AM

Quote from: Guild Wars
Update – Wednesday, June 8

This week, as part of our in continuing promise to keep Guild Wars free of hacks, cheats, and other exploits, we closed the accounts of more than 100 users of bots. With today's update we are taking further steps to address the bot problem. New changes will improve our ability to identify and ban users of bots, rebalance mission areas that were highly exploited by bots, and reduce the overall effectiveness of bots, exploits, and other highly repetitive forms of gold and item farming. We are taking these steps to improve the game for all players, so that people using bots to farm gold cannot generate a huge influx of new gold into the economy, which increases prices for everyone and encourages other players to engage in repetitive farming just to keep up.

We know that some players currently engage in repetitive farming activities for the primary purpose of unlocking skills and items for PvP. Rather than preserving the effectiveness of farming for this purpose, it is our intention to address the larger issue of the need for farming by assessing how players acquire and unlock items, runes, and skills, and then by taking steps to ensure that players can acquire and unlock these things through normal gameplay. We believe that the most effective way to play the game should also be the most fun way to play the game. You can expect to see the first meaningful changes towards this goal next week.

This week's other improvements:

    * Changed Signet of Capture so that it now targets dead boss monsters. When you use the signet, you are presented with a menu of all of the dead boss monster's skills, and can capture any skill of your choice. This eliminates the need to keep boss monsters alive while trying to capture their skills, and will substantially reduce the difficulty of capturing certain skills that are rarely cast by boss monsters.
       
    * Added rune traders. Be aware that these traders specifically deal with already-identified runes, so runes you buy from them are for the purpose of wearing, not unlocking.
       
    * Added traders for rare crafting materials.
       
    * Added magical bonuses to a number of quest and collector items.
       
    * Improved the guild matching system so that top-ranked guilds can find opponents more readily.
       
    * Improved Tournament and Team Arenas so that if a player drops out during a mission, that player will be replaced by a henchman for the next mission.
       
    * Improved drops of Obsidian Shards in The Fissure of Woe.
       
    * Changed the way armor infusion quests work. The seer now infuses all of your currently worn pieces of armor, but the infusion effect is slightly reduced in power in order to preserve the intended challenge of the following missions.
       
    * Fixed Henchmen AI to prevent Henchmen from running off after a party respawn.
       
    * Fixed skills Vengeance and Unyielding Aura so that the effects after resurrection work properly again. These skills were inadvertently broken by last week's update.
       
    * Fixed skill Enervating Charge to correctly deal armor piercing damage.
       
    * Fixed skill Wild Blow so that it correctly ignores attempts to Block or Evade.
       
    * Fixed skill Feral Lunge duration of bleeding effect.
       
    * Added Dwarven Ale for sale on Dwarven Merchants.
       
    * Added more storage agents to Droknar's Forge and Arena outposts.
       
    * Added the option of attaching Collectors Edition account keys onto existing retail accounts to unlock the Divine Aura.
       
    * Updated the user interface so that platinum pieces are clearly separated from gold. Previously various interface elements would incorrectly display "1000 gold pieces;" now they will display "1 platinum piece."
       
    * Updated health bar positions on many monsters to more closely track the monster.
       
    * Updated boss monsters Thul Boulderrain and Eater of Souls to use the correct glow color.
       
    * Changed the appearance of collector NPCs in many Crystal Desert maps.
       
    * Adjusted monster spawns in Talmark Wilderness, Ettin's Back, Ice Caves of Sorrow, Riverside Province, Sanctum Cay, Majesty's Rest, Stingray Strand, Nebo Terrace, The Arid Sea, Prophet's Path, The Scar, and rebalanced spawns of Caromi Tengu throughout Kryta.
       
    * Increased reward for quest "The Villainy of Galrath" from 500 XP to 4000 XP.
       
    * Fixed loot problems in quests "The Undead Hordes," "The Last Hog," and "White Mantle Wrath: A Helping Hand."
       
    * Fixed quest drops in quest "Blood and Smoke."
       
    * Fixed the countdown timer in Elona's Reach so that it now begins after the cinematic.
       
    * Fixed fame in the Tomb of Primeval Kings so that it is granted starting from the first competitive victory.
       
    * Fixed inability to trade bags. Unequipped bags can now be traded.
       
    * Fixed an error that prevented characters from continuing to play after reaching level 15 in pre-searing Ascalon.
       
    * Updated European and Korean translations.
       
    * Made minor tweaks and improvements to a variety of NPC AI scripts.
       
    * Fixed miscellaneous rare crash bugs.

* Changed Signet of Capture so that it now targets dead boss monsters. When you use the signet, you are presented with a menu of all of the dead boss monster's skills, and can capture any skill of your choice. This eliminates the need to keep boss monsters alive while trying to capture their skills, and will substantially reduce the difficulty of capturing certain skills that are rarely cast by boss monsters.

I love me some Arena.Net.
Tmon
Terracotta Army
Posts: 1232


Reply #1 on: June 09, 2005, 10:39:01 AM

Quote
We know that some players currently engage in repetitive farming activities for the primary purpose of unlocking skills and items for PvP. Rather than preserving the effectiveness of farming for this purpose, it is our intention to address the larger issue of the need for farming by assessing how players acquire and unlock items, runes, and skills, and then by taking steps to ensure that players can acquire and unlock these things through normal gameplay. We believe that the most effective way to play the game should also be the most fun way to play the game

These devs are obviously noobs at running one of these games.  Don't they know that the customer is to be punished for daring to play?
Yoru
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WWW
Reply #2 on: June 09, 2005, 11:12:30 AM

Quote
    * Changed the way armor infusion quests work. The seer now infuses all of your currently worn pieces of armor, but the infusion effect is slightly reduced in power in order to preserve the intended challenge of the following missions.

Sweet. I've been sort of 'paused' on the Ice Caves of Sorrow after being told by a guildmate that I'd have to run the subsequent infusion quest five times. This makes me want to jump in and get infused tonight. :)
Krakrok
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Posts: 2189


Reply #3 on: June 09, 2005, 11:24:38 AM

So far the only thing I've needed gold for was to buy the armor upgrades at the merchants. I don't think I've traded with another player at all with my lvl 20 RP character. He has so much purple and gold crap he can't even use that I just leave loot because I have no room for it and sometimes even leave gold on the ground if it's to much trouble to run over and pick it up.

And people are farming gold? Fucking crack heads.
Sauced
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Posts: 904

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Reply #4 on: June 09, 2005, 11:28:54 AM

Quote
* Fixed an error that prevented characters from continuing to play after reaching level 15 in pre-searing Ascalon.

You would have to point a gun to my head to make me do this.  I didn't even know there were that many mobs above level 5 to even make this possible.  Are there repeatable quests or something I missed?  I assume you probably have to hang out north of the wall.  Why the fuck would anyone do this?  "Oh gosh, I just get so depressed with all the barren wasteland, I just want to stay in pretty, green, generic fantasy land!"
tazelbain
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tazelbain


Reply #5 on: June 09, 2005, 11:36:19 AM

I used the new capture last night, It is sweet.
Rune merchents aren't going inhibit farming.


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Xanthippe
Terracotta Army
Posts: 4779


Reply #6 on: June 09, 2005, 12:22:36 PM

Awesome.  It's like the devs want people to have fun or something.

What a great attitude.

I'm still enjoying the game quite a bit (although I can't play as much as I'd like to).  Recently got infused.  Still seems like plenty to do, although maybe I'm almost at the end and ready to start my next toon in earnest.
HaemishM
Staff Emeritus
Posts: 42629

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WWW
Reply #7 on: June 09, 2005, 12:36:33 PM

That Signet of Capture change is fucking huge. You still have to go out and PVE to get a fully-fleshed out elite skilled character, but damn if this doesn't make it worth actually using a signet of capture now. Sure, it won't stop all rune farming, because assheads will farm shit if they think they can no matter what. But it and the rune traders will make it so that you don't normally have to deal with these assholes to get the runes.

Strazos
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Posts: 15542

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Reply #8 on: June 09, 2005, 02:19:48 PM

Sweet Sassy Frassy Molassy, thems some good changes.

Fear the Backstab!
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Xilren's Twin
Moderator
Posts: 1648


Reply #9 on: June 10, 2005, 09:21:34 AM

Let me echo the general sentinment of "holy shit, a change anyone interested in actually playing the game would like".  Add in rune traders and it's like they actually listened to some people as to what would make the game better. 

As opposed to asstards trying to earn a living ebaying crap.  1100+ plus auctions for GW stuff.  Sadf.

Xilren


"..but I'm by no means normal." - Schild
HaemishM
Staff Emeritus
Posts: 42629

the Confederate flag underneath the stone in my class ring


WWW
Reply #10 on: June 10, 2005, 09:57:07 AM

I'm still trying to think of just what kind of  lazy, instant-gratification retard you would have to be to pay for gold or anything in a game that doesn't have a subscription fee? I just don't fucking get it.

eldaec
Terracotta Army
Posts: 11840


Reply #11 on: June 10, 2005, 06:32:38 PM

Signet of Capture change sounds good in theory.

But, firstly it means you can no longer capture skills from non-bosses, and second it means you can no-longer capture skills from bosses whose death triggers a cutscene.

Needs some tweaks. Though the idea is undoubtedly a good one.

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schild
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WWW
Reply #12 on: June 10, 2005, 07:39:30 PM

You could never capture from regular mobs. If you could, that was a mistake.
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