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Author
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Topic: WoW Patch 1.5.0 (Read 10704 times)
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Shockeye
Staff Emeritus
Posts: 6668
Skinny-dippin' in a sea of Lee, I'd propose on bended knee...
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Sorry for the delay. I didn't bring my A-game today.
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Live Patch Notes Disclaimer: While we make every effort to include all upcoming changes in our patch notes, please be aware that occasionally some changes are unintentionally omitted.
Patch 1.5 Changes ****Battlegrounds arrive!****
- The Warsong Gulch and Alterac Valley battlegrounds are now available. The Warsong Gulch entrances may be found in the northern Barrens near the Mor'Shan Rampart (Horde) and south of Silverwing Outpost in Ashenvale (Alliance). The Alterac Valley entrances may be found east of Sofera's Naze in Alterac (Horde), and in the Headlands of Alterac (Alliance).
General
- Wands - The Shoot Wand ability is now a toggle. While active, it will continue attacking with the equipped wand until cancelled (e.g. moving). Pet speed has been increased when out of combat and following their master. - Berserking (Troll Racial) - Updated tooltip to clarify ability only usable following a melee critical. - Hardiness (Orc Racial) - Fixed a bug that caused many abilities to ignore the additional resistance. - It should no longer be possible to disarm traps created by friendly players.
PvP Honor system - Dishonorable kills - gained by killing a trivial Civilian NPC - now has a negative impact on a player's honor. Enough dishonorable kills will reduce a player's rank all the way to zero. - Players may now see an "estimated contribution point value" in the combat log for an honorable kill. Note that this value does not take diminishing returns against the same player into account, and is therefore "estimated". - "Team Contribution Points" has been renamed to "Honor" - Added tooltips to the different elements of the Honor System UI. - Players will see their last week's kill data in the "Last Week" section of the Honor System UI even if they did not achieve the 25 honorable kills required to gain standing or rank. - Fixed a bug where the PvP trinket rewards were not always removing the effects they were designed to remove (e.g. Polymorph, Fear, Stun). - Sitting characters will now stand up immediately after an attack, even if stunned.
- Players can no longer swap inventory gear while dueling. - Dueling is now allowed within Everlook.
Hunters
- Special ability shots (e.g. Aimed Shot, Arcane Shot, Multi-Shot) no longer add the ranged weapon speed or take into account ranged weapon haste when determining the actual cooldown. The tooltip and cooldown timers should now properly reflect the actual cooldown. - The Hunter Epic quest has had some of its Demonic Corrupters retuned. It should also be noted that Hunters that attempt to bypass the single player portion of the encounter by using another class to do their tasks will fail the quest in a most glorious fashion. - Tranquilizing Shot - Is now properly affected by Efficiency and Hawk Eye talents. - Unleashed Fury - Fixed a bug where the damage increase was lower than stated in the tooltip. It should now increase damage by the listed amount. - Growl - Rank 1 effect improved. - Volley - Damage increased. - Pet speed has been increased when out of combat and following their master. - Spirit Guides in Battlegrounds will now summon/resurrect your current pet when the Hunter is resurrected. - Unstabling dead pets no longer puts players into a degenerate state where their pet only partially exists. Unstabled dead pets can now be properly revived, and players can no longer train more pets than their stable can hold. - Fixed a bug where magic shots were missing too frequently when used on a target with Blessing of Protection active.
Mages
- Mage Armor - Now has a new, unique icon.
Paladins
- Fixed a bug where a Hunter's magic shots were missing too frequently when used on a target with Blessing of Protection active.
Priests
- Inner Fire - Now stacks with other effects that increase attack power and armor. - Holy Nova - Cooldown decreased. - Feedback - Casting a higher rank of the spell will now replace an existing, lower level effect. - Unbreakable Will - Fixed a bug that caused many abilities to ignore the additional resistance.
Rogues
- Riposte - Fixed a bug where the ability was not usable against a disarmed or unarmed target. - Vanish - Should be a lot more responsive when used to avoid incoming attacks.
Shaman
- Fixed a bug where Fire Nova, Flametongue, Stoneclaw and Windfury Totems had incorrect level caps when cast by higher level shaman. All totems should now be summoned at the level of the caster. - Flametongue Totem - Tooltip updated to clarify that only the main-hand weapon is enchanted. - Windfury Totem - Tooltip updated to clarify that only the main-hand weapon is enchanted. - Fire Resistance Totem - New icon. - Frost Resistance Totem - New icon. - Grounding Totem - Fixed a bug that allowed some area of effect spells to be "grounded" and/or destroy the totem.
Warlocks
- Improved Drain Mana - Damage caused is now considered Shadow damage and is no longer reduced by armor. - Improved Voidwalker - Now increases all Voidwalker spells (now also including Sacrifice) by 10/20/30%. - Improved Succubus - Now increases Succubus spells by 10/20/30%. - Master Summoner - In addition to decreasing casting time of summoning the Imp, Voidwalker, Succubus and Felhunter, it now reduces mana cost by 20/40%. - Improved Enslave Demon - In addition to reducing the attack speed and casting speed penalty of enslaved demons, it now reduces the resist chance of Enslave Demon by 2/4/6/8/10%. - Demonic Sacrifice - Is now instant cast. - Improved Firestone - Now also improves the bonus Fire spell damage of Firestones by 15/30%. - Inferno - The summoned Infernal will now be enslaved for 5 minutes before turning on its summoner. - Drain Mana - Targets with no mana will no longer be valid for Drain Mana (Rank 4), making it consistent with all other ranks of the spell. - Improved Drain Mana - Damage caused by this talent is now improved by the Shadow Mastery talent. - Conflagrate - Range increased. - Siphon Life - Is now instant cast, damage increased. - Paranoia - No longer causes threat when cast. - War Stomp (Doomguard) - Now has a maximum of 5 targets. - Pet speed has been increased when out of combat and following their master. - Honorable kills will now generate a Soul Shard when Drain Soul and Shadowburn are used. - Spirit Guides in Battlegrounds will now resurrect your last Imp, Voidwalker, Succubus or Felhunter. If the Doomguard or Infernal were the last active pet or the previous pet was killed before the Warlock, an Imp will be summoned. - Improved Curse of Agony - Fixed a bug where Curse of Agony (rank 1) was not improved by the talent. The talent will now work properly with all ranks of Curse of Agony.
Warriors
- Overpower - Fixed a bug where the ability was sometimes blocked. Improved Cleave - Now increases damage bonus by 40/80/120%. - Blood Craze - Talent design changed. It now regenerates 1/2/3% of the warrior's total health over 6 seconds after being the victim of a critical strike. - New Fury Talent: Dual Wield Specialization - Increases damage with the off-hand weapon by 5/10/15/20/25%. Note: the additional damage also increases rage generation significantly. - Iron Will - Fixed a bug that caused many abilities to ignore the additional resistance. - Enrage - Increased the number of charges to 12. Decreased the duration to 12 seconds. The new duration is the limiting factor for slower weapons (e.g. Arcanite Reaper will typically get one less swing), while dual wielding and faster weapons will make better use of all of the charges over the duration of the ability. - Concussion Blow - Changed to an instant, stunning attack and removed the damage portion. - Shield Specialization - In addition to increasing % chance to block, it now gives the warrior a 20/40/60/80/100% chance to generate 1 rage on a successful block.
Items
- The following item sets have had their statistics, effects, and set bonuses updated: Arcanist, Netherwind, Prophecy, Transcendence, Felheart, Nemesis, Cenarion, Stormrage, Nightslayer, Bloodfang, Giantstalker, Dragonstalker, Earthfury, Ten Storms, Might, Wrath, Lawbringer, and Judgement. - Mature Blue Dragon Sinew and The Eye of Shadow can both now drop off appropriate level demonic and blue dragonkin monsters. It should be noted that both Lord Kazzak and Azuregos will guarantee a drop of the aforementioned items but to get the items from the lesser creatures will be a much rarer occurrence. - Essence of Eranikus now has a poison cloud graphic around it when used. Murloc Scale Belt and Breastplate recipes now are white items instead of green since they are vendor bought. - Gryphon Mail Gauntlets now have a proper inventory icon. - Ogre Toothpick Shooter now uses the proper attack animation. - Distracting Dagger now sheathes properly. - Mountain Giants in Feralas now drop loot more appropriate to their elite status. - The Druid of the Claw quest in Teldrassil will now provide a weapon choice more appropriate for low level Night Elves. - The Dreadmist set now has a bonus for wearing all 8 pieces of the set. - Cutthroat's Loincloth name changed to Cutthroat's Pants. - Ritual Kilt name changed to Ritual Leggings. - Felstriker effect's name changed to Felstriker to reflect the previously patched item name change. - Ogre Pocket Knife, Peacemaker, and Lok'delar, Stave of the Ancient Keepers now sheathe properly. - Dragonbreath Chili's effect visual fixed. - The Oblivion's Touch wand properly shoots now. - Deepstrider Tumors are now a 100% drop off Deepstrider sea giants in Desolace. - New art has been added for Nightslayer, Lawbringer, and Beaststalker's item sets. - The Arcanist Crown has updated art.
Professions
- New Engineering firework recipe added. - Added leatherworking recipe for mid level blue bracers. - Dragonbreath Chili proc rate has been reduced. - Restorative Elixir name changed to Resorative Potion with potion cooldown timer. Functionality has been changed so it should be more effective as it now dispels one harmful effect every 5 seconds for 30 seconds. - Two new transporter recipes have been added, with one for gnomish and one for goblin engineers. Gnomish engineers can get their recipe from Gadgetzan, Goblin engineers from Everlook. - Tribal Leatherworkers who have restarted their profession are now able to relearn the various Wild Leather patterns if they've already completed the quests prior to restarting the profession. Speak with Pratt McGrubben (Alliance) or Jangdor Swiftstrider (Horde) in Feralas to relearn what you once knew! - Small Throrium Veins now sometimes will have Emeralds or Diamonds. - Engineering Vendors now sell Blacksmith's Hammers. - Both types of the engineer made Jumper Cables now share a cooldown. It was never intended to allow a player to use jumper cables XL and jumper cables within the same period of time. - Solid Dynamite was inadvertently broken in the 1.4 patch to require harder materials than it should. This has been fixed. - Wicked Leather Bracers Plan is no longer bind on acquire. - Jumper Cables no longer have a chance to break when they fail. - Elemental Flux added to blacksmith vendors.
Raids & Dungeons
Molten Core - Firesworns that are moved too far away from Garr will now become quite enraged until they move closer to Garr. - The eruptions from the lava in Ragnaros's Lair will now always happen while Ragnaros is in combat. However, these lava eruptions occur less frequently, do less damage, and the damage they inflict is now resistable. - The maximum range of the Wrath of Ragnaros spell has been increased. - Additional new raid items have been added to the treasure lists for Azuregos, Lord Kazzak, and bosses in Molten Core. - Onyxia - Fixed a bug that was causing Onyxia's Tail sweep to no longer cause knockback.
Quests
- Searing Gorge has a new quest hub for both Alliance and Horde players called Thorium Point. The supported level ranges are 45-52. Craftsmen will be happy to know that the Thorium Brotherhood has opened up many new opportunities to gain favor amongst their clan (even for level 60 players). - The Hinterlands has a new Horde quest hub known as Revantusk Village, located on the eastern coastline. Horde players level 44-52 are encouraged to visit Revantusk Village and assist the Revantusk with their myriad problems and tasks! - All members of both the Horde and Alliance are reporting low stockpiles of various textile resources! Donations of cloth are now being accepted in the following locations: Darnassus, Stormwind, and Ironforge for the Alliance; Orgrimmar, Undercity, and Thunder Bluff for the Horde. Seek out an official Cloth Quartermaster for more information. - Several quests have been added to Feralas for level 45-52 characters. Krueg Skullsplitter has moved from Thousand Needles to a more appropriate location at Camp Mojache in Feralas. - Highlord Demitrian is back! For those players unraveling the mysteries of Thunderaan, you may once more speak with the Highlord. - Dwarven Priests may now undertake the Molten Core discovery quest; "Attunement to the Core." By fixing this bug, we had to open the quest to all players once more. If you have already done the quest, you will not be required to do it again in order to access the Molten Core via the portal. - Highlord Bolvar Fordragon should no longer despawn when "The Great Masquerade" is activated. - Characters on the "A Strange Historian" quest are now correctly prompted to find Chromie in the northwest corner of Andorhal, where she and the ruined inn have been moved to. - The Gordok Courtyard Key and the Gordok Inner Door Key are now zone bound items. These items only exist within the Dire Maul zone instance, and players will lose these keys from their inventory if they leave the zone. Everyone's favorite Alliance quest, "Deep Ocean, Vast Sea" now gives a substantial coin reward in addition to the choice of item. - Rage Scar Yetis in Feralas no longer give the quest item for the "Mark of Quality" quest. - Completing the "Mark of Quality" quest now gives Darnassus and Thunder Bluff faction increase where appropriate. - Merideth Carlson should only hand out her free horse feed now to people who have already completed the quest for it. - The "Unfinished Gordok Business" quest has been fixed to allow certain Human Priests access to it who had difficulty previously. - Sea Elementals and Sea Sprays in Feralas should now be giving out the proper version of Oglethorpe's distress beacon. - The end of the Paladin Epic Mount quest "Grimand's Finest Work" now makes it clearer that Lord Shadowbreaker's acquisition of the Arcanite Barding is only temporary. - Jeziba in the Ruins of Andorhal now faces the correct direction when pointing to his Catalogue of the Wayward. - Fraggar Thundermantle now correctly tells you to return to him, and not his evil, two-eyed twin, Frobe Thundermantle when completing the Skull Rock Clean-up quest. - The Branch of Cenarius no longer drops off of Prince Raze. It now properly only drops off of Geltharis for the quest, The Branch of Cenarius. - Failed quests will now indicate (Failed) in the quest log so it is easier to see them. - Typos fixed in the Paladin Epic Mount quests.
User Interface
- Innkeepers around the world now have a gossip option that lets you join a meeting stone directly from the innkeeper rather than going to the location of the meeting stone. Also these Innkeepers will now have background lore about each of the dungeons. - Levels Required for meeting stones have been increased. The intent is that a group will not receive party members from a meeting stone that don't really have a chance of completing the dungeon. - Meeting Stones have had their rules for what players are grouped with what other players relaxed. This means groups who use meeting stones (or innkeepers) should have their groups formed much more quickly than they were previously. - Pets of other party members will now display in the party UI. You can see pet health and harmful effects on the pet. You can turn this functionality on and off in the Interface Options menu. - Players can now target other players in a raid by clicking on their name in the raid window. Additional Raid UI improvements coming soon. - Added visual effects for healing power and spell power enchantments. - Your main action bar now displays the number of the bar that you are currently displaying. - In Master Looter mode, items are no longer opened up for looting by all party members after the round-robin looter closes their loot window. The Loot Master always distributes items over the loot threshold. - Rolling on items while charmed/hexed/etc. now works, as does /random and receiving items from the master looter. - When a player dies in an instance and then uses the spirit healer, the body in the instance now turns to bones. - Players can no longer mail or auction an item that they've just disenchanted. - When a ghost player is resurrected into an instance that has become full, they no longer come to life wherever their ghost happens to be standing. Instead, they get ported to the closest graveyard. - Players must now bind a bind-on-equip bag to put in into a purchased bank bag slot. - Items split from stacks can now be dropped directly into (or onto) bank bags without any mysterious error messages. - Added a "Maximize" windowed video option which will maximize the game window and remove the borders for a fullscreen experience which allows popup windows. - Trying to use a hearthstone, consumable, etc. while logging out now displays a more appropriate message: "Another action is in progress." - The login interface files are now checked to make sure they haven't been tampered with or corrupted. This is to improve account security in public game rooms. - Added the function TargetNearestPartyMember() to the UI scripting system.
World Environment
- The Thorium Brotherhood faction is now peaceful - players cannot go to war with them. - The Wildhammer Clan in the Hinterlands is now a peaceful faction to the Alliance, meaning Alliance players cannot intentionally declare war on them. A new graveyard has been added near the east coast of the Hinterlands at the Overlook Cliffs. - The two Hinterlands graveyards are now using a system that will ensure that the spirits of dead characters go to the closest graveyard. - Buliwyf Stonehand, the dwarven weapon master in Ironforge, now properly tells you about the weapons that Woo Ping can train you in, instead of talking about himself. He does like going on about his own martial prowess. Krinkle Goodsteel of Gadgetzan submitted a complaint to the local Repairer's Union and has had his ability to repair durability reinstated. - Brave Wildrunner of Bloodhoof Village in Mulgore no longer patrols through the kodo mounts. - Added new load screens for Deadmines, Wailing Caverns, Uldaman, Razorfen Downs, and Zul Farrak. - Discovering Valor's Rest now also pops the Southwind Village puzzle piece on the Silithus area map. - Many of the Swift Mounts have gained eye glows and some have had other tweaks made to them to improve their looks. - Additional mithril nodes have been added in Un'Goro crater - Genavie Callow in Undercity is now properly on the Undercity faction. - The Grow effect that Bom'bay in Sen'jin Village would sometimes cast on characters was reduced from 100% to 50% growth. - The Lazy Peons in The Valley of Trials now make a wood chopping sound when they are hacking at the trees. - The Dark Summoners of the Eastern Plaguelands have finally fully materialized and are no longer ghostly in appearance. - In Silverpine Forest on Fenris Island, moved a Rot Hide Plague Weaver's spawn point from inside a tree. - Neeka Bloodscar of Kargath no longer speaks as if she is in the Barrens.
Flight Paths
New Horde Flight Paths - Valormok in Azshara - Bloodvenom Post in Felwood - Kargath in Badlands - Thorium Point in Searing Gorge - Flame Crest in Burning Steppes - Thorium Point in Searing Gorge - Tarren Mill in Hillsbrad - Revantusk Village in Hinterlands - Undercity - Revantusk Village in Hinterlands
New Alliance Flight Paths - Ironforge - Thorium Point in Searing Gorge - Morgan's Vigil in the Burning Steppes - Thorium Point in Searing Gorge - The flight path from Undercity to Kargath no longer clips into the ground just south of Dalaran.
Bug Fixes
- Fixed bug causing all tailoring recipes to show up as "orange"
----------------------- Patch 1.5 Supplemental Changes General Battlegrounds changes
- All friendly players will now show up on the overhead and mini-map while in a battleground (regardless of whether they are grouped). - Players entering a battleground queue now receive a system message informing them that they have successfully entered the queue. - The mini-map icon for the battleground queue will now show the amount of time you have waited. In addition, the "seconds" field of the estimated wait time has been removed. - Spirit Guides may only resurrect a maximum of ten players per "wave". - Going AFK in a battleground will cause that player to be disconnected from the game.
Alterac Valley
- Enemy NPC lieutenants and commanders now have a team bonus honor value. - Enemy NPC lieutenants and commanders no longer respawn. - Enemy towers are now destroyed rather than captured (a one-time event per tower). The mechanics for destroying a tower are very similar to their previous capture mechanic. - The enemy NPC mine layer no longer respawns when killed. - The respawn time for laying mines has been slowed. - All Alterac Valley quest items (ie: armor scraps) are zone-bound, and will be lost if taken outside the battleground instance. - Korrak's respawn time has been increased to 30 minutes. - NPC's in the entrance tunnels will no longer fight enemy NPCs, only enemy players. - Lok'holar the ice lord and Ivus the forest lord are now friendly to Horde and - Alliance players (respectively), and will therefore no longer affect friendly players with area-of-effect spells. - Sound effects have been added to critical battleground events (ie: a graveyard being assaulted). - Additional items for purchasing have been added to the quartermasters in the entrance tunnels. The types of items you may purchase is based on your reputation with the quartermaster. - The Alliance and Horde NPC captains now periodically shout a "rallying cry", granting a powerful effect to all friendly players in the battleground. Killing the enemy's captain will deny the ability for the enemy to gain a rallying cry. Ivus the Forest Lord now uses a winter Ancient Protector model rather than a Keeper of the Grove model.
Warsong Gulch
- The duration the flags will remain on the ground before automatically returning has been changed from 2 minutes to 10 seconds. - The Boots of Speed now have a random spawn timer between 2 and 3 minutes, and the effect duration has been lowered to 10 seconds. - Warsong Gulch now has a minimum of 8 players on each side to start a new instance. The maximum is still 10 players.
Bug Fixes
- It should no longer be possible to "double capture" a single flag in Warsong Gulch (get credit for two flag captures for capturing only one flag). - Fixed a bug in Warsong Gulch where a carried flag would not be captured if the carrier was standing on their own flag when it was returned.
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« Last Edit: October 30, 2005, 10:25:01 AM by Shockeye »
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Paelos
Contributor
Posts: 27075
Error 404: Title not found.
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Once again, I reiterate my pleasure that F13.net hosts the patches so we aren't subjected to Blizzard's horrific process. You are scholars and gentlemen.
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CPA, CFO, Sports Fan, Game when I have the time
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Shockeye
Staff Emeritus
Posts: 6668
Skinny-dippin' in a sea of Lee, I'd propose on bended knee...
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Once again, I reiterate my pleasure that F13.net hosts the patches so we aren't subjected to Blizzard's horrific process. You are scholars and gentlemen.
I didn't even notice the patch was released earlier today. I should've had it up 2 hours ago. I am ashamed.
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Calantus
Terracotta Army
Posts: 2389
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I am at 80% downloaded, with my upload speed 20x that of my download rate. God hates WoW players.
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Shockeye
Staff Emeritus
Posts: 6668
Skinny-dippin' in a sea of Lee, I'd propose on bended knee...
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I am at 80% downloaded, with my upload speed 20x that of my download rate. God hates WoW players.
As well She should.
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WayAbvPar
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Looks like they made it slightly easier to grind from 45-52 (lots more quests to do). I was beginning to despair- at one point, every quest I had in my log at 48-40 was an elite or dungeon quest. Tough to solo those.
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When speaking of the MMOG industry, the glass may be half full, but it's full of urine. HaemishM
Always wear clean underwear because you never know when a Tory Government is going to fuck you.- Ironwood
Libertarians make fun of everyone because they can't see beyond the event horizons of their own assholes Surlyboi
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Fabricated
Moderator
Posts: 8978
~Living the Dream~
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Well, there goes my assertion that duel weild warriors suck. Oy, gonna be a lot of wannabe rogue warriors running around now. Good thing I'm sword&board and arms/protection specced, I'll be in demand now.
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"The world is populated in the main by people who should not exist." - George Bernard Shaw
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Calantus
Terracotta Army
Posts: 2389
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My download stopped at 98%. I suffered through 2.0 kb/sec for all this time and the download stops? Never again.
EDIT: Thankyou for posting this btw Shockeye. Much appreciated.
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« Last Edit: June 07, 2005, 01:20:17 PM by Calantus »
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Yegolev
Moderator
Posts: 24440
2/10 WOULD NOT INGEST
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Mmmm. I guess I'll dust out my toon's long white beard and see what Tarren Mill looks like.
Thanks for posting the patch.
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Why am I homeless? Why do all you motherfuckers need homes is the real question. They called it The Prayer, its answer was law Mommy come back 'cause the water's all gone
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El Gallo
Terracotta Army
Posts: 2213
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Yeah, the late 40's/early 50's was kind of a dead spot, at least for me (Horde, little rested xp). Good to see they have added new quests, as my (solo-only) wife is just about to hit that level range.
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This post makes me want to squeeze into my badass red jeans.
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Viin
Terracotta Army
Posts: 6159
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I want to try the Battlegrounds out but haven't been playing for the last 2 months. I think if I tried to play my Rogue now I'd probably trip and impale myself on my dagger. Maybe I'll start a new character this week and see if I can get back in the groove..
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- Viin
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Rodent
Terracotta Army
Posts: 699
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Damnit, I realise we shamans aren't top priority but when the hell will they fix the Flurry bug?
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Wiiiiii!
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Shockeye
Staff Emeritus
Posts: 6668
Skinny-dippin' in a sea of Lee, I'd propose on bended knee...
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Isn't this the second patch in a row where Druids get absolutely nothing?
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Amp
Terracotta Army
Posts: 80
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Isn't this the second patch in a row where Druids get absolutely nothing?
Yea mages got the stiff again also. An icon does not count as anything (even if it is pruuty). I was really hoping they would fix that frost shock not being removed when you hit travel form. What are you looking for in changes to the druid. Mine just hit 40, and he is what he is. A healer that can tank but has no DPS at all. I can't gank for my life with that toon. Lots of fun as a support character though. I'd recommend a druid to anyone.
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This space for rent.
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SurfD
Terracotta Army
Posts: 4039
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Druids gank mages, hands down. Thats about the only thing they do well. They could probabably gank warriors fairly well too, and can make a rogues life miserable with Faerie fire, but i think thats about all.
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Darwinism is the Gateway Science.
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NiX
Wiki Admin
Posts: 7770
Locomotive Pandamonium
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Thank god for the download. I love you, Shockeye! I couldn't get the patcher to work for me.
By the way, are these Warlock changes good? I can't tell.
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schild
Administrator
Posts: 60350
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Another WoW Patch, another 20-40 users who won't post.
Leeching, shy asstards.
Edit: We still love you all, in a "you just slept with my mom and didn't call the next day" sort of way.
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Shockeye
Staff Emeritus
Posts: 6668
Skinny-dippin' in a sea of Lee, I'd propose on bended knee...
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schild
Administrator
Posts: 60350
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What's the rule about nice things?
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gimpyone
Terracotta Army
Posts: 592
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I think WoW just crashed under the strain of Druids bitching about mages in the forums.
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jpark
Terracotta Army
Posts: 1538
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Did the Warsong capture flag thingy tonight - my first real pvp.
The big shocker: EVERY fight I did or heard about Alliance lost. Combats propelled by zerging in TM are now showing Alliance skills for what they really are. Too bad though that warriors still appear to be pretty useless. Maybe that will change - ranged combat is really everything. Overall, my reaction and those around me have been very positive to this whole addition. Of course, the waiting times for queing to fight need to be fixed - somehow.
The auto attack for wands is a minor change wtih big effects on the lives of casters.
Thanks for the patch notes.
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"I think my brain just shoved its head up its own ass in retaliation. " HaemishM.
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Ironwood
Terracotta Army
Posts: 28240
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Heh - that was one prediction of mine to the wife - "When BG comes in, Alliance are going to lose heavily. They're too used to weight of numbers winning it for them. Horde play tactically; because they have to.."
Can anyone please shed light on exactly how the hunter 'fails in the most glorious fashion' ??!
Oh and will you be hosting the EU version when it hits ?
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"Mr Soft Owl has Seen Some Shit." - Sun Tzu
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Paelos
Contributor
Posts: 27075
Error 404: Title not found.
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I disagree about the warrior not doing well in the BGs. In a group the warrior can charge in under the ranged fire, cause a mass panic, set up the mages and healers advancing, and then crush the frazzled enemy under its boot. Two warriors and a warlock can send a panic into almost any setup.
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CPA, CFO, Sports Fan, Game when I have the time
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jpark
Terracotta Army
Posts: 1538
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I disagree about the warrior not doing well in the BGs. In a group the warrior can charge in under the ranged fire, cause a mass panic, set up the mages and healers advancing, and then crush the frazzled enemy under its boot. Two warriors and a warlock can send a panic into almost any setup.
Are you talking about theory or practise? So far, I have not seen it. But maybe it will come. Any speculation on whether the honor system has been tweaked for BG/ Warsong? I noticed last night I got kill credit while healing in proximity to fights. Would I get credit if I was just in proximity? Also, in the tally at the end, I notice in addition to damage done etc., the number of times YOU died is indicated. Is it possible the number of times you die is finally being factored? It's too bad, that at this point, there is not more control in who you group with. Seems the fastest way to enter is solo - and then to group up once inside. But that makes it tricky to make sure you and your friends enter the same instance - as grouping before hand seems to lengthen the wait substantially.
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« Last Edit: June 08, 2005, 08:09:52 AM by jpark »
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"I think my brain just shoved its head up its own ass in retaliation. " HaemishM.
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Bunk
Contributor
Posts: 5828
Operating Thetan One
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Thank you very much for the patch download. Nice thing was, since I got to download it directly, I was in the game playing while everyone else was in Bit Torrent Patcher hell. I've never seen the bank so empty.
Despite the giant furor over a hunter bug last week, everything for hunters appears good. My specials recycle a little faster, and I'm happy.
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"Welcome to the internet, pussy." - VDL "I have retard strength." - Schild
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Sogrinaugh
Terracotta Army
Posts: 176
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Did the Warsong capture flag thingy tonight - my first real pvp.
The big shocker: EVERY fight I did or heard about Alliance lost. Combats propelled by zerging in TM are now showing Alliance skills for what they really are. Too bad though that warriors still appear to be pretty useless. Maybe that will change - ranged combat is really everything. Overall, my reaction and those around me have been very positive to this whole addition. Of course, the waiting times for queing to fight need to be fixed - somehow.
The auto attack for wands is a minor change wtih big effects on the lives of casters.
Thanks for the patch notes.
Yes and no. My group was 7 guildies and 3-non, who people in guild new fairly well. Started playing at 9pm and didnt stop till 2am (yea worknight but im an addict + boss is at a conference). Waited about 2-5minutes between games. Not only did we not lose a single game the whole night, we only had our flag captured ONCE, one single time, the whole night, and that was our very first game, when we only had 7 people. Most of our opponents appeared to be pick-up groups, and some of the groups contained non-60's, which is a huge handicap. Warriors are about as far from useless in CTF as i can imagine. In particular, the main tank for our MC raids was our #1 flag carrier, he easily got the most flag captures for our team, with the druid near second. From what i hear about a successful alliance group (whom we never got to fight unfortunately) thier tactic was to use 4 paladins healing 1 warrior, and just run strait down the middle... Not to mention that the #1 PvP ranked horde on my server (magtheridon) is a warrior (has 4 of the Warlords epic set now). Range gives the appearance of strength vs an unorganized and unintelligent group. Vs strong opponents, consistently and almost without fail, Mages and priests drop first. Druids abit slower because they're more durable, but they get it too. As a warrior, again when fighting non-dipshits, you have the luxury of being target last. Thier is a main assist, the healers are identified while sitting behind the gates, and they are trained when battle is joined. IMO, colisions REALLY need to be added whenever thier is a PvP solution available, would add alot more strategy. PS: i wish i had know f13 hosts the patches before, i sat threw shittorrent instead which interfered with my pornsurfing.
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« Last Edit: June 08, 2005, 09:44:13 AM by Sogrinaugh »
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Merusk
Terracotta Army
Posts: 27449
Badge Whore
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I disagree about the warrior not doing well in the BGs. In a group the warrior can charge in under the ranged fire, cause a mass panic, set up the mages and healers advancing, and then crush the frazzled enemy under its boot. Two warriors and a warlock can send a panic into almost any setup.
Are you talking about theory or practise? So far, I have not seen it. But maybe it will come. Any speculation on whether the honor system has been tweaked for BG/ Warsong? I noticed last night I got kill credit while healing in proximity to fights. Would I get credit if I was just in proximity? Also, in the tally at the end, I notice in addition to damage done etc., the number of times YOU died is indicated. Is it possible the number of times you die is finally being factored? It's too bad, that at this point, there is not more control in who you group with. Seems the fastest way to enter is solo - and then to group up once inside. But that makes it tricky to make sure you and your friends enter the same instance - as grouping before hand seems to lengthen the wait substantially. In practice I've seen well-supported Horde warriors (meaning 2 healers and good use of shielding) charge into the middle of an Alliance zerg, at TM hit their AOE Fear and start a good rout of the Alliance. It's even more effective if you have a mage blink-in first and AOE spam so the few Alliance actually healing lose focus and start fleeing. YOu have to do this when the main Alliance force is at the hill, though, so the feared-types bring out some TM guards. The kill-credit for battlegrounds works the same as an out-of-instance Raid group does, I believe. Even though you might not hit anyone, so long as you're in range you'll get credit for the kills those people in-range do. Also, the BG grouping program seems to work like the Meeting Stones. It searches for Balanced groups first, then starts picking if there's no available classes for the other slots. The healers in my guild were able to run 3-4 BGs yesterday while the plate classes had 3 hour waits. (one of them even managed to Win a BG. Amazing!) Given the number of Hunters that play Alliance, I didn't even bother logging mine on to see how long THAT wait would have been.
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The past cannot be changed. The future is yet within your power.
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Shockeye
Staff Emeritus
Posts: 6668
Skinny-dippin' in a sea of Lee, I'd propose on bended knee...
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Here is the UK 1.5.0 patch for Ironwood and others.
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« Last Edit: October 30, 2005, 10:25:12 AM by Shockeye »
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Shockeye
Staff Emeritus
Posts: 6668
Skinny-dippin' in a sea of Lee, I'd propose on bended knee...
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Full 1.5.0 patch for US.
Good for those who haven't updated (played) in a long time or those who have just purchased the game.
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« Last Edit: October 30, 2005, 10:23:10 AM by Shockeye »
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Shockeye
Staff Emeritus
Posts: 6668
Skinny-dippin' in a sea of Lee, I'd propose on bended knee...
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Full 1.5.0 US patch for Mac.
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« Last Edit: October 30, 2005, 10:24:44 AM by Shockeye »
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Shockeye
Staff Emeritus
Posts: 6668
Skinny-dippin' in a sea of Lee, I'd propose on bended knee...
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Here is the 1.5.0 for the German version of WoW.
I refuse to post the French version because it has an odor.
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« Last Edit: October 30, 2005, 10:23:23 AM by Shockeye »
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Lantien
Terracotta Army
Posts: 135
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Shockeye, I downloaded the patch last night, burned a CD, and installed it onto my home computer without a hitch. Much appreciated.
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Fargull
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Shockeye,
Thanks very much for hosting the patch.
What is up with all the pussy avatar's of late? Been on bloody vacation and everything is furry here...
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"I have come to believe that a great teacher is a great artist and that there are as few as there are any other great artists. Teaching might even be the greatest of the arts since the medium is the human mind and spirit." John Steinbeck
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Signe
Terracotta Army
Posts: 18942
Muse.
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No, not everything is furry. Poptart used to have a shaved pussy.
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My Sig Image: hath rid itself of this mortal coil.
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Shockeye
Staff Emeritus
Posts: 6668
Skinny-dippin' in a sea of Lee, I'd propose on bended knee...
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No, not everything is furry. Poptart used to have a shaved pussy.
Bad Signe, bad! You should be ashamed.
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