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Topic: Gunzonline. (Read 21429 times)
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schild
Administrator
Posts: 60350
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I don't think they were ready for American FPS people. Simple as that. odds are they can't even afford a good server. Heh.
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Trippy
Administrator
Posts: 23657
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That page doesn't distinguish between the server being full and the server being truly offline. I.e. I just got into the game after about 5 minutes of clicking on the Login button but that page shows the Int servers as being offline.
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schild
Administrator
Posts: 60350
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Correct. I've no interest in playing until they fix this little snag.
I've fair reason to believe the first big company that creates a game with that much action (Planetside is a bad example because it has 1/10th the action), will be the Everquest of Twitch MMOGs. GunzOnline is about 5 steps from being MMORPG Phantom Dust, and those are babysteps. It would be in Microsofts best interest to make a persistant online Phantom Dust world on the 360.
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Hoax
Terracotta Army
Posts: 8110
l33t kiddie
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We should start an internet petition!
*added* I got online for about 30min and got most of lvl6 but then they actually brought the servers down with like a 30second warning (hehe WoW flashbacks) so lets all pray to the hardware gods...
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« Last Edit: June 07, 2005, 10:37:27 PM by Hoax »
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A nation consists of its laws. A nation does not consist of its situation at a given time. If an individual's morals are situational, then that individual is without morals. If a nation's laws are situational, that nation has no laws, and soon isn't a nation. -William Gibson
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schild
Administrator
Posts: 60350
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Don't joke about the internet. It's serious business.
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Trippy
Administrator
Posts: 23657
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Correct. I've no interest in playing until they fix this little snag.
I've fair reason to believe the first big company that creates a game with that much action (Planetside is a bad example because it has 1/10th the action), will be the Everquest of Twitch MMOGs. GunzOnline is about 5 steps from being MMORPG Phantom Dust, and those are babysteps.
Pure DM in smallish levels is always going to be more action packed than a wide-open game like PlanetSide (even though those base sieges can get pretty hectic). On the other hand the most popular online shooter games since the Quake-era have been the objective-based team games (CTF, TF, CS, BF1942, UT2004 Onslaught, etc.). Pure DM only appeals to a minority of FPS players so I think something like PlanetSide is closer to what the first MMO shooter breakout hit will be like than something like Gunz (though we haven't seen what the quests are like in Gunz yet). Oh and as a sidenote, all bunny-hopping rocket spammers must die!
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Fabricated
Moderator
Posts: 8978
~Living the Dream~
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Correct. I've no interest in playing until they fix this little snag.
I've fair reason to believe the first big company that creates a game with that much action (Planetside is a bad example because it has 1/10th the action), will be the Everquest of Twitch MMOGs. GunzOnline is about 5 steps from being MMORPG Phantom Dust, and those are babysteps.
Pure DM in smallish levels is always going to be more action packed than a wide-open game like PlanetSide (even though those base sieges can get pretty hectic). On the other hand the most popular online shooter games since the Quake-era have been the objective-based team games (CTF, TF, CS, BF1942, UT2004 Onslaught, etc.). Pure DM only appeals to a minority of FPS players so I think something like PlanetSide is closer to what the first MMO shooter breakout hit will be like than something like Gunz (though we haven't seen what the quests are like in Gunz yet). Oh and as a sidenote, all bunny-hopping rocket spammers must die! Simply hopping constantly will only keep noobs and people who suck at FPS titles from killing you. A pro will just vector you and have a rocket waiting for you when you land.
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"The world is populated in the main by people who should not exist." - George Bernard Shaw
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Hoax
Terracotta Army
Posts: 8110
l33t kiddie
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Well tonight was fairly satisfying I got on several times without too much of a wait (less then 10min spamming login) lvl'd to 7 and bought myself a pair of Dynax7000 (goldish revolver looking things) they make a satisfying noise and I can actually get non cherry-picked ranged kills now. Oh yeah bought the lvl5 sword, newb gloves and newb shoes too.
Things I've learned:
-All the dash stuff is great, learn to love it, there isn't much purpose to the sword climb though that I've found. -Large DM, sword only, gladiator level is BY FAR the fastest way to level up you just rake in kills I was going 10-15 less deaths then kills -Not using dual SMG starter character is a mistake -Dropped medkits are worthless because they barely add any hp better off learning the hp powerup spawn locations (do that) -Swords can not block shots aimed at the knees or lower it seems -There are headshots, although I dont know what it means besides bonus bounty (?)
Heh I really am enjoying this game I know it'll get old but for now its good fun, I guess you really can ignore a grind if the grinding is fun eh?
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A nation consists of its laws. A nation does not consist of its situation at a given time. If an individual's morals are situational, then that individual is without morals. If a nation's laws are situational, that nation has no laws, and soon isn't a nation. -William Gibson
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Samwise
Moderator
Posts: 19323
sentient yeast infection
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I guess you really can ignore a grind if the grinding is fun eh?
If it's fun in and of itself, I don't think it even qualifies as a grind. I may have to try this game out.
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Trippy
Administrator
Posts: 23657
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Simply hopping constantly will only keep noobs and people who suck at FPS titles from killing you. A pro will just vector you and have a rocket waiting for you when you land.
The problem is that the hit detection in Gunz sucks big time because of the general lagginess in the game and from what I've experienced what seems to be a very simplistic client-server sync model. From what I can tell the client will register what it thinks is a hit for you (it'll make the hit sound if you have it turned on) but on the host "server" there's a chance you've actually missed if the target is moving because the target on the server isn't where it's appearing on the client. This a general problem in these sorts of games but the networking code of Gunz seems to lack the more advanced features of a modern day online shooter. It's very noticable while playing gladiator games (blades only) cause lots of time you'll be swinging away and won't hear your sword hit anybody but you'll still get credit for a kill. So anything that makes your character move around a lot can help you avoid getting hit even if the other player's aim is perfect. On the flip side, splash weapons have a big advantage with this sort of networking code cause obviously your aim doesn't have to be perfect and even with the lack of lag compensation if you "hit" what you see on your screen chances are you'll have done damage to the target.
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Trippy
Administrator
Posts: 23657
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-Not using dual SMG starter character is a mistake
Yes of all the starting weapon configurations the Travia Gun Fighter with dual Renards does the most damage per clip by a huge margin (14 dmg x 32 rounds if all hit, though the Renards are very inaccurate). The next closest setup is the Travia Scout with dual Minic 567s (32 dmg x 6 rounds). Unless you are a master of the dagger knockdown I would also recommend starting with the Gun Fighter. -Dropped medkits are worthless because they barely add any hp better off learning the hp powerup spawn locations (do that)
Heh, yeah, I picked the Axium Gun Priest which comes with 2 medkits as my first character -- big mistake. -Swords can not block shots aimed at the knees or lower it seems
I haven't noticed that but apparently the Kodachi's are better at blocking bullets than the other blade weapons (which answers my earlier question). Here's an English language Gunz forum: http://gunzforum.com/and they have a moves guide here: http://gunzforum.com/index.php?showtopic=81
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Trippy
Administrator
Posts: 23657
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Correct. I've no interest in playing until they fix this little snag.
I've fair reason to believe the first big company that creates a game with that much action (Planetside is a bad example because it has 1/10th the action), will be the Everquest of Twitch MMOGs. GunzOnline is about 5 steps from being MMORPG Phantom Dust, and those are babysteps.
Pure DM only appeals to a minority of FPS players so I think something like PlanetSide is closer to what the first MMO shooter breakout hit will be like than something like Gunz (though we haven't seen what the quests are like in Gunz yet). Alright I've changed my mind a bit after playing another 8 hours or so of gladiator games. I still think the objective-based team game model is the way to go but if SOE or LA comes out with a game that is just DM and has the same melee combat gameplay as Gunz except with lightsaber sounds and graphics and maybe a few Force powers mixed in they'll have a huge hit on their hands. Dunno if people would be willing to play a subscription fee to play but it'll be orders of magnitude more popular than the crappy multiplayer gameplay in the Jedi Knight games.
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Samwise
Moderator
Posts: 19323
sentient yeast infection
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The thing that killed the Jedi Knight multiplayer for me was the crappy netcode. The only game mode that I found fun was the "duel" mode, because with only two players the lag was tolerable. Any time there were more than that, you'd have rubberbanding and unpredictable hits and misses.
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Trippy
Administrator
Posts: 23657
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The thing that killed the Jedi Knight multiplayer for me was the crappy netcode. The only game mode that I found fun was the "duel" mode, because with only two players the lag was tolerable. Any time there were more than that, you'd have rubberbanding and unpredictable hits and misses.
Yeah the unpredictable lightsaber combat was what really bugged me about those games, even in single-player mode. You'd swing your lightsaber but usually got no feedback at all about what the swing did (unless you happened to kill your opponent and even then you had no idea why that swing hit and the others didn't) so you'd basically just move into range, swing wildly move back out of range, and hope for the best. Edit: fixed verb tense
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« Last Edit: June 08, 2005, 07:30:37 PM by Trippy »
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Shockeye
Staff Emeritus
Posts: 6668
Skinny-dippin' in a sea of Lee, I'd propose on bended knee...
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The thing that killed the Jedi Knight multiplayer for me was the crappy netcode. The only game mode that I found fun was the "duel" mode, because with only two players the lag was tolerable. Any time there were more than that, you'd have rubberbanding and unpredictable hits and misses.
Yeah the unpredictable lightsaber combat was what really bugged me about those games, even in single-player mode. You'd swing your lightsaber but usually get no feedback at all about what the swing did (unless you happened to kill your opponent and even then you had no idea why that swing hit and the others didn't) so you'd basically just move into range, swing wildly move back out of range, and hope for the best. I never had any problem with the Jedi Academy netcode.
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Hoax
Terracotta Army
Posts: 8110
l33t kiddie
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*sigh*
Time to keep trying to login till it gives me 10 unable to connects in a row then I go do something else and come back later.
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A nation consists of its laws. A nation does not consist of its situation at a given time. If an individual's morals are situational, then that individual is without morals. If a nation's laws are situational, that nation has no laws, and soon isn't a nation. -William Gibson
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Hoax
Terracotta Army
Posts: 8110
l33t kiddie
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Hate to post twice in a row but server just went down for a patch according to Admin msg. No ETA on when it'll be back was given.
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A nation consists of its laws. A nation does not consist of its situation at a given time. If an individual's morals are situational, then that individual is without morals. If a nation's laws are situational, that nation has no laws, and soon isn't a nation. -William Gibson
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Trippy
Administrator
Posts: 23657
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Hate to post twice in a row but server just went down for a patch according to Admin msg. No ETA on when it'll be back was given.
I guess the game doesn't have a real patching system yet -- I'm now downloading a 146 MB "patch". Edit: Download got cut off. I guess either their patch server got hammered to death or they weren't ready for people to download yet. Edit: Okay so they just released a 9.9 MB patch to patch the patcher so that it can patch properly. Yes, I am determined to play this game tonight!
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« Last Edit: June 08, 2005, 10:13:56 PM by Trippy »
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Hoax
Terracotta Army
Posts: 8110
l33t kiddie
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I recommend to anyone who has the option to just d/l the whole file isntead of letting the launcher do it. Its pretty damn slow, although I'm also using a lot of bandwidth on some torrents so who knows...
\/\/\/\/\/ Trippy have you mastered the timing for safe fall? Now that I've moved up to 6-10 games I am feeling the pinch of people being either good at the game or using one of these tactics:
Shotgun 4tw (it works really well on the pirate ship map due to all the small spaces) Sword uppercut + dual smg = dead. This is why I need safe fall, I can fuck up shotty users with my dual pistols if I can kite them but I really need to learn safe-fall so I can stop giving kills to no-talent smg fuckers who try to camp spawn areas.
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« Last Edit: June 08, 2005, 11:20:28 PM by Hoax »
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A nation consists of its laws. A nation does not consist of its situation at a given time. If an individual's morals are situational, then that individual is without morals. If a nation's laws are situational, that nation has no laws, and soon isn't a nation. -William Gibson
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Trippy
Administrator
Posts: 23657
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I recommend to anyone who has the option to just d/l the whole file isntead of letting the launcher do it. Its pretty damn slow, although I'm also using a lot of bandwidth on some torrents so who knows...
No the full download is just slow (I'm getting 12K/s right now). The patcher doesn't work either (even after patching it) -- it gets stuck at 100% on the bgm.mrs file and doesn't go on to the next file.
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Gong
Terracotta Army
Posts: 88
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about the whole patching thing, if you're feeling adventurous you can take a bit of a shortcut by going directly to their ftp server ( ftp://maiet.nefficient.com/maiet/) and you'll find GunzInternationalUpdate.exe, which is only about 15mb or so. However, this only works if you haven't started downloading the patch at all. You can uninstall and then reinstall from your original download, and then run the update. As to why the patcher forces you to download the entire 150mb fresh install of the game, I really don't know. It's even more baffling considering they already have a 15mb update file. If you've already started the patcher, you can let the patcher do its thing(slow), delete/reinstall with original and then run the update(fastest if you still have original installer), or go to their website and download the new 150mb full install file(fast). EDIT: in the time that I've been writing this, they've added a link to the update file to the splash screen on the launcher.
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« Last Edit: June 08, 2005, 11:45:41 PM by Gong »
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Trippy
Administrator
Posts: 23657
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about the whole patching thing, if you're feeling adventurous you can take a bit of a shortcut by going directly to their ftp server ( ftp://maiet.nefficient.com/maiet/) and you'll find GunzInternationalUpdate.exe, which is only about 15mb or so. However, this only works if you haven't started downloading the patch at all. You can uninstall and then reinstall from your original download, and then run the update. That's the patch that fixes the patcher so it can patch but then it gets stuck on the bgm.mrs file that I mentioned above. Like Hoax said you are better off downloading the updated full install again. As to why the patcher forces you to download the entire 150mb fresh install of the game, I really don't know. It's even more baffling considering they already have a 15mb update file.
That was before they realized their patcher didn't work.
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Surlyboi
Terracotta Army
Posts: 10966
eat a bag of dicks
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Shotgun 4tw (it works really well on the pirate ship map due to all the small spaces) Sword uppercut + dual smg = dead. This is why I need safe fall, I can fuck up shotty users with my dual pistols if I can kite them but I really need to learn safe-fall so I can stop giving kills to no-talent smg fuckers who try to camp spawn areas.
My friend actually shamed one of those no-talent fucks into not doing that in one of the games she was playing last night. People were complaining about this one guy, with stuff like "KD FTW" everytime he killed them. He logged after levelling, got some new gear and came back into her game. He pulled the move on her and she said something like, "New jacket, same bullshit". He stopped with the knockdowns and actually started fighting like a non-goober after that. Impressed the shit out of me.
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Tuned in, immediately get to watch cringey Ubisoft talking head offering her deepest sympathies to the families impacted by the Orlando shooting while flanked by a man in a giraffe suit and some sort of "horrifically garish neon costumes through the ages" exhibit or something. We need to stop this fucking planet right now and sort some shit out. -Kail
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Trippy
Administrator
Posts: 23657
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Trippy have you mastered the timing for safe fall? Now that I've moved up to 6-10 games I am feeling the pinch of people being either good at the game or using one of these tactics:
Not yet -- I only land of my feet like once every five uppercuts or so. I always hit the Jump key too late but I'm getting better at it. Sword uppercut + dual smg = dead. This is why I need safe fall, I can fuck up shotty users with my dual pistols if I can kite them but I really need to learn safe-fall so I can stop giving kills to no-talent smg fuckers who try to camp spawn areas.
It's even easier to knock somebody down with the dagger than it is with the sword. With the sword you basically have to get in close (closer than the max range on the sword on a normal swing) and hit the person straight on. With the dagger, if you are even "nicked" by the path of the dagger dash, you'll get knocked down. I hope they've toned that down a bit with this update.
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schild
Administrator
Posts: 60350
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I just tend to stay out of range of melee. I don't particularly like the combos on melee weapons so I'm a diving gunner. I really should have named myself Chow Yun Fat or something. Maybe Broken Dove.
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Trippy
Administrator
Posts: 23657
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Shotgun 4tw (it works really well on the pirate ship map due to all the small spaces) Sword uppercut + dual smg = dead. This is why I need safe fall, I can fuck up shotty users with my dual pistols if I can kite them but I really need to learn safe-fall so I can stop giving kills to no-talent smg fuckers who try to camp spawn areas.
My friend actually shamed one of those no-talent fucks into not doing that in one of the games she was playing last night. People were complaining about this one guy, with stuff like "KD FTW" everytime he killed them. He logged after levelling, got some new gear and came back into her game. He pulled the move on her and she said something like, "New jacket, same bullshit". He stopped with the knockdowns and actually started fighting like a non-goober after that. Impressed the shit out of me. I don't mind the sword uppercut -- that one at least you have to get in close to land and if you are knocked up into the air you can land of your feet if your timing is good. With the dagger, though, it's actually an "area of effect" attack cause the dash path is so long and it doesn't make any sound which is brutal against people whose backs are turned (at least with the sword you can hear them running up behind you). Rumor has it you can counter it if you Jump at the right time like you can with the sword but I've never seen done in game or confirmed by a reputable source and it still wouldn't help you if you got hit from behind.
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Gong
Terracotta Army
Posts: 88
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also, I'm trying to fix another problem I've been having with the game. the game uses a bizarre peer-to-peer architecture; due to the firewall/packetshaper/NAT employed by my college, I often find that I'm unable to 'connect' to quite a few people in-game. This results in being able to play the game normally with some people, however the players I am unable to connect to will appear to remain in the same place the entire game, with the 'linkdead' symbol over their heads. Aside from occasionally fighting someone and then seeing them drop dead because they've been killed by another player who is 'invisible' to me, it's as if these players didn't exist. They can't read my chat, I can't read theirs, although I can read their killspam. There doesn't seem to be much available in terms of technical documentation for the game except for a setting called "Port Forwarding Port Setting" which defaults to 7700. I usually keep my computer behind my own router in addition to whatever the campus IT department has in place, and I've tried fiddling with the port forwarding on my router as well as plugging my computer directly into the walljack. Neither seemed to have much of an effect on how well I've been able to connect to others. My only guess is that maybe the problem occurs when some kind of NAT is required for both players - I've been able to play with my friends without problem, but they're all using home/residential broadband. Tomorrow I'm going to close down everything else and get some netstat logs to see if the game is connecting on any other ports that might not be getting properly forwarded. In the meantime, any advice is appreciated.
random gameplay musings: 1) the automatic weapons are ridiculously easy to use in comparison to the others, and are substantially better until you can start to buy the magnums and such 2) while difficult to use, getting used to aiming the pistols/revolvers let you "powerlevel" yourself by kicking the ass of people who are around 8+ levels ahead of you. 3) it's possible to recover from receiving the sword uppercut/dagger stab by pressing jump during the animation. sword uppercut has a large window for recovery, the dagger stab can only be recovered from after you've been stabbed. if you try to jump before you get stabbed, you'll just get knocked down anyway.
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Trippy
Administrator
Posts: 23657
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also, I'm trying to fix another problem I've been having with the game. the game uses a bizarre peer-to-peer architecture; due to the firewall/packetshaper/NAT employed by my college, I often find that I'm unable to 'connect' to quite a few people in-game. This results in being able to play the game normally with some people, however the players I am unable to connect to will appear to remain in the same place the entire game, with the 'linkdead' symbol over their heads.
I have the same problem trying to play this game on two computers at the same time which are sitting behind a router/firewall using NAT. The weird thing is it worked on the first day I played the game (Friday, June 3) but now I can't get it to work at all. I've tried opening up ports on my firewall and redirecting them to the appropriate computer and changing the port forward setting on the clients so they are different but that didn't work. I tried doing some packet sniffing but wasn't getting any meaningful data at that time. If the update doesn't fix the problem I'll try sniffing again. Edit: well I see my problem now but I'm not sure how to fix it. For some reason my two computers are trying to talk to a non-existent 3rd computer on my network. I.e. if I have computers at .100 and .103 they are both trying to send packets to .102. Very odd.
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« Last Edit: June 09, 2005, 06:25:22 AM by Trippy »
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Samwise
Moderator
Posts: 19323
sentient yeast infection
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Just installed. The Engrish alone is worth the price of admission.
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Margalis
Terracotta Army
Posts: 12335
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So is this game good or not? I need a new video card for my comp, my old one burned out. Maybe this will push me to get one.
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vampirehipi23: I would enjoy a book written by a monkey and turned into a movie rather than this.
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Hoax
Terracotta Army
Posts: 8110
l33t kiddie
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You've really got to define good, if you played and enjoyed Gunbound and are not anti-fps then yes I would say its good.
Its a campy, free, engrish, poorly supported but very different in strange ways fps. Personally I like constantly switching from melee to ranged combat, keeping the same character and running up/on walls, double jumping, and diving around while firing two magnums. For me, thats enough to keep me happy atm with GW being a semi dissapointment.
I have had ZERO fps issues with a X700 (Nvidia comprable would be 6600 I believe) and one gig of ram in terms of the hardware question.
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A nation consists of its laws. A nation does not consist of its situation at a given time. If an individual's morals are situational, then that individual is without morals. If a nation's laws are situational, that nation has no laws, and soon isn't a nation. -William Gibson
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Shockeye
Staff Emeritus
Posts: 6668
Skinny-dippin' in a sea of Lee, I'd propose on bended knee...
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Personally I like constantly switching from melee to ranged combat, keeping the same character and running up/on walls, double jumping, and diving around while firing two magnums. For me, thats enough to keep me happy atm with GW being a semi dissapointment.
When you can actually play, right?
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schild
Administrator
Posts: 60350
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Shockeye, why do you have to be ants at a picnic?
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Shockeye
Staff Emeritus
Posts: 6668
Skinny-dippin' in a sea of Lee, I'd propose on bended knee...
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Shockeye, why do you have to be ants at a picnic?
Yeah, bringing up the connectivity issues is such a downer. I need to ignore it and just play the game, eh?
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schild
Administrator
Posts: 60350
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It was a Family Guy reference. LOOK AT MY NEW SHINIES: 
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