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Topic: ALL ACCOUNTS REACTIVED THIS WEEKEND (Read 14992 times)
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Furiously
Terracotta Army
Posts: 7199
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GO KIL SKULS!
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Lanei
Terracotta Army
Posts: 163
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I can't. Apparently the game doesn't work anymore on my comptuer. I get the normal startup, and the login screen music, but just a black screen.
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Daydreamer
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And I can't seem to connect to the update server for some reason
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Immaginative Immersion Games ... These are your role playing games, adventure games, the same escapist pleasure that we get from films and page-turner novels and schizophrenia. - David Wong at PointlessWasteOfTime.com
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jpark
Terracotta Army
Posts: 1538
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Any idea how these guys are doing sub wise these days?
I was in a large consumer electronics store which had WoW and EQ well stocked but no EQ2 or CoH.
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"I think my brain just shoved its head up its own ass in retaliation. " HaemishM.
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ajax34i
Terracotta Army
Posts: 2527
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Dunno, but on Sundays they do have 2 servers at yellow and the rest at green, population-wise. Rest of the week they're all green. At release, they had quite a few red servers and the rest yellow. But that may not be saying much.
I do see people ingame quite frequently, on the streets, taking the tram, flying about, all zones I've been to (level 35). Broadcast channel is in use in most zones, not just Atlas Park. The game doesn't feel empty to me. People group less, I guess, but I have seen broadcasts LFG, and the search window has some /LFG's in every zone.
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schild
Administrator
Posts: 60350
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I love City of Heroes.
The grind rapes me.
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Alkiera
Terracotta Army
Posts: 1556
The best part of SWG was the easy account cancellation process.
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Grouping occasionally helped that for me. I'm part of a very large SG on Victory(Halls of Justice), and so I can fairly easily get groups in my level-range, whether I'm on my 36 scrapper or a low level alt.
Admittedly, exp has seemed notably slower at 35/36, but probably partially due to my playtime being less, as I've been busier the last week or so. Exp does roll in okay even when soloing... and if I can get a group of people my level or a bit higher, of 5-6 characters, exp comes in very nicely. Better if I get SK'd up with some higher people.
Admittedly, I'm a scrapper, the best overall solo archetype, and have my mission difficulty set to 'Unyielding', which pushes mission mob levels up to +1/+2(normal is +0/+1), and loads double the normal number of mobs... So at 36 my missions frequently have decent sized groups of 37/38 mobs, and will have bosses occasionally(iirc, you get no bosses at all on the default difficulty level). And yeah, I solo +2 groups with bosses. *shrug* I do die occasionally, but not much.
Alkiera
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"[I could] become the world's preeminent MMO class action attorney. I could be the lawyer EVEN AMBULANCE CHASERS LAUGH AT. " --Triforcer
Welcome to the internet. You have the right to remain silent. Anything you say can and will be used as evidence against you in a character assassination on Slashdot.
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tazelbain
Terracotta Army
Posts: 6603
tazelbain
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I love City of Heroes.
The grind rapes me.
I think everyone who likes MMOG's should play CoH, at least the first month. It really does a lot so well, its a touchstone in fun game making. If they could ever pull together an equally as fun end game, they'd really have robot jesus.
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"Me am play gods"
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Mesozoic
Terracotta Army
Posts: 1359
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The grind is in soloing, and constant soloing is going to bore anyone. It bored me by level 35, even with a /regen scrapper who was excellent at it. Actually, too excellent. Grouping was the only way to have any risk at all.
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...any religion that rejects coffee worships a false god. -Numtini
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eldaec
Terracotta Army
Posts: 11844
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The thing is, the only reason it's soloing is because you don't like the other people in the game. If you have a good group that you don't hate the game is much better, quicker, and more fun.
One of these things needs to find a way to make other people (yes, pick-up people) fun to play with. Otherwise what's the point?
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"People will not assume that what they read on the internet is trustworthy or that it carries any particular assurance or accuracy" - Lord Leveson "Hyperbole is a cancer" - Lakov Sanite
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jpark
Terracotta Army
Posts: 1538
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One of these things needs to find a way to make other people (yes, pick-up people) fun to play with. Otherwise what's the point?
I would rephrase this, since as it is its a statement in social engineering that while no game has made progress in, one game did take a step back in (EQ2 group death penalties: fuck you stranger). What is needed are bigger incentives to group.
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"I think my brain just shoved its head up its own ass in retaliation. " HaemishM.
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Mesozoic
Terracotta Army
Posts: 1359
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One of these things needs to find a way to make other people (yes, pick-up people) fun to play with. Otherwise what's the point?
I'm not sure that there is a game mechanic that can fix broken people. If players need each other, we complain that we don't have the time for it and people are assholes so let us solo. But if we don't need each other to advance, then there's no harm in being an asshole. The asshole quotient goes up, so more people want to solo, so more assholes are made. Ad nauseum. I'm beginning to see the in-game social "features" of MMOGs as socal "crutches" that are resulting in an atrophy of social skills. Why do games need to define guilds and groups? What if guilds could only be held together by a common interest and actual comraderie? What if a group was simply a collection of people working towards a common goal?
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« Last Edit: June 13, 2005, 07:53:35 AM by Mesozoic »
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...any religion that rejects coffee worships a false god. -Numtini
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shiznitz
Terracotta Army
Posts: 4268
the plural of mangina
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One of these things needs to find a way to make other people (yes, pick-up people) fun to play with. Otherwise what's the point?
I would rephrase this, since as it is its a statement in social engineering that while no game has made progress in, one game did take a step back in (EQ2 group death penalties: fuck you stranger). What is needed are bigger incentives to group. Perfect example of this. I got invited into a group because they needed a tank to complete an access quest encounter. As we were converging on the encounter location, two players got aggro. No one else in the group was close enough to help. Both died. Everyone got debt from two people we didn't know. Not a lot of debt, mind you, but I wasn't surprised when two others immediately disbanded. I informed the group that I was going to disband as well, but that I would be willing to help if they successfully assembled at the right spot beforehand. I doubt the encounter was ever completed. Dev Lessons: - Group debt sucks. - An encounter system that locks an entire group when only one person, no matter how far from everyone else, gets aggro sucks. - Access quest encounters that require everyone in the group to either have defeated the encounter previously or be at the appropriate step for the encounter suck. - Gating content by level sucks (i.e. the aforementioned access quest is to get into a zone before level 30 - used to be level 32.) Why do I still play then? These problems are generally not an issue for me since I have a steady bunch of guildmates to group with, but they sure as hell make it hard for a n00b.
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I have never played WoW.
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HaemishM
Staff Emeritus
Posts: 42666
the Confederate flag underneath the stone in my class ring
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Dev Lessons:
- Group debt sucks. I'm still amazed this was even a lesson that needed to be learned.
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eldaec
Terracotta Army
Posts: 11844
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One of these things needs to find a way to make other people (yes, pick-up people) fun to play with. Otherwise what's the point?
I would rephrase this, since as it is its a statement in social engineering that while no game has made progress in, one game did take a step back in (EQ2 group death penalties: fuck you stranger). What is needed are bigger incentives to group. OK, but they have to incentives in the form of increased fun. xp %s don't do anything. CoH already gives double xp or something for 8 man groups.
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"People will not assume that what they read on the internet is trustworthy or that it carries any particular assurance or accuracy" - Lord Leveson "Hyperbole is a cancer" - Lakov Sanite
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jpark
Terracotta Army
Posts: 1538
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One of these things needs to find a way to make other people (yes, pick-up people) fun to play with. Otherwise what's the point?
I would rephrase this, since as it is its a statement in social engineering that while no game has made progress in, one game did take a step back in (EQ2 group death penalties: fuck you stranger). What is needed are bigger incentives to group. OK, but they have to incentives in the form of increased fun. xp %s don't do anything. CoH already gives double xp or something for 8 man groups. It's been awhile since I have played - but that respec trial in the reactor? That was the most challenging and interesting fight I have EVER had in a MMORPG. More please :)
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"I think my brain just shoved its head up its own ass in retaliation. " HaemishM.
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Mesozoic
Terracotta Army
Posts: 1359
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The Terra Volta Respec trial is fun. It goes to show what can be done with PvE when devs try to develop interesting encounters, rather than simply giving mobs more HP and calling it uber. I think that a lot of players go pro-pvp after experiencing a litany of shitty pve games and then deciding that there's something inherently flawed with cooperative encounters.
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...any religion that rejects coffee worships a false god. -Numtini
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kaid
Terracotta Army
Posts: 3113
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The terra volta mission is one of the more challanging fights I have ever done in a game. It really requires a well balanced group to survive it. My normal team which was a tanker a controller a ff/rad defender and a empathy/psi defender did okay at first but we just could not kill the mobs fast enough. Once we blanced off the team with a blaster and a scrapper though it was a very challanging fight but we could beat it.
I am pretty excited about City of villians if they can take everything that worked in COH and fix some of the stuff that didn't work as well it could be pretty damn awsome. If striga is any indication of how the zones in COV will be it should seriously kick some booty.
kaid
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Hoax
Terracotta Army
Posts: 8110
l33t kiddie
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The Terra Volta Respec trial is fun. It goes to show what can be done with PvE when devs try to develop interesting encounters, rather than simply giving mobs more HP and calling it uber. I think that a lot of players go pro-pvp after experiencing a litany of shitty pve games and then deciding that there's something inherently flawed with cooperative encounters.
If only that was it, but the fact of the matter is you CANNOT master PvP. Somebody will come up with a new way of doing things that defeats the old way. This constant evolution and test of strategy will never exist in PvE in our lifetimes. I've heard whispers of magical mmog's where every creature will have different AI tactics which will actually be designed as if said creature wants to kill you. Not contribute to your shiney but I maintain a high level of skepticism that it can be done at this point.
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A nation consists of its laws. A nation does not consist of its situation at a given time. If an individual's morals are situational, then that individual is without morals. If a nation's laws are situational, that nation has no laws, and soon isn't a nation. -William Gibson
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eldaec
Terracotta Army
Posts: 11844
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One of these things needs to find a way to make other people (yes, pick-up people) fun to play with. Otherwise what's the point?
I would rephrase this, since as it is its a statement in social engineering that while no game has made progress in, one game did take a step back in (EQ2 group death penalties: fuck you stranger). What is needed are bigger incentives to group. OK, but they have to incentives in the form of increased fun. xp %s don't do anything. CoH already gives double xp or something for 8 man groups. It's been a while since I have played - but that respec trial in the reactor? That was the most challenging and interesting fight I have EVER had in a MMORPG. More please :) Oh there is more of that added in every patch that doesn't introduce a pointless pvp system. You could do all of your teens and twenties in striga missions, hollows missions, and the respec TF if you wanted. Most people still solo. It really requires a well balanced group to survive it I assume you played in the fisrt couple weeks when it was bugged then. I've only ever seen it fail once, when the entire rest of my pick up team ran out of reactor room simultaneously for no reason and were followed by mobs blocking their return. Pick up groups do that kind of crazy shit every once in a while, c'est la vie. Normally it all works fine so long as I repeatedly shout things like 'Don't go up that end of the room until we have the key OR YOU WILL DIE'. The devs have indicated that the hard numbers are that 80% of attempts succeed. I was surprised the number is that low. The in game sentiment remains that the TF trial is hard. People are crazy.
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"People will not assume that what they read on the internet is trustworthy or that it carries any particular assurance or accuracy" - Lord Leveson "Hyperbole is a cancer" - Lakov Sanite
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Llava
Contributor
Posts: 4602
Rrava roves you rong time
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One of these things needs to find a way to make other people (yes, pick-up people) fun to play with. Otherwise what's the point?
I would rephrase this, since as it is its a statement in social engineering that while no game has made progress in, one game did take a step back in (EQ2 group death penalties: fuck you stranger). What is needed are bigger incentives to group. OK, but they have to incentives in the form of increased fun. xp %s don't do anything. CoH already gives double xp or something for 8 man groups. It's been a while since I have played - but that respec trial in the reactor? That was the most challenging and interesting fight I have EVER had in a MMORPG. More please :) Oh there is more of that added in every patch that doesn't introduce a pointless pvp system. You could do all of your teens and twenties in striga missions, hollows missions, and the respec TF if you wanted. Most people still solo. Are we doing another nested quote competition?
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That the saints may enjoy their beatitude and the grace of God more abundantly they are permitted to see the punishment of the damned in hell. -Saint Thomas Aquinas, Summa Theologica
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Signe
Terracotta Army
Posts: 18942
Muse.
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One of these things needs to find a way to make other people (yes, pick-up people) fun to play with. Otherwise what's the point?
I would rephrase this, since as it is its a statement in social engineering that while no game has made progress in, one game did take a step back in (EQ2 group death penalties: fuck you stranger). What is needed are bigger incentives to group. I hope not. It's foolish. OK, but they have to incentives in the form of increased fun. xp %s don't do anything. CoH already gives double xp or something for 8 man groups. It's been a while since I have played - but that respec trial in the reactor? That was the most challenging and interesting fight I have EVER had in a MMORPG. More please :) Oh there is more of that added in every patch that doesn't introduce a pointless pvp system. You could do all of your teens and twenties in striga missions, hollows missions, and the respec TF if you wanted. Most people still solo. Are we doing another nested quote competition?
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My Sig Image: hath rid itself of this mortal coil.
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tazelbain
Terracotta Army
Posts: 6603
tazelbain
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Dev Lessons:
- Group debt sucks. In my book all debt sucks. Why is group debt worse than single debt?
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"Me am play gods"
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HaemishM
Staff Emeritus
Posts: 42666
the Confederate flag underneath the stone in my class ring
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Because you can get group debt from someone else's fuckup in which you had no chance to help them, such as if they die on the other side of the zone trying to get to you.
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WayAbvPar
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Or just because they have no clue how to play their character and charge their blaster into a group of mobs and start meleeing them. Yes, this happened to me in a pickup group and caused me debt. Yes, I left the group about 4 nanoseconds later.
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When speaking of the MMOG industry, the glass may be half full, but it's full of urine. HaemishM
Always wear clean underwear because you never know when a Tory Government is going to fuck you.- Ironwood
Libertarians make fun of everyone because they can't see beyond the event horizons of their own assholes Surlyboi
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Mesozoic
Terracotta Army
Posts: 1359
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You seem to be talking about personal debt due to another's idiocy, which also sucks but is still different than group debt.
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...any religion that rejects coffee worships a false god. -Numtini
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shiznitz
Terracotta Army
Posts: 4268
the plural of mangina
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You seem to be talking about personal debt due to another's idiocy, which also sucks but is still different than group debt.
The term group debt means you got debt but didn't die yourself. That is how we are using it. No one is asserting that there is an amorphous exp bucket for the group as a whole. Why are you trying to confuse generally accepted MMOG terminology?
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I have never played WoW.
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Mesozoic
Terracotta Army
Posts: 1359
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He refers to a blaster. How did he get group debt in CoH? There is no way to accrue debt in CoH unless you personally die.
Unless there are "blasters" of some kind in EQ2, or blaster has become a synonym for nuker.
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...any religion that rejects coffee worships a false god. -Numtini
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shiznitz
Terracotta Army
Posts: 4268
the plural of mangina
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He refers to a blaster. How did he get group debt in CoH? There is no way to accrue debt in CoH unless you personally die.
Unless there are "blasters" of some kind in EQ2, or blaster has become a synonym for nuker.
I missd that. Yes, there is not group debt in CoH so his refernece to a blaster is confusing indeed.
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I have never played WoW.
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Alkiera
Terracotta Army
Posts: 1556
The best part of SWG was the easy account cancellation process.
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You seem to be talking about personal debt due to another's idiocy, which also sucks but is still different than group debt.
The term group debt means you got debt but didn't die yourself. That is how we are using it. No one is asserting that there is an amorphous exp bucket for the group as a whole. Why are you trying to confuse generally accepted MMOG terminology? No, the term group debt refers specifically to EQ2's system of giving some debt to every player in a group when only one of them dies.(or even if all of you die.) WayAbvPar's example does not seem to be a case of group debt, only one of groupmate stupidity. Alkiera
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"[I could] become the world's preeminent MMO class action attorney. I could be the lawyer EVEN AMBULANCE CHASERS LAUGH AT. " --Triforcer
Welcome to the internet. You have the right to remain silent. Anything you say can and will be used as evidence against you in a character assassination on Slashdot.
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WayAbvPar
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In my example, we got gang-raped and the whole group wiped (which caused me personal debt). It was more a gripe about debt in general (and fucktards) , and not specifically group debt. Sorry for the confusion.
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When speaking of the MMOG industry, the glass may be half full, but it's full of urine. HaemishM
Always wear clean underwear because you never know when a Tory Government is going to fuck you.- Ironwood
Libertarians make fun of everyone because they can't see beyond the event horizons of their own assholes Surlyboi
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jpark
Terracotta Army
Posts: 1538
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Dev Lessons:
- Group debt sucks. In my book all debt sucks. Why is group debt worse than single debt? Not sure if I understand this question. Group debt sucks because: 1. The total debt experienced by a party due to a single death is much bigger (all party members get the same exp debt as the person who died. If the party WIPES, each group member is saddled with the debt of ALL other group members). 2. Fuck you stranger. New to the game? New to a zone? With group debt the risk to a group increases enormously if you fuck up and die. Since with group debt, the burden is not just yours but the WHOLE party. This penalizes people who are LFG and are strangers. It just makes the whole grouping problem worse. Nice going EQ2! It's really quite funny. EQ2 "reduced" the death penalty but introduced group debt. Dying in EQ2 is actually worse than EQ itself. But yes, I like a stiff penalty for death. I know it penalizes casual players, but it also penalizes morons. That trade-off is acceptable.
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« Last Edit: June 14, 2005, 06:33:10 PM by jpark »
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"I think my brain just shoved its head up its own ass in retaliation. " HaemishM.
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Llava
Contributor
Posts: 4602
Rrava roves you rong time
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1. The total debt experienced by a party due to a single death is much bigger (all party members get the same exp debt as the person who died. If the party WIPES, each group member is saddled with the debt of ALL other group members).
You know, I just assumed that the debt was divided depending on your group size. So an eight person group would only get 1/8th the debt if one of their members died, but if they wiped they'd have a full whatever-the-appropriate-unit-of-measurement-is of debt. Nice to know that I can still be surprised by the retarded design decisions game companies make.
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That the saints may enjoy their beatitude and the grace of God more abundantly they are permitted to see the punishment of the damned in hell. -Saint Thomas Aquinas, Summa Theologica
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eldaec
Terracotta Army
Posts: 11844
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You know, I just assumed that the debt was divided depending on your group size. WOW. I'd also assumed that no one was stupid enough to do this.
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"People will not assume that what they read on the internet is trustworthy or that it carries any particular assurance or accuracy" - Lord Leveson "Hyperbole is a cancer" - Lakov Sanite
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Daydreamer
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I'm a bit sceptical even SOE is this stupid (despite 2 years with EQ and 2 monthes with EQ2, natch). Can anyone confirm this or point to an offical explainer of this or anything?
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Immaginative Immersion Games ... These are your role playing games, adventure games, the same escapist pleasure that we get from films and page-turner novels and schizophrenia. - David Wong at PointlessWasteOfTime.com
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