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Author
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Topic: Mage Knight PC game (Read 3314 times)
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angry.bob
Terracotta Army
Posts: 5442
We're no strangers to love. You know the rules and so do I.
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Wizkids and Namco are making one. No links from me, I'm too lazy. Google ftw for more info.
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Wovon man nicht sprechen kann, darüber muß man schweigen.
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schild
Administrator
Posts: 60345
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NAMCO ENTERS THE WORLD OF MAGE KNIGHT WITH APOCALYPSE
Action RPG Based on Collectible Miniature Game Storms the PC
SANTA CLARA, Calif., (May 5, 2005) - Leading video games developer and publisher Namco Hometek Inc. announced today "Mage Knight Apocalypse," an action role-playing game for the PC based on the best-selling collectible miniature game from WizKids Games. Designed with a unique character leveling system and an unprecedented focus on team play, "Mage Knight Apocalypse" allows up to five players to embark on a cooperative or competitive journey through a war-torn fantasy setting, and is planned for release in Spring 2006
"Mage Knight Apocalypse" follows the events of an upcoming "Mage Knight" storyline. A mysterious power has issued an ominous portent and the call has gone out for stalwart heroes from all reaches of the Land to battle against an army of pure evil. Leading this army is The Apocalypse Dragon, a seemingly unstoppable five headed juggernaut of destruction that has been reborn and set loose on an unprepared populace. Taking the role of one of 5 characters, the player must band together with other legendary heroes to face this Dragon and defeat the forces of Chaos in the "Mage Knight" universe.
Team dynamics will be vital in "Mage Knight Apocalypse," and players will need to select their party carefully, combining melee, ranged and magical strikes in conjunction with overwhelming group combo attacks to triumph in battle. Players can quest alone or with friends in five-player cooperative and competitive play modes, working together or going head-to-head in the ultimate clash for battlefield supremacy. Players can choose from five distinct character classes and customize them with hundreds of weapons, armor and items, equipping the right gear for each intense encounter. Unlike other action RPGs, in "Mage Knight Apocalypse," players will have no need to worry about ability points or discreet levels to gain. Instead, character development depends on what type of playing style the player enjoys. Swinging a heavy sword will make you stronger, casting spells will make your magic more powerful, and shooting bows will improve dexterity. The skills players use and the way they use them determines how the character will develop.
"'Mage Knight' has captivated collectible miniature game fans for years with endless strategy and a unique fantasy premise," said Grantley Day, business unit director at Namco Hometek, Inc. "'Mage Knight Apocalypse' brings the heroism and mythology of this adored property from the tabletop to the PC, delivering an all-new storyline and focusing on team play to capture the same sense of community and teamwork that has made "Mage Knight" a worldwide phenomenon."
"The beloved and rich world of 'Mage Knight' has found a great home on the PC," said Jordan Weisman, CEO of WizKids Inc. and creator of the "Mage Knight" game and fictional universe. "This game will capture all of the strategy and fun of 'Mage Knight' for new and old fans alike." Created in 2000, "Mage Knight" spawned an entire genre of collectable games and is one of the most recognizable fantasy game properties. From a press release just just arrived in my box.
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Shockeye
Staff Emeritus
Posts: 6668
Skinny-dippin' in a sea of Lee, I'd propose on bended knee...
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More can be found here.
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schild
Administrator
Posts: 60345
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Samwise
Moderator
Posts: 19220
sentient yeast infection
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Ah, "Man Getting Hit in Groin with Football." Even Tarantino couldn't top that one.
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"I have not actually recommended many games, and I'll go on the record here saying my track record is probably best in the industry." - schild
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Jain Zar
Terracotta Army
Posts: 1362
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Ah great. Another electronic game based on a tabletop game that plays nothing like the tabletop game. That just makes so much sense.
Spot the sarcasm inherent to my post. Especially since proper conversions would allow time and schedule restricted adults the ability to play a game they might like had they the time, money, or ability to put up with your average gameshop crowd.
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HaemishM
Staff Emeritus
Posts: 42629
the Confederate flag underneath the stone in my class ring
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The screenshots left me very /meh. Maybe it's just the Quakelike duotone color pallette or the lack of details on how the game is even remotely connected to the tabletop game in anything other than license, but I just can't get that excited about it.
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Hoax
Terracotta Army
Posts: 8110
l33t kiddie
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If it was connected to the license I would be providing the hate, but who cares if somebody wants to make another vanilla fantasy game at this point?
Wizkids are fucking retarded, they destroyed the Mechwarrior universe, then they couldn't even balance a click game, fucking morons...
God I miss FASA
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A nation consists of its laws. A nation does not consist of its situation at a given time. If an individual's morals are situational, then that individual is without morals. If a nation's laws are situational, that nation has no laws, and soon isn't a nation. -William Gibson
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WayAbvPar
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Apparently the art team likes fake Bigfoot pics- compare-
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When speaking of the MMOG industry, the glass may be half full, but it's full of urine. HaemishM
Always wear clean underwear because you never know when a Tory Government is going to fuck you.- Ironwood
Libertarians make fun of everyone because they can't see beyond the event horizons of their own assholes Surlyboi
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Pococurante
Terracotta Army
Posts: 2060
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Too much artwork on the action bar - probably designed by the flash guy in marketing.
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