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f13.net  |  f13.net General Forums  |  The Gaming Graveyard  |  MMOG Discussion  |  Topic: Funcom's new mmorpg 0 Members and 1 Guest are viewing this topic.
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Author Topic: Funcom's new mmorpg  (Read 19862 times)
Pococurante
Terracotta Army
Posts: 2060


Reply #70 on: May 19, 2005, 06:59:53 PM

Shows the designers are paying attention to the world's mechanics, the author's intent and spirit of the books. Note the "funny hats" reference.  No more tu-tu's and figure-skater outfits for your spellcasters.

Hmm.  Jedi tank-mages.  How novel.
WindupAtheist
Army of One
Posts: 7028

Badicalthon


Reply #71 on: May 20, 2005, 06:40:02 PM

-Safe/Flag on/off zones:  We can assume everything else falls into this catagory, which is basically a way around designing a good player justice system.

What is this, 1997?  Player justice is a bloody myth.  The jury came back on that one years ago.

"You're just a dick who quotes himself in his sig."  --  Schild
"Yeah, it's pretty awesome."  --  Me
Viin
Terracotta Army
Posts: 6159


Reply #72 on: June 03, 2005, 12:20:36 PM

Stolen from mmorpg.com, Funcom has released the E3 trailer for Conan:

http://dl.ageofconan.com/conan/conan_e3_final.wmv

- Viin
Velorath
Contributor
Posts: 8996


Reply #73 on: September 05, 2005, 05:09:59 PM

Looks like they had a showing of this at DragonCon recently.  There were some interesting tidbits posted by people who attended here on the official boards.


On mounted combat and formations:

Quote
Mounted combat is a major thing to these guys, with formations and all that jazz. The video we got to see had about 20 people riding in formation with the leader of the formation [ he had his colors/standard as well ] deciding where the group went and the players controlling their weapons.

Quote
Pvp, large scale combat was also discussed and the technology being used to prevent “lag” looks promising. Part of the movie showed “group attack formation” on horses (can’t wait for that) and yes you will be able to break away from the formation and will be in control of the direction of you attacks, one person will be able to direct the direction the group is going but that is all that person can do with the group formation, everybody is responsible for their actions while on formation


On ranged combat (including magic):

Quote
In the same way that fighters will use their swords to slash at certain places on their enemy's body, so too will the magic user, or the archer, have to learn another skill when they need to fight. They'll trying to either do a shoulder level, or an fps style thing. Well, I can't really describe it the way he showed me, but it makes it sound like I need to reup my Planetside subscription. (Of course, I said, well, what if I'm not very good at that, and someone yells, "Better start practitcing!")


On character appearance:

Quote
Characters will change over time. You can get battle scars. There are other details that went up on that screen about how amazing the character models were, how they're using motion capture to generate them, and it went so fast, I couldn't get it all

Quote
The character creation system is going to be FAR more detailed than AO's.. and yes, that will include sliders. weight, height, skin tone, those are just a few that were mentioned. They didn't mention what could be changed on the face or anything, but I tend to think some changes will be available.


On Player Cities:

Quote
You can build your own cities. NPCs will build their own cities as well. These can either be in the border lands, or they can be further in, for more safety, and roleplay.

Quote
As far as cities go, it was mentioned that you will be able to “rent” npc’s to guard cities, homes, etc (not quite clear on this). Don't remember what different kind of npc's they said you could have.

On Mob AI:

Quote
Mobs AI will be very intelligent reacting to your level and situation. A single wolf might not attack you but a pack of wolves will come after you. What I gather from that is that agro will not necessarily be a result of level, area, location, etc but a combination of all. Mobs will react to your position, so a mob that is attacking you will try to get you even when you climb a rock a wall or whatever. Also mobs will be able to "hear and smell" you.

Quote
Jorgen briefly mentioned how they were aiming to get rid of the static mob mentality [where you pick off one in a flock of three and that one charges and the rest act like nothing is happening]. Things thrown about were NPC's having social cycles, sleeping, eating, raiding, partying, drinking, killing for plunder.. etc [ maslovian need pyramid was thrown about with much familiarity].


I like the sound of archery and magic have a bit of twitch to them.  The mounted combat and formations sound good as long as the leader doesn't have too much control of things.  I imagine things like battle scars and player cities will be the kind of things that end up getting cut due to time contstraints (I don't really care too much about scars but it would be nice to see cities make it in).  The mob AI doesn't really seem to be anything all that new, but at least they're putting some focus on it.
Strazos
Greetings from the Slave Coast
Posts: 15542

The World's Worst Game: Curry or Covid


Reply #74 on: September 05, 2005, 05:18:07 PM

The mob AI doesn't really seem to be anything all that new, but at least they're putting some focus on it.

Seems pretty new to me. As it is, mobs agro if: They con above worthless to you, if they're set to always agro, or if they're linked to a mob you agro. And they've always had either a static location, or a small wander/patrol radius.

At least these people sem to be Trying something.


I also like the idea of the player towns. I never got a chance to play Shadowbane when it was at its "height," so this might be nice to try out.

Fear the Backstab!
"Plato said the virtuous man is at all times ready for a grammar snake attack." - we are lesion
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Hoax
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l33t kiddie


Reply #75 on: September 05, 2005, 07:28:47 PM

Fucking Horizons duex...  This is the type of shit that kills me.

A nation consists of its laws. A nation does not consist of its situation at a given time. If an individual's morals are situational, then that individual is without morals. If a nation's laws are situational, that nation has no laws, and soon isn't a nation.
-William Gibson
HRose
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VIKLAS!


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Reply #76 on: September 06, 2005, 12:36:15 AM

Stolen from mmorpg.com, Funcom has released the E3 trailer for Conan:

http://dl.ageofconan.com/conan/conan_e3_final.wmv
There are some very beautiful environments (the castle) but the animations are horrid, same for the colors on the characters and textures.

God I hate mocap.

-HRose / Abalieno
cesspit.net
schild
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Posts: 60350


WWW
Reply #77 on: September 06, 2005, 01:12:10 AM

Hey look. More hotkey combat. Next.
stray
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has an iMac.


Reply #78 on: September 06, 2005, 01:12:18 AM

Stolen from mmorpg.com, Funcom has released the E3 trailer for Conan:

http://dl.ageofconan.com/conan/conan_e3_final.wmv
There are some very beautiful environments (the castle) but the animations are horrid, same for the colors on the characters and textures.

God I hate mocap.

Those animations didn't last long enough for me to tell either way.

I don't like the "waxy" 3D graphics though. EQ2 and SWG have that same look (though Conan's art direction looks to be much better).

If it fleshes out and delivers the general feel of that trailer though, then I'm so there. Howard's Conan series are the only fantasy books I've ever really considered worth a damn (well, that and some of Warhammer), so I hope for the best.
HaemishM
Staff Emeritus
Posts: 42666

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Reply #79 on: September 06, 2005, 08:54:25 AM

As with most things, a lot of that talk raises conflicting emotions with me. If it works, it sounds like just the kind of PVP-focused/enabled MMOG I want to play. But it also reminds me a lot of Shadowbane's promise, and I start to weep inside.

Shadowbane had group formations that were just like this. The leader could set a formation and everyone in the group could click a button that put them in the formation. The group followed the group leader in that formation, but anyone could get out of formation by just moving anywhere. They would have to set themselves back into formation to continue following, and if you got too far away from the group, you couldn't auto-follow in formation anymore.

It had a lot of promise, but it was never useful in combat, only in marching across great distances. Which unfortunately with Shadowbane was all too often.

Sky
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Reply #80 on: September 06, 2005, 09:21:56 AM

Quote
God I hate mocap.
I disagree. The animations in a game like ESPN NFL 2k5 are totally kick-ass. The way the animations can interact and subtly alter each other were amazing, should be in all games with any avatar interaction. Mocap, like anything else, is only as good as the people implementing it. I do remember that one wonky game, was it version 2 of UO2? With the crazy kicks where the player sailed 20 feet horizontally. Mocap taken to the stupid.
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