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Author Topic: Smell-O-Vision revisited  (Read 4621 times)
schmoo
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on: April 07, 2005, 07:08:22 AM

http://www.newscientist.com/article.ns?id=mg18624944.600&feedId=online-news_rss10

Quote
Imagine movies and computer games in which you get to smell, taste and perhaps even feel things. That's the tantalising prospect raised by a patent on a device for transmitting sensory data directly into the human brain - granted to none other than the entertainment giant Sony.

The technique suggested in the patent is entirely non-invasive. It describes a device that fires pulses of ultrasound at the head to modify firing patterns in targeted parts of the brain, creating "sensory experiences" ranging from moving images to tastes and sounds. This could give blind or deaf people the chance to see or hear, the patent claims.

While brain implants are becoming increasingly sophisticated, the only non-invasive ways of manipulating the brain remain crude. A technique known as transcranial magnetic stimulation can activate nerves by using rapidly changing magnetic fields to induce currents in brain tissue. However, magnetic fields cannot be finely focused on small groups of brain cells, whereas ultrasound could be.

If the method described by Sony really does work, it could have all sorts of uses in research and medicine, even if it is not capable of evoking sensory experiences detailed enough for the entertainment purposes envisaged in the patent.
“This was a prophetic invention. It was based on an inspiration that this may someday be the direction technology takes us”

Details are sparse, and Sony declined New Scientist's request for an interview with the inventor, who is based in its offices in San Diego, California. However, independent experts are not dismissing the idea out of hand. "I looked at it and found it plausible," says Niels Birbaumer, a pioneering neuroscientist at the University of Tübingen in Germany who has created devices that let people control devices via brain waves.

The application contains references to two scientific papers presenting research that could underpin the device. One, in an echo of Galvani's classic 18th-century experiments on frogs' legs that proved electricity can trigger nerve impulses, showed that certain kinds of ultrasound pulses can affect the excitability of nerves from a frog's leg. The author, Richard Mihran of the University of Colorado, Boulder, had no knowledge of the patent until New Scientist contacted him, but says he would be concerned about the proposed method's long-term safety.

Sony first submitted a patent application for the ultrasound method in 2000, which was granted in March 2003. Since then Sony has filed a series of continuations, most recently in December 2004 (US 2004/267118).

Elizabeth Boukis, spokeswoman for Sony Electronics, says the work is speculative. "There were not any experiments done," she says. "This particular patent was a prophetic invention. It was based on an inspiration that this may someday be the direction that technology will take us."

A patent on a technique that doesn't actually exist.  Hmmm.

schild
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Reply #1 on: April 07, 2005, 08:39:07 AM

Quote
Elizabeth Boukis, spokeswoman for Sony Electronics, says the work is speculative. "There were not any experiments done," she says. "This particular patent was a prophetic invention.

No, jackass. This particular patent is stupid[/b].
ahoythematey
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Reply #2 on: April 07, 2005, 09:48:14 AM

Wonderful.  It was bad enough I could see Dennis Hopper's crusty old ass, now they are developing the technology to make me smell it's rank stench?
Krakrok
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Reply #3 on: April 07, 2005, 10:04:50 AM

Quote
"This particular patent was a prophetic invention.

What. The. Fuck. We can now patent the future?

Let's see, I'm going to patent data storage on crystals, flying cars, and space travel. Right after I file for those I'm going to lobby for patents to last for 1000 years.
Viin
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Reply #4 on: April 07, 2005, 10:14:30 AM

I'm still waiting for my patent on faster-than-light travel to go through.

My submission to the patent office was only a paragraph long, but they said it was enough. Any day now..

1. patent the term 'faster-than-light travel'
2. wait for someone to create faster-than-light travel
3. profit!

- Viin
Roac
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Reply #5 on: April 07, 2005, 10:33:46 AM

1. patent the term 'faster-than-light travel'
2. wait for someone to create faster-than-light travel
3. profit!

Since patents are only enforcable for a few years (20?) and fairly expensive to obtain, that's not a problem even if the patent office accepted it.  And even if they accepted it, they can still be disputed if they are too broad to be applicable.

-Roac
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"Young people who pretend to be wise to the ways of the world are mostly just cynics. Cynicism masquerades as wisdom, but it is the farthest thing from it. Because cynics don't learn anything. Because cynicism is a self-imposed blindness, a rejection of the world because we are afraid it will hurt us or disappoint us." -SC
MaceVanHoffen
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Reply #6 on: April 07, 2005, 12:33:39 PM

Since patents are only enforcable for a few years (20?) and fairly expensive to obtain, that's not a problem even if the patent office accepted it.  And even if they accepted it, they can still be disputed if they are too broad to be applicable.

That works in silly cases with an individual, but it doesn't seem to work that way when large corporations (and large piles of cash) get involved.  The 20-year limit could be defeated by simply patenting pieces of a single idea spread out over time, and the dispute thing is hardly a threat when you have a dedicated legal defense team the size of most professional sports clubs.

I hate the very notion of patents, but if you're going to have a patent system at least make it a reasonable one that acts in the interests of the public instead of one that enables a plutocracy.  Though, I am a copyleft nutjob so take that with a box of salt ;)
Sky
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Reply #7 on: April 08, 2005, 12:27:53 PM

Quote from: MVH
if you're going to have a patent system at least make it a reasonable one that acts in the interests of the public instead of one that enables a plutocracy.
/cheer!
Rodent
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Reply #8 on: April 09, 2005, 06:52:07 AM

This idea reminds me of Leasuire Suit Larry 7: Love for Sail. It came with all sorts of nasty smells of a sheet of paper. The game was fun but the idea of adding smells was bad even then.

Wiiiiii!
HaemishM
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Reply #9 on: April 11, 2005, 09:25:31 AM

I'm just not so sure adding smells via a oil-based scent candle type thing is all that interesting an invention for games. Sure, it MIGHT add to the "immersive" effects of a game, like 3d graphics and positional sound. Or it might be just another expensive device that makes you go "WOW" for a minute, then gets really irritating. I mean, let's look at MMOG's for a minute.

Let's say I'm doing some kind of raid in Unrest or Guk in Everquest. And it takes hours. (Or I could just be hunting for the night with friends). Now, am I going to have to smell that horrible farty smell of tons of Froglok shit all night? Will my bedroom be moistened in the dusty, musty stench of the walking dead all night? Will I really want to have my nose assaulted by the horrible smell or rotting zombie ass or the belching farts of a red dragon for hours at a time until my eyes water and my wife screams at me to "crack a window or light a match" or something?

Adding smells, especially in this fashion really won't contribute effectively to immersion, and I can't imagine what else games would want to use it for. Really, the next step in immersion is going to be creating a monitor/visual interface that truly creates a peripheral vision field, something that is wrap-around and all-encompassing affordably. Until that's done, smelling oils will just crap up your room and waste your money. Once the visual is all-encompassing, then we can start trying to fool the nose. Either way, though, no smell-additive system should extend beyond the person viewing it.

Special J
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Reply #10 on: April 11, 2005, 01:19:50 PM

Anyone remember DigiScents?  Makers of the iSmell?

http://www.internetnews.com/bus-news/article.php/454451

Count Floyd is going to sue.

Smell-o-rama on  Monster Chiller Horror Theatre! Oooooo scarrrry!

Edit: better link.

« Last Edit: April 11, 2005, 01:31:58 PM by Special J »
WayAbvPar
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Reply #11 on: April 11, 2005, 02:28:43 PM

Is that Joe Flaherty?

When speaking of the MMOG industry, the glass may be half full, but it's full of urine. HaemishM

Always wear clean underwear because you never know when a Tory Government is going to fuck you.- Ironwood

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Samwise
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Reply #12 on: April 11, 2005, 06:29:49 PM

Let's say I'm doing some kind of raid in Unrest or Guk in Everquest. And it takes hours. (Or I could just be hunting for the night with friends). Now, am I going to have to smell that horrible farty smell of tons of Froglok shit all night? Will my bedroom be moistened in the dusty, musty stench of the walking dead all night? Will I really want to have my nose assaulted by the horrible smell or rotting zombie ass or the belching farts of a red dragon for hours at a time until my eyes water and my wife screams at me to "crack a window or light a match" or something?

That'd be a bit extreme, but I think subtle (and tasteful) olfactory feedback could be nifty, along the lines of having quiet background music in the game.  Just keep it to smells that are atmospheric and not unpleasant rather than faithfully reproducing orc farts or whatever.  When you go into a tavern, have it smell like roasting meat and freshly poured ale.  When you're walking through a meadow, have it smell like grass and flowers (minus any allergens).  If you're in a cave, have it smell like wet limestone (I love the way caves smell).

It'd still be a shameless gimmick, of course, but there's absolutely no reason that it'd have to be actively unpleasant.
Special J
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Reply #13 on: April 11, 2005, 09:51:58 PM

Is that Joe Flaherty?

Yes. He had a bit on SCTV called Monster Chiller Horror Theatre, and one of them had him plugging 3D Smell-o-ramatm.
HaemishM
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Reply #14 on: April 12, 2005, 09:42:46 AM

That'd be a bit extreme, but I think subtle (and tasteful) olfactory feedback could be nifty

Since when have MMOG developers ever been subtle and tasteful? Remember, if it goes to 11, no one is satisfied with 10. See Everquest Elf Boobies.

Samwise
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Reply #15 on: April 12, 2005, 11:01:52 AM

I somehow think the market for elf boobies is greater than the market for orc farts, and that even the suits would figure that one out.  Except among certain very slim demographics.

From a technical standpoint, it'd also be easier and cheaper to do a relatively small library of background smells than to try to do one for each individual monster.
« Last Edit: April 12, 2005, 11:06:38 AM by Samwise »
blackotter
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Reply #16 on: April 13, 2005, 08:34:42 AM


That'd be a bit extreme, but I think subtle (and tasteful) olfactory feedback could be nifty, along the lines of having quiet background music in the game.  Just keep it to smells that are atmospheric and not unpleasant rather than faithfully reproducing orc farts or whatever.  When you go into a tavern, have it smell like roasting meat and freshly poured ale.  When you're walking through a meadow, have it smell like grass and flowers (minus any allergens).  If you're in a cave, have it smell like wet limestone (I love the way caves smell).

It'd still be a shameless gimmick, of course, but there's absolutely no reason that it'd have to be actively unpleasant.

Hehe...Im sure EQ2 would love to put a background smell of fresh pizza in the game.  It would boost /pizza sales!
Special J
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Reply #17 on: April 15, 2005, 11:26:47 AM

I somehow think the market for elf boobies is greater than the market for orc farts, and that even the suits would figure that one out.  Except among certain very slim demographics.

Yes, but it has tremendous potential for griefing.
Polysorbate80
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Reply #18 on: April 15, 2005, 03:35:46 PM

Except among certain very slim demographics.

German porn?

“Why the fuck would you ... ?” is like 80% of the conversation with Poly — Chimpy
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