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f13.net  |  f13.net General Forums  |  The Gaming Graveyard  |  Game Design/Development  |  Topic: Art of Game Design: A Book of Lenses 0 Members and 1 Guest are viewing this topic.
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Author Topic: Art of Game Design: A Book of Lenses  (Read 330 times)
Samwise
Moderator
Posts: 17436

sentient yeast infection


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on: January 14, 2019, 04:32:58 PM

Link.

I got this for Christmas and read it on the plane during my New Year's vacation.  It was pretty good.  Not nearly as dense as Bartle's book on virtual worlds, much more concrete than Theory of Fun as far as trying to answer the question of how you actually make a game fun (I do like both of those books but felt like I got a lot more actionable advice out of this one than anything else I've read on game design).

Would recommend to anyone else who's still lurking in this forum and harboring game design aspirations.

"Nice attempted blast about my "drinking".  I do enjoy a nice cuppa, but that is because I am a bon vivant of gregarious nature and cheery disposition." - Ab
Raph
Developers
Posts: 1423

Title delayed while we "find the fun."


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Reply #1 on: January 18, 2019, 02:11:16 PM

This is the best book right now for an overview of game design as a whole.

If you want to learn how to do game design, though, I'd suggest Game Design Workshop by Fullerton.
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