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Author Topic: Cyberpunk 2077  (Read 107112 times)
Velorath
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Reply #350 on: December 27, 2020, 03:43:02 PM

Not really disappointed on my end. Didn't follow any of the pre-release marketing. Hadn't seen one bit of gameplay footage. Liked Witcher 3 well enough but only played the first Witcher game for a few hours and quit after a bug wouldn't let me progress (well after launch to the point that I think Witcher 2 was already out). And as mentioned I liked this game well enough to play all the way through it completing most of the side quests.

Mostly I'm just trying to look at the actual game that's there. Yes there's bugs. I've laughed at a lot of the compilation videos, although I would suspect a lot of those were probably early on after release and I know there were some people out there intentionally playing without the day 1 patch also. It's absolutely buggier than just about any AAA game I've seen get released, but for how bad it actually is, YMMV.

The game is the game though and even after most of the bugs are fixed I don't see how any reasonable person is going to take a look at it and think that this is good game design. One can argue that it's greater than the sum of its parts or that some broken or unbalanced aspects of the game make it more fun and there's certainly no argument against any of that. The game is a mess though, and everything that has leaked out from CDPR suggests that development was very clearly rushed. Even beyond that though there are very base level design decisions like pretty much everything they borrowed from GTA that I just don't think this team was going to be able to get right regardless.
Ashamanchill
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Reply #351 on: December 27, 2020, 04:47:45 PM

I'd be curious about what RPGs you all think move the needle past Skyrim that have feature sets or designs that this game ought to have while having all of the level of art design detail etc that this game has. RDR 2 and Breath of the Wild would be the only two I could even slightly think of. If you have others in mind and I haven't played them, I need to play them yesterday.

Fallout 3 and fallout New Vegas were two others. Neither of those games was as pretty as this one, sure, but they weren't so far behind as to be tossed aside. Both of them had attribute systems like this one, but those interacted with the way you played, the conversations you had, and what you could do and unlock in their worlds in ways that put this game to utter and complete shame. The Witcher 3 had so many different things you could do in quests that led to different outcomes. In the above games my buddies and I would literally talk for hours at the pub about the decisions we made in those game. "Oh man, you let the ghost out of the tower? I smacked that bastard back to hell as he stood? What about you Chris? You found his old doll then he inhabited the body of that little girl in town? Sweet."*

It's also funny that we are comparing it to Skyrim, when modded Skyrim itself had done some things I wish this game had done at its base (and am still hoping mods can do). Such as making joining the Stormcloaks or Imperials an actual weighty decision, and you could influence their struggle in the region, in ways you could plainly see, by what you did.

You also left out the GTA series, an inescapable comparison to this game. A game with a city as good looking, in depth, and immersive (although not as cool because, hey, not in 2077), but with AI that actually had some weight behind it. And with missions that had more fun to them. People didn't just park their cars behind yours until the sun left the main sequence because they actually had driving programmed in. And when you got bored, you could run over some people and play cops and robbers for a bit in a way that

And to be honest, as much stick as Assassin's Creed Odyssey got, and it fucking deserved all of it, it's combat was just way more fun than this game's. While still being a pretty to look at, but much samey-er than this one open world.

*This is what I was hyped about from this game more than anything in the world. It could be way uglier, have ten times the bugs, but if i had gotten this from it I would have sworn up and down how great it was.

A poster signed by Richard Garriot, Brad McQuaid, Marc Jacobs and SmerricK Dart.  Of course it would arrive a couple years late, missing letters and a picture but it would be epic none the less. -Tmon
Velorath
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Reply #352 on: December 27, 2020, 05:24:48 PM

I think by any metric other than graphics (by virtue of having come out the most recently) Cyberpunk is worse than any Bethesda or R* open world game since 2007/8. Ok, maybe it's better than L.A. Noire and Fallout 76. I wouldn't even give Cyberpunk a nod for art design.
Ashamanchill
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Reply #353 on: December 27, 2020, 05:28:44 PM

I think by any metric other than graphics (by virtue of having come out the most recently) Cyberpunk is worse than any Bethesda or R* open world game since 2007/8. Ok, maybe it's better than L.A. Noire and Fallout 76. I wouldn't even give Cyberpunk a nod for art design.

A gsme that was just a mugger that robbed you for 60 dollars would be better than release Fallout 76.

A poster signed by Richard Garriot, Brad McQuaid, Marc Jacobs and SmerricK Dart.  Of course it would arrive a couple years late, missing letters and a picture but it would be epic none the less. -Tmon
Rendakor
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Reply #354 on: December 27, 2020, 07:52:10 PM

I did not follow any of the prerelease hype for CP2077, and only played Witcher 3 for 20 minutes before ragequitting in the tutorial because of the shitty movement; never played 1, 2, or any other CDPR games if they exist. So I'm not disappointed about the hype, I'm disappointed because it's easy to imagine a good game somewhere that they chose not to develop (or didn't have the resources for).

Fallout New Vegas is the game I constantly compare this to, because it's the perfect mix of open world and actual RPG with meaningful choices. The world in 2077 is much more open, but they've gone so far in that direction that they ended up near GTA. Unfortunately, they are not as good at making open world games as R*, so there isn't the amazing breadth of content you have in GTAV. Instead, we ended up somewhere in the Ubisoft realm, where you can go anywhere and do anything, if by anything you mean clear out very similar areas full of very similar mooks with only the occasional alteration in objective (stealth if you feel like, escort the guy out afterwards, click the object at the end, etc.). It's not a great RPG, it's not a great open world RPG, it's not even a great open world game; I'm not sure it can be patched into any of those things, either.

"i can't be a star citizen. they won't even give me a star green card"
Surlyboi
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Reply #355 on: December 27, 2020, 08:06:08 PM

So... I honestly could give zero fucks about the open world aspects, I mean, they're half-assed yeah.

But the goddamn story. The story. It's there for me. I played the everliving SHIT out of the pen and paper cyberpunk from first edition to 2.0.2.0 to Cybergeneration and even a shot at the meh third edition. The fidelity to some of the story beats from those versions makes me happy to be in the world again. Hell, I even headcanoned that V was the kid of one of my P&P second gen character's chooms and the shit fit.

Could it be better? Hell yeah. But I'm good with what I played.

Tuned in, immediately get to watch cringey Ubisoft talking head offering her deepest sympathies to the families impacted by the Orlando shooting while flanked by a man in a giraffe suit and some sort of "horrifically garish neon costumes through the ages" exhibit or something.  We need to stop this fucking planet right now and sort some shit out. -Kail
Riggswolfe
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Reply #356 on: December 27, 2020, 08:49:50 PM



Cuz it's boring. It's a mile wide but an inch deep. Every side gig/criminal activity/??? is the same. Go here, kill the dudes. We will give you 5% more eddies if you stealth some of them.


Fair enough on the gigs but absolutely untrue on the side jobs. Some are better than others sure but there's been lots of side jobs I never even pulled a weapon because it was pure investigation or RP or whatever.


Quote
The loot system is complete ass. It's only point is to hover your inventory and equip the green arrows. No point in challenging yourself to kill higher level stuff, it will level lock you for loot anyways, so the thing may as well just upgrade your stats any which ways.

Sort of true, sort of not. You can play like that. Or you can hunt down mods and super easily keep them upgraded. Find the armadillo mod, for example, and it only takes a few white and green components. Make some once in awhile and your armor is super high. Admittedly, to make this work you need to go down the tech tree but it's super undervalued. All my gear is crafted iconics and/or legendaries and I one-shot stuff with my pistol, and rarely die even in the biggest firefights.

Quote
The world is cool but has no depth whatsoever. Nothing you do has any impact on it.


Yeah, this one is fair. The world doesn't really react to you though the main story will. Some endings, for example, are only possible if you make the right choices in some side quests.

Quote

The combat system and perks are meh. Does the job but nothing to write home about. The cars suck wank to drive. A complete after thought. Good thing then that the cops are so horrendously programed that you can outrun them after driving 100m in a straight line. Assuming they didn't just magically spawn behind you that is. There is no meaningful dialogue choices at all. The "lifepath" you take is a complete joke which all lead you to the exact same place 20 minutes in. The "conversation options" they open are laughably meaningless. The UI is gob shiite from 10 plus years ago, and basic things like button remapping is not possible. And the bugs and critical glitches are by no means limited to the console versions. Currently the game's last advocate in my friend group cannot play the game after their latest patch, as it crashes every minute, to cite a random example.


There are meaningful dialogue choices, they unlock some endings as well as romances though the romance ones are easy to guess. The perks are...odd. On the surface they see meh but if you spec right you can become a god in the game. The combat system is better than a Bethesda RPG but not as good as a dedicated FPS or pure action game like AC. The cops, yeah, the cops are eye rolling bad. The lifepath is purely for RP sadly and other than having a single side quest each they don't impact the game, it's true.

One, frankly, dumb thing they did, was hide some cool stuff in odd ways. For example, some of the coolest items in the game require high crafting and going to random police encounters to find blueprints. This is how I got my pistol that holds only a single bullet but the bullet explodes on impact so does AOE damage and on my gun does something like 5k damage which is doubled because I took the perk that does double damage if you only have 1 bullet in your clip so I can crit for something like 40k damage. The coolest quick hacks? (Suicide, detonate grenade and cyberpsycho?) They're random drops off of netrunner enemies and if you want to insure you get them you need to grind. It's easy to do but requires mindless killing of respawning enemies since they have like a 5% drop rate.  That's something you see in an MMO, not in a single player RPG!
« Last Edit: December 27, 2020, 08:52:55 PM by Riggswolfe »

"We live in a country, where John Lennon takes six bullets in the chest, Yoko Ono was standing right next to him and not one fucking bullet! Explain that to me! Explain that to me, God! Explain it to me, God!" - Denis Leary summing up my feelings about the nature of the universe.
Khaldun
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Reply #357 on: December 27, 2020, 08:51:39 PM

Huh, so interesting.

Yes, I would say Witcher 3 is way better but...structurally it's very similar only with more polish (after bug squashing) and with a more vivid protagonist. V has a bit of the Bethesda/Bioware squishiness--he/she is not quite as defined or specified as Geralt.

New Vegas seems like a great example of an open-world RPG that has factions implemented in a very sophisticated way that's wholly lacking from this game. So that's a good example of "you should build in this". Mass Effect 2/3 also.

I left GTA V out simply because I absolutely cannot stand to play the protagonists in that game but yes it's clearly another benchmark to shoot for that this doesn't achieve.

I just think that first, the gameworld here grabs me; second the writing on the key quests and characters really grabs me; third, the ambition at the level of scope forgives many errors of execution.

Could I wish for more? Sure. I am just thinking that doing everything right with an open world game is insanely expensive and conceptually difficult, so I do not think it's simply something that I expect people to get better at as if this is improving on a basic technical design. I think this is more like expecting that a company having made a Rolls Royce means that every luxury car will outdo a Rolls Royce from this point onward.

Surlyboi
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Reply #358 on: December 27, 2020, 09:06:05 PM

FWIW, I never finished the GTA V single player because like Khal said, none of the protags made me give a shit.

Tuned in, immediately get to watch cringey Ubisoft talking head offering her deepest sympathies to the families impacted by the Orlando shooting while flanked by a man in a giraffe suit and some sort of "horrifically garish neon costumes through the ages" exhibit or something.  We need to stop this fucking planet right now and sort some shit out. -Kail
Velorath
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Reply #359 on: December 27, 2020, 09:24:25 PM

Yeah, that's the general knock against most of the R* games is that almost all their protagonists fall somewhere between psychopath and sociopath. John Marston in the first RDR is the only one I've really liked in any of the games I've played. I think Niko in GTA IV has been the one I disliked the most because there's such a disconnect between the kind of person it tries to convince you Niko is vs. the stuff you actually have to do as you're playing him.
Ashamanchill
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Reply #360 on: December 27, 2020, 09:54:40 PM

I think this is more like expecting that a company having made a Rolls Royce means that every luxury car will outdo a Rolls Royce from this point onward.

More like expecting the next luxury car to have at least as fuel efficient an engine as a 60s Rolls Royce, and to not inexplicably have pre vulcanized tires. Especially after the car company marketed it explicitly as "the next generation Rolls Royce".

A poster signed by Richard Garriot, Brad McQuaid, Marc Jacobs and SmerricK Dart.  Of course it would arrive a couple years late, missing letters and a picture but it would be epic none the less. -Tmon
Riggswolfe
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Reply #361 on: December 27, 2020, 11:38:07 PM

Yeah, that's the general knock against most of the R* games is that almost all their protagonists fall somewhere between psychopath and sociopath. John Marston in the first RDR is the only one I've really liked in any of the games I've played. I think Niko in GTA IV has been the one I disliked the most because there's such a disconnect between the kind of person it tries to convince you Niko is vs. the stuff you actually have to do as you're playing him.

Agreed. I can play around for awhile in the GTA games but find the protagonists so unlikeable I've never finished one. I finished RDR1 but stalled out on RDR2 because of some annoying shit that happened when I played and my realization I didn't like anyone in the game.

"We live in a country, where John Lennon takes six bullets in the chest, Yoko Ono was standing right next to him and not one fucking bullet! Explain that to me! Explain that to me, God! Explain it to me, God!" - Denis Leary summing up my feelings about the nature of the universe.
Ashamanchill
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Reply #362 on: December 28, 2020, 12:31:34 AM

I guess I'll have to be bizzaro Jerry here. I loved the protagonists and their stories in GTA5, and same with RDR2. In CP 77 I don't really care about the story. I'm not saying it's bad, it's just not grabbing me at all.

A poster signed by Richard Garriot, Brad McQuaid, Marc Jacobs and SmerricK Dart.  Of course it would arrive a couple years late, missing letters and a picture but it would be epic none the less. -Tmon
Rendakor
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Reply #363 on: December 28, 2020, 05:41:59 AM

Story in games only really immerses me when my choices matter, and nothing turns me off more than games with only the illusion of choice. I'm not quite at "skip all the cutscenes" levels but I actively avoid the story missions because everything feels so on-rails.

"i can't be a star citizen. they won't even give me a star green card"
Setanta
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Reply #364 on: December 29, 2020, 04:38:42 AM

Yes, I would say Witcher 3 is way better but...structurally it's very similar only with more polish (after bug squashing) and with a more vivid protagonist. V has a bit of the Bethesda/Bioware squishiness--he/she is not quite as defined or specified as Geralt.


Witcher 3 also has a series of books and 2(+) other games to help flesh out the world

"No man is an island. But if you strap a bunch of dead guys together it makes a damn fine raft."
Khaldun
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Reply #365 on: December 29, 2020, 06:25:13 AM

Yup, made a huge difference.

Sky
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Reply #366 on: December 29, 2020, 09:08:56 PM

dat crafting tho

 ACK!
Rasix
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Reply #367 on: December 29, 2020, 09:54:50 PM

Beat it. Worth playing. Again, I'll probably hold off a bit before giving it another go.

This was a better experience than Witcher 1 and pre-apology-patch Witcher 2. Game had a lot better pacing than 2, but the overall narrative wasn't as strong once Witcher 2 was less of chore to play.

But, fuck, man...


-Rasix
Surlyboi
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Reply #368 on: December 30, 2020, 12:21:59 AM

Finished it too. Story was absolutely fucking solid. And the end actually got me a bit emotional. Have to play through a few more times for the other endings now.

Tuned in, immediately get to watch cringey Ubisoft talking head offering her deepest sympathies to the families impacted by the Orlando shooting while flanked by a man in a giraffe suit and some sort of "horrifically garish neon costumes through the ages" exhibit or something.  We need to stop this fucking planet right now and sort some shit out. -Kail
Khaldun
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Reply #369 on: December 30, 2020, 06:41:31 AM

The romance options are bit odd in that all the NPC characters seem as if they could plausibly be straight or gay but they're exclusively for one orientation only. But they're all appealing characters, which is an accomplishment.

(BTW who said there's almost no sex in the game? There's more of it than almost any other RPG I can think of and it's pretty explicit. Plus I think the whole point is that it's a world full of commodified, misogynistic images of sex but is otherwise a really joyless world.)

There's a fair number of sidequests in the end that are fully written or aren't just "kill everybody". I appreciate that if you're trying to do stealth (which isn't easy) there are paths through most enemy areas. I was very amused by finding Skippy the Pistol last night.

I also appreciate by the way that the racial gangs/stereotypes are much less dire than they could have been--there's some depth to the subcultures they're fronting and some great visual variety/elements to the areas they dominate.
Rendakor
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Reply #370 on: December 30, 2020, 06:51:59 AM

(BTW who said there's almost no sex in the game? There's more of it than almost any other RPG I can think of and it's pretty explicit. Plus I think the whole point is that it's a world full of commodified, misogynistic images of sex but is otherwise a really joyless world.)
I have 45 hours logged and, other than the hookers, I've seen one sex scene (which I just saw last night). That one was pretty lewd, yea, but the scenes with the joytoys were pretty tame and I haven't seen anything else.

"i can't be a star citizen. they won't even give me a star green card"
Khaldun
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Reply #371 on: December 30, 2020, 08:40:57 AM

My character got a call out of the blue to meet an NPC that had been involved in one quest at the No-Tell Motel, which was a kind of unpleasant and sordid sex scene (as it should be). The sex scene with Panam on the other hand is pretty explicit and erotic and not at all sordid. The flashback sex with Johnny Silverhands and Alt is also fairly explicit. That's already about as much sex as The Witcher 3 (though I never pursued the side witch in that game). I would guess the scenes with Judy and River are about that explicit if you have a character to match their orientation.

And I really do think the point of the gameworld is that most of what makes life human has been commodified and emptied out of joy and meaning--it's sort of the point of River cooking the jambalaya for his family. So I think having tons of options for the character to bang everything that moves wouldn't make sense. Modders are probably going to add all that anyway eventually--I mean, you can play porn Skyrim or porn Conan Exiles all day long if you want.
Rendakor
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Reply #372 on: December 30, 2020, 11:24:07 AM

Johnny and Alt is the one I've seen. I think I sided with the other NPC for the first scene you mention, and haven't done much with Panam yet. Wrong character for Judy and River (who I also have not met yet) unfortunately. I just assumed that with all the weird sex ads in-game (dog food boobs, the lady with three mouths, etc.) and the amount of time you spend interacting with strippers, hookers, digital and physical brothels, there would be a bit more.

"i can't be a star citizen. they won't even give me a star green card"
Kail
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Reply #373 on: December 30, 2020, 01:31:29 PM


Overall, the game feels a lot like Breath of the Wild for me; I like it a lot, I'm having a lot of fun, but I can't argue with the people who don't.  There's plenty to dislike.  Glitches, double tap to dodge, press C to skip dialogue, the weird difficulty curve, the AI.  But the story and the setting are really fun for me, so far.  I would love to see a sequel that cleans it up a bit.

Johnny and Alt is the one I've seen. I think I sided with the other NPC for the first scene you mention, and haven't done much with Panam yet. Wrong character for Judy and River (who I also have not met yet) unfortunately. I just assumed that with all the weird sex ads in-game (dog food boobs, the lady with three mouths, etc.) and the amount of time you spend interacting with strippers, hookers, digital and physical brothels, there would be a bit more.

Yeah, that is kind of weird.  It would be one thing if there was NO sex in the game, I can see that.  But putting in, like, one explicit sex scene, which doesn't take place in the marathon of weird brothels and strip clubs the main plot takes you through, and nothing else, seems weirdly constrained.  It's like they didn't want people to play it FOR that, but they still wanted it in the game for... some reason?

BDs felt kind of the same, like there's a whole game mode where you can view recordings of stuff that would be perfect for some short fiction pieces. As far as I've seen, though, you can't actually choose to watch anything yourself for fun ever; on the rare occasion you get to use it, it's always some plot related thing like a two minute clip of an office meeting where you need to scan the UPC code on some guy's coffee cup.
Rendakor
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Reply #374 on: December 30, 2020, 02:29:29 PM

Johnny and Alt is the one I've seen. I think I sided with the other NPC for the first scene you mention, and haven't done much with Panam yet. Wrong character for Judy and River (who I also have not met yet) unfortunately. I just assumed that with all the weird sex ads in-game (dog food boobs, the lady with three mouths, etc.) and the amount of time you spend interacting with strippers, hookers, digital and physical brothels, there would be a bit more.

Yeah, that is kind of weird.  It would be one thing if there was NO sex in the game, I can see that.  But putting in, like, one explicit sex scene, which doesn't take place in the marathon of weird brothels and strip clubs the main plot takes you through, and nothing else, seems weirdly constrained.  It's like they didn't want people to play it FOR that, but they still wanted it in the game for... some reason?

BDs felt kind of the same, like there's a whole game mode where you can view recordings of stuff that would be perfect for some short fiction pieces. As far as I've seen, though, you can't actually choose to watch anything yourself for fun ever; on the rare occasion you get to use it, it's always some plot related thing like a two minute clip of an office meeting where you need to scan the UPC code on some guy's coffee cup.

Exactly. It was the scene at Clouds where you're with the doll and instead of sex it's a therapy session that had me really think about it. Then I get the one with Keanu and Alt and it just confused me. Either make a game with a lot of sex and smut everywhere or don't.

Braindances seem like a feature that they wanted to make into a big thing but ran out of time for. They already had enough of them built into the main story, though, that they couldn't cut them entirely. So instead you get this elaborate tutorial for them that only applies to maybe 15 total minutes of gameplay. They sell a ton of them at the stores, but they're just Junk and don't work or do anything.

"i can't be a star citizen. they won't even give me a star green card"
Velorath
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Reply #375 on: December 30, 2020, 04:00:18 PM

Even the BD’s that are in the game hold your hand so much that I feel like it lessened what could have been a cool mechanic. Instead of just free roaming and looking for clues it tells you when and what layer all the clues are on and then makes most of them visually obvious as well (including the sounds). It made sense for the tutorial but I was disappointed with every BD after that.
Khaldun
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Reply #376 on: December 30, 2020, 04:10:19 PM

BDs definitely feel like an underused mechanic. But if you think of the comparison, which is Geralt's Witcher senses, think of the rather limited occasions you can actually use them effectively in Witcher 3--they're highly scripted and prepared for. There are plenty of more generic examples where you should be able to use them and you can't. BDs are in some sense more comprehensible--you can only use one if someone made one deliberately. Still, I was also struck that they don't come into play more often.
Riggswolfe
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Reply #377 on: December 30, 2020, 07:06:50 PM

BDs definitely feel like an underused mechanic. But if you think of the comparison, which is Geralt's Witcher senses, think of the rather limited occasions you can actually use them effectively in Witcher 3--they're highly scripted and prepared for. There are plenty of more generic examples where you should be able to use them and you can't. BDs are in some sense more comprehensible--you can only use one if someone made one deliberately. Still, I was also struck that they don't come into play more often.


I think the comparison to the Witcher senses in this game is definitely scanning not BDs. Though I do sort of get your point. The weird thing is you can buy BDs in the game. They'll even go into your grenade slot. But they don't do anything. I think for sure they had more planned but it didn't get implemented. Perhaps one of their free DLCs will do something with BDs.

Also, one thing I've noticed, you can find some hidden stuff in the game that hints at how they were probably going with open world stuff but didn't have time for.

In your apartment you can get a cat, display weapons and I got a little collectible action figure to put on my table. I also repaired a roller coaster and rode it with Johnny. If the game had more of this stuff I think people would be overjoyed but there's not a lot and you have to hunt for it.

"We live in a country, where John Lennon takes six bullets in the chest, Yoko Ono was standing right next to him and not one fucking bullet! Explain that to me! Explain that to me, God! Explain it to me, God!" - Denis Leary summing up my feelings about the nature of the universe.
Surlyboi
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eat a bag of dicks


Reply #378 on: December 30, 2020, 09:05:55 PM

The scene with Judy, while explicit, is a stark difference from the hate sex in the Johnny/Alt scene.

And I can now not unsee Panam’s scar.

Tuned in, immediately get to watch cringey Ubisoft talking head offering her deepest sympathies to the families impacted by the Orlando shooting while flanked by a man in a giraffe suit and some sort of "horrifically garish neon costumes through the ages" exhibit or something.  We need to stop this fucking planet right now and sort some shit out. -Kail
Fabricated
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Reply #379 on: December 30, 2020, 10:43:43 PM

I'm 40+ hours in and this is a really good game.

Did it really take 8 years and a shitzillion dollars to make a game that's barely more stable/reliable than New Vegas was on release (Which was a CTD-fest even after patches), which was made on a $10 budget and tiny fraction of the timeline comparatively? It's a pretty embarrassing launch and the previous-gen console versions are inexcusable- to the point the refunds for those versions should just have been automatic. On PC for me though, it's still been less fucked up than every single post-Morrowind Bethesda title I've played and I've played all of them minus Fallout 76. I've had quest scripting break twice, I had my bike spawn under a car and throw it into the air, and I've had a few weird dialog/sound bugs during quests that didn't effect being able to complete them. I feel like everyone forgets that Oblivion and Skyrim were a mess on release even on PC because they've been out for years and the fans were able to immediately unfuck it because Bethesda continues to use the same shitty engine for everything.

https://youtu.be/B7trmEmI5Js

It's still really good on PC and tbh nearly every single person who is absolutely frothed up to shit on it just seems mad about something other than the quality of the game itself. As a story/world with characters in it, Cyberpunk is head and shoulders above most of the big-budget open-world stuff I've touched in the last decade even in the face of being an obvious incomplete mess.

I like:
-The world. Fallout 4 with the exception of Far Harbor was fucking dismal to look at and boring to walk around. Skyrim had a handful of cool vistas. None of the 3rd-person open-world games short of RDR2 felt like an actual world with people in it, or a world I could just ride/walk around in to take in. Most of Night City just kinda stuns me even at optimized settings to where I'll get a side gig done and walk out onto the street and just look around and just go for a walk because I want to keep looking at it. I don't use quick travel in this game, where I live by it in others.
-The way that conversations are blocked and handled in first-person is good enough that I will not except anything less in any game after this. It handles pauses in conversation well, it doesn't teleport you to the Todd Howard Dialog Time Dilation Dimension, actions/interrupts are regular.
-A lot of the characters are great. If I'm going to judge the writing, voice acting, and the animation I'm gonna call it a success in that it made me care about Jackie in the space of about 30 minutes. It does a similar job with the more prevalent side-characters. I unironically got excited when characters would literally just text me to hang out for some of the interstitial stuff in their various questlines.
-The more involved side-gigs and jobs that actually have their own stories and dialog have all been great. The one with the guy who wants to make the uh, interesting BD is probably one of the best shots I've seen at writing something with the intent of having your confusion match your character's confusion.

Okay:
-The gameplay works. It's a better shooter than any of the 3d fallout games but still a worse shooter than any actual shooter. The melee is more engaging than any of these first-person open world game's has been, and again, worse than any actual action game.
-Stealth works better than again, any Bethesda title's stealth ever has. I can also just turn the enemy's eyes off and walk by them, or literally de-aggro them with hacks, which takes the edge off the times it doesn't work.

Dislike:
-Perks are boring, stats are boring. The dialog choices from stats add flavor or let you do cool stuff off and on, but interactions with the world are boring. If my number is high enough doors and fences and grates just kinda magically open because they clearly didn't have time to make their use even LOOK interesting. There are perks that are quite literally useless.
-The numbers aspect of armor/weapons/rarities are about 80% pointless until you hit endgame because as you're leveling and burning through content it's like MMO/ARPG leveling content where rarities don't matter because in 2 levels you can pitch that legendary pistol you found for a rare and none of the piles of numbers on it matter except the DPS and the weapon type. You can tell they just gave up on armor (which is good, since it lets you dress up how you want) by just letting you craft auto-scaling +armor mods for basically nothing in material components.
-The only interesting Cyberware is insanely expensive.
-Where the gunplay and melee can be interesting mechanically, combat quickhacks are boring because you just look at people and they catch on fire or whatever and numbers flash over their heads.
-The side-gigs with actual dialog/plots/fun stuff in them are lost in a sea of generic Shooty/Stealthy gigs that are there for you to grind levels/gear/money on. There's so much good shit that people are going to miss in this game because you cannot tell the cool stuff apart from the "do this while listening to podcasts"-tier shit.
-They could tone down the shit where 200 different fixers are calling me every 2 minutes.

Not-Applicable:
-The Driving is bad, but the driving/riding in every single one of these games that has had it is bad. I have yet to see a single open-world game do it well. I don't know why it's so difficult to do right.

The GTA comparisons kinda bounce off me because I didn't really enjoy GTA4 and GTA5's protagonists and world were so fucking joyless/misanthropic it was just tiring to play. Like I could've give a shit about GTA5 having better NPC driving AI or whatever because in the end I noticed it about as much as I noticed CP2077's which was not at all.
« Last Edit: December 30, 2020, 10:59:49 PM by Fabricated »

"The world is populated in the main by people who should not exist." - George Bernard Shaw
Khaldun
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Reply #380 on: December 31, 2020, 02:18:08 PM

One thing that I'm particularly with you about is that this feels like an actual city. An actual huge city, in fact. That's amazing. I can't think of any RPG ever that has done that. I mean, ok, so there's a bunch of storefronts that are perma-closed, nobody could expect Shenmue at the size of a postmodern New York City, but...there's hundreds of interior locations that feel pretty real, there's a huge range of body types walking around the world, the look of clothes and postures and movement types is appropriate to particular districts or areas (I mean, Jesus, that's a lot of work), there's at least some overheard atmospheric dialogue AND tons of atmospheric sound work. That part at least I'm in awe of and I cannot even begin to think of anything that approaches it.
« Last Edit: December 31, 2020, 03:58:49 PM by Khaldun »
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Reply #381 on: December 31, 2020, 02:32:23 PM

As with all these games, it's a facade- but a really, really well done one. I think the majority of what's so impressive is the verticality.

"The world is populated in the main by people who should not exist." - George Bernard Shaw
Khaldun
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Reply #382 on: December 31, 2020, 03:58:22 PM

Once you get the leg implant that allows the double jump you really begin to see it.
Surlyboi
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eat a bag of dicks


Reply #383 on: December 31, 2020, 07:31:55 PM

All of this. There’s some. Really. Solid. Writing in some of the side quests. I actually really did give a shit about Jackie. And his mom and Misty. Judy’s storyline is heartbreaking.  The politics of the Aldecaldos, hell even the depth of Johnny, a dude I kinda knew was a dick from the P&P but still, Keanu owned that shit.

Was this an utter shitshow on last gens? Fuck yeah it was but that’s fucking life in Night City. And hell, life in game development in general. Wear a helmet, get your fucking refund and put it toward a better fucking rig.

Tuned in, immediately get to watch cringey Ubisoft talking head offering her deepest sympathies to the families impacted by the Orlando shooting while flanked by a man in a giraffe suit and some sort of "horrifically garish neon costumes through the ages" exhibit or something.  We need to stop this fucking planet right now and sort some shit out. -Kail
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Reply #384 on: December 31, 2020, 08:43:07 PM

Quote
Was this an utter shitshow on last gens? Fuck yeah it was but that’s fucking life in Night City. And hell, life in game development in general. Wear a helmet, get your fucking refund and put it toward a better fucking rig.

lol what
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