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Author Topic: WoW: 1.5 Million world wide.  (Read 17925 times)
Rasix
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Posts: 15024

I am the harbinger of your doom!


on: March 17, 2005, 01:23:49 PM

Details here.

Impressive.   I'm going to preempt some people here by saying the following.:

- Fix <insert server name here>.
- Nerf shaman, rogues, and everyone else.
- Hire some more devs.  Hire more coders.  Common, throwing more resources at a problem always works!
- Nerf Koreans.
- That's good but fix <insert bug here>. 

« Last Edit: March 17, 2005, 01:27:03 PM by Rasix »

-Rasix
HaemishM
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Reply #1 on: March 17, 2005, 01:32:54 PM

Ok, see THAT'S the way to release subscriber numbers, you bitches. Over 1.5 million SUBSCRIBERS. Not registered users, not boxes sold, not concurrent users online nightly, fucking subscribers.

THAT is a number you can chart, motherfuckers.

jpark
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Reply #2 on: March 17, 2005, 01:37:55 PM

Woot!

Good to see.

Now if the sub numbers for CoH could increase a bit.

As discussed elsewhere - this also brings new hope for the industry.  I would love to know how many subscribers are new to MMORPGs in this number.  This expanded base for the entire industry can only foster more game development, more products and ultimately more competition.

(Happy B-day Rasix!)
« Last Edit: March 17, 2005, 01:41:27 PM by jpark »

"I think my brain just shoved its head up its own ass in retaliation.
"  HaemishM.
HaemishM
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Reply #3 on: March 17, 2005, 01:53:29 PM

Since I forgot to add it:

Everquest Pwned.

El Gallo
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Reply #4 on: March 17, 2005, 01:57:26 PM

That's amazing, particularly considering the fact that the game is not doing that well in Korea.

I am now confident that WoW really has saved online gaming from Star Wars Galaxies.

This post makes me want to squeeze into my badass red jeans.
schild
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Reply #5 on: March 17, 2005, 02:09:21 PM

Since I forgot to add it:

Everquest is Dead!

Viva la Everquest Clones!  cry
shiznitz
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the plural of mangina


Reply #6 on: March 17, 2005, 02:23:19 PM

Lessons of WoW:

1) Graphics do not have to be cutting edge realistic, just interesting
2) Quests for exp, motherfucker!


What else?

I have never played WoW.
HaemishM
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Reply #7 on: March 17, 2005, 02:24:39 PM

The presence of controlled, consensual PVP does not turn off the majority of gamers.

EDIT: More gamers prefer a quest treadmill to a camp treadmill.

Fabricated
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Reply #8 on: March 17, 2005, 02:34:50 PM

That's amazing, particularly considering the fact that the game is not doing that well in Korea.

Koreans don't play anything that doesn't require 50 hours of grinding per level. I mean, how are they going to shank eachother in net cafes over a game where a day or two of play can place you equal with your "rival"?

"The world is populated in the main by people who should not exist." - George Bernard Shaw
Paelos
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Reply #9 on: March 17, 2005, 02:45:00 PM

The presence of controlled, consensual PVP does not turn off the majority of gamers.

EDIT: More gamers prefer a quest treadmill to a camp treadmill.

I replaced PvP with "sex" in my head and laughed my ass off.

CPA, CFO, Sports Fan, Game when I have the time
Xilren's Twin
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Posts: 1648


Reply #10 on: March 17, 2005, 03:04:04 PM

Lessons of WoW:
1) Graphics do not have to be cutting edge realistic, just interesting
2) Quests for exp, motherfucker!

What else?

No particular order
1. Seamless world is nice
2. Travel is not a headache; enough to make a decision to go to zone X a deliberate one, but even pre mount the hearthstone plus windriders/zeps/boats make getting around palatable even for time constrained folks.
3.  Tradeskills are all useful and doable out of the box for everyone; any toon can be a crafter.  Just playing they will see resources to collect for use; you'd be nuts not to pick up a skill or 4 b/c it's painless
4.  Loot system has tons of shinies for people to jones over, but not at the expense of balance.  So far.
5.  Rest system is really well thought of; helps casuals without hurting catasses
6.  Death penalty that is very minor
7.  Which means pvp doesn't automatically turn people off
8.  Tons of quests to keep people moving around and doing stuff; any game that lets you get a quest from a beer keg is ok by me :)

Again, not revolutionary, just well done.  Now lets see if they can manage to keep all these folks subscribed beyond 3 months.  Im guessing yes.

Xilren

"..but I'm by no means normal." - Schild
MrHat
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Out of the frying pan, into the fire.


Reply #11 on: March 17, 2005, 03:37:20 PM

Noticed something about PvP deaths the other day:

There is a consequence of dying, the more you die in a certain amount of time, the longer it will take for your respawn timer to wear off.

If you die multiple times in a row, it WILL take you longer to rez.
Calantus
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Reply #12 on: March 17, 2005, 05:43:58 PM

You suck at PVP Mr Hat. :P

- You guys forgot one: A large chunk of the potential playerbase does not appreciate forced grouping.
Aenovae
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Reply #13 on: March 17, 2005, 06:42:49 PM

The most obvious and unfortunate one:

Name-recognition is the #1 reason people buy games, by far.

We've known this rule for some time, but for some reason I thought it didn't apply to MMORPGs.
schild
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Reply #14 on: March 17, 2005, 06:49:35 PM

The most obvious and unfortunate one:

Name-recognition is the #1 reason people buy games, by far.

Up to Star Wars: Galaxies, I'd believe with you. After that one ticked off all the people it did, I don't think name recognition really flies much in this sector of the industry. WoW got an unbelievable amount of press and exposure and the no NDA thing really paid off. I don't think name recognition will really impact their sales all that much. Particularly due to it's lackluster showing in Korea at the moment.
El Gallo
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Reply #15 on: March 17, 2005, 08:21:27 PM

The most obvious and unfortunate one:

Name-recognition is the #1 reason people buy games, by far.

We've known this rule for some time, but for some reason I thought it didn't apply to MMORPGs.

There are more people masturbating to Slave Girl Leia porn right this very second than there are people who have ever heard of Azeroth in their entire lives.

On WoW's numbers, the real test for WoW will be retention.  There's no doubt that WoW has 300-400 hours of A+ content for powergamers and casual gamers alike.  There's some doubt as to how many of those people Blizzard can keep up with after the release content is burnt through.
« Last Edit: March 17, 2005, 08:27:32 PM by El Gallo »

This post makes me want to squeeze into my badass red jeans.
schild
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Reply #16 on: March 17, 2005, 08:36:16 PM

On WoW's numbers, the real test for WoW will be retention.  There's no doubt that WoW has 300-400 hours of A+ content for powergamers and casual gamers alike.

Unruly and overpowered epic monsters at the end of raids may get an A+ for effort, but A+ content? Please. It was done decades ago in MUDs.

WHen I think of A+ content, or AAA content as it were, they are the things that create shock and awe. Like the first time you ride one of the vehicle animals and go from one town to another without loading.

Ragefire Chasm, the low level horde instance was not shock and awe. It was annoy and frustrate. I'm pinning 10-20 hours of actual AAA content. As far as entertaining content goes, depending on how easily amused you are, I guess you could extrapolate it to 300-400 hours. But even then you'd have to count every time you mine copper, skin an animal or use the auction house as "content."

This all applies to every MMOG. There are no innocents here. Every online game out right now commits this crime. CoH does it with repetitive mission layouts. EQ2 does it with...a lot. I just realized I was about to go through every game out there right now. But then I'd get to Neocron and FoM and other games, and just get depressed. I'm not in the mood to be depressed. Let's just say, 300-400 hours of content is a smelly pile of bullshit.
El Gallo
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Reply #17 on: March 17, 2005, 09:04:10 PM

"A+" is a bit strong, but the overwhelming majority of people I have spoken to have enjoyed WoW from 1 through 60+ doing some of the level 60 instances.  That takes 300-400 hours to do.  It is after that point where the complaints seem to begin in earnest.  You are right that there isn't 300 hours of "Jesus that's awesome" content like taking your first griffon ride or fighting Archaedus the first time, but I don't think it's realistic to expect that on a sustained basis.  A good single player game like KOTOR has about 6 minutes of A+ content if that is your standard.

Now I understand that there are some people who hate it because it isn't UO 1998 with new skins, isn't MMOCounterstrike, and/or doesn't have a /blowjob command.  It is, however, a game that most people think is better than EQ (at least for 300+ hours).  AC, AC2, EQ2, DAoC, SB, UO, AO, CoH, SWG et al all failed to acheive that; the numbers just don't lie.  While the hip, cynical position around here is that WoW is a shitty game that just so happens to be less shitty than all the other games, I think that the relative failures of those games demonstrates that making a MMOG is just plain hard.
« Last Edit: March 17, 2005, 09:26:05 PM by El Gallo »

This post makes me want to squeeze into my badass red jeans.
schild
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Reply #18 on: March 17, 2005, 09:13:00 PM

While the hip, cynical position around here is that WoW is a shitty game that just so happens to be less shitty than all the other games, I think that the reative failures of those games demonstrates that making a MMOG is just plain hard.

It isn't about being hip or cynical. It's about WoW giving us what we expect. Nothing new frosted with the same flavor boredom. New and Improved with 5 months of being incapable of fixing database issues.

And yes, making an MMOG is just plain hard and I don't think it's going to get easier until a developer says: A. To hell with experience and levels, B. To hell with non-twitch gaming, C. To hell with narrowband users.

The last of which may bring along reason to actually fix A and B.
jpark
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Reply #19 on: March 17, 2005, 09:29:09 PM

Lessons of WoW:

1) Graphics do not have to be cutting edge realistic, just interesting
2) Quests for exp, motherfucker!


What else?

3. Thematics (race cultures e.g. Thunderbluff, Undead zone etc.); Alliance vs. Horde

4.  Good Class system.  A minor improvement on EQ - a dramatic improvement on EQ2.

5.  Good use of a license.  A tremendous job in translating War Craft III into first person perspective.

6.  Ample solo content (that provides meaningful exp and reward).

7.  Decisions in character development.  e.g. Talents - you can't have them all - so pick carefully.

8.  Quests and NPC events. (Centaur NPCs attacking orc outpost we can participate in; humorous quests e.g. like waking peons with a foreman bat so they resume wood chopping).

9.  PvP... more to come with Battlegrounds.  Even the current PvP system is interesting with the attack on gaurds - bringing you into pvp - is incorporated into some quests.


« Last Edit: March 17, 2005, 09:32:50 PM by jpark »

"I think my brain just shoved its head up its own ass in retaliation.
"  HaemishM.
El Gallo
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Reply #20 on: March 17, 2005, 09:43:59 PM


It isn't about being hip or cynical. It's about WoW giving us what we expect.

I think it is, because WoW didn't give me what I expected.  What I expected was AC2 or SWG quality entertainment, because I really thought that this was all the industry could give.  In my deepest, most shameful fantasies, I thought maybe, just maybe, WoW could deliver EQ quality entertainment.  That's all I thought possible going in, whereas you still seem to think /blowjob was on the table.  We just went from The Great Train Robbery to The Jazz Singer and you are complaining that it isn't The Wizard of Oz.  We have a looooong wait for that.

On your A/B/C, I agree with C, disagree with B and probably on A, which makes me suspect that your The Wizard of Oz may be more like Too Fast Too Furious, but that is at least 2 different threads worth of material there.

This post makes me want to squeeze into my badass red jeans.
schild
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Reply #21 on: March 17, 2005, 09:57:38 PM


It isn't about being hip or cynical. It's about WoW giving us what we expect.

I think it is, because WoW didn't give me what I expected.  What I expected was AC2 or SWG quality entertainment, because I really thought that this was all the industry could give.

That was your mistake. I never expect AC2 (particularly not AC2!) or SW:G from anything. First of all, looking at the pre-release design docs, WoW and SW:G aren't even REMOTELY alike. All the way down to money denominations and base crafting skills. They share nothing of value in common.

Though I wouldn't have minded SW:G's resource system and the pre-urbanization economy. But then, I'd also like the housing system of SW:G in a somewhat controlled environment. I like decorating houses in a "Kill all Alliance" sort of way.

Quote
On your A/B/C, I agree with C, disagree with B and probably on A, which makes me suspect that your The Wizard of Oz may be more like Too Fast Too Furious, but that is at least 2 different threads worth of material there.

This is surely a case of you simply not being good at twitch gaming. It's not that you disagree with it, it's that it's *too hard.* And if it's not, I've no clue why you'd want to keep this same drab hotkey ridden shit combat we're stuck with right now.

Levels suck. I'd prefer leveling up my items (mod-style, Deus Ex) to leveling up my character. Removing non-twitch gaming would be the first step to removing levels.
SirBruce
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Reply #22 on: March 17, 2005, 10:47:32 PM

I already had this number from GDC, but had I charted it, HaemishM wouldn't have believed it.  Funny how that works.

Bruce
schild
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Reply #23 on: March 17, 2005, 10:53:27 PM

I already had this number from GDC, but had I charted it, HaemishM wouldn't have believed it.  Funny how that works.

You aren't Blizzard. Picking fights is stupid. Don't be stupid.
MrHat
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Out of the frying pan, into the fire.


Reply #24 on: March 17, 2005, 11:44:54 PM

You suck at PVP Mr Hat. :P


I don't die much.  A warlock mentioned it to me.
Krakrok
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Reply #25 on: March 18, 2005, 12:00:54 AM

While the hip, cynical position around here is that WoW is a shitty game that just so happens to be less shitty than all the other games, I think that the relative failures of those games demonstrates that making a MMOG is just plain hard.

I refuse to play World of Warcraft because it is all the slot machines in Vegas distilled down into a single drop of exquisite ambrosia explosion (AKA a giant fucking crack rock in the biggest crack pipe this side of the Rio Grande). I don't hate it but I know I can't play it because it is too good at what it does. I would rather not be party to a 400 hour orgy of pull the lever for the blinky lights.
Ironwood
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Reply #26 on: March 18, 2005, 01:32:49 AM

It isn't about being hip or cynical. It's about WoW giving us what we expect. Nothing new frosted with the same flavor boredom. New and Improved with 5 months of being incapable of fixing database issues.

And yes, making an MMOG is just plain hard and I don't think it's going to get easier until a developer says: A. To hell with experience and levels, B. To hell with non-twitch gaming, C. To hell with narrowband users.

The last of which may bring along reason to actually fix A and B.

IN YOUR OPINION.

Would you please, for the love of God, learn that we are all different little snowflakes and that we all have different opinions.  Your constant 'stone tablets from the mountainside' way of posting is really starting to grate.

Fact is, WoW is fantastic, in my opinion.  A stunningly impressive and fun distraction for me, the wife and the bruv from what would otherwise be a brutal and short little life.

Stop pissing on everyone else from a great height please.  Thx.

"Mr Soft Owl has Seen Some Shit." - Sun Tzu
schild
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Reply #27 on: March 18, 2005, 01:54:18 AM

IN YOUR OPINION.

Would you please, for the love of God, learn that we are all different little snowflakes and that we all have different opinions.  Your constant 'stone tablets from the mountainside' way of posting is really starting to grate.

Fact is, WoW is fantastic, in my opinion.  A stunningly impressive and fun distraction for me, the wife and the bruv from what would otherwise be a brutal and short little life.

Stop pissing on everyone else from a great height please.  Thx.

Way to go ignoring the other 3 posts I made and picking one of the replies out of the middle. Would have been a lot easier to just say "I agree." For future reference, the word WoW in your quoted bit could have been replaced with anything post EQ1. Hell, anything post Tele-arena and many early muds (short of the narrowband bit).
Ironwood
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Reply #28 on: March 18, 2005, 02:12:03 AM

Don't be daft.  I've read all your posts in this thread and they pretty much say the same damn thing :

1 - WoW is just an everquest clone.
2 - Name recognition doesn't matter
3 - WoW compares unfavourably with Muds.  Ragefire was somehow bad.  Mining/skinning/auction housing is not fun.
4 - Wow didn't give us what we 'expect'.  Boredom and database issues.  STUPID A.B.C list.
5 - 'Drab hotkey ridden piece of shit'.  LEVELS SUCK OMG.


And, do you know, I disagree with pretty much everything that you posted in this thread ?  Really, pretty much the only thing you and I agree on is that SWG sucks the marrow of the earth.  And hey, that's not really news.  Check every post I've ever made on the subject of SWG...

My point, which I think you're missing, is that I disagree with you.  And, so far, another 1.5 million subscribers are getting something out of it too.  What really fucks me off is the way you piss on it every time and, as far as I can tell, you don't even play it anymore because it's 'not for you'.

Well, gee, that's great.  Stop bloody haunting the WoW Forum then ?  Just a thought ? 

There's a fuckton of people on this board at the moment that are banging out their own drums too bloody loud.  From 'UO was great and nothing has even approached it' to 'WoW just sucks' to, yes, I'll admit it 'SWG is BLOODY AWFUL.'  It's just reasoning that you can't argue with nor get to grips with.  I KNOW that Big Gulp, for example, is sick fed up of fantasy and liked CoH a lot.  That's cool.  What he doesn't do so much is come into every fantasy thread and say 'it sucks and CoH was better'.  Well, not much anyway.

I'd just like a little more signal in my noise and I can't get it for all the people screaming things down.  I'd also like the 'mememememe' centric amongst us to please stop.  I know that you're looking for the 'next best thing' and I know that you've been sorely dissappointed so far.  But, hey, don't you have a job in the industry ?  Go to it, young man, and good luck !  Get these negative posts to the game development and turn them into positives.
Turn that frown upside down !!!  Or summat.

That's all.  Please ?

"Mr Soft Owl has Seen Some Shit." - Sun Tzu
SirBruce
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Reply #29 on: March 18, 2005, 05:12:09 AM

I already had this number from GDC, but had I charted it, HaemishM wouldn't have believed it.  Funny how that works.

You aren't Blizzard. Picking fights is stupid. Don't be stupid.

Less trolling, kthxbye.

Bruce
El Gallo
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Reply #30 on: March 18, 2005, 07:44:46 AM

That was your mistake. I never expect AC2 (particularly not AC2!) or SW:G from anything. First of all, looking at the pre-release design docs, WoW and SW:G aren't even REMOTELY alike. All the way down to money denominations and base crafting skills. They share nothing of value in common. 

I received "SWG quality entertainment" from a kidney stone once.  Funny that the design docs for a kidney stone and SWG have nothing to do with one another. 



This is surely a case of you simply not being good at twitch gaming. It's not that you disagree with it, it's that it's *too hard.* And if it's not, I've no clue why you'd want to keep this same drab hotkey ridden shit combat we're stuck with right now.

This is surely a case of you having no idea what you are talking about.  It's like you are channeling Captain Ebolter & crews' "the only possible reason people don't want unrestricted PvP are ones who suck at it."  I don't dislike twitch because I suck at them.  I used to be pretty good, but not great, at them and could presumably become so again if I ever saw a twitch game that I wanted to play.  Actually, I still play fairly twitchy console sports sims at a pretty decent level.  I don't want a twitch MMOG because I think the idea is fucking stupid.  Punch the monkey is fucking stupid.  Down-Down-Forward-Back-X-what-the-fuck-ever for Liu Kang to turn into a dragon for TEH FATALITY is fucking stupid.  "The quality of the game is directly proportional to the button mashes per minute" is a fucking stupid design mantra (and one the EQ2 team appears to have taken to heart with its crafting and heroic opportunity systems, both of which suck monkey balls).  Hell, DDR is the twitchiest game ever invented and it's the stupidest thing I have ever seen in my life.
 
Civilization is the best series of games ever made, and they have no twitch.  Adding some twitch "punch the monkey to win the battle" mechanic would have made it a joke.  Ditto the great single player RPG's, which have little to no twitch.  Give me a little bit of thinking over MASH MASH MASH WHERES TEH RED BULL MOMMY !!1?!1 MASH MASH I CAN'T FEEL MY THUMB ANYMORE !!11! MASH MASH any day.  Do I think there is room in the market for a MMOFPS-style "Planetside done right"?  Yeah I do.  But saying every MMO should aspire to become that game is misguided.

Quote
Levels suck. I'd prefer leveling up my items (mod-style, Deus Ex) to leveling up my character. Removing non-twitch gaming would be the first step to removing levels.

I suspected that this was what you might mean, hence the "probably" caveat.  As long as there is some form of character advancement, I don't care what they call it.  But I think your quibble with level based games is trivial.  Level advancement and equipment advancement could have the exact same effects, so it seems rather silly to think this is a major issue.  Neither has anything to do with twitch gaming.  It's just a minor matter of flavor.
« Last Edit: March 18, 2005, 08:07:30 AM by El Gallo »

This post makes me want to squeeze into my badass red jeans.
murdoc
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Reply #31 on: March 18, 2005, 07:49:58 AM

I love me the WoW, but would also love to see someone attempt to do a twitch based MMORPG. Controls of Soul Calibur or even Ninja Gaiden in an online peristant world would be pretty damn interesting imo.

Have you tried the internet? It's made out of millions of people missing the point of everything and then getting angry about it
HaemishM
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Reply #32 on: March 18, 2005, 09:16:55 AM

The most obvious and unfortunate one:

Name-recognition is the #1 reason people buy games, by far.

We've known this rule for some time, but for some reason I thought it didn't apply to MMORPGs.

Name recognition doesn't mean shit for a subscription. It might get you to buy the box, but it won't get you to stay if the game is refried ass.

Also, note that WoW is close to 4 months old in North America and still has 800,000 SUBSCRIBERS. Do the math. At $14.95 per month, that is $11,960,000 DOLLARS PER MONTH in revenue. If only 1% of that was profit (and I'm sure they make more than 1% of the sub fee as profit), that's $119,600 PROFIT per month. JUST FROM NORTH AMERICA.

I fully expect to see all Blizzard employees wearing hats made of money at e3.

Ironwood
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Reply #33 on: March 18, 2005, 09:23:59 AM


I fully expect to see all Blizzard employees wearing hats made of money at e3.

Another thing to bear in mind is that everyone seems to be saying 'I just wonder how they retention figures will go.'  Well, to be honest, they're released a MMOG that wins an award for 'most likely to be mistaken for a single player game'.  They've also managed, through clever marketing technique to bring the whole raft of Battle net morons on their side.  You know, the guys that are STILL PLAYING FUCKING STARCRAFT ONLINE.  It's also, as stated, an exceptionally polished and fun game in it's own right.

I can't believe with this in mind anyone has any long term concerns about retention.  Indeed, the way I see it, it can only be a massive moneyspinner for them, since in order to retain they just need to keep sticking in more content and if there's one thing that Blizzard have a proven record on, it's smashing out the 'next gen' expansion pack.

They're just damn, damn, damn good drug dealers and I think they'll keep the crack whores on this game for quite some time.

"Mr Soft Owl has Seen Some Shit." - Sun Tzu
schild
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Reply #34 on: March 18, 2005, 09:36:26 AM

I already had this number from GDC, but had I charted it, HaemishM wouldn't have believed it.  Funny how that works.

You aren't Blizzard. Picking fights is stupid. Don't be stupid.

Less trolling, kthxbye.

Call me a troll one more time and I swear to god, I will set your stringy shitty hair on fire at E3. If you haven't noticed, the first thing you did in this thread was fucking troll. Goddamn, you truly are f13's retard.
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