http://eqiiforums.station.sony.com/eq2/board/message?board.id=tup&message.id=31#M31Key points in my mind:
- All EverQuest II subscribers now get two additional character slots!
*** In-Game Mail ***
- Exchange messages with your friends via the new in-game mail system.
- You can send and receive mail at mailboxes located in East Freeport and Qeynos Harbor, as well as all districts and villages.
- If you have unread mail waiting for you, you will see a mail icon in your Spell Effects window. This icon will always appear in the first slot, and mousing over it will inform you that "You have unread mail."
- Members of guilds that are level 15 and higher can purchase their own mailbox through status merchants.
- Clicking on a mailbox will open the Mail window, which has two tabs: Inbox and Send.
- Mail will be deleted 3 days after opening it, while unread mail will be deleted after 30 days. The time remaining until deletion is shown to the right of each letter.
- Letters can contain money or an item, shown below the text of the letter. You can accept these parcels by clicking the Receive Gifts button.
- To reply to the sender, click on the Reply button.
- You can send along one item or any amount of coin with your letter. To send money, click the Give Coin button and enter the amount you wish to send. You can change your mind by clicking Give Coin again and clearing the amount. To include an item, drag the item you wish to send from your character's inventory onto the slot in the gifts area. You can change your mind by right-clicking on the item and choosing to remove it, or by dragging and dropping it onto an open section of the screen.
- You can only send gifts to another character that is a citizen of the same city you are, though you can send text-only messages to anyone.
- You can have a maximum of ten messages in your Inbox that include gifts from other players. There is no limit to how many text-only messages you can have at one time.
- Plain text letters cost 10c to send. Letters with gifts attached cost 50c. There is no charge to read mail that has been sent to you.
- You can send messages to your friends on other servers, or to those who play EverQuest and Star Wars Galaxies!
- To send mail to someone on another EQ2 server, enter the name as servername.charname
- To send mail to a friend playing EQ, enter the name as eq.servername.charname
- To send mail to a friend in SWG, enter the name as swg.servername.charname
- Players in SWG or EQ can send mail to EverQuest II players by entering the name as eq2.servername.charname
*** New Harvested Items and Recipes ***
- There are new types of uncommon harvested items to be found. They can be gathered from existing harvesting nodes and are identified as glowing, sparkling, glimmering, or luminous depending on their level range.
- New recipe books are available for purchase at the camps of the Hand of Marr and Brethren of Night. Those wishing to buy the books will need to first earn favor with the merchants.
- Using these new recipes and new harvested items, Alchemists can create magical extracts that other crafters can use to make new items or enhance existing goods.
- Armorers and Tailors can combine the magical extract with certain pieces of pristine armor and make new types of enchanted armor. When the wearer is attacked, chest pieces have a chance to proc a heal-over-time spell and leggings have the chance to proc a damage spell.
- Weaponsmiths and Woodworkers can combine the magical extract with certain types of pristine weapons and make new types of enchanted weapons. These weapons have the chance to proc a damage spell in combat.
- Woodworkers can combine the magical extract with certain types of pristine shields and make new types of enchanted shields that have a chance to proc a damage spell during combat. They can also use the magical extract to infuse wands with an activated damage spell.
- Tailors can use the magical extract to create hex dolls that cast a detrimental effect on an enemy. The dolls also provide a minor stat buff to the user.
- Jewelers can combine the magical extract with certain types of pristine rings and make new types of enchanted rings that provide activated buffs to strength, agility, wisdom, intelligence, or stamina.
- For weapons, armor, and shields, the quality level of the creation process determines the potency of the magical effect attached to the item. All quality levels of enchanted weapons, armor, and shields retain the stats of the pristine item used to make them
and lots of other good stuff.
Gotta hand it to the devs. They are working their asses off.