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f13.net  |  f13.net General Forums  |  The Gaming Graveyard  |  The Secret World  |  Topic: Secret World Legends 0 Members and 1 Guest are viewing this topic.
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Author Topic: Secret World Legends  (Read 544 times)
luckton
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Posts: 5670


on: June 09, 2017, 06:24:18 AM

Why the fuck did they change things? https://www.youtube.com/watch?v=OxYICjyFRJY

What the fuck is different with combat? https://www.youtube.com/watch?v=jgMWQ1tAJ_g

I enjoyed the game for a time, and it's nice to see that Funcom hasn't lost its "turn down for what?!" demeanor. Apparently active accounts in good standing will be given beta invites today, with early access going live on the 23rd.

They say they still have years of content to add to the game that they didn't in The Secret World. They're hoping the Legends relaunch will bring people back so they can keep rocking.

"Those lights, combined with the polygamous Nazi mushrooms, will mess you up."

"Tuning me out doesn't magically change the design or implementation of said design. Though, that'd be neat if it did." -schild
Wasted
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Reply #1 on: June 09, 2017, 01:19:07 PM

I love the Secret World but can't say I am too excited for this.  I took my time the first time around and really enjoyed the world and the lore, I'm not that keen to just do it all again with a tweaked combat system.
Goldenmean
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Posts: 676


Reply #2 on: June 09, 2017, 01:59:34 PM

This whole thing feels like they're misunderstanding their base to me. I'm not defending the combat system in Secret World. It was pretty bad, for sure, and most any change would be for the better, but I can't see them winning over a bunch of converts for a rapidly aging engine that was never exactly cutting edge to begin with by tweaking the combat.

Meanwhile, all the people who have supported them over the years get... nothing? We get to re-do content we've already done, possibly several times, the best parts of which (the puzzles) aren't very replayable. And in fact, we get even less content than we currently have, as Legends doesn't include Tokyo.

I've kept my monthly sub up all these years, even after they went free to play and for long stretches where I didn't log in at all just to support them, and will continue to do so, but this feels like a "Hail Mary" to try to keep the lights on which is doomed to failure. Hope I'm wrong though.
luckton
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Posts: 5670


Reply #3 on: June 09, 2017, 04:58:19 PM

I think the combat refit is a hope to port the game to consoles and grab a slightly bigger slice of the pie. Which is going to be a really hard sell in a post-Destiny 2 launch universe.

I think what keeps it going though is the lack of games competing for it's type of content. "Cosmic terror/horror" may be getting more love these days in the indie arena, but not too many of them go as far and complex as The Secret World did/does.

I got a beta invite, and I'm pulling the client now. Will report back later.

"Those lights, combined with the polygamous Nazi mushrooms, will mess you up."

"Tuning me out doesn't magically change the design or implementation of said design. Though, that'd be neat if it did." -schild
Signe
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Muse.


Reply #4 on: June 09, 2017, 06:44:13 PM

I have a beta invite but I just don't know.  I really liked this game and played it for a good long time.  The only thing I disliked was the combat.  Still, I'm not feeling it.  Maybe because I paid a lot of attention to the story and puzzles and just about everything except combat?  I think it would feel like reading a book that I read twice just the other day.  I'll wait for Luckton's report.

My Sig Image: hath rid itself of this mortal coil.
Goldenmean
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Reply #5 on: June 09, 2017, 06:55:40 PM

Hrm. Must be doing invites based on activity instead of account status. I've been a member since beta, but no invite. It's been probably several months since I logged in though. Doesn't really matter though. I'll continue supporting them regardless of how the beta looks in the hopes that at some point they'll actually be able to put out more decent content.
Tale
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sıɥʇ ǝʞıן sʞןɐʇ


Reply #6 on: June 09, 2017, 06:57:09 PM

It all sounds very New Game Enhancements.

"The more we talk about less important things, the less we talk about more important things."
luckton
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Posts: 5670


Reply #7 on: June 09, 2017, 08:01:10 PM

Ok, played for about an hour tonight and got to the Sheriff's Office in Kingsmouth. And yeah, what they put on the tin is what you get: the same game with a reworked combat interface, along with overhauling the ability system. Gone are the ability "circles", replaced with tabs and progress trees for each of the nine weapon types. You acquire two different types of points in order to unlock Active and Passive skills and stat boosts. Choosing a "class" is now part of the character creation, which is basically gifting you two of the nine weapon types right off the bat that compliment each other for the role in the trinity of RPGs for you to do. You can of course unlock and mix/match skills like before, you just have to grind out those points.

Agartha's been modified to act even more as a central hub for everything. You won't need to travel to the different cities to do business/trade/auction/LFG; it's all right there.

As for the combat, it kinda reminds of the way Tabula Rasa did things. Putting and keeping the reticle on the target doesn't do anything aside from enabling you to fire your weapon/skill and roll those behind the scenes dice to see if you hit the target and for how much. It's certainly makes things slightly faster than before, but let's not call it a revolution.

I'll put in some more time tomorrow. Sleepy time....

Edit: If you want a NDA-approved video of the revised character creation and tutorial/intro, click this: https://www.youtube.com/watch?v=NfyABlTLGxo

"Those lights, combined with the polygamous Nazi mushrooms, will mess you up."

"Tuning me out doesn't magically change the design or implementation of said design. Though, that'd be neat if it did." -schild
Riggswolfe
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Reply #8 on: June 10, 2017, 09:07:13 AM

It all sounds very New Game Enhancements.

It's not NGE.  However, NDA and all, so can't say more.

"We live in a country, where John Lennon takes six bullets in the chest, Yoko Ono was standing right next to him and not one fucking bullet! Explain that to me! Explain that to me, God! Explain it to me, God!" - Denis Leary summing up my feelings about the nature of the universe.
luckton
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Posts: 5670


Reply #9 on: June 10, 2017, 11:13:54 AM

I mean, I "get" the whole NDA thing, but really, if you need a NDA to cover your 5+ year old game that's barely standing on it's own two feet, you have deeper issues. They haven't changed jack-shit content-wise, and everything they are changing has already been published by them. What's left to hide?

"Those lights, combined with the polygamous Nazi mushrooms, will mess you up."

"Tuning me out doesn't magically change the design or implementation of said design. Though, that'd be neat if it did." -schild
luckton
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Reply #10 on: June 12, 2017, 01:03:12 AM

Spent a little more time. Weapons and their passive/active skills have been retooled in that you really cannot have a "bad" combination anymore. Every weapon has a passive trait that contributes to your own survivability, along with perma-stat boosts in between passive and active skill unlocks. The video posted at the top about combat tells you everything you need to know about the "trick" to each weapon; they all have a gimmick now that add variety to your combat.

For TSW players, you'll be able to have all nine weapon trees unlocked with your new SWL characters. Brand new peeps will have to unlock every tree beyond the two you get at character start with in-game currency.

"Those lights, combined with the polygamous Nazi mushrooms, will mess you up."

"Tuning me out doesn't magically change the design or implementation of said design. Though, that'd be neat if it did." -schild
luckton
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Posts: 5670


Reply #11 on: June 20, 2017, 11:33:38 AM

So this goes live Friday. Beta shut down last week. Not really sure how's it's gonna pan out, esp. since they're hard-set on keeping the NDA up right the bitter end.

That said, I'm actually leaning towards playing this than ESO right now. Maybe I'm just fantasy-themed out from playing WoW so long. ESO has yet to really "grab" me; I feel like drop in a vast ocean of Tam-who-gives-a-fuck-riel. Whereas TSW/SWL makes you more of the focus.

Or something.

"Those lights, combined with the polygamous Nazi mushrooms, will mess you up."

"Tuning me out doesn't magically change the design or implementation of said design. Though, that'd be neat if it did." -schild
Rendakor
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Reply #12 on: June 20, 2017, 11:44:19 AM

I played this way back at launch and haven't touched it since. Will I be able to fire it up for free when the reboot hits, or do I need to buy a box/resub? I can't remember their business model.

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luckton
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Posts: 5670


Reply #13 on: June 20, 2017, 11:58:25 AM

This is essentially a "remastered" version of the original game, separate from "The Secret World". This new one will be completely F2P, no box purchase required. All 15 Issues that were released for TSW will be baked into the base game, and all old accounts can come over with all weapons/purchased clothing/gimmicks/pets/foosles unlocked and ready to go.

Subscribers will get access to more XP and loot per mission completion, and other hand-out stuff a la every other F2P game.

"Those lights, combined with the polygamous Nazi mushrooms, will mess you up."

"Tuning me out doesn't magically change the design or implementation of said design. Though, that'd be neat if it did." -schild
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