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Author Topic: Mass Effect Andromeda  (Read 10202 times)
Bunk
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on: November 09, 2016, 12:57:21 PM

How bought something positive that came out this week: new trailer.

https://youtu.be/pyZw_oqk7Q8

Admittedly I am an unabashed fanboi, but I'm excited. Even more so realizing Clancy Brown is doing a voice.

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Reply #1 on: November 09, 2016, 01:10:26 PM

Mass Effect 3 broke me. That trailer did nothing to change that.

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Reply #2 on: November 09, 2016, 01:45:42 PM

There was a Mass Effect 3? I've never found it on Steam.  Ohhhhh, I see.

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Bunk
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Reply #3 on: November 09, 2016, 02:20:43 PM

Oddly, I actually played the whole series on XBone.

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Reply #4 on: November 09, 2016, 02:27:16 PM

I almost played it all on console, but then my 360 died like 10 hours into 3. Ending up re-buying and finishing on PC. I really enjoyed 3, 2 was the best, but 3 was very good in its own right.  Well, at least until the end, then it fell apart. Still, the gameplay was solid; the narrative was solid, and even the multiplayer was cool. There's a solid base to work with.

I've been avoiding watching anything about this in order to avoid pre-release hype fatigue.

-Rasix
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Reply #5 on: November 09, 2016, 02:49:54 PM

I thought 2 had the best gameplay and story, 1 had the best level design and 3 failed on just about every other level to be anywhere near what 1 or 2 was. 3's gameplay felt way too much like the magic tunnel with a story that utterly disintegrated at the end.

Bunk
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Reply #6 on: November 09, 2016, 03:28:42 PM

3 did get the balance on weapons and loot correct. One was a giant cluster, carrying around ten suits of armor for every party member, where 2 stripped the system down to nothing.

Citadel was actually the highlight of the series, but beyond that you're right.

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Reply #7 on: November 09, 2016, 03:32:40 PM

I couldn't finish the first one. None of the personality options really fit my playstyle, and I really hate voiced MCs in a dialog-choice-based game. That was the game that made me realize Bioware doesn't make games for me anymore.

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Reply #8 on: November 09, 2016, 04:08:02 PM

OK. I watched that. It's a cinematic. Neat premise. 

I'll wait for info on gameplay. I'm perfectly fine with it being like 2 or 3, but I'd like something closer to 2.  Do we know the overall game structure yet? Are they shoehorning this entry into an open world framework? I guess I could google, but I'm lazy.  awesome, for real

I couldn't finish the first one. None of the personality options really fit my playstyle, and I really hate voiced MCs in a dialog-choice-based game. That was the game that made me realize Bioware doesn't make games for me anymore.

Femshep is the greatest voiced main character ever.

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Reply #9 on: November 09, 2016, 04:18:33 PM

 Heart



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Reply #10 on: November 09, 2016, 04:40:06 PM

I couldn't finish the first one. None of the personality options really fit my playstyle, and I really hate voiced MCs in a dialog-choice-based game. That was the game that made me realize Bioware doesn't make games for me anymore.

Femshep is the greatest voiced main character ever.
I never play female toons in games like this; kills the immersion for me.

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Reply #11 on: November 09, 2016, 05:37:13 PM

3 left a real bad taste in my mouth, there's gonna have to be some really good reviews. And a Steam sale with the day one dlc included. I really liked the ME setting and that they've dumped it for an entirely new one is a letdown.
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Reply #12 on: November 09, 2016, 07:56:00 PM

I'm excited for it, but I'm a huge ME fanboy. Despite some of the downsides of 3 I really ended up loving the multiplayer which was something I absolutely did not expect when it had been initially announced.

OK. I watched that. It's a cinematic. Neat premise. 

I'll wait for info on gameplay. I'm perfectly fine with it being like 2 or 3, but I'd like something closer to 2.  Do we know the overall game structure yet? Are they shoehorning this entry into an open world framework? I guess I could google, but I'm lazy.  awesome, for real


From Game Informer by way of NeoGaf:

Quote
Backstory
-Around 2185, at the height of galactic progress, unaware of the impending Reaper invasion (though after Sovereign), several species band together for the "Andromeda Initiative"
-4 Arks, each carrying a different race, are built, housing thousands of individuals to chart a course to Andromeda

More on the Andromeda Initiative:
"Founded in 2176 and launched in 2185, the Andromeda Initiative is a civilian, multi-species project created to send scientists, explorers and colonists on a one-way trip to settle in the Andromeda Galaxy. With powerful benefactors lending their support, the program has grown substantially in scope since its inception. The Initiative’s ultimate goal is to establish a permanent presence on the seemingly resource-rich frontier of Andromeda, and eventually create a reliable route between it and the Milky Way Galaxy."

-Turians are confirmed in the game
-The Heleus Cluster is noted as having a significant amount of "Golden Worlds", or planets ripe for life
-Each ark is led by a "Pathfinder"
-The Pathfinder, recon teams and others onboard are in cryosleep, unaware of what transpires in the Milky Way after they depart
-You play as either Scott or Sara Ryder (you can change your name), the children of Alec Ryder (pathfinder of the human ark)
-Alec Ryder is voiced by Clancy Brown
-Events at the start of the game occur that pass this role down to you, you are untested and unproven, unlike Commander Shepard of the previous trilogy
-This doesn't mean Mass Effect is Ryder's story from now on, they want the game to feel like a complete story (while teasing other stories that could happen)
-More customization options than previous games
-You can customize your father and your sibling, though not as extensively
-The "Nexus" is basically a forward command center staffed by multiple species that arrives in Andromeda early to pave the way for the Arks
-The Hyperion (humanity's ark) arrives at an incorrect location that's volatile and loses contact with the other arks and Nexus

Inspiration
-The (much improved) Mako of ME1, the loyalty missions of ME2, the multiplayer of ME3

Combat
-Global cooldowns are now replaced by individual timers
-Pausing returns but only for switching weapons or using consumables; powers are instead hotkeyed for quick use in combat while squad commands are in real time
-Dynamic cover system (ala TLOU)
-Still a cover based shooter with a goal to get the player moving around the battlefield more
-Jetpack allows for more movement variety; you can quick dash instead of rolling
-Jetpack has a hover function that allows you to hit enemies seeking cover or survey your surroundings
-Less emphasis on linear, clearly telegraphed environments that tell you a combat encounter is coming (though linear areas are still in the game)
-Game Informer's hands on was positive, feel the game has a clearer identity in combat than previous games
-You still queue up attacks, combos, order your squad, etc
-All key elements are still intact but the studio wanted to encourage more experimentation and wider variety of abilities

-Class system is gone; instead you have full access to abilities from all classes, you can mix and match skills from tech, soldier or biotics
-Goal is to allow players to try different approaches to combat without being locked in at the start
-However, you can still specialize once you invest enough points into a category of skills, you unlock a profile that can get you bonuses for your particular play style
-This is where class names like "Vanguard" (invest in combat and biotics) and "Adept" (invest in biotics) resurface
-Invest in multiple categories and you unlock the "Explorer" profile
-There is a narrative reason that allows you to reconfigure your points throughout the game so that you can try out multiple gameplay approaches without making multiple characters
-You can customize your helmet, chest, shoulders, arms and legs, more extensive than previous trilogy
-Many familiar weapons return, as well as new melee options like swords and hammers

Enemy/Environments/Crafting
-The 'Kett' are the main enemy
-The team wanted players to experience the first time encountering a new alien species vs already having it established in prior games
-Rather than painting them as mortal enemies, BioWare wanted to make them feel foreboding but not ugly as they want you to also empathize with them
-Instead of having "linear slices" of planets that you land on, you explore these planets from the surface to their underbelly
-Critical paths, optional planets, major hubs, loyalty missions return
-Your land vehicle is designated the "Nomad", and the team got special guidance from NFS developers on its handling.
-The Nomad isn't sluggish and cumbersome like the Mako, it's very fast, still boosts and maneuvers much better
-The Nomad doesn't have weapons, you can customize things like its speed and appearance
-BioWare did not want to repeat having things like mineral nodes and multiple identical outposts scattered across planets
-Points of interest include combat encounters, puzzles, narrative beats etc on planets
-One planet, called 'Elaaden', is flagged as a possible habitat zone, however the surface is hazardous (no water, extremely hot); you can be pointed in this direction in multiple ways, for example, a Krogan can request the Pathfinder to find a missing colony ship or you can just choose to land on the planet yourself and see what you find
-On planets, one of your priorities is to scout for drop zones for your crew that drop "forward stations" that establishes a foothold for you
-These stations allow for changing up your loadout, fast travel point, etc
-Planets can have multiple dangers like acid pools, burning wreckage, weather etc that can all kill you
-Most planets have at least one major enemy base
-Planets can have areas, encounters and "super bosses" that are too tough for you to handle at first, encouraging players to come back later
-Since Andromeda is a new galaxy, Ryder can actively scan and discover things in the environments; that gets sent back for analysis and unlocks new technologies for the player
-Scanning and discovering these things also allows you to obtain blueprints to craft weapons and armor for yourself
-You can create a wide array of items, not just ammo types and weapon mods, items that haven't been seen before in the Milky Way (thanks to new alien tech)
-Some plot threads and missions lead you across multiple planets

Squadmates
-Peebee (nickname): Asari squadmate shown in previous footage. Went off on her own after arriving on the Nexus and described as having a "bubbly personality". She's smart and not concerned with social norms and "niceties".
-Liam: Arrived with the Pathfinder, former police officer and described as having a "light attitude", bringing levity to situations

The Tempest (Your Ship)
-Important to harken back to the Normandy as it was a fan favorite
-There are no loading screens as you move through the ship
-Galaxy map returns but rather than piloting a mini ship on a map, it is more immersive, you select a planet, the game gives you sense of traveling towards that planet, and when you back out, you're immediately at your destination
-You don't pilot the ship manually, but it feels seamless as you go from planet to planet and see them from your bridge getting closer in the window
-They wanted a seamless experience from picking a planet to walking down to your cargo hold, hopping into the Nomad and landing on a planet. There is a landing sequence and you get off the ship. No more loading screens and instantly popping up on the surface of a planet.

Relationships/Characters
-There are more relationships in the game than any other Bioware game (as they noted fans make a big emphasis on romance in the games)
-The squadmate with the least amount of lines in Andromeda has more lines than the squadmate with the most amount of lines in ME3
-Due to complications in the awakening process, your sibling won't join you in combat but you can interact with them and build a relationship
-Many of these dealings are optional, and discovering more about the Ryder family is a plot thread
-BioWare is confident the details of this story are what differentiates it from a traditional "hero's journey"
-Loyalty missions return but they are not critical to the ending of the game; you can complete them after you complete the main story path for example
-Emphasis that relationships don't just culminate in a sex scene, but rather characters can just want to get in the sack, while others are interested in long term relationships and others still aren't interested at all. Bioware wanted to capture more "shooting bottles with Garrus" moments in the game, of which there are plenty

Multiplayer
-More evolved and refined form of ME3
-Card based economy where you earn XP and credits
-There are microtransactions but no real world money is required, you can unlock normally
-You still set the map, enemy, as before but you can also activate modifiers that can give you decreased health (for greater reward) or more damage (less reward)
-Bioware also plans to release custom crafted missions with unique modifiers that players can't change themselves
-These custom missions give you a 3rd currency, "mission funds" which allow you directly purchase items and weapons vs the mercy of random card packs; however these items are only available for a limited time in the store and can change often
-In MP, you play as the "Apex Force", a militia strike team from the Nexus
-Different enemies require you to use different tactics (some are shield heavy, some use heavy biotics etc)
-Playing MP will have advantages for the single player but it absolutely does not affect the ending of the game
-New "Prestige" mechanic added: With several types of characters, you earn regular XP and prestige XP. The prestige XP goes into every character of that 'type', for example 'tanky' characters. Earning enough prestige can grant you added health for all tank characters, etc.

Choices
-No more Paragon/Renegade system
-They want more nuance and subtlety and giving the player more opportunity to express themselves
-You can agree or disagree with someone without being punished or cornered into a paragon or renegade choice
-Dialogue option tones: heart, head, professional and casual.
-These don't affect you or sway a meter one way or another, rather they allow you freedom without worrying about unintended consequences
-"Narrative actions" (previously "interrupts) return but rather than giving a "red"=bad or "blue"=good choice, it can say "shoot", leaving more ambiguity to your choice
-Decisions aren't necessarily obvious "right" or "wrong", there are pros and cons to each and you'll just have to play the game the way you want

The future
-Mass Effect: Andromeda leaves the door open for more games (obviously)
-New game+ mode allows you to change your gender if you choose
-BioWare is coy about multiple endings; "it's a suprise", "it's different than the trilogy"


Getting rid of the Paragon/Renegade stuff is way overdue, and the more free-form character building stuff sounds nice also.
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Reply #13 on: November 09, 2016, 11:17:50 PM

3 was worth it for the MP.
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Reply #14 on: November 10, 2016, 07:21:42 AM

I always play girls.  I even play blacks in the non-racist games.  You guys are weird.

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Reply #15 on: November 10, 2016, 09:38:04 AM

Take all my money, Clancy Brown! TAKE MY MONEY!

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Reply #16 on: November 10, 2016, 10:10:50 AM

I always play girls.  I even play blacks in the non-racist games.  You guys are weird.

Me too. My reasoning used to be "If I'm going to spend the entire game looking at my character's butt I'd prefer it not to be a male one". Now, I don't have a reason, it's just what I do.

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Reply #17 on: November 10, 2016, 11:33:11 AM

I always joke that Mass Effect turned me into a virtual lesbian. I've been on the femshep boat since my second playthrough of ME1.  She was just a better Sheppard, even with the weird cougar voice shit she was pulling in 3.

Dudeshep was goofy as hell, but I always kept one around for an Ashley/Tali romance options.  Plus, these games were always good for a couple playthroughs.

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Reply #18 on: November 10, 2016, 11:05:03 PM

1s tank driving physics can fuck right off. The most nonfun implementation of vehicle shit I've ever played. 2 was awesome, and I never finished 3. My friend told me to stop, so I still have a good impression of the series.

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Reply #19 on: November 11, 2016, 11:48:11 AM

I tell people to play 3 far enough to unlock the Citadel DLC, then play that and consider it the series wrap up.

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Reply #20 on: November 11, 2016, 05:44:00 PM

Sounds cool enough that I really wish they'd put this on Steam for a change.  I reeeeeeeally don't want to have to bother with ANOTHER game store account to keep track of.

Slim chance of that, though, I suppose.
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Reply #21 on: November 12, 2016, 02:43:08 AM

I always play girls.  I even play blacks in the non-racist games.  You guys are weird.

Me too. My reasoning used to be "If I'm going to spend the entire game looking at my character's butt I'd prefer it not to be a male one". Now, I don't have a reason, it's just what I do.

Yeah, sounds more than a little familar, voice was a big factor for me. Oddly, I find that playing male voiced characters break immersion more. Could be an uncanny valley effect, they're just that bit too close without being 'right'.

Sounds like they're heading in my kinda direction, getting rid of the paragon/renegade stuff is great. That was my major gripe with the series.
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Reply #22 on: November 12, 2016, 01:10:15 PM

The women are usually a bit more of a blank slate since I have no assumptions about myself as a woman. Also the voice characterizations always seem to inflect the way I speak more than the men.

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Reply #23 on: November 14, 2016, 10:33:20 AM

Mass Effect 3 broke me. That trailer did nothing to change that.

Yep me to.  Hard to emphasize this enough.   If Bioware thinks I am forgiving and forgetting...well they have another thing coming.  I won't purchase this game until the entire arc is out and everyone an their brother tells me its:


1.)  A can't miss, defining game of an era.
2.)  An ending that doesn't kill any desire I may have had to play the entire thing again.


Sadly though I think we are probably quite alone in that once it comes out those who were upset will forget and slavishly throw money at Bioware.

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Reply #24 on: November 14, 2016, 08:06:20 PM

I just can't bring myself to care about this franchise anymore after they shit the bed so bad with 3.

And of course it's a really lame method to just go "clean slate" with the universe- a combination of laziness and half-admission they cocked it all up.

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Reply #25 on: November 15, 2016, 07:39:23 AM

I know everyone really hates the ending, but 3 actually lost me first with the dumb fight with Kai Leng. I just hated that so much that I wasn't all that interested in going further.
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Reply #26 on: November 15, 2016, 07:00:24 PM

I remember letting out a sizeable groan of "fuck off space ninja" when he showed.
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Reply #27 on: November 26, 2016, 11:23:32 PM

I remember letting out a sizeable groan of "fuck off space ninja" when he showed.

https://www.youtube.com/watch?v=LJSZ1TwjcsQ
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Reply #28 on: November 28, 2016, 01:17:46 PM


"The (much improved) Mako of ME1, the loyalty missions of ME2, the multiplayer of ME3"

... The mission structure of any other open-world game where we pepper a planet with side and story missions and you drive around in your mako doing them and having cool character moments with your crew in a broad "clear the area of obstructions" story with even more stripped back RPG mechanics.

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Reply #29 on: November 28, 2016, 05:56:09 PM

It's Fallout4; Mass Effect Edition. :D

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Reply #30 on: November 29, 2016, 05:42:40 AM


"The (much improved) Mako of ME1, the loyalty missions of ME2, the multiplayer of ME3"

... The mission structure of any other open-world game where we pepper a planet with side and story missions and you drive around in your mako doing them and having cool character moments with your crew in a broad "clear the area of obstructions" story with even more stripped back RPG mechanics.

That sounds like Dragon Age: Inquisition with an APC to me.
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Reply #31 on: November 29, 2016, 06:12:20 PM

I'd be mostly ok with that as long as they get rid of some of the more tedious side-quest stuff DA:I had. DA:I's combat wasn't fun enough to me for it to hold my interest through all of the side quests. Didn't particularly like the characters that much either to the point where I honestly can't remember more than two of them right now (and one of them is Varric which is a bit of a cheat).

So DA:I with Mass Effect combat, hopefully better characters, and some of the lessons they've said they learned about what didn't work with DA:I's side quests seems good to me.
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Reply #32 on: November 30, 2016, 12:41:05 AM

Weird with the Femshep love here.  Always thought Shepard was a really well voiced/acted character.  Never could make it very far into my attempts at a femshep.

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Reply #33 on: November 30, 2016, 11:47:51 AM

Was there a lot of clamoring for the mako to return?

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Reply #34 on: November 30, 2016, 11:51:48 AM

I always play girls.  I even play blacks in the non-racist games.  You guys are weird.

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