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Topic: System Shock 1 is available on GOG!! (Read 2212 times)
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Lucas
Terracotta Army
Posts: 3298
Further proof that Italians have suspect taste in games.
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And yes, it deserves its own thread http://www.gog.com/game/system_shock_enhanced_editionSpefically, it's an "Enhanced Edition" which includes mouselook, higher resolutions and remappable keys ('til now, all of that was part of a modded version). I always liked the first episode more, although SS2 was a masterpiece as well; just a matter of personal preference. Back then, the "Underworlds" unlocked the "true 3D" first person experience, but beside its fantasy environments and the ongoing explosion of the FPS shooters (a slightly different take was provided only by Dark Forces, IMO), the general atmosphere and features were getting stale, IMO. Then, System Shock came, and it was bizarre to say the least: those pixellated, weird rooms with even more flashy colours; the immersiveness of the experience, our first meeting with SHODAN, the cyberspace, the incredibly complex maps. It was a jewel, and still one of the best original concepts ever conceived for a videogame.
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" He's so impatient, it's like watching a teenager fuck a glorious older woman." - Ironwood on J.J. Abrams
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Yegolev
Moderator
Posts: 24440
2/10 WOULD NOT INGEST
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Best news of 201X. Better than #2 for many reasons, including the rollerskates.
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Why am I homeless? Why do all you motherfuckers need homes is the real question. They called it The Prayer, its answer was law Mommy come back 'cause the water's all gone
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Jeff Kelly
Terracotta Army
Posts: 6921
I'm an apathetic, hedonistic, utilitarian, nihilistic existentialist.
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I bought it twice when it came out. The floppy disc version first and then the CD-ROm version with voice and slightly higher resolution when it became available.
The control scheme is completely arcane though. Granted at a time when even popular games like doom didn't let you look up it had a decent set of options (strafe, lean and peak around corners). Having to do so with UI controls and mouse though wasn't really that great. So remappable keys and more mouse-look options is great.
It also, for better or worse, introduced a few tropes we are using to this day, like audio diaries for example.
I never liked System Shock 2 though. Mostly for the fact that you could irevocably get stuck in the final set of levels with no way of continuing.
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Trippy
Administrator
Posts: 23657
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Yes 1 was better than 2.
I might even be able to do the hacking mini-game properly this time around now that I'm used to flying with reversed controls with a mouse. Back then I still played a lot of flight sims so I would constantly get the controls mixed up between the hacking flying bits and the regular first-person shooter bits.
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Mandella
Terracotta Army
Posts: 1236
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The control scheme is completely arcane though. Granted at a time when even popular games like doom didn't let you look up it had a decent set of options (strafe, lean and peak around corners). Having to do so with UI controls and mouse though wasn't really that great. So remappable keys and more mouse-look options is great.
Even though I have always prided myself on flexibility when it comes to learning control schemes, for some reason the original System Shock completely stymied me. Maybe it was because when I got around to it there were already better control paradigms out there and I hated to go back, but this is one of the only games that I loved that I still never completed. I did at least play it far enough to appreciate the plot twists of System Shock 2 (which was a fine game itself, IMO). They want eight whole bucks for the Enhanced Version eh? I think I might be able to budget that...
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Yegolev
Moderator
Posts: 24440
2/10 WOULD NOT INGEST
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It's definitely from the Before Times when we didn't have a standardized UI, and I'd say that it was less-difficult at the time mostly because we didn't know any better and didn't have finger-habits. Also Daggerfall.
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Why am I homeless? Why do all you motherfuckers need homes is the real question. They called it The Prayer, its answer was law Mommy come back 'cause the water's all gone
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Sky
Terracotta Army
Posts: 32117
I love my TV an' hug my TV an' call it 'George'.
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SS1 was a great control scheme for the time. Lean, man! That alone added so much tension.
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Yegolev
Moderator
Posts: 24440
2/10 WOULD NOT INGEST
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Leaning is actually a game function and not a user interface element.
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Why am I homeless? Why do all you motherfuckers need homes is the real question. They called it The Prayer, its answer was law Mommy come back 'cause the water's all gone
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Sky
Terracotta Army
Posts: 32117
I love my TV an' hug my TV an' call it 'George'.
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Leaning is actually a game function and not a user interface element.
 IT hAD A BUTTAN
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Yegolev
Moderator
Posts: 24440
2/10 WOULD NOT INGEST
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The button was the user interface to perform the leaning. OK, I'll stop now. Good times. 
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Why am I homeless? Why do all you motherfuckers need homes is the real question. They called it The Prayer, its answer was law Mommy come back 'cause the water's all gone
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Jeff Kelly
Terracotta Army
Posts: 6921
I'm an apathetic, hedonistic, utilitarian, nihilistic existentialist.
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There are both keyboard keys and clickable UI elements that control your 'stance' (lean left or right, duck etc.)
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Yegolev
Moderator
Posts: 24440
2/10 WOULD NOT INGEST
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Post too short. Please explain what you did with the real Jeff!
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Why am I homeless? Why do all you motherfuckers need homes is the real question. They called it The Prayer, its answer was law Mommy come back 'cause the water's all gone
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Jeff Kelly
Terracotta Army
Posts: 6921
I'm an apathetic, hedonistic, utilitarian, nihilistic existentialist.
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He's I'm OK. Totally nothing wrong here guys. Promise.
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Pennilenko
Terracotta Army
Posts: 3472
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There are both keyboard keys and clickable UI elements that control your 'stance' (lean left or right, duck etc.)
TLDR
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"See? All of you are unique. And special. Like fucking snowflakes." -- Signe
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